Battle Spot Teambuilding Discussion & Help Thread (read post #453, page 19)

Hi guys and others!Im started playing comp Pokemon(BSS).I made my first ever team
Sableye-Mega @ Sablenite
Ability: Prankster
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Snarl
- Calm Mind
- Recover

Azumarill @ Sitrus Berry
Ability: Huge Power
Level: 50
Shiny: Yes
EVs: 228 HP / 252 Atk / 12 Def / 12 SpD / 4 Spe
Adamant Nature
- Aqua Jet
- Knock Off
- Belly Drum
- Play Rough

Garchomp @ Focus Sash
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Stone Edge
- Earthquake
- Swords Dance

Talonflame @ Choice Band
Ability: Gale Wings
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Sleep Talk(idk what to put in there)
- U-turn

Porygon2 @ Eviolite
Ability: Download
Level: 50
EVs: 244 HP / 12 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Tri Attack
- Ice Beam
- Recover
- Toxic

Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
Level: 50
EVs: 252 HP / 200 SpA / 56 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Giga Drain
- Synthesis
- Sludge Bomb


Put your criticism on this team.Thanks!
Isnt your team a bit weak to fairy pokemon? I don't know for sure, you should try the team out first, but sableye and garchomp are weak to it, and the only pokemon who resist it are venusaur and talonflame, where venusaur is also weak to psychic, which a lot of fairy pokemon also run for coverage.

O bad i know see cant say pretty much said the same. Aegislash is a good counter to both fairy pokemon though.
 
Hello all, this is a team I've been building for a little while, but I don't have much experience in team building. I would appreciate it if anyone could give suggestions on changes and additions to the team. It's for ORAS battle spot singles.

Gallade @ Galladite
Ability: Justified
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Zen Headbutt
- Ice Punch
- Substitute

Heatran @ Air Balloon
Ability: Flash Fire
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Ancient Power
- Earth Power
- Fire Blast

Roserade @ Life Orb
Ability: Technician
Level: 50
EVs: 248 SpA / 12 SpD / 248 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Leaf Storm

Azumarill @ Assault Vest
Ability: Huge Power
Level: 50
EVs: 236 HP / 252 Atk / 4 Def / 12 SpD / 4 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Waterfall
 
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Hello all, this is a team I've been building for a little while, but I don't have much experience in team building. I would appreciate it if anyone could give suggestions on changes and additions to the team. It's for ORAS battle spot singles.

Gallade @ Galladite
Ability: Justified
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Zen Headbutt
- Ice Punch
- Substitute

Heatran @ Air Balloon
Ability: Flash Fire
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash
- Ancient Power
- Earth Power
- Fire Blast

Roserade @ Life Orb
Ability: Technician
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Leaf Storm

Azumarill @ Assault Vest
Ability: Huge Power
Level: 50
EVs: 236 HP / 252 Atk / 4 Def / 12 SpD / 4 Spe
- Aqua Jet
- Play Rough
- Knock Off
- Waterfall
Please don't use Flash. I'm also pretty sure your EV's on Roserade are wrong for the 30 IV stats
 
My bad, I meant flash cannon. Thanks for pointing those flaws out.
Aegislash is a really big problem this way as it can come in at most of your opponents moves and ko after a weakness policy boost since none of your three pokemon with super effective coverage can ko and gallade can not do anything and gets koed by shadow ball. I strongly advise for your fifth and sixth pokemon something that can deal with aegislash. Maybe choice band garchomp or mega charizard y? I would not use hydreigon cause it can be koed by sacred sword aegislash. Garchomp synergises really well with azumarril as it can switch in to ice and dragon moves for it while garchomp deals with electric types. Mega gengar is also a threat as for both gallade and roserade one or two of their stabs are resisted by it. I recommend porygon2 as it can easily come in if it uses shadow ball and i think download shadow ball will ko gengar, it also does well against aegislash if you underspeed it, you can make it that way.
 
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Hey guys,

Alright I'm pretty new to this but I'm looking to build a BS Doubles team, so far i have 6 pokemon and need help rounding off the team:

Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Play Rough
- Sucker Punch
- Iron Head
- Protect

Cresselia @ Mental Herb
Ability: Levitate
EVs: 236 HP / 204 Def / 68 SpD
Relaxed Nature
- Trick Room
- Psychic
- Ice Beam
- Helping Hand

Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 44 Def / 212 SpA
Modest Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Protect

Chandelure @ Focus Sash
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
- Trick Room
- Heat Wave
- Shadow Ball
- Protect

Suicune @ Sitrus Berry
Ability: Pressure
EVs: 252 HP / 156 Def / 76 SpA / 4 SpD / 20 Spe
Bold Nature
- Tailwind
- Scald
- Ice Beam
- Protect

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Icicle Spear
- Ice Shard
- Protect


edit: finished the team how does it look?
 
