Core Laddering Challenge [BH, Inh, 1v1]

Snaquaza

KACAW
is a Community Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
xJownage won both AAA and PU, but DarkeKnight won Linked. Please post your teams guys and I'll get the next challenge up!

STABmons (1100 / 1200 / 1300 / 1400)
+


Tier Shift (1100 / 1200 / 1300 / 1400)
+


Balanced Hackmons (1225 / 1350 / 1475 / 1600)
+
 
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The team. Well it isn't actually usable now since both Lando-I and Aegi are banned.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Rest
- Sleep Talk
- Dragon Tail
- Roar

Standard tankchomp. I've linked Rest and Sleep Talk as I feel it's better than the alternative. Since Sleep Talk is used even on the first turn I use Rest, I'm asleep for only one more turn.

Tyrantrum @ Stone Plate
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Head Smash
- Ice Fang
- Earthquake

One of my favourite Pokemon in the meta. Rock Head Head Smash is just ridiculous. Stone Plate to bluff a scarf(Wasn't running a scarf because Head Smash has only 8 PP and misses a lot) and boost Head Smash's power. The other two moves are just coverage. You can pick pretty much whatever you want for those. Oh and thanks to it's handy rock typing, it could take a hit from Talon at full health and kill it. Plus it resists Fusion Bolt 2x and Fusion Flare 4x from Victini which is pretty cool.

Forretress @ Red Card
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Stealth Rock
- Spikes
- Rapid Spin
- Volt Switch

Simply hazards. Red Card + Sturdy guarantees that I get SR + 1 layer of Spikes up provided I'm not flinched, paralyzed or my opponent switches to a Magic Bounce pokemon. Red Card is also nice for the mons who think they can setup on this.

Aegislash @ Leftovers
Ability: Stance Change
EVs: 248 HP / 252 SpA / 8 Spe
Rash Nature
- Shadow Ball
- Flash Cannon
- Shadow Sneak
- King's Shield

So stronk it got banned. That is all.

Slowbro @ Slowbronite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Slack Off
- Scald
- Psyshock

Come in on some physical attacker, set up and kill things. Or send it out against Manaphy. It can live a +3 Scald, boost and recover and then live a +6 Scald too.

Landorus (M) @ Choice Scarf
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Smack Down
- Earth Power
- Psychic
- Sludge Wave

Unresisted DESTRUCTION!


I'm also in for STABMons and maybe BH since I've never actually played it that much. Showdown's bugging out right now and not letting me login but my alt will probably be CLC DarkeKnight2. I'll edit this when I can login.

EDIT: in as CLC DarkeKnight2
 
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xJownage

Even pendulums swing both ways
Used a couple different teams, but I kept getting noobed with good teams on the low ladder, so I made a "fuckit" team. Literally, that's its name.


Gold Snake is 3pic (Arbok) @ Black Sludge
Ability: Intimidate
Shiny: Yes
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Coil
- Gunk Shot
- Earthquake
- Sucker Punch

This thing was actually hilariously effective for a CLC mon. It punched HUGE holes in 90% of the teams it faced because this thing is very unprepared for. Sucker Punch is nice priority, and Gunk Shot hits very hard after a boost or two. Earthquake is surprisingly amazing coverage for poison.

Venasaur/Torterra (Torterra) @ Leftovers
Ability: Overgrow
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Wood Hammer
- Earthquake
- Stone Edge

Fast lead without recovery. Before, I used the Bulky SR set that had synthesis in the 4th slot. It was good, but too much shit resisted all its moves. Flying types, and some grass, hard walled it, and this made it difficult to be useful; it would often lose momentum. So, I increased the speed, slapped on stone edge, and voila, I had a new lead. Also gets huge damage on piloswine, which fuck that thing because its super bulky.

Solid Rock (Carracosta) @ White Herb
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Aqua Jet
- Waterfall
- Stone Edge

My first "Fuckit" mon was a wonderful cleaner. Its synergy with Arbok worked, even though it was kind of random, since they mostly hit similar threats but Arbok does take out a few major threats. Aqua Jet was another form of priority, and worked well at +2 to clean. Stone edge hits really hard at +2. Sturdy made a nice emergency button at times when Mr. Mime couldn't do such, and allowed me to shell smash a few times I normally wouldn't get one off. The item changed a bunch, don't ask.

See Through (Swanna) @ Life Orb
Ability: Keen Eye
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hurricane
- Defog
- Roost

I like this. I like it a lot more than fucking pelipper because pelipper is a scrubsickle that hits like a baby. Hurricane and Scald make it a hax machine, and its pretty fast too, making it a nice defogger with recovery that haxes opponents. Life Orb gets a ton of damage output without being too bad for its longevity.

