Hey guys this is my first complete UU team I tried to put together, I have messed about with some others but this is the first I have built from the ground up so I have done some brief explanations and let me know what you think.
Snorlax @ Leftovers
Ability: Thick Fat
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Return
- Curse
- Sleep Talk
- Rest
Suicune @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Sleep Talk
Latias @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Ice Beam
- Thunderbolt
- Hidden Power [Fire]
Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Stone Edge
- Superpower
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Explosion
- Rapid Spin
- Stealth Rock
- Spikes
Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
Snorlax is pretty self explanatory, a special wall. I considered Sylveon too, but wanted to try Snorlax and given that I already have Calm Mind Suicune I thought something with a physical set might work better vs other stallers which I think has definitely been the case. I have felt it's has been pretty solid in the team so far.
Suicune is the physical wall and works well vs Swampert, Quagsire, Seismitoad since they have the ground typing too so it often beats them out. Which is needed since I am not running a grass move on this whole team and no sweeper on the team can deal with them very well. Weakness to electric is mostly off-set by having Lightning Rod Manectric available as well as Snorlax which can easily switch into most Sp.A such as Mega Manectric, but Sub-CM Raikou can cause me some problems at times.
Latias is really fast and outspeeds and OHKO's a lot of common fast threats in the tier such as mega-Aerodactyl, mega-Manectric, scarf Hydreigon and scarf Infernape that would otherwise outspeed the whole team, this team lacks any priority moves whatsoever so I opted for 100% speed here. It's also my only ground immunity which with Darmanitan and Manectric is very much needed.
Darmanitan is a similar story to Latias, I'm not sure if Infernape would be better, and also if I should change the kit to include U turn. I'm not finding much use for Stone Edge although Superpower is helpful for dealing with the likes of Blissey and other Snorlax. If I ran Infernape maybe I could go bloom-doom to deal with water/ground types and have more flexibility in the Suicune slot to try out some water/ground types. My main concern with Infernape is since it's my main physical threat I want to be able to threaten Fairy types like Sylveon which hits Infernape super hard compared to Darmanitan.
Ambipom has started making regular appearances and Forretress is doing OK vs it. It takes a Fake Out + 3 fire punches to KO, so I get 1 rocks, 1 spikes and explode. But it sucks having a suicide lead being my only hazard remover, I'm not sure how best to deal with this without being super offensive, but that kind of contradicts having rest-talk sets on Suicune and Snorlax that have otherwise been quite effective.
Manectric is proving a strong mega in the tier, and Lightning Rod threat works well with having no ground type on the team.
The biggest problem I have been facing so far is Azumarill. Since I have no priority; if Latias is weakened beforehand and I don't predict the switch correctly to kill it the turn it belly drums, it can sweep the whole of my team with no issues whatsoever.
Fire away with all the criticism, I have played 30 or so games with it but no doubt there are numerous threats I have not considered which will show up and cause me trouble.
Snorlax @ Leftovers
Ability: Thick Fat
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Return
- Curse
- Sleep Talk
- Rest
Suicune @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Sleep Talk
Latias @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Ice Beam
- Thunderbolt
- Hidden Power [Fire]
Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Stone Edge
- Superpower
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Explosion
- Rapid Spin
- Stealth Rock
- Spikes
Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
Snorlax is pretty self explanatory, a special wall. I considered Sylveon too, but wanted to try Snorlax and given that I already have Calm Mind Suicune I thought something with a physical set might work better vs other stallers which I think has definitely been the case. I have felt it's has been pretty solid in the team so far.
Suicune is the physical wall and works well vs Swampert, Quagsire, Seismitoad since they have the ground typing too so it often beats them out. Which is needed since I am not running a grass move on this whole team and no sweeper on the team can deal with them very well. Weakness to electric is mostly off-set by having Lightning Rod Manectric available as well as Snorlax which can easily switch into most Sp.A such as Mega Manectric, but Sub-CM Raikou can cause me some problems at times.
Latias is really fast and outspeeds and OHKO's a lot of common fast threats in the tier such as mega-Aerodactyl, mega-Manectric, scarf Hydreigon and scarf Infernape that would otherwise outspeed the whole team, this team lacks any priority moves whatsoever so I opted for 100% speed here. It's also my only ground immunity which with Darmanitan and Manectric is very much needed.
Darmanitan is a similar story to Latias, I'm not sure if Infernape would be better, and also if I should change the kit to include U turn. I'm not finding much use for Stone Edge although Superpower is helpful for dealing with the likes of Blissey and other Snorlax. If I ran Infernape maybe I could go bloom-doom to deal with water/ground types and have more flexibility in the Suicune slot to try out some water/ground types. My main concern with Infernape is since it's my main physical threat I want to be able to threaten Fairy types like Sylveon which hits Infernape super hard compared to Darmanitan.
Ambipom has started making regular appearances and Forretress is doing OK vs it. It takes a Fake Out + 3 fire punches to KO, so I get 1 rocks, 1 spikes and explode. But it sucks having a suicide lead being my only hazard remover, I'm not sure how best to deal with this without being super offensive, but that kind of contradicts having rest-talk sets on Suicune and Snorlax that have otherwise been quite effective.
Manectric is proving a strong mega in the tier, and Lightning Rod threat works well with having no ground type on the team.
The biggest problem I have been facing so far is Azumarill. Since I have no priority; if Latias is weakened beforehand and I don't predict the switch correctly to kill it the turn it belly drums, it can sweep the whole of my team with no issues whatsoever.
Fire away with all the criticism, I have played 30 or so games with it but no doubt there are numerous threats I have not considered which will show up and cause me trouble.
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