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Hey guys,

Alright I'm pretty new to this but I'm looking to build a BS Doubles team, so far i have 6 pokemon and need help rounding off the team:

Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Play Rough
- Sucker Punch
- Iron Head
- Protect

Cresselia @ Mental Herb
Ability: Levitate
EVs: 236 HP / 204 Def / 68 SpD
Relaxed Nature
- Trick Room
- Psychic
- Ice Beam
- Helping Hand

Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 44 Def / 212 SpA
Modest Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Protect

Chandelure @ Focus Sash
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
- Trick Room
- Heat Wave
- Shadow Ball
- Protect

Suicune @ Sitrus Berry
Ability: Pressure
EVs: 252 HP / 156 Def / 76 SpA / 4 SpD / 20 Spe
Bold Nature
- Tailwind
- Scald
- Ice Beam
- Protect

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Icicle Spear
- Ice Shard
- Protect


edit: finished the team how does it look?
Ah, full 6 mon teams go into the RMT (rate my team) forum; the workshop is to "finish" teams that are either just a core (Hydreigon + Aegislash, for example) or have 4-5 mons and are unsure of #6.
But, I do a lot of doubles on the BS section so I can help there too. :P
Item Clause, you have Sitrus on Suicune and and Rotom-W. Would suggest either a Expert Belt offensive set, or TrickSpecs.
Gothitelle may be a better option over Cress as well; less bulky, obviously, but more shoving power, and very much keeps lead matchup in your favor. Makes Mawile's Intimidate a bit more menacing as well.
 
Ah, full 6 mon teams go into the RMT (rate my team) forum; the workshop is to "finish" teams that are either just a core (Hydreigon + Aegislash, for example) or have 4-5 mons and are unsure of #6.
But, I do a lot of doubles on the BS section so I can help there too. :P
Item Clause, you have Sitrus on Suicune and and Rotom-W. Would suggest either a Expert Belt offensive set, or TrickSpecs.
Gothitelle may be a better option over Cress as well; less bulky, obviously, but more shoving power, and very much keeps lead matchup in your favor. Makes Mawile's Intimidate a bit more menacing as well.
Thanks I might give goth a try, it was a core 3 at first but no one replied and i tried to experiment a little :(
 
Ok, here's what I've been working on as a side project. Whole team's for Doubles, and basically the only "requirement" is sticking to the Metagross + Hydra + Azumarill core:

Metagross @ Mega
Jolly, 4 HP, 252 Atk, 252 Speed
Ability: Clear Body (Tough Claws)

- Iron Head
- Protect
- Ice Punch
- Zen Headbutt

Hydreigon @ Choice Scarf
Modest, 252 Sp. Atk, 4 Sp. Def, 252 Speed
Ability: Levitate

