[COMPLETED] Aegislash

alexwolf

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[Pros]

<ul>
<li>It is an amazing tank thanks to its ability.</li>
<li>It has a great typing and STAB moves which get almost perfect neutral coverage together.</li>
<li>It is a good sweeper, and has access to moves such as Swords Dance, Autotomize, and Shadow Sneak.</li>
<li>It is a good spinblocker.</li>
<li>It is a great check to an array of physical attackers thanks to great bulk and King's Shield.</li>
<li>Mixed sets are great wallbreakers.</li>
</ul>

[Cons]

<ul>
<li>It is slow.</li>
<li>It is reliant on King's Shield to go into Shield forme, which can be taken advantage of.</li>
<li>It is weak to common offensive types, namely Fire and Ground. Furthermore, Earthquake, the most common physical Ground-type attack, doesn't activate King's Shield's Attack-dropping effect.</li>

[Set Recommendations]

<p>name: King's Shield<br />
move 1: King's Shield<br />
move 2: Shadow Ball<br />
move 3: Shadow Sneak<br />
move 4: Iron Head / Sacred Sword<br />
ability: Stance Change<br />
item: Leftovers<br />
evs: 252 HP / 4 Atk / 252 SpA<br />
nature: Quiet</p>

<p>With King's Shield, it is almost like you are playing with a 720 BST Pokemon. Aegislash has great bulk when tanking hits and great power when it attacks, while being able to avoid taking hits in its frailer forme either with judicious use of King's Shield or by switching. Aegislash also has great coverage, as only a few Pokemon resist its STAB moves alone, and nothing resists the combination of Ghost- and Fighting-type moves. Shadow Ball 2HKOes physical walls such as Skarmory and Hippowdon, and can be used repeatedly thanks to its power and the lack of Pokemon resistant or immune to Ghost-type moves in OU. Shadow Sneak is a useful move to pick off faster Pokemon, while Iron Head 2HKOes at worst most of the special walls that can tank Shadow Ball in OU, such as Sylveon, Florges, Togekiss, and Tyranitar. Sacred Sword is Aegislash's strongest option against Greninja, Tyranitar, Excadrill, and Bisharp, and while those Pokemon can be 2HKOed by other moves as well, Sacred Sword is a better option on teams that struggle with those Pokemon.</p>

<p>The EV spread maximizes bulk and power. If one wants to use both Iron Head and Sacred Sword, move the 252 EVs from SpA to Atk and use an Adamant nature. Doing so also makes Shadow Sneak significantly stronger, but leaves Aegislash walled against physical walls such as Hippowdon and Skarmory. If one wants Aegislash to reliably spinblock against offensive Starmie, move the 252 EVs from SpA to SpD and use a Careful nature. Chesnaught is a very good partner that can deal with Ground-types such as Excadrill and Diggersby, and also sets up Spikes, which Aegislash can protect. Rotom-W is a good switch-in to Ground- and Fire-types that threaten Aegislash and can also deal with Mandibuzz, Aegislash's best counter.</p>

<p>name: Double Dance<br />
move 1: Swords Dance<br />
move 2: Autotomize<br />
move 3: Shadow Claw<br />
move 4: Sacred Sword / Iron Head<br />
ability: Stance Change<br />
item: Leftovers<br />
evs: 88 HP / 252 Atk / 168 Spe<br />
nature: Adamant</p>

<p>This set plays similarly to Double Dance Landorus-T in the 5th generation. It is both a bulky pivot and a late-game sweeper, and can choose its boosting move depending on the kind of team it is facing (Autotomize against offensive teams, Swords Dance against defensive teams). Or it can even set up both boosts if given the chance, which is not that hard to find with its impressive bulk. In the last slot, Sacred Sword is preferred for its superior super effective coverage, but Iron Head is useful against Fairy-types and is Aegislash's strongest move against most Ground-types, such as Hippowdon, Garchomp, and Zygarde.</p>

<p>The EV spread generates enough Speed to outrun positive-natured base 130s, such as Mega Gengar and Jolteon, and the rest of the EVs are put into HP to enhance Aegislash's role as a pivot. Rotom-W, Ferrothorn, and Greninja are all great partners, as they can set up hazards to aid Aegislash's sweep (Greninja and Ferrothorn) or can beat Ground-types and Fire-types (Rotom-W and Greninja).</p>

<p>name: Mixed Attacker<br />
move 1: Shadow Ball<br />
move 2: Shadow Sneak<br />
move 3: Iron Head<br />
move 4: Sacred Sword<br />
ability: Stance Change<br />
item: Spooky Plate / Life Orb<br />
evs: 4 HP / 252 Atk / 252 SpA<br />
nature: Quiet</p>

<p>This set is one of the best wallbreakers in OU. Aegislash's Ghost-type STAB, amazing attacking stats, and solid coverage make sure that there is almost no completely safe switch-in. Shadow Ball 2HKOes the majority of the OU metagame, and when coupled with Shadow Sneak can 2HKO a ton of faster Pokemon, such as Excadrill, Garchomp (after one layer of Spikes), Talonflame, and Volcarona. Iron Head takes care of special walls such as Sylveon, Togekiss, and Goodra, while Sacred Sword covers Tyranitar, Greninja, and Hydreigon.</p>

<p>Spooky Plate is the preferred item because it doesn't undermine Aegislash's great bulk, but Life Orb is nice for the extra power which allows it to get past walls such as specially defensive Hippowdon and Mandibuzz more easily. Choice Specs is another option as with it Shadow Ball has tremendous power, but the inability to switch moves makes Aegislash much easier to play around. Flash Cannon can be used to 2HKO Chesnaught, which otherwise walls Aegislash, but Iron Head hits most Fairy-types harder and is the superior option. This set makes for a great receiver of Shell Smash from Pokemon such as Gorebyss or Smeargle, as it can OHKO almost everything after a boost, resists most priority attacks, and has its own priority as well. Pokemon that can take advantage of the holes that Aegislash creates work well with it, such as Swords Dance Talonflame and Swords Dance Pinsir. Also, one layer of Spikes helps Aegislash 2HKO specially defensive Hippowdon with Shadow Ball, so Chesnaught or Skarmory are good partners.</p>

<p>name: Swords Dance<br />
move 1: Swords Dance<br />
move 2: King's Shield / Shadow Claw<br />
move 3: Shadow Sneak<br />
move 4: Sacred Sword / Iron Head<br />
ability: Stance Change<br />
item: Leftovers / Life Orb<br />
evs: 252 HP / 252 Atk / 4 Spe<br />
nature: Adamant</p>

<p>This set can be played in two ways. The first is as a slow booster and bulky pivot, with King's Shield and Leftovers. The goal here is to accumulate as many Swords Dance boosts as possible, while fending off any physical attacker with contact moves with a well-timed King's Shield. With Aegislash's fantastic bulk and a Swords Dance boost, it is easy to take one hit from many offensive Pokemon and 2HKO them with the combo of Sacred Sword / Iron Head and Shadow Sneak. King's Shield also allows Aegislash to revert to Shield forme, so it does not have to take a counterattack in its frailer Blade forme. The second way is to play this set as an all-out late-game sweeper, or a mid-game wallbreaker so that other sweepers can clean up, in which case Aegislash should use Shadow Claw and Life Orb. After a Swords Dance, Shadow Sneak can OHKO many offensive Pokemon despite its low Base Power, such as Blaziken, Excadrill, and Lucario, with the help of Stealth Rock and one layer of Spikes in the case of the latter two. Sacred Sword offers perfect neutral coverage with Aegislash's Ghost-type attacks and hits important Pokemon such as Excadrill, Tyranitar, Greninja, and Ferrothorn hard. On the other hand, Iron Head still covers Tyranitar and also Togekiss and Azumarill, while being Aegislash's strongest move, hitting Pokemon neutral to all of its moves, such as Hippowdon, Gliscor, Heracross, and Garchomp, harder than everything else.</p>

<p>This set struggles in general with physical walls such as Hippowdon and Skarmory, so strong special attackers and a Rapid Spin or Defog user are good teammates. Rotom-W and Mega Blastoise fit those criteria perfectly. It should be mentioned, however, that if Aegislash is using Shadow Claw, Hippowdon and Skarmory are not perfect counters anymore, just good checks, as a +2 Shadow Claw can do a lot of damage back. In addition to Shadow Claw, if Aegislash also carries Iron Head and is facing Hippowdon, Aegislash can opt to boost twice, once as Hippowdon switches in and again while tanking an Earthquake in Shield Forme, and then OHKO Hippowdon at +4. It should be noted that Hippowdon can use Whirlwind instead of Earthquake after switching in, but in doing so it risks losing more than half of its life from a +2 Iron Head while not doing any damage back. It's a a 50-50 situation. Finally, this set appreciates Spikes and Stealth Rock support more than any other to get crucial OHKOs with Shadow Sneak after boosting, so suicide lead Forretress, suicide lead Smeargle, and Ferrothorn make great teammates on heavy offense teams. Chesnaught is also an option for Spikes on more balanced teams and can handle the Ground-types that Aegislash fears.</p>

<p>name: Autotomize<br />
move 1: Autotomize<br />
move 2: Shadow Ball<br />
move 3: Hidden Power Ice<br />
move 4: Iron Head / Sacred Sword<br />
ability: Stance Change<br />
item: Life Orb / Weakness Policy<br />
evs: 88 Atk / 252 SpA / 168 Spe<br />
nature: Rash</p>

<p>This is a simple late-game sweeping set. With this EV spread, Aegislash outruns every common unboosted Pokemon in OU after setting up (namely everything up to base 130s), hits hard, and has great coverage. Aegislash uses its fantastic bulk in Shield Forme to set up, and if Choice Scarf users and Pokemon that can take a hit and OHKO back have been removed, it sweeps. Shadow Ball is your main source of power. Hidden Power Ice OHKOes Garchomp, Zygarde, Diggersby, Gliscor, and Dragonite, while Iron Head deals with Sylveon, Florges, Tyranitar, and Togekiss. On the other hand, Sacred Sword is useful to OHKO Tyranitar, Excadrill, and Greninja.</p>

<p>Life Orb vs Weakness Policy is a matter of consistency vs better sweeping potential. Life Orb always works and doesn't depend on what Aegislash's opponent will do, but Weakness Policy makes Aegislash a monster after an Autotomize and it's fairly easy to attract and survive unSTABed super effective hits thanks to Aegislash's incredible bulk. As with most sweepers, entry hazard support is appreciated. Sticky Web ensures that Aegislash can outspeed even Choice Scarf users after setting up, which makes Smeargle and Galvantula good partners. Smeargle can also set up Stealth Rock and Spikes, and is a good suicide lead on offensive teams. However, be careful of Defog users, the most popular one being Scizor, which Magnezone can trap and KO (only use it with Smeargle rather than Galvantula, as having two Electric-types is not a very good idea). Roserade is a good offensive Spikes user and can deal with Rotom-W, a Pokemon that can take one hit from Aegislash and OHKO it back.</p>

[Checks and Counters]

<p>Mandibuzz is the best and only true counter to Aegislash there is, only fearing Head Smash, a rare move on Aegislash. She avoids the 2HKO from any set, is faster, 2HKOes with Foul Play or OHKOes if Aegislash used Swords Dance, doesn't care about King's Shield, and has reliable recovery. Specially defensive Hippowdon is the next best check to Aegislash, walling even mixed sets, but needs to go into dangerous 50-50 prediction games against Swords Dance sets that carry Iron Head or Shadow Claw. Rotom-W checks physically offensive variants as it can burn Aegislash with Will-O-Wisp, but gets 2HKOed by invested Shadow Ball. Chesnaught walls any set without Swords Dance or Hidden Power Ice, as it's immune to Shadow Ball and has excellent physical bulk to take unboosted physical attacks, such as Iron Head and Shadow Claw. Physical walls such as Hippowdon and Skarmory deal with the purely physical sets fine, but fail to wall any set with Shadow Ball. Strong Ground-types are great checks, especially bulky ones such as Garchomp and Zygarde, as they can take a couple of hits from Aegislash and threaten it with Earthquake. Diggersby deserves a special mention, as it is immune to Ghost-type attacks and OHKOes back with Earthquake, although it is frail and needs to be careful of Iron Head and Sacred Sword. Hydreigon, Bisharp, and Greninja can also switch into Aegislash's Ghost attacks and deal great amounts of damage with STAB Dark-type attacks, making for good checks as long as they avoid Sacred Sword on the switch; furthermore, Bisharp doesn't care about King's Shield because of Defiant and Sucker Punch. Mega Aggron is a good check to physical sets, thanks to its titanic physical bulk and its ability to retaliate back with Earthquake, which 3HKOes 252 HP Aegislash in Shield Forme. Lastly, Fire-types, especially specially based ones, can usually outspeed Aegislash and OHKO or dent it with their STABs; physical Fire-types can potentially be screwed by King's Shield though.</p>
 
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alexwolf

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Removed Choice Band because a stronger Shadow Sneak is all it had over the Spooky Plate wallbreaking set, which is not enough for a main set. Opinions about the trapper and double dance sets?
 
On the Life Orb set, it says "Sacred Sword is Aegislash's best chance against Mega Mawile ", but wouldn't Iron Head be better? Mawile's Fairy typing makes it neutral to Sacred Sword, and its Steel makes it Neutral to Iron Head, but you get STAB on the latter. Minor nitpick.
 

alexwolf

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On the Life Orb set, it says "Sacred Sword is Aegislash's best chance against Mega Mawile ", but wouldn't Iron Head be better? Mawile's Fairy typing makes it neutral to Sacred Sword, and its Steel makes it Neutral to Iron Head, but you get STAB on the latter. Minor nitpick.
Fixed thx!
 

ginganinja

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I don't want to be rude or something, but unless other QC members agree, you can potentially fuse some of these sets together. For instance, you have like 2 SD sets, and could potentially slash Kings Rock with a third Coverage move (which I have seen done), and cut down on the number of similar sets that really differ only slightly.

On a different note, has anyone had success with an almost purer special attack set with Flash Cannon + Shadow Ball together on the same set. Nice I guess for hitting your predominantly physically based defensive checks but I don't know how much use it has outside of this.
 

alexwolf

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I don't want to be rude or something, but unless other QC members agree, you can potentially fuse some of these sets together. For instance, you have like 2 SD sets, and could potentially slash Kings Rock with a third Coverage move (which I have seen done), and cut down on the number of similar sets that really differ only slightly.

On a different note, has anyone had success with an almost purer special attack set with Flash Cannon + Shadow Ball together on the same set. Nice I guess for hitting your predominantly physically based defensive checks but I don't know how much use it has outside of this.
King's Shield is a must on the first two sets, as it enhances Aegislash's tanking ability, enabling it to go to toe with Pokemon such as Mega Lucario and also Protects it from Pursuit. As for merging any set, i don't think it's possible. There are two tanking sets, one wallbreaking set, and two sweeping sets. Out of those, the two tanking sets have different main EV spreads (252 HP / 252 SpA vs 252 HP / 252 Atk) and main moves (Shadow Ball vs Swords Dance) so they can't be merged. The same goes about the two sweeping sets, which focus on entirely different kinds of sweeping (Autotomize vs Swords Dance).

As for a special set, i already have it ginga, but Flash Cannon isn't needed as Iron Head hits anything that you need harder (Goodra, Sylveon, Florges, Togekiss).

I want opinions about Swords Dance + Autotomize + Shadow Claw + Iron Head / Sacred Sword Aegislash with Lefties. Worth a main set?
 
I dunno, without King's Shield Aegis is extremely frail, and a lot of Scarfed (I dont know if base 130-non scarfed Mons outspeed Aegislash.) Pokémons outspeeds you, so I think it's or Sword Dance, or Autotomize, you want to use that bulk.
 

Imanalt

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Removed Choice Band because a stronger Shadow Sneak is all it had over the Spooky Plate wallbreaking set, which is not enough for a main set.
there are a grand total of 3 pokemon with onsite gen v ou sets that are not 2hkod by cb aegislash. it 2hkos skarmory and landorus-t with head smash. it is certainly often better than the spooky plate set, if not almost always. it also can run a bulkier spread than spooky plate because it doesnt need to be mixed which helps it actualy get hits off. Also head smash recoil isnt that bad for a wallbreaker, because trading half your health to kill their wall is unquestionably worth it

also im dubious of specially based autotomize when you can get better coverage using sacred sword on a physical set (also id say run 220 speed evs with a +spe nature to creep scarfed lando-t), so at the very least we should have a physical autotomize set of shadow claw/sacred sword/autotomize/iron head or sd perhaps instead of your current autotomize or perhaps just added on...
 

alexwolf

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there are a grand total of 3 pokemon with onsite gen v ou sets that are not 2hkod by cb aegislash. it 2hkos skarmory and landorus-t with head smash. it is certainly often better than the spooky plate set, if not almost always. it also can run a bulkier spread than spooky plate because it doesnt need to be mixed which helps it actualy get hits off. Also head smash recoil isnt that bad for a wallbreaker, because trading half your health to kill their wall is unquestionably worth it

also im dubious of specially based autotomize when you can get better coverage using sacred sword on a physical set (also id say run 220 speed evs with a +spe nature to creep scarfed lando-t), so at the very least we should have a physical autotomize set of shadow claw/sacred sword/autotomize/iron head or sd perhaps instead of your current autotomize or perhaps just added on...
Oh, i totally forgot about Head Smash, a very sweet move to get past Skarmory. It definitely looks more viable with this move on its repertoire so maybe it's worthy of a main set. Let me discuss it with the QC team and get back at you.

And about the specially based autotomize set, it is better because Aegislash has much fewer troubles with special walls than physical ones. For example, if you go all out physical you are walled by Hippowdon and Skarmory, some of the best physical walls, while by going special you manage to defeat both common physical walls and common special walls (Iron Head destroys Sylveon, Togekiss, and Florges, and Sacred Sword deals with Tyranitar and the blobs). As i have said again, Shadow Ball is Aegislash's best attacking move and its only logical that it would be the focus of a Speed boosting set.

Also, Lando-T is not yet available on 6th gen.
 

Imanalt

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And about the specially based autotomize set, it is better because Aegislash has much fewer troubles with special walls than physical ones. For example, if you go all out physical you are walled by Hippowdon and Skarmory, some of the best physical walls, while by going special you manage to defeat both common physical walls and common special walls (Iron Head destroys Sylveon, Togekiss, and Florges, and Sacred Sword deals with Tyranitar and the blobs). As i have said again, Shadow Ball is Aegislash's best attacking move and its only logical that it would be the focus of a Speed boosting set.

Also, Lando-T is not yet available on 6th gen.
ah forgot about the lack of lando-t because ive been playing on ps 9.9

also perhaps you meant to have iron head slashed in the last spot not flash cannon, but as you have it now youre walled by sylveon, kiss, and florges, as i believe all of them can take a flash cannon
 

alexwolf

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ah forgot about the lack of lando-t because ive been playing on ps 9.9

also perhaps you meant to have iron head slashed in the last spot not flash cannon, but as you have it now youre walled by sylveon, kiss, and florges, as i believe all of them can take a flash cannon
Oh yeah, thx!
 

Halcyon.

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Is there any thought of using Gyro Ball in place of Iron Head? Not necessarily saying it should be slashed or anything, but a mention of it would be nice on non-speed-boosting sets because it has the potential to hit much harder than Iron Head. And base 60 Speed is certainly low enough to take advantage of it. Not to mention that Aegislash actually can benefit from running minimum Speed, as it lets it win in Aegislash v Aegislash situations (it can live a +2 Shadow Sneak in Shield Forme and then KOs the opposing Blade Forme Aegislash). Just something to consider.
 

Imanalt

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gyro ball is weaker in almost all cases, seeing as it hits for 73 bp with brave 0 ivs 0 evs against a max speed base 100...
 

UltiMario

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From the thread you can probably understand why I'd think LO really should just be flat out slashed, especially since Quiet is already the main ability on the set. The small loss in power also lets stuff like Zapdos and Vaporeon live, so it's not like Hippo exclusive.
 

alexwolf

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From the thread you can probably understand why I'd think LO really should just be flat out slashed, especially since Quiet is already the main ability on the set. The small loss in power also lets stuff like Zapdos and Vaporeon live, so it's not like Hippo exclusive.
Fair enough!
 
Honestly, from playing against this I have to say that Skarmory is a rather poor counter. Don't get me wrong, its not like it can break through Skarm (well some of these sets can but I have only faced against SD sets) but its more of the fact that Skarmory can't do anything to it at all, all it can do is whirlwind. Its not like Skarm can even just passively phase it out either, because of how Roost works, you can't ever heal on this thing. So you are forced to lose a decent chunk of damage (about 30%) on Skarm every time you phase.

So at best I would say it is a temporary check, when building a team you need to have something else to actually KO it.
 

MikeDawg

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Ypu stated in the first set that sacred sword is good for hitting greninja, but almost all the time , greninja won't be dark type due to protean, so shadow ball does just as well

And greninja is dying to just about any move from aegi regardless

Just a minor nitpick
 

alexwolf

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Ypu stated in the first set that sacred sword is good for hitting greninja, but almost all the time , greninja won't be dark type due to protean, so shadow ball does just as well

And greninja is dying to just about any move from aegi regardless

Just a minor nitpick
I meant on the switch-in, where Greninja will still be a Water / Dark type.

Tested the CB set a bit and didn't really like it. Spamming Spooky Plate Shadow Balls is much better than spamming choice locked Head Smashes or Shadow Claws, so i am leaning towards not giving it a set. I still need to test double dance and Pursuit Aegislash. If anyone has a good spread or moveset (for the second set) i am all ears...
 

ShootingStarmie

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I've been playing with Aegislash a lot recently, and I think you really need to mention Chesnaught or Breloom as really good partners. They share a Fire weakness, but Chesnaught easily takes on Excadrill, Hippowdon, Greninja, and Gengar. Rotom-W also makes a nice partner for these two because of the Fire resistance and ability to take on Skarmory.
 

alexwolf

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I've been playing with Aegislash a lot recently, and I think you really need to mention Chesnaught or Breloom as really good partners. They share a Fire weakness, but Chesnaught easily takes on Excadrill, Hippowdon, Greninja, and Gengar. Rotom-W also makes a nice partner for these two because of the Fire resistance and ability to take on Skarmory.
Well not Greninja. 'cause Ice Beam, but you are right about the others. Also, Perish Song Mega Gengar, aka its best set, can beat Chesnaught anyway as Chesnaught can't hurt it back, but at least you get three layers of Spikes in exchange, making it much easier for Swords Dance Aegislash to sweep. Will add Chesnaught thanks!
 
Aegislash
Item: Leftovers/Air Balloon
Ability: Stance Change
EVs: 164 HP / 252 Atk / 92 SDef
Adamant/Relaxed Nature
- King's Shield
- Sacred Sword/Iron Head/Gyro Ball
- Swords Dance
- Shadow Sneak

Relaxed nature if you prefer to run a gyro ball set

Air balloon is great for countering ground type moves such as earthquake, which makes it easier to use king's shield, plus it allows switch in opportunities

allowing more special defense investment allows the pokemon to take special attacks such as Shadow Ball, dark pulse, fire blast etc.
 
I guess this is mostly just nitpicky, but the third set mentions how it can beat Aegislash's "usual counters" by running Shadow Ball. Main problems I have with this are 1. three of the five sets here, including the first set, run Shadow Ball (meaning most of its sets can beat what you call its usual counters) and 2. Aegislash doesn't really even have usual counters yet. I also don't see Shadow Ball being all that useful personally, but I haven't played XY OU much yet, not that anyone really has but w/e. I also really like CB Aegislash. Stance Change makes Aegislash like the perfect hit-and-run attacker which makes it pretty great with a Band from my experience using it, but do as you will with that.
 
