thx tennis ;D out-classing me in NU teambuilding and NU battles as always ^.^ but i still got a kill with luvdisc on u so :] thx again for making a team for me buddy :3Volty
Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Earthquake
- Fire Blast
- Rock Slide
Kangaskhan @ Silk Scarf
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Fake Out
- Double-Edge
- Sucker Punch
- Earthquake
Garbodor @ Black Sludge
Ability: Aftermath
EVs: 160 HP / 252 Def / 96 Spe
Impish Nature
- Gunk Shot
- Drain Punch
- Spikes
- Toxic Spikes
Rhydon @ Eviolite
Ability: Rock Head
EVs: 232 HP / 16 Atk / 240 SpD / 20 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Megahorn
Lilligant (F) @ Life Orb
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Sleep Powder
- Giga Drain
- Hidden Power [Fire]
- Quiver Dance
Uxie @ Colbur Berry
Ability: Levitate
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
- Calm Mind
- Giga Drain
- Psyshock
- Signal Beam
Hey there, my first thought when building with this normal spam core was I need t spikes. This is where Garbodor comes in. Hazard stack + fake out Kanga is fantastic already but to have Tauros as well really pressures the opponent. The speed on Garbodor is for max speed adamant Cacturne and drain punch is for Klinklang. Next on the team is my obligatory normal, flying and fire resist. Enter Rhydon. Megahorn hits Malamar which is really nice since Malamar threatens the normal spam core with superpower. I made it sp.def to handle the likes of Pyroar and Magmortar. 16 atk adamant is a jump point btw. Next on the list is my obligatory water resist and win condition. Lilligant fits really well on this team because Kanga and Tauros bait in Weezing and Garbodor which helps Lilligant come through. Lastly I have CM 3 attacks Uxie. This mon is my second fighting resist and second set up win condition. Colbur helps with knock off spam. Signal beam also helps with Malamar. Thats it, hope you like the team!
Mar1onette
Rhydon @ Eviolite
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Stone Edge
- Earthquake
- Rock Polish
Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 124 Def / 132 SpD
Careful Nature
IVs: 0 Spe
- Gyro Ball
- Spikes
- Leech Seed
- Protect
Prinplup @ Eviolite
Ability: Torrent
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
- Scald
- Defog
- Signal Beam
- Stealth Rock
Linda (Fletchinder)
Ability: Gale Wings
EVs: 192 HP / 252 Atk / 64 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Will-O-Wisp
- Roost
Musharna @ Leftovers
Ability: Synchronize
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Stored Power
- Moonlight
- Barrier
- Calm Mind
Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Fire Blast
- Earthquake
- Rock Climb
- Zen Headbutt
Hey there, this team was a lot of a lot of fun to build as dual dance Rhydon is probably my most favorite mon atm. My thought process through building with Rhydon was, its weak to water and grass, + spike support is nice, so how about Ferroseed. I came up with this spread a while back with Can-Eh-Dian to help deal with mons on both the physical side and the special side. Protect + leech seed is a fun combo because it helps you scout choice sets and whittle your opponent. Next on the list is Prinplup. I wanted both stealth rock and a way to remove t spikes if i really needed to because they can easily stop Rhydon from sweeping. I'm running signal beam to catch mons like Cacturne (which helps Rhydon) and Malamar (which helps the whole team). Next on the team is Fletchinder er i mean Linda. This mon gives me a fighting resist and ground immunity. Its also a solid win condition. Additionally, it can help me deal with Malamar as well. Next on the list is barrier CM Musharna. I've been wanting to use this mon ever since Sneasel got the boot. Its just too good not to use. Its also a very reliable win condition barring toxic, dark types and taunt which tbh isnt too common nowadays. Lastly is Tauros. This mon gives me a ghost immunity which is nice. Additionally, Tauros's speed is really nice + fire blast helps Mushy sweep easier. Enjoy!