- Draco Meteor
- Fire Blast
- Earth Power
- Dark Pulse

Azumarill @ Mystic Water
Adamant, 212 HP, 252 Atk, 44 Speed.
Ability: Huge Power

- Waterfall
- Protect
- Aqua Jet
- Play Rough


Metagross is a very standard Mega set; for some odd reason no one ever sees Ice Punch coming. Mainly used against Landog, Salamence, the odd Garchomp, Thundurus, Zapdos, and plenty of other odd things. Also keeps it exceptionally useful if I choose to run it non-mega on a dual-mega team. Smokes Gardevoir, and keeps the virtually-extinct Mega Venusaur off the threat list as well. Metagross is an all-around nice mega, imo, and I wanted to experiment with it :P
Hydreigon is also a standard set; I like Scarf as it gives me something to constantly threaten Weavile, Greninja, and other fast mons while patching Hydreigon's cringeworthy Speed. It also keeps Life Orb open for the remaining 3 slots, but I am in no way opposed to LO Hydra, ever. lol. Covers many, many issues Metagross, including Gengar, Aegislash, Ferrothorn, non-Sash Greninja and Weavile, +1 (non-mega) Blaziken, Charizard-Y, Talonflame (forces it to fire Brave Bird or Tailwind; denies it from using Fire STAB or WoW on MegaGross lest it be DM'd to death first), Rotom-H, Rotom-W, Heatran, and adds backup against Mence, Landog, Thundy, etc.
Azumarill is an odd set, I know. Belly Drum was absolute shit for me, and restricted Sitrus Berry on top of it. Mystic Water on the other hand, makes Waterfall very strong, accurate, and reliable, while the 1-2 punch of Waterfall + Aqua Jet kills a pretty long list of things and keeps Sash/Sturdy in check. Play Rough is actually weaker than Waterfall and has a 30% chance to miss when you really need it to hit, so its almost a filler just to smack Dragon and Water. It's been a really reliable set for me, and again keeps great item choices open for the other 3 slots. Azumarill pairs fantastically with HydraGross by checking Fire types for Metagross (including boosted Mega Blaziken, which Hydra fails against) and countering basically every Dark type on the market. Azumarill also helps break Fairies since most are physically frail; easily beating Gardevoir and Sylveon with Waterfall + Aqua Jet if MegaBoss is unavailable. Dragon and Ice is also sponged for Hydra. EVs are a tweaked Belly Drum set; it's just max Atk with some Speed creep and the rest in bulk.

for the rest of the squad, I have some "random shit I had in my box" paired with them, but the team has three big red flags I see so far:
1) MegaKhan can solo the entire core without really trying
2) Nothing stops Thundy from spamming T-Wave until I punch it to death
3) Needs speed control; TR is basically out of the question.

I have a Lum + Safeguard Terrakion currently on the roster to smite Thundurus and Kangaskhan; the core has huge Landog crushing power so that's a big plus. I am a giant advocate of Safeguard as it really does shut down Thundy, Smeargle, Sableye, and many other pain in the ass mons while thwarting a few low-ladder haxstrats. And it's not like Terrakion has 4MSS anyway. Also buffs up the Char-Y matchup since Hydra has to kill it kinda slowly since its Scarfed vs 115 Sp. def, and Azumarill gets weakened in Sun while under threat of Solarbeam. So I would damn near mark Terrakion as the 4th slot, though Landog could also work.

Speed control, we have some options. Talonflame gives me a Fire mon of my own, a way to swat Ludicolo, obvious Tailwind, and some Fire STAB to nail Amoonguss and such with. LO is open, so this helps.
I was also putting a lot of thought into Tornadus, Thundurus, and Zapdos. Each has its own bag of options:
1) Tornadus gives me Tailwind AND Icy Wind. This allows me to easily ward off opposing Tailwind teams, or break sashes whilst gaining speed advantage / ko Landog and Mence, etc. Heat Wave is also nice coverage, since I lack any spread damage so far. Therian + AV can be bulky and spam Icy Wind, or I can run Incarnate for Prankster Tailwind at the cost of bulk. LO Therian is also fast enough to fire Tailwind or Icy Wind, but I'm iffy on that.
2) Thundy does what Thundy always does: spams T-Wave. Adds hax factor with Iron Head, and some extra shove against Water types which imo, I need right now. Both Sitrus and LO are open for it.
3) Zapdos is the bulkiest option, and weilds both Tailwind and T-Wave, along with similar coverage to Tornadus. Lacks Prankster, but also handily defeats opposing Thundurus. Sitrus, LO, Expert Belt, and Static + Rocky Helmet are all usable.
4) Volcarona is a bulkier Talonflame, also helps me break Cresselia / Aegislash, and offers Redirection. Increases Water and Char-Y issue though.
 
Ok, here's what I've been working on as a side project. Whole team's for Doubles, and basically the only "requirement" is sticking to the Metagross + Hydra + Azumarill core:

Metagross @ Mega
Jolly, 4 HP, 252 Atk, 252 Speed
Ability: Clear Body (Tough Claws)

- Iron Head
- Protect
- Ice Punch
- Zen Headbutt

Hydreigon @ Choice Scarf
Modest, 252 Sp. Atk, 4 Sp. Def, 252 Speed
Ability: Levitate

