[OVERVIEW]
-Celesteela is a great Pokemon in the meta, because of its good typing, balanced stats, and large movepool Celesteela has become one of the best defensive Pokemon. Because Celesteela is a Steel/Flying typing in checks a lot of the premier threats in the metagame such as Tapu Lele, Tomohawk, and Landorus-Therian. Celesteela while having amazing typing and bulk for the metagame doesn't have an outright form of recovery like other defensive Pokemon like Arghonaut and Pyroak, but makes Celesteelas access to leech seed helps it make up for this.
-Celesteela while only really running a defensive set now has options in the form of offensive autotomize sets, but they lack speed and can often be outsped by Choice Scarf users even after an Autotomize boost. As well as struggles with the common usage of moves like Haze and how popular phasing is in CAP.
-Lastly, with it almost perfect defensive capabilities Celesteela isn’t going anywhere in the meta, with the meta actually always changing around Celesteela instead. For better or worst Celesteela’s centralizing-ness in the meta made it become one of those Pokemon were a lot of Pokemon run lure sets to bait it in. More specifically a Tomohawk set running Normalium Z has been popularized to help it deal with it.
[SET]
name: Defensive
move 1: Leech Seed
move 2: Protect
move 3: Heavy Slam
move 4: Flamethrower
Item: Leftovers
Ability: Beast Boost
Nature: Relaxed Nature
Evs: 248 HP / 104 Def / 156 SpD
[SET COMMENTS]
Moves
========
-Leech Seed allows Celesteela its only form of recovery outside of leftovers, while also acting as a nuisance to things just as Volkraken that assume they can switch in freely and do massive damage to Celesteela.
-Protect while not seemingly meaningless, “An away from Celesteela to get back a little more HP” is quite more than that. Protect as a way for Celesteela to also scout their opponent, allowing the battler to see if their opponent is a choice item user or potential Z move user.
-Heavy Slam is Celesteelas main Steel-type STAB and its most powerful attack allowing it dish out punishing damage to Pokemon that aren’t Steel-type resists.
-Flamethrower is one of Celesteela’s main coverage moves allowing it to hit things like Magnezone which is a common switch in because of its ability to trap Celesteela as well as other prominent Steel-types like Scizor, Ferrothorn, Kitsunoh and opposing Celesteela’s.
-Earthquake is also a viable move choice as a replacement for Flamethrower, seeing as how the other Celesteela moves are seen as mandatory for the set. Earthquake can be used to Magnezone and Kitsunoh also but is more than often run to hit Heatran. The downside to Earthquake is it takes away Celesteela’s ability to hit Pokemon like Ferrothorn and opposing Celeteelas allowing them to switch essentially for free.
Set Details
========
-Celesteela’s 248 HP and 156 SpD investment are to allow Celesteela to not get 2HKOed by Choice Specs hp fire from Tapu Lele with no rocks presence on the battlefield
-The remaining EVs in Def are there to just make Celesteela more physically bulky, allow it to take on things like Mega Pinsir and Kartana better.
-Celesteela runs a relaxed nature to promote Celesteela naturally good bulkiness without taking away from its attacking power. say outright that it lowers its speed to maintain its other stats and that you can run Impish if you run Earthquake / Heavy Slam
-Celesteela can also run a more specially defensive tailored set if your team already has checks to physically offensive Pokemon. This set runs EVs of max HP and SpD allowing Celesteela to be the ultimate SpA Tank.
Usage Tips
========
-Celesteela is a very straightforward Pokemon to use. It should only really be brought out against things it beats outright and variants of Pokemon it knows aren’t running lure sets or Pokemon it
-Celesteela can easily be brought in on defensive Pokemon such as Arghonaut and Landorus-Therian and offensive Pokemon such as Tapu Lele, Mega Crucibelle, and Mega Pinsir.
-Protect can be used to scout to scout for lure Z moves and choice items, be mindful of your opponent predicting this and setting up on your Celesteela, or simply saving their Z move for next turn. Protect is also viable because it allows Celesteela to recover HP safely be it either with leftovers or leech seed, making it longevity greater, an important goal of Celesteelas.
