Copyediting All-Out Attacker Marshadow [QC 2/2] [GP 0/1]

Eledyr

Le vilain petit Wooloo
is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Dedicated Tournament Host
Translations Leader
[SET]
All-Out Attacker (Marshadow) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Ghost
Jolly / Naive Nature
- Spectral Thief / Ice Punch / Rock Tomb / Hidden Power Ice
- Poltergeist / Spectral Thief
- Low Kick
- Shadow Sneak


  • A combination of great offensive stats, almost unresisted STAB moves, and great coverage make Marshadow a powerful wallbreaker in offensive teams, capable of overwhelming many foes, including Zygarde, Necrozma-DM, and Arceus-Dark. This set is best suited for offensive teams looking for a fast and powerful wallbreaker and cleaner.
  • Spectral Thief is an accurate and strong Ghost-type STAB move that steals the opponent's boosts, which is useful for scaring out targets such as Calm Mind Arceus-Ground and Coil Zygarde. It also bypasses Substitute, which is valuable for baiting and eliminating foes like Swords Dance Arceus-Ground attempting to use Marshadow as setup fodder. Alternatively, Ice Punch can be used to eliminate defensive Zygarde, as Poltergeist followed up by Ice Punch has a high chance to OHKO while preventing transformation if Zygarde switches out to scout. Otherwise, Rock Tomb is another powerful option dealing with Ho-Oh, and is a great tool to deny Mega Salamence's attempts to setup. Hidden Power Ice, alongside a Naive nature, can be used to always OHKO defensive Zygarde after Spectral Thief's damage, as well as Mega Salamence.
  • Poltergeist is Marshadow's strongest Ghost-type STAB move, capable of 2HKOing foes such as defensive Necrozma-DM and Primal Kyogre.
  • Low Kick is preferred over Close Combat due to the heavy weight of most foes Marshadow will face, reaching its maximum base Power of 120 against staples like Arceus, Primal Groudon, Necrozma-DM, and Ho-Oh, making it a consistent STAB move without drawbacks.
  • Shadow Sneak is a great priority option, boosted by Technician, and able to finish weakened faster targets like Ultra Necrozma, Zacian-C, and Eternatus.
  • Tera Ghost is the best option on Marshadow, further boosting its STAB options and allowing it to 2HKO defensive Arceus-Ground and Primal Groudon with Poltergeist after Stealth Rock damage, and also ensuring it always OHKO Ultra Necrozma after Stealth Rock with Shadow Sneak. Losing its weakness to Fairy-type attacks is also useful against Arceus-Fairy, allowing Marshadow to survive its Judgment use another attack. Losing its resistance to Dark-type can be detrimental however, as Yveltal can threaten to OHKO Marshadow with Sucker Punch.
  • Life Orb is the preferred item on this set, maximizing its damage output without locking its moves with Choice Band. Due to the recoil, Marshadow is at risk of being chipped rapidly, so a Spell Tag can be used for its Ghost-type attacks boost, but the loss in power is significant, and Marshadow will be unable to KO many key targets, like Arceus-Fairy, Arceus-Ground, and Necrozma-DM.
  • It is particularly good to bring Marshadow in early game, because it can threaten its targets such as Arceus-Dark, Necrozma-DM, and Ho-Oh with its STAB moves and coverage. These moves being particularly hard to switch in, as Marshadow becomes more valuable as it makes progress against most teams if it's well positioned.
  • Entry hazards and passive damage are extremely valuable for this set, making entry hazards setters such as Primal Groudon and Eternatus valuable teammates. They also serve as a defensive core that can deal with utility Arceus-Fairy, a foe that Marshadow has trouble breaking through without using Terastallization.
  • Setup sweepers like Arceus-Ground, Arceus-Fairy, and Ultra Necrozma appreciate Marshadow's ability to chip key walls like Zygarde, Necrozma-DM, and Arceus-Dark, so they can clean a weakened team. In return, Arceus-Ground and Ultra Necrozma can handle Primal Groudon, while Arceus-Fairy can deal with Choice Scarf Yveltal, two Pokemon that Marshadow has trouble threatening.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/eledyr.415367/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:
 