- Draco Meteor
- Fire Blast
- Earth Power
- Dark Pulse

Azumarill @ Mystic Water
Adamant, 212 HP, 252 Atk, 44 Speed.
Ability: Huge Power

- Waterfall
- Protect
- Aqua Jet
- Play Rough


Metagross is a very standard Mega set; for some odd reason no one ever sees Ice Punch coming. Mainly used against Landog, Salamence, the odd Garchomp, Thundurus, Zapdos, and plenty of other odd things. Also keeps it exceptionally useful if I choose to run it non-mega on a dual-mega team. Smokes Gardevoir, and keeps the virtually-extinct Mega Venusaur off the threat list as well. Metagross is an all-around nice mega, imo, and I wanted to experiment with it :P
Hydreigon is also a standard set; I like Scarf as it gives me something to constantly threaten Weavile, Greninja, and other fast mons while patching Hydreigon's cringeworthy Speed. It also keeps Life Orb open for the remaining 3 slots, but I am in no way opposed to LO Hydra, ever. lol. Covers many, many issues Metagross, including Gengar, Aegislash, Ferrothorn, non-Sash Greninja and Weavile, +1 (non-mega) Blaziken, Charizard-Y, Talonflame (forces it to fire Brave Bird or Tailwind; denies it from using Fire STAB or WoW on MegaGross lest it be DM'd to death first), Rotom-H, Rotom-W, Heatran, and adds backup against Mence, Landog, Thundy, etc.
Azumarill is an odd set, I know. Belly Drum was absolute shit for me, and restricted Sitrus Berry on top of it. Mystic Water on the other hand, makes Waterfall very strong, accurate, and reliable, while the 1-2 punch of Waterfall + Aqua Jet kills a pretty long list of things and keeps Sash/Sturdy in check. Play Rough is actually weaker than Waterfall and has a 30% chance to miss when you really need it to hit, so its almost a filler just to smack Dragon and Water. It's been a really reliable set for me, and again keeps great item choices open for the other 3 slots. Azumarill pairs fantastically with HydraGross by checking Fire types for Metagross (including boosted Mega Blaziken, which Hydra fails against) and countering basically every Dark type on the market. Azumarill also helps break Fairies since most are physically frail; easily beating Gardevoir and Sylveon with Waterfall + Aqua Jet if MegaBoss is unavailable. Dragon and Ice is also sponged for Hydra. EVs are a tweaked Belly Drum set; it's just max Atk with some Speed creep and the rest in bulk.

for the rest of the squad, I have some "random shit I had in my box" paired with them, but the team has three big red flags I see so far:
1) MegaKhan can solo the entire core without really trying
2) Nothing stops Thundy from spamming T-Wave until I punch it to death
3) Needs speed control; TR is basically out of the question.

I have a Lum + Safeguard Terrakion currently on the roster to smite Thundurus and Kangaskhan; the core has huge Landog crushing power so that's a big plus. I am a giant advocate of Safeguard as it really does shut down Thundy, Smeargle, Sableye, and many other pain in the ass mons while thwarting a few low-ladder haxstrats. And it's not like Terrakion has 4MSS anyway. Also buffs up the Char-Y matchup since Hydra has to kill it kinda slowly since its Scarfed vs 115 Sp. def, and Azumarill gets weakened in Sun while under threat of Solarbeam. So I would damn near mark Terrakion as the 4th slot, though Landog could also work.

Speed control, we have some options. Talonflame gives me a Fire mon of my own, a way to swat Ludicolo, obvious Tailwind, and some Fire STAB to nail Amoonguss and such with. LO is open, so this helps.
I was also putting a lot of thought into Tornadus, Thundurus, and Zapdos. Each has its own bag of options:
1) Tornadus gives me Tailwind AND Icy Wind. This allows me to easily ward off opposing Tailwind teams, or break sashes whilst gaining speed advantage / ko Landog and Mence, etc. Heat Wave is also nice coverage, since I lack any spread damage so far. Therian + AV can be bulky and spam Icy Wind, or I can run Incarnate for Prankster Tailwind at the cost of bulk. LO Therian is also fast enough to fire Tailwind or Icy Wind, but I'm iffy on that.
2) Thundy does what Thundy always does: spams T-Wave. Adds hax factor with Iron Head, and some extra shove against Water types which imo, I need right now. Both Sitrus and LO are open for it.
3) Zapdos is the bulkiest option, and weilds both Tailwind and T-Wave, along with similar coverage to Tornadus. Lacks Prankster, but also handily defeats opposing Thundurus. Sitrus, LO, Expert Belt, and Static + Rocky Helmet are all usable.
4) Volcarona is a bulkier Talonflame, also helps me break Cresselia / Aegislash, and offers Redirection. Increases Water and Char-Y issue though.
I don't know that much of doubles, but i pretty much think you need tailwind support, and a counter for thundurus so i would use zapdos for that. Then since you dont want to run zapdos and talonflame i guess you can run volcarona for that since redirection is always very strong in doubles. I watch world championship a lot and redirection often plays a huge role in those battles.
 
