Quality Control Bulky CM Arc W [QC 1/2] [GP 0/1]

bumboclaat

Primal Groudon used Overheat
is a Pre-Contributor
[SET]
name: Defensive Calm Mind
move 1: Calm Mind
move 2: Judgement
move 3: Recover
move 4: Ice Beam / Earth Power
item: Splash Plate
ability: Multitype
nature: Bold
evs: 248 HP / 244 Def / 16 Spe
tera type: Fairy / Poison

[SET COMMENTS]

* Arceus-Water's excellent typing supplemented by superb natural bulk are attractive to balance teams looking for a sweeper which also contributes defensively. For example, Arceus-Water is a defensive switch-in to specially offensive Yveltal, a Pokemon balance teams lacking Arceus-Fairy notoriously struggle with while also scaring out Ho-Oh.
*As Judgement, Calm Mind, and Recover are all mandatory Arceus-Water only has one moveslot left for coverage. Unfortunately, there is no singular move that perfectly compliments Judgement, leaving Arceus-Water reliant on teamates to handle certain Pokemon it does not have coverage for. Ice Beam enables Arceus-Water to to hit Pokemon which would otherwise wall it such as Mega Salamence, Rayquaza, and Giratina-O while ensuring Primal Groudon does not switch-in freely. Alternatively, Earth Power enables Arceus-Water to heavily punish Primal Groudon attempting to freely switch-in on Judgement while preventing Arceus-Water from being walled by Water-Types such as Primal Kyogre and opposing Arceus-Water.
* The given EV spread ensures that Arceus-Water outspeeds fully invested neutral natured base 90s such as Primal Groudon and Primal Kyogre. Furthermore, the high investment in bulk enables Arceus-Water to survive some monstrously powerful attacks. For example, Arceus-Water survives Basculegion's Last Respects as the last Pokemon left, +3 Zacian-C's Wild Charge, Deoxys-A's Psycho Boost after Stealth Rock, and Tera Flying Choice Band Rayquaza's Dragon Ascent after Stealth Rock and a single layer of Spikes. Additionally, Arceus-Water is 3HKOed by Double Dance Primal Groudon's Precipice Blades and Choice Band Marshadow's Low Kick.
* Though Arceus-Water rarely teras it can still effectively utilitze it in a pinch to help flip certain matchups or to facilitate a sweep. Tera Fairy transforms Arceus-Water from a passable to sturdy specially offensive Yveltal check while retaining a stellar defensive typing and becomes a good Marshadow check. Tera Poison is an alternate option which enables Arceus-Water to more consistently sweep bulkier balance teams. The newfound Toxic immunity enables Arceus-Water to switch into Ho-Oh or defensive Eternatus with impunity and use them as setup fodder. Absorbing Eternatus' Toxic Spikes has the added benefit of alleviating pressure to Defog. However, Arceus-Water's new weakness to the omnipresent Ground-Type attacks from Primal Groudon and Arceus-Ground means that Tera Poison should be used cautiously.
* Arceus-Water excels against balance and bulky offence teams. It has a strong mid-game presence as it prevents Ho-oh, defensive Yveltal, and Giratina-O from freely removing entry hazards if it runs Ice Beam. However, Arceus-Water should do so cautiously as all three commonly run Toxic which prevents Arceus-Water from sweeping in the end-game. Arceus-Water unfortunately struggles against stall and hyper offense teams. Arceus-Water lacks the ability to make progress against stall teams and is overhwelmed by hyper offense teams due a lack of power before boosting.
* As Arceus-Water has coverage issues regardless of whether it runs Ice Beam or Earth Power it relies on teammates to fill these gaps. Zygarde is an excellent choice as a blanket physical wall which checks Pokemon such as Primal Groudon, Rayquaza, and Mega Salamence. Zygarde also alleviates pressure on Arceus-Water defensively, which enables it to more consistently sweep. In return Arceus-Water checks taunt Arceus-Ground and specially offensive Yveltal which shut down Zygarde. Ferrothorn is also an excellent teammate due to checking wallbreaker Primal Kyogre which easily runs through many balance teams, especially if a Timid nature is used. Arceus-Water also appreciates offensive partners such as Choice Band Marshadow and specially offensive Yveltal which thrive against the hyper offence and stall teams that Arceus-Water struggles with due to its ability to revenge kill Pokemon such as Zacian-C, Mega Salamence, and Ultra Necrozma.

