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The thread you originally posted in is for a completely different bug, keeping reports separated and organized ensures that we...
Whatever happens here, players need to be allowed to forfeit at any time because we can't really force someone to keep playing a game they don't want to (they can close their browser window or just walk away). As a result, we should look at what the games do in this situation (eg: what happens...
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Not a bug, weather suppressing abilities do not deactivate protosynthesis if its already active.
See: https://www.smogon.com/forums/threads/protosynthesis-should-activate-even-if-cloud-nine-is-blocking-sun.3734187/#post-10024514
Here are some resources to help with RNG:
- https://pokemonshowdown.com/pages/rng
- https://github.com/smogon/pokemon-showdown/issues/8491#issuecomment-939298131
It may have also been something like the opponent using moves/items/abilities that increase the crit rate, but no replay was provided...
Theres no need to ask, if theres progress we will update the thread. As a reminder, here are the details on suggestion implementations: https://www.smogon.com/forums/threads/about-this-forum-read-before-posting.3650597/#post-8138881
The best way to show interest and support is to "like" the OP...
Since this was implemented previously that means this now qualifies as a bug rather than a suggestion, moving to the appropriate forum. Please add details to reproduce the issue when you are able to.
Old gens code works backwards from the current generation, with each generation making required changes and inheriting everything from the generation that comes after it. It looks like generation 4 overrides the methods used to make airlock/cloud nine work causing this issue. I can't fix this...
Debug log revealed the ability of the lopunny in question was Magic Guard. Magic Guard stops damage from entry hazards like spikes. That makes that portion not a bug.
The error in chat is a client side error relating to display issues not mechanics which are always processed server side to...
This issue has already been reported and fixed but is pending deployment on the server (were restarting in a bit so that should handle it). If the issue persists, let us know with a new report.
Duplicate of https://www.smogon.com/forums/threads/bug-report-mechanics.3739165/
This issue has already been reported and fixed but is pending deployment on the server.
Duplicate of https://www.smogon.com/forums/threads/bug-report-mechanics.3739165/
This appears to be some obscure interaction between trick room and ability suppression. Probably something calling the End event for cloud nine when it shouldn't. End should NOT be getting triggered unless the ability holder is being swapped out/KOed or similar cloud nine should not longer be in...