Singles 3v3 team

Talonflame @ Sharp beck
Ability: Gale Wings
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Will-O-Wisp

Kangaskhan @ Kangaskhanite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power-Up Punch
- Double-Edge
- Sucker Punch
- Earthquake

Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Thunderbolt

Greninja @ Life Orb
Ability: Protean
EVs: 20 Atk / 236 SpA / 252 Spe
Naive Nature
- Ice Beam
- Dark Pulse
- Gunk Shot
- Low Kick

Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Play Rough
- Sucker Punch
- Swords Dance
- Knock Off
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Leech Seed
- Power Whip
- Gyro Ball
- Protect

I keep getting over ran by peaple i only can reach to 1520 then go backwards
 
I have a handful of finished Pokemon and would like to begin learning the Battle Spot Singles metagame. Does anyone have suggestions for a team using some combination of these Pokemon? Or is there a notably good Pokemon I should get to round off what I have?

M-Gardevoir
M-Khan
M-Blastoise (aura sphere)
Hippowdown (slack off)
Conkeldurr (mach/drain punch, guts)
Cloyster (rock blast s-link)
Thundurus
Heatran (timid)
Ferrothorn
Garchomp (would like recommendations since there's so many builds)
Gyarados
 

cant say

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I have a handful of finished Pokemon and would like to begin learning the Battle Spot Singles metagame. Does anyone have suggestions for a team using some combination of these Pokemon? Or is there a notably good Pokemon I should get to round off what I have?

M-Gardevoir
M-Khan
M-Blastoise (aura sphere)
Hippowdown (slack off)
Conkeldurr (mach/drain punch, guts)
Cloyster (rock blast s-link)
Thundurus
Heatran (timid)
Ferrothorn
Garchomp (would like recommendations since there's so many builds)
Gyarados
Hey there, and welcome to Smogon!

Mega Kangaskhan + Garchomp + Thundurus is a good beginners core so start off with that. As for Garchomp builds, I'm sure something in our analysis would work, I like the first set with a Focus Sash and Swords Dance + Rock Tomb in the last slots. But really you can try almost all the options out with just the one Garchomp since you can just use TMs to change the set up.

Those three get beaten pretty hard by Porygon2, so I'd add your Conkeldurr in to aid that. Hippowdon + Kangaskhan teams have been topping the ladder a lot recently so throw him in to enable a Kang setup + sweep. Then I'd probably round it out with Ferrothorn and Mega Gardevoir for some extra defense and alternate mega that beats what Kang loses to (except Gengar), respectively.

But really, you're going to get way better results if you actually plan a team and then breed/train with that team in mind, rather than scrape together a team with what you currently have. So once you get a feel for what's going on and have some ideas, start breeding more stuff ASAP! (or check out Theorymon's giveaway for legends you might need).
 
Hey there, and welcome to Smogon!

Mega Kangaskhan + Garchomp + Thundurus is a good beginners core so start off with that. As for Garchomp builds, I'm sure something in our analysis would work, I like the first set with a Focus Sash and Swords Dance + Rock Tomb in the last slots. But really you can try almost all the options out with just the one Garchomp since you can just use TMs to change the set up.

Those three get beaten pretty hard by Porygon2, so I'd add your Conkeldurr in to aid that. Hippowdon + Kangaskhan teams have been topping the ladder a lot recently so throw him in to enable a Kang setup + sweep. Then I'd probably round it out with Ferrothorn and Mega Gardevoir for some extra defense and alternate mega that beats what Kang loses to (except Gengar), respectively.

But really, you're going to get way better results if you actually plan a team and then breed/train with that team in mind, rather than scrape together a team with what you currently have. So once you get a feel for what's going on and have some ideas, start breeding more stuff ASAP! (or check out Theorymon's giveaway for legends you might need).
Thanks for all your help!
 
This is my first idea for a proper Battle Spot Singles team. Not working too well for me, though I think that may be down to inexperience.

Thundurus @ Mental Herb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Taunt
- Nasty Plot
- Volt Switch

Basic Idea is for Thundurus to lead at the start and use Taunt if the opponent is setting up, then thunderbolt or volt switch out to Kangaskhan or Cresselia. In the case of Garchomp or another pokemon with a rock type, switch into a mon that can counter.

