Was wondering if I could get some suggestions on my team.
Set Details:
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 252 SpA / 252 Spe
Hasty Nature
IVs: 0 HP / 0 Atk / 0 Def / 0 SpD
- Stealth Rock
- Taunt
- Roar
- Thunder Wave
This Tyranitar gets up any hazards and dies to allow Garchomp into the team. It has taunt to counter level 1 arons and rattatas and magnemites. All this mon does is get up sand.
Garchomp @ BrightPowder
Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Outrage
- Fire Fang
This mon usually comes in after ttar. Setup and sweep. If a mon is faster than you, it will miss its attack and you can kill it. This mon has won me games and it is pretty good. As long as sand is up people will miss attacks, and if they don't, you're unlucky.
Chansey @ Eviolite
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Ice Beam
- Body Slam
- Soft-Boiled
- Attract
This mon relies on attract to start trying to either paralyze or freeze opponents. Good pivot mon. Pretty solid for the team overall. Can live a couple of physical attacks and fight back with a freeze from ice beam. Serene Grace is needed for this mon, so that is why i do not have natural cure.
Cloyster @ King's Rock
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Blast
- Icicle Spear
- Ice Shard
- Razor Shell
This mon is a pretty good revenge killer. You can easily flinch down your opponents. If your opponent doesn't flinch, then you're pretty unlucky. Ice Shard for priority. This mon must have the 4 moves listed above so no room for Rapid Spin. I will mention below some strats for anti hazard leads.
Jirachi @ King's Rock
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Body Slam
- Zen Headbutt
- Fire Punch
This mon is pretty standard. It has King's Rock in case you are unlucky and cannot flinch your opponent. Go for some of the status inflicting moves in case your opponent sets up. Pretty good mon as a lead also.
Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Tri Attack
- Ancient Power
- Trick
Last mon, this mon is good for anti hazard leads. To stop hazards either use air slash to flinch your opponent to death or use tri attack to get a freeze turn one. Trick is also there if you are feeling unlucky. Use Ancient Power to sweep mid to late game. This mon is pretty crucial to the team.
I like this team a lot it gave me great a lot of success on the ladder.
Proof of concept (I got pretty unlucky in this match however):
https://replay.pokemonshowdown.com/gen7ou-689836081
I feel like you can benefit from this team too. I almost got to the top of the ladder if it weren't for bad luck.
Even though this team is near perfect, I am open for any suggestions. Please and thanks!
Set Details:
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 252 SpA / 252 Spe
Hasty Nature
IVs: 0 HP / 0 Atk / 0 Def / 0 SpD
- Stealth Rock
- Taunt
- Roar
- Thunder Wave
This Tyranitar gets up any hazards and dies to allow Garchomp into the team. It has taunt to counter level 1 arons and rattatas and magnemites. All this mon does is get up sand.
Garchomp @ BrightPowder
Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Outrage
- Fire Fang
This mon usually comes in after ttar. Setup and sweep. If a mon is faster than you, it will miss its attack and you can kill it. This mon has won me games and it is pretty good. As long as sand is up people will miss attacks, and if they don't, you're unlucky.
Chansey @ Eviolite
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Ice Beam
- Body Slam
- Soft-Boiled
- Attract
This mon relies on attract to start trying to either paralyze or freeze opponents. Good pivot mon. Pretty solid for the team overall. Can live a couple of physical attacks and fight back with a freeze from ice beam. Serene Grace is needed for this mon, so that is why i do not have natural cure.
Cloyster @ King's Rock
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Blast
- Icicle Spear
- Ice Shard
- Razor Shell
This mon is a pretty good revenge killer. You can easily flinch down your opponents. If your opponent doesn't flinch, then you're pretty unlucky. Ice Shard for priority. This mon must have the 4 moves listed above so no room for Rapid Spin. I will mention below some strats for anti hazard leads.
Jirachi @ King's Rock
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Body Slam
- Zen Headbutt
- Fire Punch
This mon is pretty standard. It has King's Rock in case you are unlucky and cannot flinch your opponent. Go for some of the status inflicting moves in case your opponent sets up. Pretty good mon as a lead also.
Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Tri Attack
- Ancient Power
- Trick
Last mon, this mon is good for anti hazard leads. To stop hazards either use air slash to flinch your opponent to death or use tri attack to get a freeze turn one. Trick is also there if you are feeling unlucky. Use Ancient Power to sweep mid to late game. This mon is pretty crucial to the team.
I like this team a lot it gave me great a lot of success on the ladder.
Proof of concept (I got pretty unlucky in this match however):
https://replay.pokemonshowdown.com/gen7ou-689836081
I feel like you can benefit from this team too. I almost got to the top of the ladder if it weren't for bad luck.
Even though this team is near perfect, I am open for any suggestions. Please and thanks!
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 252 SpA / 252 Spe
Hasty Nature
IVs: 0 HP / 0 Atk / 0 Def / 0 SpD
- Stealth Rock
- Taunt
- Roar
- Thunder Wave
Garchomp @ BrightPowder
Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Outrage
- Fire Fang
Chansey @ Eviolite
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Ice Beam
- Body Slam
- Soft-Boiled
- Attract
Cloyster @ King's Rock
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Blast
- Icicle Spear
- Ice Shard
- Razor Shell
Jirachi @ King's Rock
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Body Slam
- Zen Headbutt
- Fire Punch
Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Tri Attack
- Ancient Power
- Trick
Ability: Sand Stream
EVs: 252 SpA / 252 Spe
Hasty Nature
IVs: 0 HP / 0 Atk / 0 Def / 0 SpD
- Stealth Rock
- Taunt
- Roar
- Thunder Wave
Garchomp @ BrightPowder
Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Outrage
- Fire Fang
Chansey @ Eviolite
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Ice Beam
- Body Slam
- Soft-Boiled
- Attract
Cloyster @ King's Rock
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Blast
- Icicle Spear
- Ice Shard
- Razor Shell
Jirachi @ King's Rock
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Body Slam
- Zen Headbutt
- Fire Punch
Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Tri Attack
- Ancient Power
- Trick
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