[SET CREDITS]
Set(s) by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/bumboclaat.523420/
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
Last edited:

Bobsican

NatDex Ubers TL
is a Site Content Manageris a Forum Moderatoris a Top Tiering Contributoris a Contributor to Smogon
Moderator
Apply the following for QC 1/2

Add Remove Comment
[SET]
name: Defensive Calm Mind
move 1: Calm Mind
move 2: Judgement
move 3: Recover
move 4: Ice Beam / Earth Power
item: Splash Plate
ability: Multitype
nature: Bold
evs: 248 HP / 244 Def / 16 Spe
tera type: Fairy / Poison

[SET COMMENTS] Removed gaps between each bullet point, those are unecessary

* Arceus-Water's excellent offensive and defensive redundant, implied later typing supplemented by superb natural bulk are attractive to balance teams looking for a sweeper which also contributes defensively. For example, Arceus-Water is a defensive switch-in to specially offensive Yveltal, a Pokemon balance teams lacking Arceus-Fairy notoriously struggle with while also scaring out Ho-Oh.
*As Judgement, Calm Mind, and Recover are all mandatory Arceus-Water only has one moveslot left for coverage. Unfortunately, there is no singular move that perfectly compliments Judgement, leaving Arceus-Water reliant on teamates to handle certain Pokemon. Ice Beam enables Arceus-Water to to hit Pokemon which would otherwise wall it such as Mega Salamence, Rayquaza, and Giratina-O while ensuring Primal Groudon does switch-in freely. Alternatively, Earth Power enables Arceus-Water to heavily punish Primal Groudon attempting to freely switch-in on Judgement. Mention Earth Power not being as wallable by Water-types in the tier
* The given EV spread ensures that Arceus-Water outspeeds fully invested neutral natured base 90s such as Primal Groudon and Primal Kyogre. Furthermore, the high investment in bulk enables Arceus-Water to survive some monstrously powerful attacks. For example, Arceus-Water survives Basculegion's Last Respects as the last Pokemon left, +3 Zacian-C's Wild Charge, Deoxys-A's Psycho Boost after Stealth Rock, and Tera Flying Choice Band Rayquaza's Dragon Ascent after Stealth Rock and a single layer of Spikes. Additionally, Arceus-Water is 3HKOed by double dance Primal Groudon's Precipice Blades and Choice Band Marshadow's Low Kick.
* Though Arceus-Water rarely teras it can still effectively utilitze it in a pinch to help flip certain matchups or to facilitate a sweep. Tera Fairy transforms Arceus-Water from a passable to sturdy specially offensive Yveltal check while retaining a stellar defensive typing. Tera Poison is an alternate option which enables Arceus-Water to more consistently sweep bulkier balance teams. The newfound Toxic immunity enables Arceus-Water to switch into Ho-Oh or defensive Eternatus with impunity and use them as setup fodder. Absorbing Eternatus' Toxic Spikes has the added benefit of alleviating pressure to Defog. However, Arceus-Water's new weakness to the omnipresent Ground-Type attacks from Primal Groudon and Arceus-Ground means that Tera should be used cautiously.
* Arceus-Water excels against balance and bulky offence teams. It has a strong mid-game presence as it prevents Ho-oh, Yveltal, and Giratina-O from freely removing entry hazards. However, Arceus-Water should do so cautiously as all three commonly run Toxic which prevents Arceus-Water from sweeping in the end-game. Arceus-Water unfortunately struggles against stall and hyper offense teams. Arceus-Water lacks the ability to make progress against stall teams and is overhwelmed by hyper offense teams due a lack of power before boosting.
* As Arceus-Water has coverage issues regardless of whether it runs Ice Beam or Earth Power it relies on teammates to fill these gaps. Zygarde is an excellent choice as a blanket physical wall which checks Pokemon such as Primal Groudon, Rayquaza, and Mega Salamence. Zygarde also alleviates pressure on Arceus-Water defensively, which enables it to more consistently sweep. In return Arceus-Water checks taunt Arceus-Ground and specially offensive Yveltal which shut down Zygarde. Ferrothorn is also an excellent teammate due to countering wallbreaker Primal Kyogre which easily runs through many balance teams, especially if a Timid nature is used. Arceus-Water also appreciates offensive partners such as Choice Band Marshadow and specially offensive Yveltal which thrive against the hyper offence and stall teams that Arceus-Water struggles with.


