I understand your point of view but I feel you are misinterpreting the reasons behind this suspect.This is just like Megagross. Something that isn't broken at all is being considered for ban, simply because it "restricts teambuilding", "2HKOs everything", and "we want to see how the metagame changes". I will explain why those accusations are similarly false.
"It restricts teambuilding!"
That's almost irrelevant when literally every A+ & S tier Pokemon restricts teambuilding as well. You either keep them in mind, or else you will fail. Stop being lazy and put a Hoopa-U check on your team! I assure you, it isn't difficult...Any decently strong physical attacker at least max 127 base speed will do, and that's for scarf (mega bunny & bee). Specs have more checks than I can count, but Talonflame & Garchomp are my favorite.
"2HKOs almost every switch-in!"
So does Band Azumarill, Specs Chandelure, Band Rampardos, Band Haxurus, etc. Doesn't make them broken, and they are either faster than Hoopa-U, stronger, or have priority. Fact is, every Pokemon can only have 4 moves, and choice items locks you into a single move as a payment for increased speed or power. For example, Psyshock is a free switch in for every dark type in OU. A choice-locked Hoopa-U would normally have no choice but to keep switching out whenever it attacks, because it is just too freaking easy to revenge kill this "banworthy" Pokemon.
"We wanna see how the metagame shifts"
This is just a fancy way of saying "I don't have any real reasons to ban this pokemon other than to see what happens". That is just...*sigh*
We're supposed to ban something if it's BANWORTHY! Nothing more, nothing less!
I forgot to say, I choose no ban!
It is restrictive to teambuilding because if you use stall you absolutely must have a niche answer to Hoopa U; the current crop of OU has nothing that comes close. This comes down to simple base stats. Clefable, one of the most common dark switch ins in the tier, has base 95/70 physical defenses. Hoopa's attack is 160. It's a mismatch. The irony with Hoopa is that it can barely even be called centralising because the counters that a centralising poke would force you to run simply don't exist.
Every S rank pokemon cannot be said to restrict teambuilding in the same way. Again it is simply down to raw stats. Zard X has 130 attack with no ability to hold an item, Clefable relies entirely on its abilities, Manaphy is scary vs full stall but it has viable counters. The difference is that naturally synergistic teams of all styles can run viable counters to these pokemon. Clearly not every team will counter every pokemon, but a well built one will have offensive checks to the things it has no safe switch ins to. A really good team should then consider the likely switch ins to a check, and judge whether they have a counter to that, which can hand them the momentum back.
Nobody is arguing that Hoopa isn't easy to check, but it is the lack of natural counters which makes it restrictive. In addition, the Pursuit argument generally relies on Hoopa being choice locked. It won't drop to a 40 base power neutral move if it stays in and goes for Focus Blast, this isn't an Alakazam we're talking about.
It doesn't 2hko almost every switch in. With the right set, it 2hkos everything. Banded Azumarill, the only standard pokemon you mentioned, has switch ins like Rotom-w, Mega Scizor, Skarm, Amoonguss, Mega Slowbro, and if you consider the danger of locking yourself into Superpower you can also list things like Ferrothorn.
The other pokemon you listed are not currently OU but I can explain why they are not up for suspects in their own tier. Specs Chandy is countered by Snorlax, Blissey and Umbreon for example. Banded Haxorus has fewer counters but due to the kind of attacks it would be using it has a tendency to hand over momentum once it gets a kill. I don't know anything about PU so I can't account for banded Rampardos but if stall is a thing that low in ther tiers i guess it would have a similar effect as Hoopa.
It can of course only have 4 moves but the fact is It can run sets like Specs Psyshock, Dark Pulse, Thunderbolt Focus Blast that have no viable switch ins.
Just to point out something; none of the other wallbreakers are "stronger" as you suggest. Hoopa U holds the title of best mixed offenses in the game after Deoxys attack and Mega Rayquaza.
The point you have about people just wanting to see how the meta game evolves is fair in cases that it is true, but to be fair a lot of people have put forward carefully reasoned arguments about Hoopa's unhealthy effect on the tier.
Edit: Sorry, didn't realise a few people had addressed this comment already. Don't want to pick on anybody :b
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