I'm not somebody who puts music videos at the beginning of RMTs, mainly because I don't watch music videos while making RMTs, mainly because I'm boring. But I digress. When I first started playing LC, I didn't want to use good mons that were also well-used because I wanted to be unique. So I lost games. Then my senses got the better of me, and I started using great Pokemon. Now we're here. First, some team backstory...
First, I wanted to use the #1 weasel in LC, Mienfoo, because it's good and it benifits from Cutiefly getting the ban hammer.
Then I threw in Vullaby because it's immune to Psychic moves and stupidly bulky.
At first I wanted to put in Shellder as a Water type sweeper, but it needed too much team support to win games (as great as it is). I wanted a more independent Water type sweeper, so I went with SD Corphish because it's underused and really good.
It was at this point I realized that 2/3 of my current team was weak to Electric types. Volt Absorb Chinchou promptly joined my team. I put Berry Juice on it because I wanted the already bulky Chinchou to have recovery.
Pawniard then joined my lineup because I wanted a SR setter and on no team is Pawniard dead weight.
The final addition to my team was Gothita, because nobody likes Timburr, Mienfoo or Salandit. And also because Gothita is great at what it does: trapping.
Now that you read the above, here is my team...
Tweety (Vullaby) @ Eviolite
Level: 5
Ability: Weak Armor
EVs: 116 HP / 236 Def / 76 SpA / 76 SpD
Bold Nature
- Roost
- Knock Off
- Air Slash
- Defog
Vullaby exists to eat up any Grass or physical move like it's breakfast. Roost is for longevity, Defog is for hazard control, Air Slash is an actual attack, and Knock Off is to get rid of items. By the way, I know that the nature is -Atk. If I want Knock Off to do damage, I send in Pawniard or Mienfoo. The only reason Vullaby has Knock Off is to get rid of items, not to do damage.
Happy Time (Corphish) @ Eviolite
Level: 5
Ability: Adaptability
EVs: 196 Atk / 76 Def / 236 Spe
Adamant Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Swords Dance
I always thought and always will think that Corphish is underrated. A +2 Crabhammer, with a little bit of prior damage (no more than 20%), can OHKO Timburr. A +2 Aqua Jet can OHKO Gothita. And so on. This is a standard set overall, but if you set up, you can sweep teams. Knock Off is doubly handy, as it can remove stuff like Eviolites and can do mean damage to cheeky Pumpkaboo-XLs that like to switch into Crabhammers.
Ohm (Chinchou) @ Berry Juice
Level: 5
Ability: Volt Absorb
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Volt Switch
- Ice Beam
- Hidden Power Ground
While Vullaby might be my defensive tank, Chinchou delivers on the special side, able to burn with Scald, pivot with Volt Switch and recover with Berry Juice. Once again, a standard set, with HP Ground for other Chinchous and Ice Beam for Grass types. Nothing more to say.
Cuddles (Pawniard) @ Eviolite
Level: 5
Ability: Defiant
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Stealth Rock
I wanted a Stealth Rock setter that also had an offensive presence. I obviously chose Pawniard. It helps with Fairy control, it's fast and it's strong. Sucker Punch is for getting rid of fast threats and Diglett that don't have Focus Sash, and Iron Head + Knock Off are mandatory STAB moves.
Emo Smoochum (Gothita) @ Choice Scarf
Level: 5
Ability: Shadow Tag
EVs: 36 Def / 236 SpA / 236 Spe
Modest Nature
- Psychic
- Thunderbolt
- Psyshock
- Trick
Gothita is the beauty in this group of beasts. It helps to...
1. Destroy all Poison and Fighting types in the way of victory
2. Stop walls in their tracks by Tricking its Choice Scarf
3. Downing the occasional Staryu when I don't want to let it live another day
The only problem is that it may be banned in the near future. So if you're reading this in the future where that happens, I'll use a trapping Diglett or Abra instead. But I like Gothita better because it condenses both of them into one powerful fusion.
And now a list of tabs for you to meander through...
First, I wanted to use the #1 weasel in LC, Mienfoo, because it's good and it benifits from Cutiefly getting the ban hammer.
Then I threw in Vullaby because it's immune to Psychic moves and stupidly bulky.
At first I wanted to put in Shellder as a Water type sweeper, but it needed too much team support to win games (as great as it is). I wanted a more independent Water type sweeper, so I went with SD Corphish because it's underused and really good.
It was at this point I realized that 2/3 of my current team was weak to Electric types. Volt Absorb Chinchou promptly joined my team. I put Berry Juice on it because I wanted the already bulky Chinchou to have recovery.
Pawniard then joined my lineup because I wanted a SR setter and on no team is Pawniard dead weight.
The final addition to my team was Gothita, because nobody likes Timburr, Mienfoo or Salandit. And also because Gothita is great at what it does: trapping.
Now that you read the above, here is my team...
