reyscarface
World Defender
There are two types of fights. As we put our lives in battle, we must be able to distinguish between the two.
The fight to protect life, and the fight to protect pride.
- Jushiro Ukitake, Captain of the 13th Division.
Enclose, Murciélago!
~Introduction~
Man has it been a while since I posted a team here, if I recall correctly the last one was Heavenly Star, a bulky offense team based on synergy to work. You may know me as a reckless offense player, but lately i’ve been into some other stuff (dont wrong think this please). Basically, one day, when Latias was still around, a thought came to me after being slumping in Standard OU for a while. What if I change my style for a bit? Seemed kind of hard to completely change how you play from one day to the other, but I was willing to take this shot. This team, which may be my most succesful OU team, is based on the principle of layers and defense, call it “semistall” if you want (although I know some people rage at that term). Anyways, im basically retiring this, but feel free to shoot suggestions, as im sure theres some stuff that can be changed.
This team peaked #1 on the OU ladder, breaking 1710 CRE (and still rising!), with a mean rating of 1890+ and a Deviation of less than 50 on the account “Espada Ulquiorra”, it also went undefeated R1 in the World Cup of Pokemon. As of today it has lost very very few matches, making it the most solid and consistent team ive used.
~Shikai~(Team Building Process)
The team you are about to see indepth is actually a revamp of an older team, which was made in the Latias era. This is how it all started. Way before in time, during the Manaphy & Latias Suspect Test, I built a team which had the same and opposite (ironic hunh) purposes. Same because they both ended abusing layers, opposite because back then it was a team completely composed by choice users and a layer setter, but it had something singular, it didnt have a single scarf, it was all bands and specs, making it completely deadly when played right (it peaked #1 too! /brag). Thanks to the knowlegde I got from this team, I decided to use the same lead, and one of still by today is one of my favorites, Forretress.
After picking the main support team player, it was time to make a core. This was possibly the hardest part to do, considering the immense amount of options there were. I decided to base this on resistances mainly, since I did not have any experience with defensive teams! When you see Forretress the obvious thing you must cover are Fire attacks and strong special attacks, and Forry gives you back a Dragon resistance, which was extremely important, therefore my choice was quite easy compared to the others, Latias had to enter the fray.
After having these 2 pokemons, I decided to leave the typings away for a moment and get something fundamental, a spin blocker. Main choices were Dusknoir, Spiritomb, Gengar and the obvious Rotom-A. Dusknoir and Spiritomb are way too unusable to be viable in this metagame, and while Gengar really enjoyed those layers to cause damage, it was too frail to fit with the theme of the team, therefore I decided to be completely unique unlike other stall players who use the same stuff over and over again and picked Rotom-A!
I think blue did wonders with the colors of the team so I picked the Water version of Rotom (nah not really youll check out why later). After having my Spin Blocker, it was time to go back on resistances, therefore I had to check what was up. As of then, the only typings that looked like they could give trouble were Ghost and Dark. Dark seemed to make little sense considering the stuff that carries them are Pursuiters, which would hurt my mons either way no matter if I had resistances, so I decided to concentrate on Ghost. It seemed I had a massive weakness to opposing Latias, and after a bit of research I decided to put quite the rare pokemon on the team, considering it brought a Ghost immunity and also could beat a Latias 1 on 1, even Specs variants, Togekiss!
After adding Togekiss to the team, another weakness appeared fastly, Ice. This didnt seem that worrying considering most Ice attacks are special and unSTABed and my mons weak to them had huge bulk, but I did not want to take risks. I also lacked something I think that is a rule to have on a team, a bulky water. It looked like Gyarados could be an asshole to the team getting in on Forry, and the same applied for Kingdra and Tyranitar. I decided to go for a pokemon to stop the first 2 and take care of the last in case of a huge emergency. Also another Infernape check worked wonders, Vaporeon entered the fray!
To finish, I decided not to use a Scarfed Rotom, considering Vaporeon and Latias could take care of most Gyarados, and the team itself looked comfortable vs threats that Rotom covers with a Scarf. Therefore, what this team lacked was a revenge killer. Tyranitar seemed like a big problem at the moment, and I could not add a Flygon considering it not only gave me another Ice weakness, but also a horrible Dragon weakness with only 1 resistance. A rock resistance was needed, as was a dragon one, therefore I decided to use the most annoying mon to face, Jirachi!