Cresselia @ Rocky Helmet
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Ice Beam
- Moonlight
- Toxic
- Lunar Dance

Cresselia is my current main counter for Gengar and most dragons, esp. Garchomp. Idea is to whittle them down with Ice beam while healing up to max with Moonlight. If Kangaskhan is down, when Cresselia is low, Lunar Dance onto him.

Kangaskhan @ Kangaskhanite
Ability: Scrappy
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Power-Up Punch
- Sucker Punch
- Return
- Fake Out

Main sweeper for the team so far. When thundurus voltswitches in or I send Kangaskhan out, he Fake Outs the opponent for a free Mega Evolve, then Power-Up punches or Sucker Punches (esp. when Thundurus taunts then volt switches) the foe down. Never had any reason to use return on the times I've used this team on PS.

Any critisisms, ideas for no teammates or tweaks to the team (Not HUGE changes though) are much appreciated!
 

ethan06

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is a Community Contributor Alumnus
Hey spinachie2 ! This has the making of a cool and unique team.

Volt-Turn is a pretty established and respected archetype in OU, where you generally have more options for switching to to continue to keep your opponent on the back foot. However, it's doable in Battle Spot if the Volt-Turners you pick are threatening enough to keep the opponent at a disadvantage. You've done well in pairing your Thundurus with Cresselia, as that particular Cresselia set will pretty easily beat down any Hippowdon or Garchomp that will want to come in and block your Volt Switches. However, I don't like how Thundurus can't touch them at all. For this reason, I'd suggest swapping Nasty Plot for Hidden Power [Ice] - Nasty Plot is counter-intuitive with Volt Switch and a potential sweep is easily stopped by any Ground-type (Garchomp is the #1 most common Pokémon in the format), or by one of the rare Electric- or Grass-types that maintain their resistance/immunity (key players here are Breloom, Ferrothorn, Rotom-H, Manectric and Thundurus-T). Secondly, I see no practical use for Mental Herb when you're already carrying the second fastest Taunt in the game, behind Whimsicott. I'd swap it for Focus Sash to offer some protection against offensive Stealth Rock leads and setup sweepers, and to ensure a slow Volt Switch against speedy attackers such as Greninja.

Your Cress and Kang sets are fine (besides maybe swapping Return for Double-Edge or Secret Power), however your team as a whole suffers from a weakness to Aegislash - if the opponent is able to scout that you don't have Earthquake on your Kangaskhan, then it's a simple matter for them to set up a Substitute or otherwise avoid your Sucker Punches until you run out of PP, and then sweep your team. Thundurus' Taunt helps out with King's Shield mindgames but can't significantly hurt it otherwise when it's in Shield Forme, and your offensive spread is cleanly taken care of by Shadow Ball + Shadow Sneak. For this reason, I'd look into using one of Aegislash's harder checks - Garchomp would be a solid option, as would Heatran - but I'm going to suggest that you use a Specs Hydreigon. Hydreigon is a stupidly powerful attacker that picks up clean OHKOs on a huge swath of the meta, and it gets U-Turn as well in case you feel inclined to keep up the Volt-Turn with Thundurus. Standard Hydreigon always carries a Fire move, too, so you have an option for dealing with Ferrothorn that you currently lack. Here's a set:

Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-Turn

I'm gonna leave it here for now, but you should look into something to help you with the weaknesses that Hydreigon brings with it - namely Fairies and faster Dragons, not to mention Lucario. Aegislash is Hydreigon's perfect partner for dealing with all of these threats so definitely try that out too, as netting Aegislash a free turn to get up a Substitute can normally decide a game by itself. Anyway, I'll stop there before I've built you an entire team ^_^ Good luck, and I hope I've at least given you some good ideas.
 
Hey spinachie2 ! This has the making of a cool and unique team.

