CAP 23 CAP 23 - Part 2 - Typing Poll

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jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
It's time for us to select the typing for our newest Pokemon. Please familiarize yourself with the reasoning for the choice of our slate of typings in the Typing Discussion thread.

This will be a Preferential Block Vote (PBV) (a form of Instant Runoff Voting which re-runs the counting, each time removing the previously top-ranked candidate in order to determine the 2nd most preferred, 3rd most preferred, etc.), the details of which are outlined here and here. This is a ranked vote: order does matter! You can upvote your favourites and downvote your least favourites. You may choose to rank as many or as few options as you like, but we encourage you to rank as many options as possible to ensure your preferences are taken into account.

Bold your votes and nothing else! A typical vote might look like the following:

Most Preferred
Second Most Preferred
Third Most Preferred
Fourth Most Preferred
Fifth Most Preferred
Sixth Most Preferred
Seventh Most Preferred


Any comments that the voter has would go below the votes in non-bold text. Bold text is used to determine what the user's votes are, so none of the supplementary text should be in bold.
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Composing a proper ballot is easy. Enter BBCode Edit Mode (the wrench in the upper right corner). Copy/paste the options directly from the OP to your ballot as plain unbolded text. Delete and/or rearrange the options to suit your preference and the poll type. Bold your vote text using bold tags or re-enter rich text mode, highlight your vote and click B. Spelling or formatting errors may spoil your ballot, so be careful!

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IMPORTANT: When voting, use only the full typing in the specified order! The list of possible votes include:


Dragon / Steel
Dragon / Ghost
Dragon / Fighting
Dragon / Fairy
Grass / Steel
Dragon
Fairy / Steel


This poll will be open for 24 hours.

----

CAP 23 So Far:

Concept:
Name: Wait! It's a Trap Move!

Description: A Pokémon that can make effective use of semi-trapping, fully trapping, or self-trapping move(s).

Justification: Trapping is a somewhat polarized mechanic in the current SM metagame. In terms of ability-based trappers we have Dugtrio, perhaps one of the most hated (or most loved, really depends on the situation) Pokémon thanks to its ability Arena Trap. There is also the occasionally seen Magnezone that uses Magnet Pull to lure in and decimate Steel type Pokemon. All trapping effects are ignored by the Shed Shell item or simply by being a Ghost type. However, this is not the kind of trapping I want to focus on. Focusing on abilities leaves few options, and the general mechanics are the same: Lure, Trap, Destroy. Nothing much new is to be found there.

So, instead, I would like this concept to focus on trapping moves. For those unfamiliar with the term, there are a few types of trapping moves which I will make an attempt to explain here. A semi- or partially trapping move prevents the opponent from switching out for a set number of turns while also usually doing a set percent of damage. Example moves would be Whirlpool, Fire Spin, Infestation, and Magma Storm (but don't use that last one, it's legendary exclusive!). There are also what I like to call fully trapping moves, moves that prevent the opponent from switching not for a set number of turns, but instead until the Pokémon who used the move leaves the battlefield. This category includes moves such as Block as well as the brand-new Gen 7 moves of Anchor Shot and Spirit Shackle. Also are what I call self-trapping moves, which is just Ingrain to my knowledge. This move (and if any similar ones come about) lock the USER into battle. Lastly, just to make sure I cover all my bases, Fairy Lock is an interesting trapping move that prevents any Pokémon, friend or foe, from leaving the battlefield on the following turn only (Barring the usual exceptions).

This concept fits in the Actualization and Archetype categories. Trapping moves are exceedingly rare in their usage. The most effective in OU currently is Magma Storm Heatran, but this is by far not its only nor its best set. Expanding our gaze slightly we may find the strange Stall-Trap or Perish-Trap strategies in use in varying parts of the ladder. Even further? Ok then, in Ubers you can find an excellent example of self-trapping in Ingrain Xerneas, which helps prevent the opponent from forcing Xerneas out after it has set up its boosts. In addition, one could look at SD Trapper Decidueye that sets up with Swords Dance after trapping a helpless opponent via Spirit Shackle. Dhelmise can also use Anchor Shot, though I'm not terribly sure as to how that set works... Regardless, that makes about four solid examples of trapping moves across four different tiers, and none of the sets are by any means the only or most effective sets those Pokémon can run (Except maybe Dhelmise. Is there an RU player here who can help me out with that thing?). Overall, the relative rarity of these moves in competitive play when contrasted with the seemingly powerful effect of locking in the opponent begs a variety of questions about the nature and use of said trapping moves. To best explore these moves, designing a Pokémon to use and abuse them makes the most sense for understanding how to properly use them (whatever that would mean).

