Data ASB Implementation Announcement Thread (Abilities, Items, Z-Crystal Buffs and more!)

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Its_A_Random

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Reveal Glass is being implemented with the following effect:

Reveal Glass: Allows Tornadus, Thundurus, and Landorus to choose between their Incarnate and Therian Formes each time they are sent out. They may start as either, and may shift to a different forme in mid-battle only if switched out and back in again. If U-turn or Volt Switch are used in Switch=KO, they may shift forme at the start of the next round. Reveal Glass can be held in addition to any other item. Reveal Glass cannot be removed or negated and can be used in Items = Training / Off battles.

CC Cost: N/A CC | Affected Pokémon: Tornadus, Thundurus, Landorus

The change is effective in all new battles. For LLAMA do not worry, ZhengTann and I have it covered. :)
 

Frosty

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http://www.smogon.com/forums/threads/substitutions-overhaul.3519902/page-2

Substitutions have some changes. Not huge ones, but changes nonetheless.

The below paragraphs are/will be included on the handbook

On Substitutions Interaction

It is possible for a Substitution to interact with other substitutions, whether as a kind of chance clause, or as the Action Clause. So clauses like the below are acceptable:

If Magmortar's second substitution is to be activated THEN ...
If Chansey's first substitution activates for the second time THEN ...
If Rain Dance AND Eelektross's first substitution doesn't activate THEN ...'
If (...) THEN Disregard Aipom's first sub
If (...) THEN Rain Dance AND Replace Thunderbolt on the first sub with Thunder
If (...) THEN (...) AND Replace all instances of Hyper Voice with Surf, including on substitutions


On pushing back Substitutions

It is also possible to push back substitutions, but only those set to trigger on specific actions. It works strictly the same way as with usual actions. "Push back" will push subs meant to trigger on an action to the action immediately after it (A1->A2 and A2->A3).

Example:

Poison Tail - Sludge Bomb - Poison Tail
IF
Substitute A1 THEN Snatch and push back actions and substitutions.
IF Protect A1 then Swords Dance

If the opponent uses substitute A1, the substitution activates and our pokemon uses Snatch A1. Since actions were pushed back, A1 becomes A2 and A2 becomes A3, so the following actions are Poison Tail - Sludge Bomb. Same will happen with the second sub, which will be triggered if Protect happens A2 instead of A1.

About the matter pay attention to these points:
- If the player says only "push back" or "push back actions" only actions are pushed back. If is said "push back substitutions" only substitutions are pushed back. To activate both actions and substitutions, you must specify both.
- The action clause of a substitution (second half) is not affected by "push back". Write your substitutions with that in mind.



Finally, a new ruling:

If the substitution was made illegal after the round started, it will be ignored.

So those "AND not taunted" booleans become unnecessary. If the sub is illegal on the time it is activated, even if due to a Taunt that happened on the previous action or something of the like, it won't call for struggle. It will be ignored.

The handbook has been/will be adjusted to reflect that.


The paragraphs included are valid to all new battles. The ruling, however, is valid to all new orders on current and future battles.
 
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Its_A_Random

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http://www.smogon.com/forums/threads/3515144/

Big Root got buffed... Except for the infamous Big Root Draining Kiss combo I engineered. While Draining moves now only cost EC + 3 EN, the health gain is now capped at 100% Health. Because Big Root Aromatisse totally won me some gym matches it didn't. But whatever.

Enjoy Big Root Drain Punch / Giga Drain again everyone! In all new battles and challenges of course.

zhengtann actually implemented it but his lack of project mods meant he could not post in this thread
 

Its_A_Random

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http://www.smogon.com/forums/posts/5989615/

Quadruples and above formats are now nerfed being docked 2 UC per Pokémon per side with the 50 UC Cap maintained. This means you can gain no more than 32 UC from a brawl. Brawls have had their ban lifted as a result.

This change is effective immediately in all new battles and challenges.

FROSTYEDIT: Also, Maximum Penalty is 18UC, so 9vs9 and so will all pay 32UC.
 
