Hi, I have an idea for an article on LC rolls, which can be confusing to players new to LC. I will need Article Workshop access. This project mainly stems off the analysis performed in this thread : http://www.smogon.com/forums/threads/lc-rolls-explained.3508889/
Introduction:
Examples of unusual LC rolls, and a brief explanation of why this is so
Why is LC particularly concerned even though it also applies, although much less noticeably, to OU
Optimising stats
Eviolite
Stat Boosts
Regenerator
Hazards
Status (poison/burn)
Life Orb / Leftovers
Substitute
Healing, including Wish
Anticipating damage and building accordingly
- Super effectiveness
x2 x4 hp etc
Why 21, 25, etc HP are good numbers to hit
- How offensive stats affect your damage, and why +2 boosts don't mean x2 damage
- Multi-hit moves
Complete analysis
- The effect of items on damage output
Choice band VS LO
For example : +6 Atk (continuous damage) vs 4x super-effective damage
Conclusion
Thank you for the opportunity to contribute.
Introduction:
Examples of unusual LC rolls, and a brief explanation of why this is so
Why is LC particularly concerned even though it also applies, although much less noticeably, to OU
Optimising stats
Eviolite
Stat Boosts
Regenerator
Hazards
Status (poison/burn)
Life Orb / Leftovers
Substitute
Healing, including Wish
Anticipating damage and building accordingly
- Super effectiveness
x2 x4 hp etc
Why 21, 25, etc HP are good numbers to hit
- How offensive stats affect your damage, and why +2 boosts don't mean x2 damage
- Multi-hit moves
Complete analysis
- The effect of items on damage output
Choice band VS LO
For example : +6 Atk (continuous damage) vs 4x super-effective damage
Conclusion
Thank you for the opportunity to contribute.
Last edited: