All Gens Ask a Simple Question, Get a Simple Answer Mark II (RoA edition)

Are there player signups for RCOP or are the caps choice already made? Should somebody meaning to participe for Alps pm a manager?
 
Why is every other tour on Ruins of Alph Room OU + Megas???

RoA room is a great place for newer users to play older gens and get used to it, also a good place for players in general to practice, review older formats and get quick games.

I know that there are people that enjoy those types of metagames and I appreciate the effort, but the frequency is too high for the size of the player pool. I've seen multiple times people complaining about it in the chat. Older gens already has fewer players than the current one and this is hindering it.
 

Goodbye & Thanks

Thrown in a fire?
I could be wrong about this, but didn't RBY take some mechanics from Stadium (like where Sleep Clause originated), but not others, like the fixed Focus Energy? Why is that? Are there some downsides to how Stadium functions that people didn't like as much?
 

TheRealBigC

Strung out in heaven's high
is a Site Content Manager Alumnusis a Forum Moderator Alumnus
I could be wrong about this, but didn't RBY take some mechanics from Stadium (like where Sleep Clause originated), but not others, like the fixed Focus Energy? Why is that? Are there some downsides to how Stadium functions that people didn't like as much?
RBY OU and Stadium OU are different formats with different mechanics. RBY OU is as accurate as possible to the cartridge Game Boy games, but has a few deviations in Sleep, Freeze, and Desync Clause in order to make the format as competitive as possible (https://www.smogon.com/dex/rb/formats/ou/). Sleep Clause is not directly taken from Stadium, as Sleep Clause works significantly differently in Stadium (see Beelzemon's thread on the matter, but the TL;DR is that you can use Rest to trigger Sleep Clause in Stadium: https://www.smogon.com/forums/threads/gen-1-and-gen-2-how-sleep-clause-works-in-the-pokémon-stadium-games.3661020/). For a guide of Stadium OU's unique mechanics compared to RBY, see here: https://www.smogon.com/rb/articles/stadium_guide.

With regards to whether people prefer Stadium OU to RBY OU or not, I personally can't comment, but the RBY mechanics have become the standard due to tradition.
 

Teh

the saint
is a Pre-Contributor
I could be wrong about this, but didn't RBY take some mechanics from Stadium (like where Sleep Clause originated), but not others, like the fixed Focus Energy? Why is that? Are there some downsides to how Stadium functions that people didn't like as much?
Sleep clause is different in Stadium than RBY. It counts a mon sleeping through Rest for sleep clause, unlike RBY which doesn't count it. Freeze clause is a thing in Stadium, which is ported over to RBY as a mod. Generally we avoid modding the game unless the community sees it as absolutely necessary (which is why we have freeze clause mod (even though I don't like it)). People also just prefer RBY over Stadium mechanics.
 

Goodbye & Thanks

Thrown in a fire?
RBY OU and Stadium OU are different formats with different mechanics. RBY OU is as accurate as possible to the cartridge Game Boy games, but has a few deviations in Sleep, Freeze, and Desync Clause in order to make the format as competitive as possible (https://www.smogon.com/dex/rb/formats/ou/). Sleep Clause is not directly taken from Stadium, as Sleep Clause works significantly differently in Stadium (see Beelzemon's thread on the matter, but the TL;DR is that you can use Rest to trigger Sleep Clause in Stadium: https://www.smogon.com/forums/threads/gen-1-and-gen-2-how-sleep-clause-works-in-the-pokémon-stadium-games.3661020/). For a guide of Stadium OU's unique mechanics compared to RBY, see here: https://www.smogon.com/rb/articles/stadium_guide.

With regards to whether people prefer Stadium OU to RBY OU or not, I personally can't comment, but the RBY mechanics have become the standard due to tradition.
Thank you very much, particularly for the guide outlining the differences with Stadium; they were more extensive than I thought.
 
Of course i knew about the honkalculator. I’m asking if there’s one to calculate how much damage a specific sequence of moves will inflict
There was Sulcata's damage calculator. It's comparable to Honkalculator (although it's a bit outdated in terms of sets and possibly generations), but has a set HP function that makes calculating combinations of moves easy. Basically you would click set HP for a move, then the pokemon's HP would be set to a range of different values to account for different damage rolls, and you could calculate a second hit (or more) for each possible HP value after the previous hit, allowing you to calculate combos.

There was a version hosted online but the link I had saved is no longer working and I can't find it otherwise. However if you're familiar with Git and Node.js, the source code is available here: https://github.com/sulcata/sulcalc
 

Jorgen

World's Strongest Fairy
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Past SPL Champion
If the benchmark is a guarantee, then you just have to add the min damage rolls. Sand + Leftovers should cancel out in that case.

If you're looking for other benchmarks (e.g., without sand, with X layers of spikes, or where X% chance is the benchmark instead of a guarantee), then yeah idk if there's any great tool for doing that with multi-move sequences. I'm not even sure sulcalc had *all* the features you'd conceivably want in that vein. Be the change you wish to be (EDIT: *see*), I guess.
 
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