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Frosty

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http://www.smogon.com/forums/threads/substitutions-overhaul.3519902/page-3

These clauses are used in case of misfortune. Most of these clauses relate in some way to whether an attack succeeds or fails, but there are a couple of more general condition clauses that can be used here. Chance clauses are triggered if a certain circunstance happened or if the situation is in a particular manner when the pokemon is to act. Examples of Chances clauses are:
  • If the remaining HP of Pokemon X is less than/equal to/greater than/at least/at most Y, do Z
  • If the remaining energy of Pokemon X is less than/equal to/greater than/at least/at most Y, do Z
  • If attack X misses, do Y
  • If attack X lands a critical hit, do Y
  • If attack X's secondary effect Y (such as burn or flinch) occurs, do Z
  • If you currently have condition X (such as being asleep, burned or taunted), do Y (note: a specific condition must be named)
  • If Pokemon X fails to act (because, for example, you hit yourself in confusion or are fully paralyzed), do Y
  • If your stat X is at stage Y (or higher/lower), do Z
  • If other substitution(s) X do(es) not activate, do Y
Note that if the action that is being changed is the action when the chance-based effect like full paralysis, secondary hit activation or miss occurs, the new move's priority must be less than or equal to that of the move being replaced. Also, NOT can be used with chance clauses.


Chance subs suffered a massive change and the list of chance subs on the handbook is just of examples. This opens the possibilities of "IF X is used successfully" subs being accepted, amongst other stuff.

Refs will have to just check if the sub is feasible or acceptable. Its like what we do now on irc, but now according to the handbook (instead of despite of it :D)!


The change is effective immediately in all new battles and challenges.
 

Frosty

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http://www.smogon.com/forums/threads/starter-items.3529473/

New players now get a set of training items (1x Lucky Egg, 1x Amulet Coin and 1x Exp. Share) instead of the berries upon joining. Old players that don't already have 1x Lucky Egg, 1x Amulet Coin and 1x Exp. Share can claim, for free, the necessary items to complete one set.


- - - - - - - - -

Also, The Steal function of Skill Swap got a (much needed) nerf. it works now like this:

The user fires up to three beams that connect with the target(s). Each beam switches one of the user's Abilities with one of the target's. Each beam must be resolved fully before the next beam may be processed. If the match rules include All Abilities, and the target has at least two more abilities than the user, they may elect to give their targets nothing in exchange for the stolen Ability. When a Pokemon affected by Skill Swap leaves play, their Abilities are restored to normal.
 
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Frosty

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http://www.smogon.com/forums/threads/trace-and-toggle-abilities.3529012/page-2

Many changes on Toggle and a very good change on Trace.

Those are:

1) Toggle Abilities will have the effect correspondent to their ingame effect by default and their other effect (or no effect) if Toggled.
2) Hustle, Klutz, Weak Armor and Symbiosis will have the effect correspondent to their ingame effect by default and their other effect (or no effect) if Toggled.
3) Read "ability = On" as "Revert a toggle ability to the effect correspondent to their ingame effect" and Ability = Off as the opposite.
4) Allow "Assume ability is toggled" commands. This means that if the player says "assume ABILITY is always toggled" the ref will consider that assumption for that run until the player says otherwise.
5) When facing a pokemon with Trace, The Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace

Important part:

1) Those changes are effective on all matches that start FROM THIS POST ONWARDS
2) REFS: Please be tolerant to mistakes for a couple of weeks. If people toggle sheer force, ask them if they really want the end result. This is a considerable change and it may take time for people to adapt. So at least for one month from now, consider that, k?
 

Its_A_Random

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Pixie Dust, formerly known as Pink Bow, is now implemented in ASB. Effect below:

Pixie Dust: Increases the damage dealt by all Fairy-type attacks used by the Pokemon by four (4).

Item Type: Held | Cost: 10 CC | Affected Pokemon: All | Max Uses Per Match: - | Trigger: N/A | Nat. Gift Type: N/A | Nat. Gift BAP: N/A

Gerard, zarator, Frosty, given you three have beaten the Fairy-type Gym, you may claim a Pixie Dust for free, but only if you swap in the Pixie Plate you should already have.

