SM OU Bulky Sand OU Team

Was wondering if I could get some suggestions on my team.



Set Details:
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 252 SpA / 252 Spe
Hasty Nature
IVs: 0 HP / 0 Atk / 0 Def / 0 SpD
- Stealth Rock
- Taunt
- Roar
- Thunder Wave

This Tyranitar gets up any hazards and dies to allow Garchomp into the team. It has taunt to counter level 1 arons and rattatas and magnemites. All this mon does is get up sand.

Garchomp @ BrightPowder
Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Outrage
- Fire Fang

This mon usually comes in after ttar. Setup and sweep. If a mon is faster than you, it will miss its attack and you can kill it. This mon has won me games and it is pretty good. As long as sand is up people will miss attacks, and if they don't, you're unlucky.

Chansey @ Eviolite
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Ice Beam
- Body Slam
- Soft-Boiled
- Attract

This mon relies on attract to start trying to either paralyze or freeze opponents. Good pivot mon. Pretty solid for the team overall. Can live a couple of physical attacks and fight back with a freeze from ice beam. Serene Grace is needed for this mon, so that is why i do not have natural cure.

Cloyster @ King's Rock
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Blast
- Icicle Spear
- Ice Shard
- Razor Shell

This mon is a pretty good revenge killer. You can easily flinch down your opponents. If your opponent doesn't flinch, then you're pretty unlucky. Ice Shard for priority. This mon must have the 4 moves listed above so no room for Rapid Spin. I will mention below some strats for anti hazard leads.

Jirachi @ King's Rock
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Body Slam
- Zen Headbutt
- Fire Punch

This mon is pretty standard. It has King's Rock in case you are unlucky and cannot flinch your opponent. Go for some of the status inflicting moves in case your opponent sets up. Pretty good mon as a lead also.

Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Tri Attack
- Ancient Power
- Trick

Last mon, this mon is good for anti hazard leads. To stop hazards either use air slash to flinch your opponent to death or use tri attack to get a freeze turn one. Trick is also there if you are feeling unlucky. Use Ancient Power to sweep mid to late game. This mon is pretty crucial to the team.


I like this team a lot it gave me great a lot of success on the ladder.
Proof of concept (I got pretty unlucky in this match however):
https://replay.pokemonshowdown.com/gen7ou-689836081


I feel like you can benefit from this team too. I almost got to the top of the ladder if it weren't for bad luck.
Even though this team is near perfect, I am open for any suggestions. Please and thanks!

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 252 SpA / 252 Spe
Hasty Nature
IVs: 0 HP / 0 Atk / 0 Def / 0 SpD
- Stealth Rock
- Taunt
- Roar
- Thunder Wave

Garchomp @ BrightPowder
Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Outrage
- Fire Fang

Chansey @ Eviolite
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Ice Beam
- Body Slam
- Soft-Boiled
- Attract

Cloyster @ King's Rock
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Blast
- Icicle Spear
- Ice Shard
- Razor Shell

Jirachi @ King's Rock
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Body Slam
- Zen Headbutt
- Fire Punch

Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Tri Attack
- Ancient Power
- Trick
 
Last edited:
Firstly,
Lets take off the obvious flaws of the team.



Old Set:

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 252 SpA / 252 Spe
Hasty Nature
IVs: 0 HP / 0 Atk / 0 Def / 0 SpD
- Stealth Rock
- Taunt
- Roar
- Thunder Wave

First things first, the IVs need to be fixed.
0 HP, 0 Def and 0 SpD are bad. There is no reason to place them at 0.
Place them all at the maximun.

New Set:
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 252 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Taunt
- Roar
- Thunder Wave



Old Set:



This is certainly an interesting set, that is.
I suggest changing Body Slam to Thunder Wave. Body Slam + Serene Grace has 60% par chance, while Thunder Wave has a 90%.
Certainly an improvement.

New Set:

Chansey @ Eviolite
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Ice Beam
- Thunder Wave
- Soft-Boiled
- Attract



Old Set:
Jirachi @ King's Rock
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Body Slam
- Zen Headbutt
- Fire Punch

This set has a problem: King's Rock.
Kings Rock adds a 10% flinch chance, but only to moves that dont have a flinch chance. And all of jirachi's moves have a flinch chance, so it
will never activate. I suggest using Leftovers, so you can regenerate some health after being hit.

New set:
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Body Slam
- Zen Headbutt
- Fire Punch




Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 252 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Taunt
- Roar
- Thunder Wave

Garchomp @ BrightPowder
Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Outrage
- Fire Fang

Chansey @ Eviolite
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Ice Beam
- Thunder Wave
- Soft-Boiled
- Attract

Cloyster @ King's Rock
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Blast
- Icicle Spear
- Ice Shard
- Razor Shell

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Body Slam
- Zen Headbutt
- Fire Punch

Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Tri Attack
- Ancient Power
- Trick

Those changes were small changes, that didnt changed the mons or the sets, that just improve the mons.
The next changes will be based on those small changes, and will change sets and mons.




Old Set:

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 252 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Taunt
- Roar
- Thunder Wave

Firstly, this is terribly bad.
I am changing this to Excadrill that can do everthing he can do, but a little better.
He can set rocks under anything, and hazard away rocks with Rapid Spin. He can also Toxic the oponents,
making them easyer to take down.

New Set:

Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Toxic






Old Set:

Garchomp @ BrightPowder
Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Outrage
- Fire Fang

Firstly, a set based around something as lucky as RNG isnt good.
This set needs some form of speed control, so we are going to change this into Scarf Garchomp, and
it will be one of the team's late game sweeper and its revenge killer.

New Set:

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Stone Edge
- Dragon Claw




Old Set:
Chansey @ Eviolite
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Ice Beam
- Thunder Wave
- Soft-Boiled
- Attract

Again, as I sayd, it is not good to make a strategy around RNG.
The first thing would change Serene Grace to Natural Cure, because we are going to remove Ice Beam for Counter.
With Counter, Chansey can lure in physical attackers and easly KO them back. Attract would be better to change for Wish, so you
can heal teammates / bring them in safely (if the pokémon that switches in isnt KOd, it will get healed by Wish).
Finaly, I would change its 8 Evs in SpA to SpDef, because that it dosnt have any special moves anymore.

New Set:

Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Counter
- Thunder Wave
- Wish
- Soft-Boiled



Old Set:
Cloyster @ King's Rock
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Blast
- Icicle Spear
- Ice Shard
- Razor Shell

Cloyster is going to be the team's cleaner and sweeper. Bring him late-game.
Firstly, chage its item to White Herb, and change Razor Shell to Shell Smash.
...thats all for Cloyster tbh.

New Set:
Cloyster @ White Herb
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Blast
- Icicle Spear
- Ice Shard
- Shell Smash


Old Set:
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Body Slam
- Zen Headbutt
- Fire Punch

Ah, Jirachi. Good when used right, terrible when used bad.
Change this to a Scarf Jirachi, Change body Slam to U-Turn, so Jirachi will be giving momentum to the team, Healing Wish
for helping someone in need, and Fire Punch to kill Ferothorn and M-Scizor, and the set will be right.

New Set:
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Healing Wish
- Fire Punch



Old Set:

Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Tri Attack
- Ancient Power
- Trick

Lets fix this.
Firstly, the 4 SpD evs to Def. There is much more physical priority than special priority, so its better.
Secondly, Tri Attack to Hidden Power Ice. This let you hit Landorus-T, Zygard, and Garchomp.
...thats it for Togekiss.

New Set:
Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Hidden Power [Ice]
- Ancient Power
- Trick



So yea, thats the team! Hope you enjoy it. And next time you make a RMT, dont say things like "this team is near perfect", "I would have top laddered if it wasnt for bad luck". It only shows how bad you truly are.

New team:
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Toxic

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Stone Edge
- Dragon Claw

Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Counter
- Thunder Wave
- Wish
- Soft-Boiled

Cloyster @ White Herb
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Blast
- Icicle Spear
- Ice Shard
- Shell Smash

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Healing Wish
- Fire Punch

Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Hidden Power [Ice]
- Ancient Power
- Trick
 
no kings rock jirachi put on lefties instead bc king rock only puts extra flinch chance on moves that have no flinch already. another thing that is really flawed is chansey. Chansey's attack stats are really really low, so you must get rid of body slam and ice beam. even though body slam is STAB, it will do absolutely nothing under an attack stat of 5. Ice Beam won't do much under a SpAtk stat of 35. And Attract is a pretty horrible move, since you will often rely on the random chance of the opponent having a male pokemon. even worse, if the opponet is genderless, attract doesn't do anything. heres my suggested set:

Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Soft-Boiled
- Seismic Toss
- Aromatherapy

Aromatherapy will save you from the burn issues.

Put liquidation over razor shell on cloyster.

togekiss should scrap tri attack and ancient power for dazzling gleam and thunder wave.

and get rid of t-tar for hippowdon, it makes a better sand setter due to slack off.
 

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