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  1. Midnight Fredrick

    OU Rillaboom [QC 3/3] [GP 2/2]

    [Overview] Rillaboom's unique access to Grassy Surge and Grassy Glide makes it a deadly revenge killer in OU. Moreover, its strong coverage moves, setup in Swords Dance, and pivoting in U-turn make it a great choice for offensive teams; it can effectively wallbreak, sweep late-game, and create...
  2. Midnight Fredrick

    OU Toxtricity [QC 2/2] [GP 0/1]

    [SET] name: Shift Gear move 1: Shift Gear move 2: Boomburst move 3: Overdrive move 4: Drain Punch item: Life Orb ability: Punk Rock nature: Rash evs: 144 Atk / 148 SpA / 216 Spe [SET COMMENTS] Toxtricity is a deadly wallbreaker capable of breaking past common stalwarts in balance and stall...
  3. Midnight Fredrick

    SS OU Teleport Spam (Arc/Clef/Cloyster/Sig/Conk/Drag)

    When 1/3 of your team uses Teleport (or 2/3 if you decide to use Xatu), your entire gameplan becomes a flowchart. Switching is no longer risky, you can put in a lot of calculus to make a long-winded series of switches and lose very little from it. This algorithmic style of play is made better...
  4. Midnight Fredrick

    SM UU Good Cores, Questionable Execution

    This team is lovingly called "Untitled 17". No over-the-top, admittedly cool artwork to accompany because I have a Macbook so have tragically lost my access to MS Paint. Currently based on a popularized core of Alolan Muk and Nasty Plot/Groundium Z Celebi; Muk takes care of Latias and other...
  5. Midnight Fredrick

    Trick Room UU Extravanganza

    Hi, I've been on Showdown for quite some time, but never really dabbled in UU, let alone Trick Room! I decided to get back into it, after having mild success in OU with a team of 6 Walls, I decided to go a bit more offensively inclined, but still retained some parts of the old defensive...
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