Volt-Turn is a pretty established and respected archetype in OU, where you generally have more options for switching to to continue to keep your opponent on the back foot. However, it's doable in Battle Spot if the Volt-Turners you pick are threatening enough to keep the opponent at a disadvantage. You've done well in pairing your Thundurus with Cresselia, as that particular Cresselia set will pretty easily beat down any Hippowdon or Garchomp that will want to come in and block your Volt Switches. However, I don't like how Thundurus can't touch them at all. For this reason, I'd suggest swapping Nasty Plot for Hidden Power [Ice] - Nasty Plot is counter-intuitive with Volt Switch and a potential sweep is easily stopped by any Ground-type (Garchomp is the #1 most common Pokémon in the format), or by one of the rare Electric- or Grass-types that maintain their resistance/immunity (key players here are Breloom, Ferrothorn, Rotom-H, Manectric and Thundurus-T). Secondly, I see no practical use for Mental Herb when you're already carrying the second fastest Taunt in the game, behind Whimsicott. I'd swap it for Focus Sash to offer some protection against offensive Stealth Rock leads and setup sweepers, and to ensure a slow Volt Switch against speedy attackers such as Greninja.

Your Cress and Kang sets are fine (besides maybe swapping Return for Double-Edge or Secret Power), however your team as a whole suffers from a weakness to Aegislash - if the opponent is able to scout that you don't have Earthquake on your Kangaskhan, then it's a simple matter for them to set up a Substitute or otherwise avoid your Sucker Punches until you run out of PP, and then sweep your team. Thundurus' Taunt helps out with King's Shield mindgames but can't significantly hurt it otherwise when it's in Shield Forme, and your offensive spread is cleanly taken care of by Shadow Ball + Shadow Sneak. For this reason, I'd look into using one of Aegislash's harder checks - Garchomp would be a solid option, as would Heatran - but I'm going to suggest that you use a Specs Hydreigon. Hydreigon is a stupidly powerful attacker that picks up clean OHKOs on a huge swath of the meta, and it gets U-Turn as well in case you feel inclined to keep up the Volt-Turn with Thundurus. Standard Hydreigon always carries a Fire move, too, so you have an option for dealing with Ferrothorn that you currently lack. Here's a set:

Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-Turn

I'm gonna leave it here for now, but you should look into something to help you with the weaknesses that Hydreigon brings with it - namely Fairies and faster Dragons, not to mention Lucario. Aegislash is Hydreigon's perfect partner for dealing with all of these threats so definitely try that out too, as netting Aegislash a free turn to get up a Substitute can normally decide a game by itself. Anyway, I'll stop there before I've built you an entire team ^_^ Good luck, and I hope I've at least given you some good ideas.
Okay! Thanks for the helping hand! Needed a bit of help as I'm still unfamiliar with the metagame. I'll be adding Hydreigon to my team, probably Aegislash too!
 
This is my first idea for a proper Battle Spot Singles team. Not working too well for me, though I think that may be down to inexperience.

Thundurus @ Mental Herb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Taunt
- Nasty Plot
- Volt Switch

Basic Idea is for Thundurus to lead at the start and use Taunt if the opponent is setting up, then thunderbolt or volt switch out to Kangaskhan or Cresselia. In the case of Garchomp or another pokemon with a rock type, switch into a mon that can counter.

Cresselia @ Rocky Helmet
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Ice Beam
- Moonlight
- Toxic
- Lunar Dance

Cresselia is my current main counter for Gengar and most dragons, esp. Garchomp. Idea is to whittle them down with Ice beam while healing up to max with Moonlight. If Kangaskhan is down, when Cresselia is low, Lunar Dance onto him.

Kangaskhan @ Kangaskhanite
Ability: Scrappy
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Power-Up Punch
- Sucker Punch
- Return
- Fake Out

Main sweeper for the team so far. When thundurus voltswitches in or I send Kangaskhan out, he Fake Outs the opponent for a free Mega Evolve, then Power-Up punches or Sucker Punches (esp. when Thundurus taunts then volt switches) the foe down. Never had any reason to use return on the times I've used this team on PS.

Any critisisms, ideas for no teammates or tweaks to the team (Not HUGE changes though) are much appreciated!
Few things I wanna add. One big thing tho is how evs work at level 50. EVs for stats that have odd IVs should not be divisible by 8-so Kang and Cress should be max HP instead(actually on Kang I'd run a bit fancier spread with lots of bulk. One I've used a lot is 220 HP/ 252 Atk/ 4 Def/ 12 SpD/ 20 Spe. Full Spe is a viable alternative, but I wouldn't go bulky without some in each defense(but one point more SpD for Download,) and a low but relevant Spe benchmarl(252 neutral base 70s after mega Spe takes) I guess the Spe at least isn't completely necessary, but I digress. Also, I like Secret Power with PuP, DE otherwise. Rock Slide is great especially with Secret Power for possible paraflinch nonsense, tho it's a good chance by itself. RS could go over Fake Out.

