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  1. Simonquinlank

    SM OU Frogwile (1500+)

    Hello! Back with another RMT. I've been playing more UU than OU, but this team has shown some great results in the past day or so. Still, I'm not as brushed up on the meta as I should be (quiver dance pheromosa still catches me off guard) and I know this team could be improved. It's built around...
  2. Simonquinlank

    SM OU Flying Spam, starring M-Pinsir and Z-Salamence!

    Hello, everybody! I've been focusing more on the early stages of UU and RU than OU, but I made this team yesterday and it's so far it's been performing really well. That doesn't mean it cannot be improved of course, so I'd love to hear your input :D Salamence @ Flyinium Z Ability: Moxie EVs...
  3. Simonquinlank

    ORAS LC CAW CAW! Flying Spam

    Intro I've been testing lots of different fletchling-based teams recently and this one stands out from the rest of my attempts. It's based around the dual-flying core of Fletchling and Vullaby. Staryu is the resident spinner. Mienfoo is a pivot, and the semi mandatory lc fighting type...
  4. Simonquinlank

    ORAS LC Water water everywhere and not a drop to drink

    Introduction Hello, RMT Forums! I'm back with another team, this time LC. This team coalesced around Corphish, specifically the dragon dance set. Next came Carvanha to form a potent water spam core. The rest of the team sprung up around these two mons. The team has been performing quite well...
  5. Simonquinlank

    ORAS Ubers Lulzy Aggro

    Hello, RMT! Second thread from me, and this time I come not for OU advice, but for help improving this Ubers squad! It's a pretty vicious collection of threats, but I would like to finetune it. The gameplan is simple: set up rocks, use gengar and darkrai to remove pokemon that would trouble the...
  6. Simonquinlank

    ORAS OU Beefy Bros (1400ish)

    Beefy Bros Introduction Hello, everybody! This is my first post in RMT, and only my second ever in these forums. I’m a relatively new player, but I think this cobbled together team has some promise. I’ve been playing it around the 1200ish area (peaked at 1240 or so) and I’ve been finetuning it...
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