Questions To Be Answered:
(Base) Is there a 'best' way to utilize trapping moves? If so, what playstyle does it most align with?
(Base) Is there a 'best' type of trapping move overall, or are they each truly viable in their own ways?
(Base) What is the value in trapping the opposing Pokémon? Are certain traps better than others? Why?
(Base) What synergies work well with trapping moves? Why do they have such a great synergy, and how can that be expanded or dealt with in the process of teambuilding?
(Comparison) How do trapping moves compare against trapping abilities? Are there any inherent benefits and disadvantages and if so, what are they?
(Metagame) Are there any particular archetype matchups in which a trapping-move Pokémon would have an advantage? A disadvantage? Why is that?
(Metagame) What has contributed to the lack of presence of trapping moves in our metagame? Is it a plethora of other options, a lack of viable abusers, or something else?
(Metagame) How does the trapping mechanic interact with the value of switching out?[/SIZE]
Topic Leader: snake_rattler
Typing Leader: HeaLnDeaL
Ability Leader: LucarioOfLegends
Stats Leader: reachzero
Movepool Leader: cbrevan
 

HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
Dragon / Steel
Dragon / Ghost
Dragon / Fairy
Dragon
Fairy / Steel
Grass / Steel
Dragon / Fighting


Tbh I really like Dragon/Steel and Dragon/Ghost equally, could go either way for me. The top 2 I really like, next 2 I'm fine with, dislike the bottom three to varying degrees. That said, I trust any other these can generate good discussion down the road into future threads.
 

snake

is a Community Leaderis a Top CAP Contributoris a Contributor to Smogon
CAP Co-Leader
Fairy / Steel
Dragon / Ghost
Dragon / Fairy

Dragon / Fighting

Dragon
Grass / Steel
Dragon / Steel
 
Last edited:

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Dragon / Fighting
Dragon / Fairy
Dragon
Grass / Steel
Dragon / Steel
Fairy / Steel
Dragon / Ghost
 
Dragon
Dragon / Fighting
Dragon / Steel
Dragon / Ghost
Grass / Steel
Dragon / Fairy
Fairy / Steel
 
Dragon
Dragon / Fighting
Dragon / Steel
Dragon / Fairy
Dragon / Ghost
Grass / Steel
Fairy / Steel
 
Last edited:

BP

Beers and Steers
is a Contributor to Smogon
Grass / Steel
Dragon / Fighting
Fairy / Steel
Dragon / Steel
Dragon / Ghost
Dragon / Fairy
Dragon
 
Dragon / Ghost
Dragon
Dragon / Fairy
Dragon / Steel
Fairy / Steel
Grass / Steel
Dragon / Fighting


The top two I really like, 3rd I'm okay with, 4th is meh to me and the rest imo are just bad.
 

boxofkangaroos

this is the day of the expanding man
Dragon
Dragon / Fighting
Dragon / Fairy
Dragon / Ghost
Dragon / Steel
Grass / Steel
Fairy / Steel
 
Last edited:

S. Court

[Takes hits in Spanish]
is a Contributor to Smogonis a Smogon Media Contributor
Dragon / Steel
Dragon / Ghost
Dragon / Fairy
Grass / Steel
Fairy / Steel
Dragon

Dragon / Fighting

I know people wants CAP23 doesn't have a bad match up against Landorus-T, but it's untrappable, ergo it shouldn't be the focus of possible targets of this project imo
 
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reachzero

the pastor of disaster
is a Senior Staff Member Alumnusis a Top CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Dragon / Fighting
Dragon / Steel
Dragon / Fairy
Fairy / Steel
Dragon

Dragon / Ghost
Grass / Steel
 

nyttyn

From Now On, We'll...
is a Forum Moderator Alumnusis a CAP Contributor Alumnus
Dragon / Ghost
Dragon / Steel
Fairy / Steel
Grass / Steel
Dragon
Dragon / Fairy
Dragon / Fighting

Live by the sword, die by the sword.
 
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