[SET CREDITS]
Set(s) by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/bumboclaat.523420/
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
add remove comment
qc 2/2
[SET]
name: Defensive Calm Mind
move 1: Calm Mind
move 2: Judgement
move 3: Recover
move 4: Ice Beam / Earth Power
item: Splash Plate
ability: Multitype
nature: Bold
evs: 248 HP / 244 Def / 16 Spe
tera type: Fairy / Poison

[SET COMMENTS]

* Arceus-Water's excellent typing supplemented by superb natural bulk are attractive to balance teams looking for a sweeper which also contributes defensively. For example, Arceus-Water is a defensive switch-in to specially offensive Yveltal, a Pokemon balance teams lacking Arceus-Fairy notoriously struggle with while also scaring out Ho-Oh.
*As Judgement, Calm Mind, and Recover are all mandatory Arceus-Water only has one moveslot left for coverage. Unfortunately, there is no singular move that perfectly compliments Judgement, leaving Arceus-Water reliant on teamates to handle certain Pokemon it does not have coverage for. Ice Beam enables Arceus-Water to to hit Pokemon which would otherwise wall it such as Mega Salamence, Rayquaza, and Giratina-O could add Palkia-O while ensuring Primal Groudon does not switch-in freely. Alternatively, Earth Power enables Arceus-Water to heavily punish Primal Groudon attempting to freely switch-in on Judgement while preventing Arceus-Water from being walled by Water-Types such as Primal Kyogre and opposing Arceus-Water.
* The given EV spread ensures that Arceus-Water outspeeds fully invested neutral natured base 90s such as Primal Groudon and Primal Kyogre. Furthermore, the high investment in bulk enables Arceus-Water to survive some monstrously powerful attacks. For example, Arceus-Water survives Basculegion's Last Respects as the last Pokemon left, +3 Zacian-C's Wild Charge, Deoxys-A's Psycho Boost after Stealth Rock, and Tera Flying Choice Band Rayquaza's Dragon Ascent after Stealth Rock and a single layer of Spikes. Additionally, Arceus-Water is 3HKOed by unboosted double dance Primal Groudon's Precipice Blades and Choice Band Marshadow's Low Kick.
* Though Arceus-Water rarely teras it can still effectively utilitze it in a pinch to help flip certain matchups or to facilitate a sweep. Tera Fairy transforms Arceus-Water from a passable to sturdy specially offensive Yveltal check while retaining a stellar defensive typing could mention becoming a good marshadow check. Tera Poison is an alternate option which enables Arceus-Water to more consistently sweep bulkier balance teams. The newfound Toxic immunity enables Arceus-Water to switch into Ho-Oh or defensive Eternatus with impunity and use them as setup fodder. Absorbing Eternatus' Toxic Spikes has the added benefit of alleviating pressure to Defog. However, Arceus-Water's new weakness to the omnipresent Ground-Type attacks from Primal Groudon and Arceus-Ground means that Tera Poison should be used cautiously.
* Arceus-Water excels against balance and bulky offence teams. It has a strong mid-game presence as it prevents Ho-oh, defensive Yveltal, and Giratina-O from freely removing entry hazards if it runs Ice Beam. However, Arceus-Water should do so cautiously as all three commonly run Toxic which prevents Arceus-Water from sweeping in the end-game. Arceus-Water unfortunately struggles against stall and hyper offense teams. Arceus-Water lacks the ability to make progress against stall teams and is overhwelmed by hyper offense teams due a lack of power before boosting.
* As Arceus-Water has coverage issues regardless of whether it runs Ice Beam or Earth Power it relies on teammates to fill these gaps. Zygarde is an excellent choice as a blanket physical wall which checks Pokemon such as Primal Groudon, Rayquaza, and Mega Salamence. Zygarde also alleviates pressure on Arceus-Water defensively, which enables it to more consistently sweep. In return Arceus-Water checks taunt Arceus-Ground Swords Dance Arceus formes and specially offensive Yveltal which shut down Zygarde. Ferrothorn is also an excellent teammate due to countering checking wallbreaker Primal Kyogre which easily runs through many balance teams, especially if a Timid nature is used. Arceus-Water also appreciates offensive partners such as Choice Band Marshadow and specially offensive Yveltal which thrive against the hyper offence and stall teams that Arceus-Water struggles with. how? explain how these two can revenge kill pokemon like rayquaza unecro and mega salam which could use waterceus as setup fodder


[SET CREDITS]
Set(s) by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/bumboclaat.523420/
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 

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