-One should avoid letting their Celesteela get low on HP at all cost because a healthy Celesteela can be one of the peskiest Pokemon to face in the current meta if played correctly.
-You can do this by trying to avoid getting knocked off or crippled by status such as burn, and using the Leech Seed and Protect combo when necessary.
-You should only really Leech Seed when you know your opinion is going to switch or when you in on something that doesn’t outright threaten you. Celesteela should be played very passively and safely because it is a very important Pokemon with its ability to check and wear down things and you don’t want yours getting worn down.
-When it coming to using Protect and Celesteela, I often say Protect every time you get the opportunity or are unsure as of what else to do. If will restore a little bit of your HP if your only leftovers, and a whole lot if you have Leech Seeds active on the battlefield. It also is just a safe play to Scout what your opponent is thinking.
Team Options
========
-Celesteela partners well with bulky Water-types such as Arghonaut and Toxapex helping to make up ⅔ of the growing ever so popular Steel Water Ground Core that is rising to usage. Either Arghonaut or Toxapex form strong cores with Celesteela, focusing mainly on passive damage to whittle down threats. Even though both Pokemon add-on to a weakness to Electric-type moves; Celesteela takes on the every to common would-be Psychic-types that is always attempting to pressure both Arghonaut and Toxapex. Celesteela also appreciates the hazards both Arghonaut and Toxapex bring in spikes and toxic spikes respectively.
-Bulky Grass-types such as Pyroak, Tangrowth, and Tapu Bulu also form good defensive cores with Celesteela acting as sponges for powerful Water-type STABs from Pokemon like Volkraken and Ash-Greninja. Pyroak, in particular, is good because it has hazards.
-Colossoil, Zygarde, and other Ground-types are good partners to pair with Celesteela because of their breaking power and ability to wear down Pokemon that can wall Celesteela all while threatening Electric-type Pokemon like Tapu Koko that can attempt to come in on Celesteela and the change momentum of the battle. Colossoil is also cool because it gets pursuit allowing it to trap and kill some of Celesteela’s threats.
-Clefable is also a good partner because of its ability to take physical hits from strong attackers like Mega Lopunny and Mega Medicham because of its fighting resist, a typing that hits Celesteela for hard neutral damage. Clefable also has a wide array of utility moves to help support Celesteela, like wish giving Celesteela another reliable form of recovery.
[STRATEGY COMMENTS]
Other Options
=============
-Celesteela can find success using either Physical or Special variant of its Autotomize set, but both aren’t without flaw. -Alternatively, Air Slash can be used on the Defensive set to better pressure bulky Grass-types and Arghonaut, while also pressuring offensive mons like Aurumoth and Volcarona, that assume they can set up on Celesteela. Also, Toxic could be used cripple bulky Pokemon like Mew, Arghonaut, and Zapdos.
-The Specially based Autotomize set often run Flyinium Z Air slash, but this set lacks the ability to break Pokemon like Plasmanta, Toxapex, Heatran, and Zapdos. Also, the set struggles with things like Haze Tomohawk and max Spd Arghonaut who can live a non-z move boosted slash and phaze Celesteela out.
-The Physically based Autotomize set usually runs Heavy Slam / Earthquake / Fire blast as its coverage moves and while the coverage is vast; Celesteela is still shut down by Intimidate users such as Landorus-Therian. Celesteela can also opt to run Groundium Z for that extra power and ability to OHKO Toxapex after a boost, or it can run Rockium Z Stone edge to lure hard counters like Zapdos.
Checks and Counters
===================
**Electric-types**: Common Electric-types such as Tapku Koko, Plasmanta, Cycholm, Krilowatt, and Magnezone can all pressure Celesteela because of their ability to KO or trap it. That being said if not offensive enough they can struggle to handle a boosted Celesteela, more specifically so if they are already weakened. They are also all pestered by having to switch into Leech Seed often, especially when hazards have been set up; barring Krilowatt of course who runs magic guard. Zapdos is also worth mention separately from the other Electric-types because it can wall Celesteela, taking minor damage from all Celesteela’s standard offensive option, all while PP stalling it with pressure, and hitting it for super effective damage with its Electric-STAB attacks. Zapdos is only really scared by the unicorn level rare Rockium Z and Toxic Celesteela sets respectively.
**Various Offensive Lures**: Pokemon in CAP have resorted to running lure Z-Moves in order to KO Celesteela or cripple it severely. Some examples Aurumoth, which often runs Firium Z. One of the scares Z move lures is Normalium Z Tomohawk because it's lure set can not only be used to just hit Celesteela but is dependent on terrain and can adapt to multiple situations. Landorus-Therian can also run Gravity or Smack Down because of frequency at which Celesteela comes in on it. Naviathan can also run Wild Charge Naviathan is much more likely to run Thunder Punch to lure Celesteela in and KO it. Also, there are some lesser seen Z move lures like Electrium Z from Pokemon like Tapu Lele and Magenera.
**Fire-types**: Fire-types are a huge problem from Celesteela. Fire-types take little no damage whatsoever from Celesteela’s most common options and can nuke it with their strong Fire-type STAB moves. Some Fire-types worth mentioning like Blacephaleon, Volkraken, Mega Charizard Y, Heatran, and Volcarona can all destroy Celesteela with no real trouble or set up on it. More uncommon but still effective Fire-types such as Mega Charizard and Volcanion can also be issues for Celesteela. Defensive Fire-types such as Mollux and Pyroak can also be a nuisance, forcing Celesteela out, and allowing them to use their utility moves. Pyroak being the most annoying of the munch because of it’s immunity to leech seed.
**Hard Hitting Physical Attackers:** Celesteela when played improperly is heavily susceptible to being worn down by chip damage. With paired with it not have an instant form of recovery can make Celesteela prone to being killed by Hard Hitting Physical Attackers if enough chip damage is done beforehand. Pokemon like Head Smash Mega Crucibelle, Mega Medicham, Mega Lopunny, Boosted Z Move Bulu and multiple variants of Kartana can all bust past Celesteela if the proper chip damage is done previously.
**Taunt**: Taunt shuts down both Leech Seed and Protect, two of Celesteela main moves making it vulnerable to attacks, because of its inability to now scout moves, while also taking away its only viable form of recovery.
-Celesteela is a great Pokemon in the meta, because of its good typing, balanced stats, and large movepool Celesteela has become one of the best defensive Pokemon. Because Celesteela is a Steel/Flying typing in checks a lot of the premier threats in the metagame such as Tapu Lele, Tomohawk, and Landorus-Therian. Celesteela while having amazing typing and bulk for the metagame doesn't have an outright form of recovery like other defensive Pokemon like Arghonaut and Pyroak, but makes Celesteelas access to leech seed helps it make up for this.
-Celesteela while only really running a defensive set now has options in the form of offensive autotomize sets, but they lack speed and can often be outsped by Choice Scarf users even after an Autotomize boost. As well as struggles with the common usage of moves like Haze and how popular phasing is in CAP.
-Lastly, with it almost perfect defensive capabilities Celesteela isn’t going anywhere in the meta, with the meta actually always changing around Celesteela instead. For better or worst Celesteela’s centralizing-ness in the meta made it become one of those Pokemon were a lot of Pokemon run lure sets to bait it in. More specifically a Tomohawk set running Normalium Z has been popularized to help it deal with it.
[SET]
name: Defensive
move 1: Leech Seed
move 2: Protect
move 3: Heavy Slam
move 4: Flamethrower
Item: Leftovers
Ability: Beast Boost
Nature: Relaxed Nature
Evs: 248 HP / 104 Def / 156 SpD
[SET COMMENTS]
Moves
========
-Leech Seed allows Celesteela its only form of recovery outside of leftovers, while also acting as a nuisance to things just as Volkraken that assume they can switch in freely and do massive damage to Celesteela.
-Protect while not seemingly meaningless, “An away from Celesteela to get back a little more HP” is quite more than that. Protect as a way for Celesteela to also scout their opponent, allowing the battler to see if their opponent is a choice item user or potential Z move user.
-Heavy Slam is Celesteelas main Steel-type STAB and its most powerful attack allowing it dish out punishing damage to Pokemon that aren’t Steel-type resists.
-Flamethrower is one of Celesteela’s main coverage moves allowing it to hit things like Magnezone which is a common switch in because of its ability to trap Celesteela as well as other prominent Steel-types like Scizor, Ferrothorn, Kitsunoh and opposing Celesteela’s.
-Earthquake is also a viable move choice as a replacement for Flamethrower, seeing as how the other Celesteela moves are seen as mandatory for the set. Earthquake can be used to Magnezone and Kitsunoh also but is more than often run to hit Heatran. The downside to Earthquake is it takes away Celesteela’s ability to hit Pokemon like Ferrothorn and opposing Celeteelas allowing them to switch essentially for free.
Set Details
========
-Celesteela’s 248 HP and 156 SpD investment are to allow Celesteela to not get 2HKOed by Choice Specs hp fire from Tapu Lele with no rocks presence on the battlefield
-The remaining EVs in Def are there to just make Celesteela more physically bulky, allow it to take on things like Mega Pinsir and Kartana better.
-Celesteela runs a relaxed nature to promote Celesteela naturally good bulkiness without taking away from its attacking power. say outright that it lowers its speed to maintain its other stats and that you can run Impish if you run Earthquake / Heavy Slam
-Celesteela can also run a more specially defensive tailored set if your team already has checks to physically offensive Pokemon. This set runs EVs of max HP and SpD allowing Celesteela to be the ultimate SpA Tank.
Usage Tips
========
-Celesteela is a very straightforward Pokemon to use. It should only really be brought out against things it beats outright and variants of Pokemon it knows aren’t running lure sets or Pokemon it
-Celesteela can easily be brought in on defensive Pokemon such as Arghonaut and Landorus-Therian and offensive Pokemon such as Tapu Lele, Mega Crucibelle, and Mega Pinsir.
-Protect can be used to scout to scout for lure Z moves and choice items, be mindful of your opponent predicting this and setting up on your Celesteela, or simply saving their Z move for next turn. Protect is also viable because it allows Celesteela to recover HP safely be it either with leftovers or leech seed, making it longevity greater, an important goal of Celesteelas.
-One should avoid letting their Celesteela get low on HP at all cost because a healthy Celesteela can be one of the peskiest Pokemon to face in the current meta if played correctly.
-You can do this by trying to avoid getting knocked off or crippled by status such as burn, and using the Leech Seed and Protect combo when necessary.
-You should only really Leech Seed when you know your opinion is going to switch or when you in on something that doesn’t outright threaten you. Celesteela should be played very passively and safely because it is a very important Pokemon with its ability to check and wear down things and you don’t want yours getting worn down.
-When it coming to using Protect and Celesteela, I often say Protect every time you get the opportunity or are unsure as of what else to do. If will restore a little bit of your HP if your only leftovers, and a whole lot if you have Leech Seeds active on the battlefield. It also is just a safe play to Scout what your opponent is thinking.
Team Options
========
-Celesteela partners well with bulky Water-types such as Arghonaut and Toxapex helping to make up ⅔ of the growing ever so popular Steel Water Ground Core that is rising to usage. Either Arghonaut or Toxapex form strong cores with Celesteela, focusing mainly on passive damage to whittle down threats. Even though both Pokemon add-on to a weakness to Electric-type moves; Celesteela takes on the every to common would-be Psychic-types that is always attempting to pressure both Arghonaut and Toxapex. Celesteela also appreciates the hazards both Arghonaut and Toxapex bring in spikes and toxic spikes respectively.
-Bulky Grass-types such as Pyroak, Tangrowth, and Tapu Bulu also form good defensive cores with Celesteela acting as sponges for powerful Water-type STABs from Pokemon like Volkraken and Ash-Greninja. Pyroak, in particular, is good because it has hazards.
-Colossoil, Zygarde, and other Ground-types are good partners to pair with Celesteela because of their breaking power and ability to wear down Pokemon that can wall Celesteela all while threatening Electric-type Pokemon like Tapu Koko that can attempt to come in on Celesteela and the change momentum of the battle. Colossoil is also cool because it gets pursuit allowing it to trap and kill some of Celesteela’s threats.