Cress there is like no reason to be specially defensive even with the higher stat cuz she walls lots of physical stuff but has a hard time with more special things(Aegi, Gengar, Hydra, etc) So just move the SpD to Def and make it a Bold one, and the 4 SpA is better in SpD or Spe since 4 SpA leads to no new ohkos or anything i'm aware of while Spe ties matter a bit even if only with other Cress. i'd consider running Icy Wind over Beam. This gives some Spe control in the absence of T-Wave, and you still beat Chomp and them fine. Also Cress isn't that strong, so you don't get as much out of Beam's higher BP. 60 Spe lets you outspeed max Spe Chomp that aren't Scarf at -1.
 
Hi, I'm gonna participate in the sinnoh classic tournament, but i can't think of an idea for what to use. I'm sure I will use Infernape, but I'm not sure about the rest of the team. Can someone give me some advice?
 
Hi, I'm gonna participate in the sinnoh classic tournament, but i can't think of an idea for what to use. I'm sure I will use Infernape, but I'm not sure about the rest of the team. Can someone give me some advice?
Since it's a doubles format, Cresselia is gonna be big. For that reason you also want some stuff to deal with her.
 
Here's some Doubles fun:



Metagross @ Metagrossite
Jolly, 4 HP, 252 Atk, 252 Speed
Ability: Clear Body (Tough Claws)

- Iron Head
- Protect
- Ice Punch
- Zen Headbutt

Hydreigon @ Choice Scarf
Modest, 252 Sp. Atk, 4 Sp. Def, 252 Speed
Ability: Levitate

- Draco Meteor
- Earth Power
- Fire Blast
- Dark Pulse

Azumarill @ Mystic Water
Adamant, 212 HP, 252 Atk, 44 Speed.
Ability: Huge Power

- Waterfall
- Protect
- Aqua Jet
- Play Rough

Virizion @ Life Orb
Jolly, 4 HP, 252 Atk, 252 Speed
Ability: Justified

- Leaf Blade
- Protect
- Stone Edge
- Close Combat

Rotom-H @ Expert Belt
Modest, 252 HP, 196 Sp. Atk, 60 Speed
Ability: Levitate

- Thunderbolt
- Protect
- Hidden Power Ice
- Overheat


All 5 are one big synergetic core, composed of Dragon/steel/fairy and fire/water/grass in five slots.
Metagross + Hydreigon are fast and brutal, and cover a ton by themselves. Azumarill makes a solid switch in for both of them and does fantastic in the back; it eats Fire/Dark for Metagross and Dragon/Ice/Fighting for Hydreigon, and also smashes into teams hard just with STAB coverage. Mystic Water is weird, I know, but a boosted Waterfall + Aqua Jet KOs so much its not even funny and 100% acc is beautiful. Speed is complicated; its just creep basically.
Just the three of them maim everything bar Char-Y and Kangaskhan really.

As for things like Char-Y, Talonflame, Gyarados, Kangaskhan, Aegislash, Milotic, and Rotom-W (Hydra has to be locked on DP otherwise its an issue) that the above three have some trouble against, Virizion and Rotom-H together bash down the whole list while putting huge pressure on literally every auto-Weather archetype. Virizion is very standard; LO however is REQUIRED to knock out Kang and TTar. Stone Edge is just for Flying types resisting STABs; team lacks Rock coverage.

Team basically just needs Speed control but even that isn't 100% needed; Metagross and Virizion have high base Speed while Scarf Hydra keeps ahead of things like mega Gengar and Scarf Landog. Rock Slide would be nice, and I have 2 levitates to abuse EQ, so plenty of things are possible.

edit: been playing around with Gross + Hydra + Azumarill for months, just clarifying since the community build-a-team has a similar core going on
 
Not sure if this is the right place to ask. I am new to competitive Pokemon in general and do have some completed pokes like mega kanga , and mega salamence and a few others.

So I was wondering if someone could help me build a starter team that has a moderate skill cap to kinda get me started. Pref with no legendarys since I'm still not sure how to easily get legit ones with high ivs.

Anyways sorry if this is the wrong spot to ask but I'm really not sure where to start with this and have found the basic level I've done so far really fun.

Edit: thought I'd lost the Pokemon I have close to ready have talonflame , Chancey , gredninja , and Charizard x as well as salamence and kanga mega and skill link cloyster all pretty normal iv ev and movesets sorry for not having more info atm at work and on my phone
 
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