And thats it, thats how I finished my team. It seemed to be perfect, as nothing really troubled me. But as the time passed, Togekiss just wasnt holding her weight on the team. It did give me an amazing support with Heal Bell and was a good Latias / Mixmence check, but I needed something more. Not mentioning that Togekiss needing Thunder Wave to “sweep” and Vaporeon having Toxic didnt help her case. Instead, I decided to go ahead and think of a replacement, and all of a sudden it came, a Heatran. But not a common one, a Rest Talk Heatran. Able to take on status for the team and be a huge annoyance to stall teams, it seemed to fit perfectly!
This was the team I used during the Latias metagame, and my favorite one as well, it had its problems but it was really easy to play with, earning me a OU win in SPL on the first week (lol this team went 1-0 in SPL so you could say it was unbeaten too :o). Sadly, Latias was removed by HATERS, making this team completely unusable. There was a huge time where I dedicated my time to offensive teams, although they seemed to not work well. I like to call it as if “I was on a slump” to make myself feel better and not like a loser, but yeah, you be the judge. After I got traded in SPL by HATERS, I thought it would be cool to let those HATERS know that I still had my touch, so I decided to revamp this team for the Mence/no Mence metagame, and so it began. Obviously Latias had to go, therefore I decided to start from there. Without Latias I lost an absurd amount of resistances, a Dragon mon, and a counter to also a lot of Pocket Monsters. As of then, Vaporeon and Heatran had Toxic, and Latias as Roar was not needed due to Latias covering both CM Jirachi and Suicune. This had to be changed, and the only Dragon pokemon that fit this theme was, at least in my mind, a Scarfed Flygon.
After adding a Scarf Flygon to the team, having a Scarf on Jirachi was completely redundant, considering I already had a revenge killer. Now, it was time to get a replacement for Jirachi, one that could support the team with resistances and mainly syngery. I was really stuck at this moment, but I spoke to panamaxis about the idea of revamping the old team (he already knew it, as spoke to him about it back then in SPL), and he thought the idea of keeping Jirachi with a different set was good. He recommended me a set and thats how the team ended.
During the Salamence metagame this team was very solid, but Salamence was a huge bitch since I had to try to guess if it was DD Mence or Mixmence, since Mixmence was handled by Heatran, and DD mence by Vaporeon to an extent. This completely changed when Mence got banned by some more HATERS, making the team solid to a whole new level and hardly weak to anything.
Without more to add, here is the team, Enclose, Murciélago!
(Because everything is better with Double Rainbow)
~Bankai~(In-depth)
8th Division - In charge of military support.
Forretress @ Leftovers Grimmjow Jaegerjaquez
Ability: Sturdy
EVs: 252 HP/4 Def/252 SDef
Impish nature (+Def, -SAtk)
- Stealth Rock
- Spikes
- Rapid Spin
- Payback
Forretress may be my favorite lead on OU, and for a good damn reason, it can set up against a vast amount of other leads, come in later because of its massive resistances, and also provide spin support and a counter to stuff like no HP Fire Gengar.
In early game I really play cautiously with Forry, since layers are the main thing of this team, losing the set upper would be a huge hit to how it works. Mid game, I play it to the opposite, mostly recklessly without switching too much and just caring of getting either those layers missing or removing my opponent’s. Finally, on the late game I just use it as sacking fodder, since getting swept late game is more factible than either early or mid game, and Forry proves to be quite the set up fodder for offensive teams sometimes.
The EVs are from the Latias metagame, where Forries were supposed to run Special Defense in order to take on Specs Draco Meteors. Although both Latias and Mence are gone, I decided to keep this spread because youd be surprised how amazing it is to set up on defensive and Shadow Ball locked Rotom, most Vaporeons, Suicunes, Jirachis, Celebis, Shaymins, and the likes. The moveset talks by itself, using double layer there to hurt switch ins as most as possible, with Rapid Spin support, and Payback to hit ghosts. I have thought of using Gyro Ball in order to not only still hurt Gengar badly (in fact it hurts it more than Payback), but also hitting stuff like Flygon harder, yet Payback still appears as the most important option because of 1 thing, Rotom. I forgot something, Forry is usually the mon that goes to sleep against Brelooms (god I hate them) because it cant hurt them much and I consider this to be part of his job.