-Clefable is also a good partner because of its ability to take physical hits from strong attackers like Mega Lopunny and Mega Medicham because of its fighting resist, a typing that hits Celesteela for hard neutral damage. Clefable also has a wide array of utility moves to help support Celesteela, like wish giving Celesteela another reliable form of recovery.
[STRATEGY COMMENTS]
Other Options
=============
-Celesteela can find success using either Physical or Special variant of its Autotomize set, but both aren’t without flaw. -Alternatively, Air Slash can be used on the Defensive set to better pressure bulky Grass-types and Arghonaut, while also pressuring offensive mons like Aurumoth and Volcarona, that assume they can set up on Celesteela. Also, Toxic could be used cripple bulky Pokemon like Mew, Arghonaut, and Zapdos.
-The Specially based Autotomize set often run Flyinium Z Air slash, but this set lacks the ability to break Pokemon like Plasmanta, Toxapex, Heatran, and Zapdos. Also, the set struggles with things like Haze Tomohawk and max Spd Arghonaut who can live a non-z move boosted slash and phaze Celesteela out.
-The Physically based Autotomize set usually runs Heavy Slam / Earthquake / Fire blast as its coverage moves and while the coverage is vast; Celesteela is still shut down by Intimidate users such as Landorus-Therian. Celesteela can also opt to run Groundium Z for that extra power and ability to OHKO Toxapex after a boost, or it can run Rockium Z Stone edge to lure hard counters like Zapdos.
Checks and Counters
===================
**Electric-types**: Common Electric-types such as Tapku Koko, Plasmanta, Cycholm, Krilowatt, and Magnezone can all pressure Celesteela because of their ability to KO or trap it. That being said if not offensive enough they can struggle to handle a boosted Celesteela, more specifically so if they are already weakened. They are also all pestered by having to switch into Leech Seed often, especially when hazards have been set up; barring Krilowatt of course who runs magic guard. Zapdos is also worth mention separately from the other Electric-types because it can wall Celesteela, taking minor damage from all Celesteela’s standard offensive option, all while PP stalling it with pressure, and hitting it for super effective damage with its Electric-STAB attacks. Zapdos is only really scared by the unicorn level rare Rockium Z and Toxic Celesteela sets respectively.
**Various Offensive Lures**: Pokemon in CAP have resorted to running lure Z-Moves in order to KO Celesteela or cripple it severely. Some examples Aurumoth, which often runs Firium Z. One of the scares Z move lures is Normalium Z Tomohawk because it's lure set can not only be used to just hit Celesteela but is dependent on terrain and can adapt to multiple situations. Landorus-Therian can also run Gravity or Smack Down because of frequency at which Celesteela comes in on it. Naviathan can also run Wild Charge Naviathan is much more likely to run Thunder Punch to lure Celesteela in and KO it. Also, there are some lesser seen Z move lures like Electrium Z from Pokemon like Tapu Lele and Magenera.
**Fire-types**: Fire-types are a huge problem from Celesteela. Fire-types take little no damage whatsoever from Celesteela’s most common options and can nuke it with their strong Fire-type STAB moves. Some Fire-types worth mentioning like Blacephaleon, Volkraken, Mega Charizard Y, Heatran, and Volcarona can all destroy Celesteela with no real trouble or set up on it. More uncommon but still effective Fire-types such as Mega Charizard and Volcanion can also be issues for Celesteela. Defensive Fire-types such as Mollux and Pyroak can also be a nuisance, forcing Celesteela out, and allowing them to use their utility moves. Pyroak being the most annoying of the munch because of it’s immunity to leech seed.
**Hard Hitting Physical Attackers:** Celesteela when played improperly is heavily susceptible to being worn down by chip damage. With paired with it not have an instant form of recovery can make Celesteela prone to being killed by Hard Hitting Physical Attackers if enough chip damage is done beforehand. Pokemon like Head Smash Mega Crucibelle, Mega Medicham, Mega Lopunny, Boosted Z Move Bulu and multiple variants of Kartana can all bust past Celesteela if the proper chip damage is done previously.
**Taunt**: Taunt shuts down both Leech Seed and Protect, two of Celesteela main moves making it vulnerable to attacks, because of its inability to now scout moves, while also taking away its only viable form of recovery.
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