Last edited:

bumboclaat

Primal Groudon used Overheat
is a Pre-Contributor
QC1 when implimented
[SET]
add remove comment
All-Out Attacker (Marshadow) @ Life Orb / Spell Tag I'll ask but spell tag is really pushing this into sashshadow territory.
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Ghost
Jolly Nature
- Spectral Thief / Ice Punch / Rock Tomb
- Poltergeist / Spectral Thief
- Low Kick
- Shadow Sneak

[SET COMMENTS]
  • A combination of great offensive stats, an almost unresisted STAB moves, and great coverages make Marshadow a powerful wallbreaker able to overwhelm many foes,rc including Zygarde, Necrozma-DM, and Arceus-Dark for what types of teams?.
  • Spectral Thief is an accurate and strong Ghost-type STAB that also steals the opponent's boosts, which is useful to scare out targets such as like Calm Mind Arceus-Ground and Coil Zygarde. It also bypasses Substitute, making it valuable to bait and eliminate foes like Dragon Dance Zygarde attempting to use Marshadow as a setup fodderIt may be worth going into more detail. Looking at the calc Marshadow can only do this if it hasn't attacked or taken entry hazards. It also straight up dies to +1 Tera Ground TA . Alternatively, Ice Punch can be used to eliminate defensive Zygarde as Poltergeist followed up by Ice Punch has a high chance to OHKO while preventing transformation if Zygarde switches out to scout. , as a Life Orb boosted Ice Punch following Poltergeist has a strong chance to OHKO it. Otherwise, Rock Tomb is another powerful tool to deal with Ho-Oh, and is a great tool to deny Mega Salamence's attempts to setup. option is a better word to use than tool imo but it is up to you. Hidden Power Ice alongside a Naive nature can be used in order to always OHKO defensive Zygarde after Spectral Thief's damage, as well as Mega Salamence.
  • Poltergeist is Marshadow's strongest come as a stronger STAB, capable of 2HKOeing foes such as like defensive Necrozma-DM and Primal Kyogre.
  • Low Kick is preferred over Close Combat due to the heavy weight of most foes Marshadow will face, reaching its maximum base Power of 120 against staples like Arceus, Primal Groudon, Necrozma-DM, and Ho-Oh, making it a consistent STAB without drawbacks. Yveltal Sucker Punch is an example if you want for the drawback of CC (OHKOed after drops). It also probably be better to mention that Low Kick only has less power than CC against Chansey and Chi-Yu (I may be forgetting one mon).
  • Shadow Sneak is a great priority option, boosted by Technician and able to finish weakened and faster targets like Ultra Necrozma, Zacian-C, and Eternatus. Might be worth mentioning Zac-C is 2HKOed after Stealth Rock.
  • Tera Ghost is the best option on Marshadow, further boosting its STAB options and allowing it to 2HKO defensive Arceus-Ground and Primal Groudon with Poltergeist after Stealth Rock damage, as well as further boosting Shadow Sneak and allowing it to always OHKO Ultra Necrozma after Stealth Rock with Shadow Sneak damage. Losing its weakness to Fairy-type attacks is also useful against Arceus-Fairy, allowing Marshadow to survive its Judgment and letting it use another attack blow against it. If Arc-Fairy is mentioned it is probably worth mentioning losing neutrality to Yveltal Sucker Punch.
  • Life Orb is the preferred item on this set, maximizing its damage output while not locking its moves like a Choice Band. Due to the recoil, Marshadow is at risk of being chipped rapidly, so a Spell Tag can be used preferred for its Ghost-type attacks boost, but the loss in power is significant and Marshadow will lose the ability to put in KO range many key targets, like Arceus-Fairy, Arceus-Ground, and Necrozma-DM.
  • This set fits best in offensive teams looking for a fast and powerful wallbreaker and cleaner. Will bring up dropping Spell Tag in the C&C discord.
  • Entry hazards and passive damages are extremely valuable for this set, making entry hazards setter such as like Primal Groudon and Eternatus valuable teammates. They also serve as a defensive core that can deal with utility Arceus-Fairy, a foe that Marshadow has trouble breaking through without using its Terastallization.
  • Setup sweepers like Arceus-Ground, Arceus-Fairy, and Ultra Necrozma appreciate Marshadow's ability to chip key walls like Zygarde, Necrozma-DM and Arceus-Dark, so they can clean a weakened team. In return,rc they can handle weaken or straight up KO Primal Groudon and Choice Scarf Yveltal, two Pokemon that Marshadow has have trouble threatening with its set. Weaken or OHKO is fine but if you want to use that phrase specify which pokemon is dealing with what threat.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/eledyr.415367/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Grammar checked by:
 

Bobsican

NatDex Ubers TL
is a Top Tiering Contributor
Really good job, apply the following and it's good to go as QC 2/2

BTW, bumboclaat, avoid doing GP changes, by doing so you've introduced a ton of grammar errors, try to focus on QC changes.