Heres what I do against the top 15 leads, easy/manageable ones are in Green (like Ulquiorra’s Cero fuck yeah!) and problematic ones will be in Red (like Shinji’s Cero fuck yeah!).
Forretress is named after the 6th Espada Grimmjow because, in the anime/manga, Grimmjow is insanely perseverant and wont give up before he gets what he wants, which was beating Ichigo, but for the purposes of this team, Forretress wont give up trying to get layers!
9th Division - In charge of the Defense of Soul Society.
Heatran @ Leftovers Shinji Hirako
Ability: Flash Fire
EVs: 248 HP/128 Spd/132 SDef
Calm nature (+SDef, -Atk)
- Lava Plume
- Rest
- Sleep Talk
- Roar
Look, whenever you ask me what is my favorite Heatran set or what is the best Heatran set in my opinion, you will know the answer, that one above is THE Heatran set. How it is so uncommon is beyond me, but man this thing is one of those pokemons you would call “anti metagame”. Steel typing is amazing, but couple it with fire and you got a big Celebi, Shaymin, Scizor, Zapdos, Rotom, Blissey, and more, counter. This guy used to have Toxic back in the day because things like Vaporeon, Suicune, Flygon, Gyarados, and Swampert loved to switch in, but with the removal of Latias, I decided to change it with Roar, which makes this Heatran my main defense against things like Calm Mind Jirachi (one of the things Latias covered) and also an amazing shuffler. Things usually go like this, I bring in Heatran on whatever, they switch expecting a fire move, and they just get roared eating layer damage and staying on a tough position too, which makes a lot of mindgames begin, and of those mindgames none are risky for me.
The EV spread with Calm nature gives me enough bulk to the extent of not being 2HKOd by things like a Suicune Surf, which is really appreciated if Vaporeon goes down. Also it isnt 3HKOd by Rotom and Zapdos Thunderbolt, so you can imagine how much bulk this friend has. The speed is enough to beat 0 Speed Suicune, most Taunt Skarmories, Roar Gyarados,Modest Empoleon and Magnezone with max speed and Adamant Tyranitar. The moveset is also self explanatory. Picked Lava Plume over Flamethrower because a 50%~ chance of burning after 2 moves is awesome, plus now I can abuse the burn since I lack Toxic. It also helps as a pseudo counter to Gyarados, Tyranitar, and Kingdra who switch in thinking they are completely safe. Roar I already explained, phazing and Layer purposes, and Sleep Talk makes this thing durable enough to last a whole game even if it appears on the first 3 turns.
Togekiss used to have this spot in order to beat Mixmence, Latias and be the status helper, but SpDef Tran took those way better, added key resistances, played much more easily and also became the status absorber.
Some Calcs:
0 SpAtk Vaporeon Surf vs Heatran - (43.64% - 51.43%)
0 SpAtk Suicune Surf vs Heatran - (36.36% - 43.64%)
+2 0 SpAtk Suicune Surf vs Heatran - (73.25% - 86.23%)
+6 0 SpAtk Jirachi Thunderbolt vs Heatran - (52.99% - 62.34%)
+6 +252 SpAtk Jirachi Thunderbolt vs Heatran - (73.51% - 86.49%)
+252 Attack Gyarados Waterfall vs Heatran - (69.09% - 81.56%)
0 SpAtk Zapdos Thunderbolt vs Heatran - (24.16% - 28.83%)
252 SpAtk Rotom-A Thunderbolt vs Heatran - (26.49% - 31.17%)
0 SpAtk Suicune Surf vs Heatran - (36.36% - 43.64%)
+2 0 SpAtk Suicune Surf vs Heatran - (73.25% - 86.23%)
+6 0 SpAtk Jirachi Thunderbolt vs Heatran - (52.99% - 62.34%)
+6 +252 SpAtk Jirachi Thunderbolt vs Heatran - (73.51% - 86.49%)
+252 Attack Gyarados Waterfall vs Heatran - (69.09% - 81.56%)
0 SpAtk Zapdos Thunderbolt vs Heatran - (24.16% - 28.83%)
252 SpAtk Rotom-A Thunderbolt vs Heatran - (26.49% - 31.17%)
So yeah kiss his ass right now.