The same thing applies to Elevator Music since he runs the Fairy-type gym.

This item can only be used in all battles and challenges started on or after the 27th of March.
 

Its_A_Random

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http://www.smogon.com/forums/threads/3534795/

Paralysis levels now drop by 2 Stages—or 10 percent—when full paralysis occurs.

Freeze's duration roll changes from 50/50 1a/2a to 33/33/33 0a/1a/2a.

Both changes are effective immediately in all new battles and challenges. The handbook is already updated to reflect the changes.

EDIT:
The above has now been implemented and a lot of descriptions have changed. I also removed some old outdated requirements such as Screech failing if the opponent could not hear the screech and changed Growth's +2 requirements to just be in the sunlight as opposed to being a Grass-type in the sun to match in-game.

If the new wording of things are really awkward, let me or another editor know in #capasb (Shell Smash probably comes to mind but ehhh).
WRT Stat Boosters and Natural stages.
 
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Its_A_Random

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http://www.smogon.com/forums/threads/3534982/

Mat Block:
  • Now fails completely after the first use as opposed to protecting the user in subsequent uses and failing on consecutive uses.
  • Will now be part of the Protective and Protective/Evasive Move Substitution classes.
  • Has an Energy Cost of 6 + (Total Damage Blocked / 4) as opposed to 7.
All changes effective in all new battles and challenges.
 

Its_A_Random

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Quick Hotfix: Due to Beldum getting Hold Back by event in ORAS, the available starting MC has been reduced to 10 from 13 based on the weakmons policy.

That is all.
 

Its_A_Random

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http://www.smogon.com/forums/threads/3537906/

The decay system for stat changing moves was altered.

Before:
Each Pokemon also has natural stat stages for each of its stats; these start at 0. At the end of each round, all Pokemon's stat stages decrease by 1 if they are higher than the Pokemon's natural stage in that stat, and increase by 1 if they are lower. In this way, stat stages converge towards their natural stages over the course of the battle. This is typically referred to as decay. Decay can be prevented by using stat-boosting and/or stat-dropping moves in these ways:
  • Using a move that raises or lowers a single stat by 1 stage (Growl, Flame Charge, etc.) prevents the affected stat from decaying that round.
  • Using a move that raises or lowers multiple stats by 1 stage (Calm Mind, Dragon Dance, etc.) prevents the affected stats from decaying if the move is used in the last two actions of a round.
  • Using a move that raises or lowers one or more stats by 2 or more stages (Swords Dance, Nasty Plot, etc.) prevents the affected stats from decaying only if the move is used on the last action of the round.
Note that decay can happen in the same round a stat is initially boosted or dropped, so if your Pokemon's Attack stage (and natural Attack stage) is 0 and it uses Swords Dance on action 1, its Attack stage will go up to +2 on that action and remain at +2 until the end of the round, by which point the Attack stage will decay to +1 unless the decay is prevented by one of the above methods.
After:
Each Pokemon also has natural stat stages for each of its stats; these start at 0. At the end of each round, all Pokemon's stat stages decrease by 1 if they are higher than the Pokemon's natural stage in that stat, and increase by 1 if they are lower. In this way, stat stages converge towards their natural stages over the course of the battle. This is typically referred to as decay. Decay occurs when a stat stage not at its natural stage is not altered in any way during a round, which makes the stat reset towards the natural stage. Basically, if a stat boosting/reducing move is used in a round, that stat will not decay. Otherwise, it will decay.
This change is effective immediately in all new battles and challenges.
 

Its_A_Random

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http://www.smogon.com/forums/threads/3538174/

The Fairy-type STAB effect has been changed.

Before:
Fairy STAB; -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
After:
Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
This change is effective immediately in all new battles and challenges.
 

Dogfish44

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http://www.smogon.com/forums/threads/consumable-items.3538771/

Consumables got changed.