Comment
[SET]
All-Out Attacker (Marshadow) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Ghost
Jolly / Naive Nature
- Spectral Thief / Ice Punch / Rock Tomb / Hidden Power Ice
- Poltergeist / Spectral Thief
- Low Kick
- Shadow Sneak

[SET COMMENTS]
  • A combination of great offensive stats, an almost unresisted STAB moves, and great coverages make Marshadow a powerful wallbreaker in offensive teams, able to overwhelm many foes including Zygarde, Necrozma-DM, and Arceus-Dark.
  • Spectral Thief is an accurate and strong Ghost-type STAB that also steals the opponent's boosts, which is useful to scare out targets such as Calm Mind Arceus-Ground and Coil Zygarde. It also bypasses Substitute, making it valuable to bait and eliminate foes like Swords Dance Arceus-Ground attempting to use Marshadow as a setup fodder. Alternatively, Ice Punch can be used to eliminate defensive Zygarde as Poltergeist followed up by Ice Punch has a high chance to OHKO while preventing transformation if Zygarde switches out to scout. Otherwise, Rock Tomb is another powerful option to deal with Ho-Oh, and is a great tool to deny Mega Salamence's attempts to setup. Hidden Power Ice alongside a Naive nature can be used in order to always OHKO defensive Zygarde after Spectral Thief's damage, as well as Mega Salamence.
  • Poltergeist is Marshadow's strongest Ghost-type STAB, capable of 2HKOeing foes such as defensive Necrozma-DM and Primal Kyogre.
  • Low Kick is preferred over Close Combat due to the heavy weight of most foes Marshadow will face, reaching its maximum base Power of 120 against staples like Arceus, Primal Groudon, Necrozma-DM, and Ho-Oh, making it a consistent STAB without drawbacks.
  • Shadow Sneak is a great priority option, boosted by Technician and able to finish weakened and faster targets like Ultra Necrozma, Zacian-C, and Eternatus.
  • Tera Ghost is the best option on Marshadow, further boosting its STAB options and allowing it to 2HKO defensive Arceus-Ground and Primal Groudon with Poltergeist after Stealth Rock damage and allowing it to always OHKO Ultra Necrozma after Stealth Rock with Shadow Sneak. Losing its weakness to Fairy-type attacks is also useful against Arceus-Fairy, allowing Marshadow to survive its Judgment and letting it use another attack. Losing its resistance to Dark-type can be detrimental however, as Yveltal can threaten to OHKO Marshadow with Sucker Punch.
  • Life Orb is the preferred item on this set, maximizing its damage output while not locking its moves like a Choice Band. Due to the recoil, Marshadow is at risk of being chipped rapidly, so a Spell Tag can be used for its Ghost-type attacks boost, but the loss in power is significant and Marshadow will lose the ability to put in KO range many key targets, like Arceus-Fairy, Arceus-Ground, and Necrozma-DM.
Add a bullet point or two for general usage tips for this set of Marshadow
  • This set fits best in offensive teams looking for a fast and powerful wallbreaker and cleaner. Move and merge this bit to the first bullet point
  • Entry hazards and passive damages are extremely valuable for this set, making entry hazards setter such as Primal Groudon and Eternatus valuable teammates. They also serve as a defensive core that can deal with utility Arceus-Fairy, a foe that Marshadow has trouble breaking through without using its Terastallization.
  • Setup sweepers like Arceus-Ground, Arceus-Fairy, and Ultra Necrozma appreciate Marshadow's ability to chip key walls like Zygarde, Necrozma-DM and Arceus-Dark, so they can clean a weakened team. In return Arceus-Ground and Ultra Necrozma can handle Primal Groudon while Arceus-Fairy can deal with Choice Scarf Yveltal, two Pokemon that Marshadow has trouble threatening.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/eledyr.415367/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:
 