Heatran was named after Shinji, the coolest character of Bleach, because Heatran is an all around pimp Pokemon as is the Fire type, besides, Shinji’s Cero is red so lets call it Flamethrower! Oh and his Hollow Mask also looks like Heatran’s face... somewhat.
2nd Division - Special Operations division, in charge of the murder and punishment of rule breakers.
Flygon @ Choice Scarf Byakuya Kuchiki
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Fire Blast
- Earthquake
- U-turn
- Outrage
When making this team I definitely needed a Scarfed Revenge Killer, as do most teams. You may think this Flygon is just a Revenger, but in reality, I like to call it the team’s sweeper. Youd be very fucking surprised at how this Flygon literally sweeps late game. Mence and Latias going out hurt this team in the sense it made Infernape & Breloom more common, which are troublesome mons, but they also did a blessing for the team, their removal caused a drastic change in how teams are built. Its going to be weird you see a time with more than 2 steels, and commonly one of those is a Lead. From my experience using this team, Steels come out very very early on the game, trying to stop Rotom or Jirachi, maybe sometimes Forretress in the case of Magnezone. The deal with this is that if I have Layers up, which is almost always, the only thing I have to do is play with 5 mons all the game tanking hits, and bringing Flygon sometimes to U-Turn out inflicting more Layers damage. By the end, Flygon shall easily sweep with Outrage because his counters are damaged/dead, and this strategy has won me a lot of games that looked lost. You could say Flygon is the player of the team that loves Layers the most. Also Earthquake is amazing with no Latias / Mence, since I can actually spam it a bit without the fear of DD Mence setting up on my face or CM Latias doing the same! Fire Blast is for Skarmory and Forry mainly, Skarm is 2HKOd after SR which helps a lot in key situations, and Forry is OHKOd which is amazing when you pull it off. U-Turn is an obvious move. I have considered Thunderpunch or Stone Edge on Flygon, but hitting Skarm badly is helpful in many scenarios that I just cannot pass that. Flygon is my main answer to eveything with “Dragon Dance” in its name, as well as things like Infernape which need to be EQd to kill them, Agility Metagross and Empoleon, and is a valuable team player due to its ability to get in on stuff like Earth Power from Shaymin and Celebi. All around, its usually the man who cleans the opponent’s team.
Flygon is named after Captain Byakuya because both are well known for being speed freaks. Flygon with a Scarf is one of the fastest mons in the metagame, while Byakuya is possibly the fastest Captain in Soul Society. Also Byakuya is awesome.
5th Division - Specialized in Kidoh (Magic spells based on Spiritual Energy)
Rotom-w @ Choice Specs ••• Ulquiorra Schiffer
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Trick
- Hydro Pump
I bet when you read the Team Building Process of this team, when I mentioned Rotom, you were all “blech that damp Rest Talk Rotom again... so unoriginal...”. Well let me tell you something, this set is the best Rotom set ive ever used in my POKECAREER. Again, remember when I mentioned a team of choice in the Manaphy metagame? Thats where Rotom comes from. I needed a spin blocker, and Gengar was too damn weak, so using Rotom seemed cool. Then I decided to slap specs just because I felt like it, and man, this thing is a beast with layers. Not only it stops spin like a pro (and does it even better due to Wish support from Vap), but it hits like a god damn truck. Hydro Pump OHKOs Heatran, Gliscor, Hippowdon, Mamoswine, and all the bunch, and it also OHKOs standard Scarf Tyranitar with Spikes and SR up, yeah, its that strong. Thunderbolt doesnt get behind, it 2HKOs even the bulkiest Jirachi, Scarf Tyranitar, every Forretress and Heatran (up to 75% damage offensive ones), it does around 80% to standard Band Scizor, and it even 2HKOs Scarf Rotoms! Oh but the best part isnt all that, but Thunderbolt has an inmense chance of OHKOing a Lucario after Stealth Rock, so this thing also acts as a Lucario counter, it also 2HKOs a Suicune that has +1, in case Vaporeon fails somehow. Also everything with similar bulk to Lucario or less will be OHKOd by Thunderbolt even if its Neutral. Shadow Ball is used for things like Shaymin, as even Max HP Shaymin is 2HKOd after Stealth Rock; Celebi is a OHKO, it OHKOs even the bulkiest Rotom, hits grounds when I dont feel like risking Hydro Pump, and the likes. Trick is for Blissey and Snorlax, although I barely use it, between Roars from Heatran on Blissey/Lax and layer damage, Rotom can usually KO them when they try to get in on them. Trick also works as an “oh shit” button in case a last mon set upper tries to beat me.