Cheers! This team came out really well and I appreciate it a lot friend. Thanks :)Volty
Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Earthquake
- Fire Blast
- Rock Slide
Kangaskhan @ Silk Scarf
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Fake Out
- Double-Edge
- Sucker Punch
- Earthquake
Garbodor @ Black Sludge
Ability: Aftermath
EVs: 160 HP / 252 Def / 96 Spe
Impish Nature
- Gunk Shot
- Drain Punch
- Spikes
- Toxic Spikes
Rhydon @ Eviolite
Ability: Rock Head
EVs: 232 HP / 16 Atk / 240 SpD / 20 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Megahorn
Lilligant (F) @ Life Orb
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Sleep Powder
- Giga Drain
- Hidden Power [Fire]
- Quiver Dance
Uxie @ Colbur Berry
Ability: Levitate
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
- Calm Mind
- Giga Drain
- Psyshock
- Signal Beam
Hey there, my first thought when building with this normal spam core was I need t spikes. This is where Garbodor comes in. Hazard stack + fake out Kanga is fantastic already but to have Tauros as well really pressures the opponent. The speed on Garbodor is for max speed adamant Cacturne and drain punch is for Klinklang. Next on the team is my obligatory normal, flying and fire resist. Enter Rhydon. Megahorn hits Malamar which is really nice since Malamar threatens the normal spam core with superpower. I made it sp.def to handle the likes of Pyroar and Magmortar. 16 atk adamant is a jump point btw. Next on the list is my obligatory water resist and win condition. Lilligant fits really well on this team because Kanga and Tauros bait in Weezing and Garbodor which helps Lilligant come through. Lastly I have CM 3 attacks Uxie. This mon is my second fighting resist and second set up win condition. Colbur helps with knock off spam. Signal beam also helps with Malamar. Thats it, hope you like the team!
Mar1onette
Rhydon @ Eviolite
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Stone Edge
- Earthquake
- Rock Polish
Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 124 Def / 132 SpD
Careful Nature
IVs: 0 Spe
- Gyro Ball
- Spikes
- Leech Seed
- Protect
Prinplup @ Eviolite
Ability: Torrent
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
- Scald
- Defog
- Signal Beam
- Stealth Rock
Linda (Fletchinder)
Ability: Gale Wings
EVs: 192 HP / 252 Atk / 64 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Will-O-Wisp
- Roost
Musharna @ Leftovers
Ability: Synchronize
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Stored Power
- Moonlight
- Barrier
- Calm Mind
Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Fire Blast
- Earthquake
- Rock Climb
- Zen Headbutt
Hey there, this team was a lot of a lot of fun to build as dual dance Rhydon is probably my most favorite mon atm. My thought process through building with Rhydon was, its weak to water and grass, + spike support is nice, so how about Ferroseed. I came up with this spread a while back with Can-Eh-Dian to help deal with mons on both the physical side and the special side. Protect + leech seed is a fun combo because it helps you scout choice sets and whittle your opponent. Next on the list is Prinplup. I wanted both stealth rock and a way to remove t spikes if i really needed to because they can easily stop Rhydon from sweeping. I'm running signal beam to catch mons like Cacturne (which helps Rhydon) and Malamar (which helps the whole team). Next on the team is Fletchinder er i mean Linda. This mon gives me a fighting resist and ground immunity. Its also a solid win condition. Additionally, it can help me deal with Malamar as well. Next on the list is barrier CM Musharna. I've been wanting to use this mon ever since Sneasel got the boot. Its just too good not to use. Its also a very reliable win condition barring toxic, dark types and taunt which tbh isnt too common nowadays. Lastly is Tauros. This mon gives me a ghost immunity which is nice. Additionally, Tauros's speed is really nice + fire blast helps Mushy sweep easier. Enjoy!
DoubleBullShyte, I built a team with Relicanth!