Wishing Well (Mr. Mime) @ Choice Scarf
Ability: Filter
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Focus Blast
- Healing Wish

Healing Wish is a great move for this, often giving carracosta or arbok another chance to sweep. Standard Scarf, its stabs are pretty weak but can be useful at times.

u lose = u bad (Linoone) @ Sitrus Berry
Ability: Pickup
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- ExtremeSpeed
- Shadow Claw
- Seed Bomb

Fuckit mon #2. If it gets setup against basically any portion of the tier its gg, and it swept several times. Against other HO it can end up being deadweight, but it was worth it.


Basically a fuck the ladder team that wrecked offense and balance while almost auto-losing to stall.

Moltres @ Life Orb
Ability: Gale Wings
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Roost
- Fire Blast
- Air Slash
- Hurricane

Moltres is a surprisingly amazing gale wings user. It really destroys a lot of common teams, since many of them rely on Gale Skarmory to counter opposing Gale Wings and this hits pretty hard. Hurricane hits tremendously hard and Fire Blast obliterates skarmory, it just roosts using its good bulk when it takes too much damage. Was surprisingly effective for me, even though its hard to fit on teams, so try it out!

Manaphy @ Leftovers
Ability: Motor Drive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tail Glow
- Scald
- Ice Beam
- Energy Ball

Oh my god this thing. Probably the best mon ever in this tier, it seriously 6-0s half of the ladder that carries electric types to handle bulky waters. Switching it in to zapdos and tail glowing is seriously one of the best feelings ever, and it does it every other battle easily. Electrics are plentiful in AAA, and this Manaphy rapes all of them.

Skarmory @ Sharp Beak
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Swords Dance
- Brave Bird
- Defog
- Roost

A nearly required mon for offense in AAA, this is a monster. Being able to pull off the following roles: Revenge Killer, Cleaner, Defogger, and Gale Wings check - while all in one slot, makes this an amazing utility for offense that opens up teambuilding to all possibilities. Its a great cleaner and all around utility.

Thundurus (M) @ Life Orb
Ability: Refrigerate
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Return
- Thunderbolt
- Knock Off
- Superpower

One of my all time favorite mons because its extremely powerful and is a nice lure for a ton of threats. Nothing wants to switch into it for fear of getting their item knocked off or slapped by refrigerate return, and whenever physical walls come in they get hit with thunderbolt. Wonderful mixed attacker I try to fit on all of my teams.

Zygarde @ Leftovers
Ability: Refrigerate
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Coil
- ExtremeSpeed
- Earthquake
- Stone Edge

Zygarde is great against opposing balance because of the pressure it exerts on opponents. Refrigerate Extremespeed hits very hard after just one boost, and is more amazing utility, while the already physically bulky zygarde just gets more and more unbreakable. Most ice users just die to espeed, making this a great balance breaker.

Deoxys-Speed @ Life Orb
Ability: Download
EVs: 96 Atk / 160 SpA / 252 Spe
Hasty Nature
- Psycho Boost
- Superpower
- Ice Beam
- Thunderbolt

I fell in love with this thing a while ago. Its absolutely wonderful to be able to come in and revenge kill literally any non-priority threat with this. It has good power with psycho boost hitting like a nuke, and wonderful coverage. Knock Off was used over superpower for a long time, but it doesn't matter very much.


Snaquaza didn't take my tip and put weavile on CLC for stabmons :(
seriously, weavile is very underrated in stabmons. Its like B but does amazing work.
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Snaquaza

KACAW
is a Community Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Okay, I'm back from holiday, and was requested to start this up again. This time the challenge wasn't active... no one actually got any points.

No Status (1150 - 1225 - 1300 - 1375)
+


MonsJustMons (1150 - 1225 - 1300 - 1375)
+

Almost Any Ability (1200 - 1275 - 1350 - 1425)
+
 
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Bronze rank in AAA- exactly.


bronze 1.gif



[Edit]: I have silver now.


silver 1.gif


...but it doesn't matter, becuase the ladder reset after both of these
 
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Snaquaza

KACAW
is a Community Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Chopin Alkaninoff won No Status. derpyoctopus2 won AAA. No one did MJM sadly. Why did so many people sign up but so few actually ladder! Anyway, Chopin and derpy, I'd like it if you posted your teams.

This challenge will last until October first.

STABmons (1100 / 1200 / 1300 / 1400)
+

Balanced Hackmons (1225 / 1350 / 1475 / 1600)
+

Sketchmons (1150 / 1250 / 1350 / 1450)
+
 
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