Although I already said Flygon acts as a cleaner, this thing is huge part of Flygon working. Due to being able to hurt everything that switches in, Flygon will have a much easier time. Also if Flygon is the cleaner, this thing is the Sweeper really, since its the mon that takes advantage of Layers the most.
Also since im a big bitch if this set suddenly gets any rise of use its because of me ok!?!?!?! Nah, im just kidding.
Rotom is named Ulquiorra because not only both are fucking strong and hard to take down, but they both throw black energy balls or something and... who gives a shit they are just amazing.
4th Division - In charge of healing and recovering.
Vaporeon @ Leftovers ▲▲▲ Toshiro Histugaya
Ability: Water Absorb
EVs: 180 HP/252 Def/36 Spd/40 SDef
Bold nature (+Def, -Atk)
- Wish
- Protect
- Surf
- Roar
Aaahh good ol’ reliable Vappy. Actually not so old, the first time ever I used a Vaporeon on a team was on the Latias version of this one, so im kind of a newb with it! Vaporeon was picked as the team’s bulky water for a good amount of reasons, first, it has recovery, something that was a must. Second, it can pass around the Wishes healing the team. Third, it has a phazing move. Fourth, Vaporeon is cute. When I first made the team Vaporeon, like Heatran, had Toxic, not Roar. With the byebye of Latias, I was left without a Suicune counter, specially Rest ones, therefore I had to remove Toxic and add Roar, and I do not regret it, this thing spreads passive damage around like noone!
Vaporeon is my main counter to other Waters, being able to tank Suicune, Swampert, other Vaporeons, and even Gyarados. Its also a reliable check to Kingdra, specially if I havent showed Roar, since the sub just to take a lot of damage. Also, even though its not really a counter, Vaporeon really helps me against something that would otherwise fuck me over badly, Life Orb Gengar. Those Gengars can prove annoying if they have both Focus Blast and HP Fire, but Vaporeon is only 3HKOd by Shadow Ball, making it a reliable switch. Same applies for Heatrans, since they can really hurt everything in my team, except mighty Vaporeon, who comes in and threatens to KO with Surf, just to phaze them away and spread passive damage. All in all, Vaporeon is an awesome mon in this team.
Vaporeon and Hitsugaya have so much in common, they are both cute and little, yet very damn strong and intelligent. Also, Vaporeon can shoot ice, and Hitsugaya’s element is Ice... so.... yeah! AND THEY BOTH HAVE SPIKY HAIR!
11th Division - Hand to Hand combat.
Jirachi @ Leftovers ▼▼▼ Ichigo Kurosaki
Ability: Serene Grace
EVs: 44 HP/212 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Fire Punch
- Toxic
- Substitute
Last but not least, the annoyer of the team and also an all around great pokemon. Jirachi used to be a Scarfer, but with the addition of Flygon to the team his revenge killing services were no longer required. Still, Jirachi adds yet another dragon resistance to the team, and is one of my main answers for full stall, since everything that enjoys Iron Head completely hates Toxic, and vice versa. The last spot was the hardest one for me to pick, since I needed a pokemon that could not only take hits, but also support the team against stall and be an “oh shit” pokemon in case I needed to take down something like a Breloom. When picking this spot I was completely blocked, therefore I asked for help to user panamaxis, whom I greatly thank for helping me create this set, since without him I doubt id have gotten to this. Jirachi is a double bleessing as well, sometimes it will sweep a whole team on its own by using Layers + Toxic + Iron head, eliminating steels with Fire Punch, and sometimes it wont do anything other than Toxicing a Swampert or Iron Heading something to kill it, but his pros outstand his cons. The way Jirachi played is quite easy, you just switch-in, hopefully when theres no Layers on my side, and on something that dies to Iron Head or Fire Punch. When you kill it, the first thing that will come to the opponent’s mind is “Scarf Jirachi” going to something like Swampert to get SR or a set up pokemon like Lucario. Thats when the surprise factor shines, hitting the switch in with something they will hate. Oh and Jirachi is also my main thing to defeat Machamp, since I only need 1 Iron Head flinch in order to put it into Thunderbolt KO range from Rotom. Btw you can call me crazy for using 3 Steels, but seriously guys, even though Mence and Latias left, theres a lot of stuff that spam Outrage, so you gotta be careful or you will be swept by last pokemon Outrage Flygon or something! The 44 HP supposedly help it survive a Max Attack Breloom Focus Punch after SR and Spikes, and also helps with overall bulk I guess. This thing also plays at everytime of the match, except very early (unless im facing a lead Machamp or trying to get a free sub on Dual Screen Azelf lead), as it excels in playing Late Game to bluff the Scarf or mid game to spread the Poison Status.
