Recent content by luigimario64

  1. No Hax/Luck Metagame Concept

    Of course I would never suggest replacing the standard OU metagame with this, and players who enjoy things as they are will always have their chance to run risky strategies. This would be for those interested in seeing what Pokemon would be like completely free of luck. chuavechito had some...
  2. No Hax/Luck Metagame Concept

    Well I agree it would favour stall, but I don't think a slow-paced metagame is in itself better or worse than the fast-paced one that exists now. The idea would be to encourage planning-to-win instead of slapping Focus Blast on and hoping-to-win ;) Even so, I'm not sure it's as bad as you say...
  3. No Hax/Luck Metagame Concept

    As noted in the original post: moves with an accuracy of 90% or higher (and a few others) have their accuracy increased to 100%. All other moves are banned. So in this metagame, all moves would have an accuracy of 100%. Speed ties are tricky to deal with but pretty rare. I suggested above...
  4. No Hax/Luck Metagame Concept

    Since Acupressure involves luck (in picking which stat to raise) it would be banned. Same with 'high chance for hax' secondary effects like the burn on Scald, as NixHex said. Indeed, the idea would be to make teambuilding and prediction/tactics during battle the only variables. I've seen...
  5. No Hax/Luck Metagame Concept

    Parzival, I do like chess :) Boosting might be more prevalent, but at the same time, there's quite a few new "guaranteed-crit" moves like Leaf Blade, Night Slash, Shadow Claw, Air Cutter, and Slash. I think there's a good chance people would carry those somewhere on their teams, and they'd be...
  6. No Hax/Luck Metagame Concept

    Everyone hates hax! Well, perhaps not everyone, but I do think full paralysis is really only interesting to one battler at a time. So, I think at least many would agree that hax/luck in a competitive metagame is undesirable and unfortunate. But, what can you do without simply creating a...
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