I don't care for Relicanth, but if you're going to do it, you better go big or go home. I'm using Facade in the last slot because literally what else are you going to run since almost every sleeper matches up well against it. If Relicanth gets Scald burned or Will-O-Wisp'd by something, at least it's not useless until you can Heal Bell. Just like the last team, I like offensive Eviolite Scyther. VoltTurn support is good with slow strong Pokemon, and Scyther has nearly perfect defensive synergy as well as decent offensive synergy with Relicanth. Garbodor offers Spikes support and a secondary Fighting resist for the team. Stealth Rock Uxie is here because it also provides momentum and the team already has a Flying and Normal resist. I went with Knock Off over Psyshock or Psychic because I wanted Uxie to be able to touch opposing Psychic-types. Lanturn provides even more momentum and Heal Bell support. I basically just threw it on the team because the first four Pokemon were absurdly Scald weak, but it works fine. Worse Vanilluxe was thrown on last as a way to beat opposing Lanturn, which the rest of the team sort of struggled with, and Rapid Spin.
Relicanth @ Choice Band
Ability: Rock Head
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Head Smash
- Waterfall
- Earthquake
- Facade
Scyther @ Eviolite
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- Swords Dance
- U-turn
- Roost
Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 248 HP / 204 Def / 56 Spe
Impish Nature
- Gunk Shot
- Drain Punch
- Spikes
- Toxic Spikes
Uxie @ Leftovers
Ability: Levitate
EVs: 248 HP / 204 SpD / 56 Spe
Careful Nature
- Stealth Rock
- Knock Off
- Yawn
- U-turn
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 144 HP / 104 Def / 248 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Heal Bell
- Ice Beam
Cryogonal @ Icicle Plate
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Recover
- Rapid Spin
Man I've wanted to build with regice for a while now so I'll get on this :) he was just super cool back in BW2 so I would love to make him successful again!I'd like a bulky offense team built around Rock Polish Regice. The thing that fascinates me about Regice is that unlike Autotomize Vanilluxe, it has much better natural bulk that allows it to get a decent amount of setup opportunities and has fantastic BoltBeam coverage with Focus Blast, which lets it late-game clean with relative ease once it sets up. I've used this set quite a bit in PU and would like to see how it fares in the current NU metagame.
This looks fantastic! I love the idea of having two Rock Polish users to overwhelm the opponent so props for that. Very excited to give this team a try on the ladder :)Hootie
Regice @ Life Orb
Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Ice Beam
- Focus Blast
- Thunderbolt
- Rock Polish
Mesprit @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Psyshock
- Energy Ball
- Signal Beam
Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 248 HP / 164 Def / 96 Spe
Impish Nature
- Spikes
- Toxic Spikes
- Gunk Shot
- Drain Punch
Samurott @ Life Orb
Ability: Torrent
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Ice Beam
- Grass Knot
- Aqua Jet
Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Earthquake
- Rock Blast
Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Trick
- Will-O-Wisp
- Shadow Ball
I thought building this was gonna be fun and it was even more fun than I first anticipated! Regice is a complete monster with that coverage and at +2 speed has amazing capabilities. First thing I did was consider Regice's two main weaknesses, fire and fighting. Offensive Stealth Rock Mesprit was a perfect partner in the second slot, bulky, powerful, and a great way to set up rocks with momentum forcing switches. Psyshock overcomes Hariyama that troubles Regice, and Signal Beam deals with Malamar, another mon that Regice struggles with! Next I chose Garbodor. Garbodor is easily one of my favourite mons to use right now, it offers a second fighting check, chip damage to help Regice grab those KO's late game and also bulky offense needs hazard support, provided by Garbodor. Regice benefits greatly from it's spikes and tspikes support. I realised I now needed a bulky offensive fire check, so what better than special Samurott? Samurott is a fantastic wallbreaker and also benefits from hazards. It acts as a good Magmortar check, offensively, as well as Pyroar at pretty much full HP. Next, since Samurott didn't quite comfort me that the team was fire-proof, Rhydon seemed like a great addition. Dual Dance Rhydon is awesome, and paired with RP Regice, your opponent is easily overwhelmed with hazards and fast bulky mons to the point they cannot fight back. Finally, my fave mon to use altogether right now, Choice Scarf Rotom. Rotom provides the icing on the cake with its momentum grabbing abilities as well as ways of crippling mons like Ferroseed and the ever annoying Clefairy now! Hope you enjoy the team Hootie, I'm unbeaten with it and it's pushed me back into the 1500s!