Beauty and the Beasts
Tiny Legs (Mienfoo) @ Eviolite
Level: 5
Ability: Regenerator
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- U-turn
- Fake Out
Mienfoo is is like salt: you can put it on 99% of all foods, and it'll make it better. Mienfoo is an all-purpose, nearly perfect LC mon. A pivot, a tank and an offensive presence all in one, it can heal with Regenerator and Drain Punch, and can knock off items (you can guess how). But there is one thing that you might be wondering: why Fake Out? For me, it's great priority that helps me both finish off weakened threats and do chip damage. Fake Out, and Mienfoo, have served me well.Tiny Legs (Mienfoo) @ Eviolite
Level: 5
Ability: Regenerator
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- U-turn
- Fake Out
Tweety (Vullaby) @ Eviolite
Level: 5
Ability: Weak Armor
EVs: 116 HP / 236 Def / 76 SpA / 76 SpD
Bold Nature
- Roost
- Knock Off
- Air Slash
- Defog
Vullaby exists to eat up any Grass or physical move like it's breakfast. Roost is for longevity, Defog is for hazard control, Air Slash is an actual attack, and Knock Off is to get rid of items. By the way, I know that the nature is -Atk. If I want Knock Off to do damage, I send in Pawniard or Mienfoo. The only reason Vullaby has Knock Off is to get rid of items, not to do damage.
Happy Time (Corphish) @ Eviolite
Level: 5
Ability: Adaptability
EVs: 196 Atk / 76 Def / 236 Spe
Adamant Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Swords Dance
I always thought and always will think that Corphish is underrated. A +2 Crabhammer, with a little bit of prior damage (no more than 20%), can OHKO Timburr. A +2 Aqua Jet can OHKO Gothita. And so on. This is a standard set overall, but if you set up, you can sweep teams. Knock Off is doubly handy, as it can remove stuff like Eviolites and can do mean damage to cheeky Pumpkaboo-XLs that like to switch into Crabhammers.
Ohm (Chinchou) @ Berry Juice
Level: 5
Ability: Volt Absorb
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Volt Switch
- Ice Beam
- Hidden Power Ground
While Vullaby might be my defensive tank, Chinchou delivers on the special side, able to burn with Scald, pivot with Volt Switch and recover with Berry Juice. Once again, a standard set, with HP Ground for other Chinchous and Ice Beam for Grass types. Nothing more to say.
Cuddles (Pawniard) @ Eviolite
Level: 5
Ability: Defiant
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Stealth Rock
I wanted a Stealth Rock setter that also had an offensive presence. I obviously chose Pawniard. It helps with Fairy control, it's fast and it's strong. Sucker Punch is for getting rid of fast threats and Diglett that don't have Focus Sash, and Iron Head + Knock Off are mandatory STAB moves.
Emo Smoochum (Gothita) @ Choice Scarf
Level: 5
Ability: Shadow Tag
EVs: 36 Def / 236 SpA / 236 Spe
Modest Nature
- Psychic
- Thunderbolt
- Psyshock
- Trick
Gothita is the beauty in this group of beasts. It helps to...
1. Destroy all Poison and Fighting types in the way of victory
2. Stop walls in their tracks by Tricking its Choice Scarf
3. Downing the occasional Staryu when I don't want to let it live another day
The only problem is that it may be banned in the near future. So if you're reading this in the future where that happens, I'll use a trapping Diglett or Abra instead. But I like Gothita better because it condenses both of them into one powerful fusion.
Emo Smoochum (Gothita) @ Choice Scarf
Ability: Shadow Tag
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Modest Nature
- Psychic
- Thunderbolt
- Psyshock
- Trick
Cuddles (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Stealth Rock
Tiny Legs (Mienfoo) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- U-turn
- Fake Out
Happy Time (Corphish) @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 Spe
Adamant Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Swords Dance
Tweety (Vullaby) @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 236 Def / 76 SpA / 76 SpD
Bold Nature
- Roost
- Knock Off
- Air Slash
- Defog
Ohm (Chinchou) @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Ice Beam
- Hidden Power [Ground]
Ability: Shadow Tag
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Modest Nature
- Psychic
- Thunderbolt
- Psyshock
- Trick
Cuddles (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Stealth Rock
Tiny Legs (Mienfoo) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- U-turn
- Fake Out
Happy Time (Corphish) @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 Spe
Adamant Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Swords Dance
Tweety (Vullaby) @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 236 Def / 76 SpA / 76 SpD
Bold Nature
- Roost
- Knock Off
- Air Slash
- Defog
Ohm (Chinchou) @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Ice Beam
- Hidden Power [Ground]
http://replay.pokemonshowdown.com/gen7pokebanklc-499513695: Chinchou saves the day
http://replay.pokemonshowdown.com/gen7pokebanklc-499586531: I uploaded this one because of my opponent. I felt legitimately sorry for him, so I directed him to the forums. Let's hope he finds some good sets :)
Note: For the above two replays I accidentally had HP Dragon on Chinchou (oops), which is why I didn't OHKO the Magnemite at any of the given opportunities during the 1st replay.
http://replay.pokemonshowdown.com/gen7pokebanklc-499586531: I uploaded this one because of my opponent. I felt legitimately sorry for him, so I directed him to the forums. Let's hope he finds some good sets :)
Note: For the above two replays I accidentally had HP Dragon on Chinchou (oops), which is why I didn't OHKO the Magnemite at any of the given opportunities during the 1st replay.
The LC community, for actually letting me be active and voice ideas. I'm still a bit new here, though.
And that's it! Thanks for reading, thanks for rating, and have an excellent day!
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