Heya. Allow me to AM Grammar check this. add remove comment

[SET]
All-Out Attacker (Marshadow) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Ghost
Jolly / Naive Nature
- Spectral Thief / Ice Punch / Rock Tomb / Hidden Power Ice
- Poltergeist / Spectral Thief
- Low Kick
- Shadow Sneak


  • A combination of great offensive stats, an almost unresisted STAB moves, and great coverages coverage make Marshadow a powerful wallbreaker in offensive teams, able to capable of overwhelming many foes, (AC) including Zygarde, Necrozma-DM, and Arceus-Dark. This set fits best in is best suited for offensive teams looking for a fast and powerful wallbreaker and cleaner.
  • Spectral Thief is an accurate and strong Ghost-type STAB move that also steals the opponent's boosts, which is useful to scare for scaring out targets such as Calm Mind Arceus-Ground and Coil Zygarde. It also bypasses Substitute, making it which is valuable to for baiting and eliminate eliminating foes like Swords Dance Arceus-Ground attempting to use Marshadow as a setup fodder. Alternatively, Ice Punch can be used to eliminate defensive Defensive Zygarde, (AC) as Poltergeist followed up by Ice Punch has a high chance to OHKO while preventing transformation if Zygarde switches out to scout. Otherwise, Rock Tomb is another powerful option to dealing with Ho-Oh, and is a great tool to deny Mega Salamence's attempts to setup. Hidden Power Ice, (AC) alongside a Naive nature, (AC) can be used in order to always OHKO defensive Zygarde after Spectral Thief's damage, as well as Mega Salamence.
  • Poltergeist is Marshadow's strongest Ghost-type STAB move, capable of 2HKOeing 2HKOing foes such as defensive Necrozma-DM and Primal Kyogre.
  • Low Kick is preferred over Close Combat due to the heavy weight of most foes Marshadow will face, reaching its maximum base Power of 120 against staples like Arceus, Primal Groudon, Necrozma-DM, and Ho-Oh, making it a consistent STAB move without drawbacks.
  • Shadow Sneak is a great priority option, boosted by Technician, (AC) and able to finish weakened and faster targets like Ultra Necrozma, Zacian-C, and Eternatus.
  • Tera Ghost is the best option on Marshadow, further boosting its STAB options and allowing it to 2HKO defensive Arceus-Ground and Primal Groudon with Poltergeist after Stealth Rock damage, (AC) and allowing it to also ensuring it always OHKO Ultra Necrozma after Stealth Rock with Shadow Sneak. Losing its weakness to Fairy-type attacks is also useful against Arceus-Fairy, allowing Marshadow to survive its Judgment and letting it use another attack. Losing its resistance to Dark-type can be detrimental however, as Yveltal can threaten to OHKO Marshadow with Sucker Punch.
  • Life Orb is the preferred item on this set, maximizing its damage output while not without locking its moves like a with Choice Band. Due to the recoil, Marshadow is at risk of being chipped rapidly, so a Spell Tag can be used for its Ghost-type attacks boost, but the loss in power is significant, (AC) and Marshadow will lose the ability be unable to put in KO range many key targets, like Arceus-Fairy, Arceus-Ground, and Necrozma-DM.
  • It is particularly good to bring Marshadow in early game, because it can threaten its targets such as Arceus-Dark, Necrozma-DM, and Ho-Oh with its STAB moves and coverages coverage. These moves being particularly hard to switch in, as Marshadow is becomes more valuable as it allows to make makes progress against most teams if it's well positioned.
  • Entry hazards and passive damages damage are extremely valuable for this set, making entry hazards setter setters such as Primal Groudon and Eternatus valuable teammates. They also serve as a defensive core that can deal with utility Arceus-Fairy, a foe that Marshadow has trouble breaking through without using its Terastallization.
  • Setup sweepers like Arceus-Ground, Arceus-Fairy, and Ultra Necrozma appreciate Marshadow's ability to chip key walls like Zygarde, Necrozma-DM, (AC) and Arceus-Dark, so they can clean a weakened team. In return, (AC) Arceus-Ground and Ultra Necrozma can handle Primal Groudon, (AC) while Arceus-Fairy can deal with Choice Scarf Yveltal, two Pokemon that Marshadow has trouble threatening.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/eledyr.415367/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:


Eledyr you did an excellent job! Well done.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 1)

Top