You mentioned a Pursuit set so i gave it a whirl. It works really well. Here's the set:

Aegislash @ Spooky Plate
Ability: Stance Change
EVs: 228 HP / 252 Atk / 24 SpA / 4 SpD
Nature: Brave / Adamant
-Pursuit
-Shadow Sneak
-Shadow Ball / Shadow Claw
-Iron Head / Shadow Ball

Pursuit + Shadow Sneak is an awesome check-mate. The priority gives Aegislash a huge boon over TTar as a Pursuit trapper. It's somewhat similar to TrapZor, but doesn't suffer negative effects from its items (LO recoil, using up a mega teamslot with Scizorite, restricting use of status moves with Assault Vest.) A boosted Shadow Sneak and a stronger Pursuit also net some impressive KO's Scizor can't achieve without a choiced set or its Mega forme:

(All calc'ed with above spread)

Mega Gengar (160 Def EVs = uninvested base 80 Def stat)
Pursuit vs. 4 HP / 160 Def Gengar: 258-304 (98.47 - 116.03%) -- guaranteed OHKO after Stealth Rock (switching out)
Shadow Sneak vs. 4 HP / 160 Def Gengar: 234-276 (89.31 - 105.34%) -- guaranteed OHKO after Stealth Rock

Starmie
Pursuit vs. 0 HP / 0 Def Starmie: 244-288 (93.48 - 110.34%) -- guaranteed OHKO after Stealth Rock (switching out)
Shadow Sneak vs. 0 HP / 0 Def Starmie: 218-260 (83.52 - 99.61%) -- 75% chance to OHKO after Stealth Rock (guaranteed after SR and LO recoil)

Chandelure
Pursuit vs. 72 HP / 0 Def Chandelure: 234-276 (83.87 - 98.92%) -- guaranteed OHKO after Stealth Rock (switching out)
Shadow Sneak vs. 72 HP / 0 Def Chandelure: 210-248 (75.26 - 88.88%) -- guaranteed OHKO after Stealth Rock

Thanks to its titanic bulk, Aegislash can actually live one strong super-effective attack quite comfortably, should you mispredict. It can tank a STAB from the above, minus Chandelure's Flamethrower, as well as one Shadow Ball from Mega Zam. The third slot is a toss-up between which bulky Ghost-types you want to trap better; Shadow Ball OHKO's Gourgeist-H and OHKO Def Jellicent after SR and a layer of Spikes / some prior damage, while Shadow Claw OHKO's SpD Jellicent and Trevenant. Iron Head so you're not completely walled by Dark-types.
 

Yilx

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Just chiming in that Choice Band is definitely worth a mention on Aegislash. I gave it a shot and it really outperformed itself most of the time.

It's partly because of the "surprise" factor and the fact that CB coming off 150 odd base attack will SERIOUSLY hurt. Most of the time when they expect me to shield I just attack them again and that will more often than not net me a free KO.

It's comparable to CB Escavalier, CB Azumarill or CB Metagross in terms of actual use; a slow, bulky hit-and-run attacker. Honestly it can switch in VERY easily because of it's bulk and not much can come in safely because of it's huge attack.
 

alexwolf

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Red3mpti0n

Your set seems nice and the EV spread seems optimal as well. Will probably add it for now, but what about Assault Vest? Although without Spooky Plate you miss some guaranteed OHKOes with Spooky Plate you gain a ton more bulk to switch into the Pokemon you want to Pursuit trap.

Yilx

Seeing as a lot of people want the CB set added and only i don't really like it i am going to add it. Although i am still wondering why i would want to use CB when i can have the same and even better wallbreaking power with the mixed all out attacking set, without the need to get locked or take recoil from Head Smash. I guess for a stronger Shadow Sneak?

Pwner52746

I already have a similar set but without Air Balloon. Air Balloon is not needed as Aegislash should be played as a tank and take multiple hits during a game, so it really appreciates Leftovers.
 

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