forsureitsme
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  • since you said you'll be off until Thursday, I have an idea for the HP type and the PP problem. Unless you've already made progress, I was gonna go ahead and work on them. I don't want to if you've already gotten far though
    AWailOfATail
    AWailOfATail
    I'll probably be messing around with some code tonight and seeing what I can do. For abilities, I was wondering if we could somehow combine the effects of two abilities just through adding to an object but I think that might override the first abilities function in some cases. we'll see!
    forsureitsme
    forsureitsme
    "At the start of the match, have all moves added to moveset, but not all moves added to moves."
    Nope, add this to a var in player side, then fetch the right moves at the nextTurn call. Otherwise, people will make stupid stall teams with 100+ PP for recovery moves.

    Btw, I'm going to to this right now.
    AWailOfATail
    AWailOfATail
    Yea go for it, didn't get time to mess with code
    Also I don't think that would be a problem with what I'm suggesting (I'm bad at explaining my ideas. I meant not added to pokemon.moves so it wouldn't show up but that might not have worked) but if you want to do that, go for it. Sounds perfectly reasonable to me; I'll keep thinking for abilities
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