Hello, welcome to another of my RMTs, I wanted to make a viable offensive team for gen 2 OU, I asked around in the ruins of alph room on showdown, gained some knowledge, put it all together and I came up with this team, it has only one main purpose, Vapo Sweep, how to do so? Ka-Boom vapo checks/counters and sweep with vapo.
Snorlax @ Leftovers
Ability: Immunity
- Self-Destruct
- Fire Blast
- Earthquake
- Double-Edge
Lure Boom Snorlax deals very well with most of Vapo's switch ins, Fire Blast catches skarm, EQ catches gengar, Double Edge is there for a nice stab that deals with everything really that doesn't resist it, I'm thinking of replacing it with a reliable stab move though, Self-Destruct is the reason this set exists, it hits harder than un stab'ed explosion and it can do very good job in wrecking the opp's team for a vapo sweep
Vaporeon @ Leftovers
Ability: Water Absorb
- Growth
- Acid Armor
- Surf
- Rest
This guy is the pokemon I have built around this team, Growth AA vapo is surprisingly very powerful in gen 1, it can sweep unprepared team at ease, Growth/Surf are musts, Rest as well, as for Acid Armor it really decreases the amount of the pokemon that can deal with Vapo, so I have chosen to run it over other options
Zapdos @ Leftovers
Ability: Pressure
IVs: 28 Atk / 24 Def
- Thunder
- Hidden Power [Fire]
- Rest
- Sleep Talk
Another win con, Zapdos is rumored to be the second best pokemon in gsc after snorlax of course, even snorlax have hard time switch into Zapdos as it fears a CH/Spikes damage/Paralyze, any one of those can be destructive for opposing snorlax, Zapdos really likes rest, and resttalk to function as a sleep absorber, im debating over HP fire or drill peck but dealing with steelix is fun I suppose.
Machamp @ Leftovers
Ability: Guts
IVs: 26 Atk / 28 Def
- Cross Chop
- Curse
- Hidden Power [Ghost]
- Rock Slide
One of Snorlax checks, very few pokemon can switch into curse machamp, I've chosen HP ghost over Fire blast as a crit/flinch from either Cross Chop or Rock Slide can deal with skarm pretty well, and my team have no major problems with skarm, it is also a very nice wall breaker, a win con and a way to rack up spikes damage.
Forretress @ Leftovers
Ability: Sturdy
IVs: 26 Atk / 26 Def
- Spikes
- Reflect
- Explosion
- Toxic
My Switch in to snorlax, especially those belly drum nerds, Spikes is very very helpful on offensive GSC teams, dealing 1/8 damage to every grounded pokemon (especially those damn electrics) is pretty good, Reflect weakens physical attackers damage (Hello skarm, Hello snorlax, Hello machamp, Hello Marowak) and help my offensive pokemon to destroy stuff, I chose Toxic over HP bug to deal with cloyster over starmie as most starmie pack reflect anyway.
Exeggutor @ Leftovers
Ability: Chlorophyll
- Explosion
- Sleep Powder
- Psychic
- Giga Drain
Another boom!, Exeggcutor helps with dealing with electrics and machamp, it offers the ability to sleep and to offer nice typing coverage, not much to say here
Snorlax @ Leftovers
Ability: Immunity
- Self-Destruct
- Fire Blast
- Earthquake
- Double-Edge
Lure Boom Snorlax deals very well with most of Vapo's switch ins, Fire Blast catches skarm, EQ catches gengar, Double Edge is there for a nice stab that deals with everything really that doesn't resist it, I'm thinking of replacing it with a reliable stab move though, Self-Destruct is the reason this set exists, it hits harder than un stab'ed explosion and it can do very good job in wrecking the opp's team for a vapo sweep
Vaporeon @ Leftovers
Ability: Water Absorb
- Growth
- Acid Armor
- Surf
- Rest
This guy is the pokemon I have built around this team, Growth AA vapo is surprisingly very powerful in gen 1, it can sweep unprepared team at ease, Growth/Surf are musts, Rest as well, as for Acid Armor it really decreases the amount of the pokemon that can deal with Vapo, so I have chosen to run it over other options
Zapdos @ Leftovers
Ability: Pressure
IVs: 28 Atk / 24 Def
- Thunder
- Hidden Power [Fire]
- Rest
- Sleep Talk
Another win con, Zapdos is rumored to be the second best pokemon in gsc after snorlax of course, even snorlax have hard time switch into Zapdos as it fears a CH/Spikes damage/Paralyze, any one of those can be destructive for opposing snorlax, Zapdos really likes rest, and resttalk to function as a sleep absorber, im debating over HP fire or drill peck but dealing with steelix is fun I suppose.
Machamp @ Leftovers
Ability: Guts
IVs: 26 Atk / 28 Def
- Cross Chop
- Curse
- Hidden Power [Ghost]
- Rock Slide
One of Snorlax checks, very few pokemon can switch into curse machamp, I've chosen HP ghost over Fire blast as a crit/flinch from either Cross Chop or Rock Slide can deal with skarm pretty well, and my team have no major problems with skarm, it is also a very nice wall breaker, a win con and a way to rack up spikes damage.
Forretress @ Leftovers
Ability: Sturdy
IVs: 26 Atk / 26 Def
- Spikes
- Reflect
- Explosion
- Toxic
My Switch in to snorlax, especially those belly drum nerds, Spikes is very very helpful on offensive GSC teams, dealing 1/8 damage to every grounded pokemon (especially those damn electrics) is pretty good, Reflect weakens physical attackers damage (Hello skarm, Hello snorlax, Hello machamp, Hello Marowak) and help my offensive pokemon to destroy stuff, I chose Toxic over HP bug to deal with cloyster over starmie as most starmie pack reflect anyway.
Exeggutor @ Leftovers
Ability: Chlorophyll
- Explosion
- Sleep Powder
- Psychic
- Giga Drain
Another boom!, Exeggcutor helps with dealing with electrics and machamp, it offers the ability to sleep and to offer nice typing coverage, not much to say here