Before:
Some items are consumable items. These items take effect under certain circumstances such as when HP drops to a certain amount or the holder is hit by a certain kind of move. Consumable items can take effect up to a certain number of times in a single battle. If a consumable item is activated at least once during a battle, the item is lost forever at the end of the battle, which is why consumable items tend to be much cheaper than non-consumable ones. However, while non-consumable and unused consumable items encumber their holder, any consumable item that has been used at least once is considered light enough to not encumber the Pokemon any more.
After:
Some items are consumable items. These items take effect under certain circumstances such as when HP drops to a certain amount or the holder is hit by a certain kind of move. Consumable items can take effect up to a certain number of times in a single battle. Consumable items in ASB (Unless stated otherwise), unlike their in-game counterparts, do not leave your profile after usage - they stay with you forever. While non-consumable and unused consumable items encumber their holder, any consumable item that has been used at least once is considered light enough to not encumber the Pokemon any more.
This change is effective immediately in all new battles and challenges
 

Dogfish44

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Memento moves from -- EN (AKA 0 EN) to 15 EN. Witness as this has no impact ever in ASB!

Flower Veil was also made to match in-game, with an immunity to status.

These changes are effective immediately in all new battles and challenges
 
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Its_A_Random

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http://www.smogon.com/forums/threads/3540501/

Flower Veil has been nerfed so as the Status Immunity only affects the user if it is a Grass-type (therefore Florges and Floette-E, the only fully evolved Pokémon with the ability, cannot benefit from it under normal circumstances). Somehow I see Necturna/Florges doubles combinations becoming a thing (albeit niche).

This change is effective immediately in all new battles and challenges.
 

Its_A_Random

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As recently posted in Feedback thread, I changed the rank boosting effect conditions of Dawn Stone from +1 Atk for Females and +1 SpA for Males to the Highest true base stat with ties increasing all stats that tie.

This change is effective immediately in all new battles and challenges.
 

Frosty

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For all intentions and purposes related to substitutions, if the pokemon is forced to use a specific attack (e.g. due to Encore, Choice Band or suspended Damaging Evasive Move) or is unable to do anything at all (e.g. due to Freeze, Bide, Sleep or Cooldown), the order will be read as the move they are forced to use or the condition they are into, regardless of what is actually written, unless the pokemon in question uses a move that exceptionally can be used during that condition (e.g. Snore and Sleep Talk during Sleep or prolonging a Suspended Damaging Evasive move or a move that thaws during Freeze.
This was added to the handbook. Said rule is valid immediately, including on ongoing matches.
 

Its_A_Random

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While we wait until the substitution overhauls, the moderation team have agreed to fiat an anti-pedant clause for substitutions. The text being:
The Anti-Pedant Clause

If a substitution looks to be traditionally illegal due to an improper syntax, but can be reworded to be a legal substitution without the logic of the substitution changing, then the substitution is considered to be legal. If it cannot, then the substitution is considered to be illegal. This includes substitutions that are considered to be two substitutions but worded on one line.

Example 1:
Illegal Form
IF Will-O-Wisp is used, AND you did not use Protect the previous action, THEN use Protect that action.

Legal Form
IF Will-O-Wisp is used, THEN use Protect that action. Do not activate this substitution on consecutive actions.
Example 2:
Illegal Form
IF Will-O-Wisp is used, AND Gardevoir is not taunted, THEN use Protect that action, UNLESS Gardevoir uses Encore the next action, in which case, use Taunt instead.

Legal Form
IF Will-O-Wisp is used, AND Gardevoir is not taunted, AND Gardevoir uses Encore the next action, THEN use Taunt that action.
IF Will-O-Wisp is used, AND Gardevoir is not taunted, THEN use Protect that action.
Yes folks, this means UNLESS is technically legal in substitutions again due to anti-pedant clause. For now. (Syntax: IF X, THEN Y, UNLESS Z, in which case, use W instead)

This change is effective immediately in all new and ongoing challenges.
 

Its_A_Random

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New rule that was previously tacit but will now be put down in writing:

If a substitution from a player ordering second creates an infinite loop, that substitution is considered illegal and is ignored.

An example of this: A chance substitution that allows you to use a move that triggers a sub of a player ordering first to do something else instead that would make said chance sub not activate in the first place.

I should not have to explain why this is coming into effect in the first place.

This is effective in all new and current battles and challenges.
 
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