Jirachi and Ichigo dont have a lot in common on looks, but id put it this way, Jirachi and Ichigo are both top tier fighters, but both of them are not the best, simple as that. When they are about to get beaten up, they both do some kind of cheating to win, for Jirachi this would be those flinches, and Ichigo’s Second Phase Hollowfication vs Ulquiorra was pure BS HAX (although it looked amazing). Also Jirachi is cute and Ichigo is hot, I mean look at him, hes just 15 and he is ripped as fuck.
~Past-Members~
Togekiss @ Leftovers Orihime Inoue
Ability: Serene Grace
EVs: 252 HP/40 Def/20 Spd/96 SAtk/100 SDef
Calm nature (+SDef, -Atk)
- Air Slash
- Roost
- Heal Bell
- Thunder Wave
Togekiss was picked because it was quite the awesome special tank. Since back then I had a Toxic user, I could easily decide what mons I wanted Toxiced and what mons I wanted Togekiss to Paralize. Togekiss made awesome support too, Heal Bell was a great move to have. The cons, however, were big. Only 1 attack and not a strong one to be realistic made its offense mediocre at best, and Normal/Flying is also a piss poor Defensive Typing. Heatran seemed to take Status much better and then shrug it off with Rest, and the bulk of Heatran, while taking into account resistances, made it so much better. I dont really remember what the EV spread is supposed to do, I think it was enough SpDef and HP to take 2 Specs Latias Draco Meteors at 100% with no SR on the field or something, and the rest in Special Attack.
Togekiss and Orihime are like the same thing, both are happy most of the time, both represent love, and both try to evade evil and/or beat it, so yeah its a pretty perfect couple in my opinion.
Latias @ Leftovers §§§ Rukia Kuchiki
Ability: Levitate
EVs: 252 HP/80 Def/176 Spd
Timid nature (+Spd, -Atk)
- Calm Mind
- Roar
- Dragon Pulse
- Recover
This thing was incredible back then. Capable of beating every single Calm Minder while setting up on them, spreading passive damage, and to top it off, possibly the best Latias set to scout for counters, considering you just come in on something that cant hurt you at all and then just mindlessly click Roar, making Tyranitar/Scizor take Layer damage and putting your opponent at a horrible position again. The moves are pretty obvious, this Latias only needs Dragon Pulse as at +6, which was achieved often, the resistances dont matter. This thing also acted as a stall breaker of sorts, since only Taunt Skarmory and Blissey could stand at it, and both were easily Roared out. Although I lost an excellent pokemon when she was banned, Jirachi does the Stallbreaking job a bit better.
Latias and Rukia have so much in common, both are extremely cute, but put your guard down and youre fucked, as both are very damn powerful. Also Rukia has a “brother” in the name of Byakuya, as Latias does with Latios.
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Well thats the team, feel free to rate it, take it, tweek it or whatever, and thanks for reading!
* My cheerleaders/teammates (tito, Rewer, hanke, legendary_07, Mizuno, scimjara, ENZ0, and Jun.)!: Thanks for all the support you gave me guys, I probably wouldnt have gotten that far without you, thanks for all the testing and recommendations.
* panamaxis: wouldnt have gotten this far without the Jirachi set we made together, very much appreciated man.
* #secretchannelgoeshere - Bloo, Tab, and the rest of the crew: Thanks a lot guys for your support, DOUBLE RAINBOW forever.
* husk: told me to change heatran and forry spreads, thanks man!
* panamaxis: wouldnt have gotten this far without the Jirachi set we made together, very much appreciated man.
* #secretchannelgoeshere - Bloo, Tab, and the rest of the crew: Thanks a lot guys for your support, DOUBLE RAINBOW forever.
* husk: told me to change heatran and forry spreads, thanks man!