Counting The Hours:
So I'm finally "learning" XY, which also means I feel like it's time to retire my last decent BW OU team. This team came to exist a couple of tutoring rounds ago, and it's been relatively successful until now. It's an offensive Rain team with the focus on the sheer power of Specs Tornadus;:
Drown (Politoed) (F) @ Choice Scarf
Ability: Drizzle
EVs: 8 HP / 252 SAtk / 248 Spd
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Psychic
- Ice Beam
- Encore
Choice Scarf Politoed is, in my opinion, the best set it can run in OU; at least it's not entirely a waste of a spot. In the Rain, its boosted Hydro Pumps are pretty powerful, so it has the potential to put some real pressure on my opponent. Ice Beam is obviously for Dragons and Grass-types and Psychic hits Keldeo and Toxicroak (a big threat otherwise) decently hard. Encore is the filler move, but it's useful to prevent set-up sweepers from setting up.
BitterTaste (Tentacruel) (M) @ Black Sludge
Ability: Rain Dish
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Acid Spray
- Giga Drain
- Hydro Pump
Neliel suggested this to me, and I had to use offensive Tentacruel for a while before I fell in love with it. It's a great lure for the likes of Keldeo, Rotom-W, Gastrodon and Jellicent and stuff that's usually a faster threat, like Landorus-T. Obviously the main job of Tentacruel is to Spin hazards away, and unlike Starmie, who outclasses this set normally, Tentacruel isn't Pursuit weak and can take hits better. Add to that, that he packs quite the surprise value :p
The moveset offers near perfect coverage, with Acid Spray to lower the SDef stat by 2. Giga Drain, Rain Dish and Black Sludge allow for good enough survivability.
TheGoodLife (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 224 SDef / 32 Spd
Calm Nature
- Psychic
- Perish Song
- Recover
- U-turn
Celebi tanks the hits from most special attackers, and it's natural bulk and relatively good defensive typing, allows it to take physical hits not to bad either. Psychic is the STAb move of choice and is good versus the likes of Breloom. Recover is here for the obvious longevity; and Perish Song + U-turn + Dugtrio is a pretty nifty move.
Bully (Dugtrio) (M) @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
IVs: 21 HP
- Stealth Rock
- Earthquake
- Stone Edge
- Reversal
Mainly used to destroy other weather Pokemon, but with the presence of multiple U-turners in this team, Dugtrio can do a surprise kill almost every battle. It has good offensive synergy with Scizor (who lures out Heatran and Magnezone) and Tornadus (who lures out SDef Jirachi). Everyone knows what Dugtrio is good for, and its job is pretty straightforward. Other then that, he sets up the obligatory Stealth Rocks; often considered the best move in the game. I went with Stone Edge as the last move because Thunderus (and even opposing Tornadus) were a potential threat otherwise.
Pain (Scizor) (F) @ Leftovers
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- Swords Dance
- U-turn
- Bullet Punch
- Roost
Scizor has been the most used pokemon on several occasions, and for good reason. It's just terrific at whatever job it does. Early game has tanks powerful moves such as Draco Meteor and help trap stuff with U-turn + Dugtrio, while healing off damage with Roost; and late game, he makes a more then adequate sweeper with SD + Bullet Punch. Most people don't expect Sword Dance on a U-Turn set, so that's good surprise value.
GiveIntoMe (Tornadus) @ Choice Specs
Ability: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Hurricane
- U-turn
- Focus Blast
- Tailwind
Tornadus is the boss of the team. Choice Specs Hurricane just hits everything incredibly hard. And whatever it doesn't is taken care of by the rest of the team (mainly Dugtrio). In fact, Hurricane is so powerful, the other moves don't even get used 95% of the time. Nonetheless they are still there for coverage, should the need arise. Focus Blast hits Steel-types and Tyranitar hard, and U-Turn allows for early game scouting (and trapping). Tailwind is a last ditch effort move, should the opponent get something dangerous out.
---
Well that was the team, I hope it was enjoyable.
For threats; this being an offensive team, there are plenty. Scarf Jirachi, offensive Starmie and EB Jolteon could be pretty dangerous because of their Speed, and the coverage they get from their moves. The biggest threat imo is arguably Choice Scarf Landorus-T. I lack a decent Rock resist; and unlike Terrakion, Dugtrio is pretty useless against it. A healthy Politoed or a well-timed Tail Wind are good counter-measures.
So I'm finally "learning" XY, which also means I feel like it's time to retire my last decent BW OU team. This team came to exist a couple of tutoring rounds ago, and it's been relatively successful until now. It's an offensive Rain team with the focus on the sheer power of Specs Tornadus;:
Drown (Politoed) (F) @ Choice Scarf
Ability: Drizzle
EVs: 8 HP / 252 SAtk / 248 Spd
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Psychic
- Ice Beam
- Encore
Choice Scarf Politoed is, in my opinion, the best set it can run in OU; at least it's not entirely a waste of a spot. In the Rain, its boosted Hydro Pumps are pretty powerful, so it has the potential to put some real pressure on my opponent. Ice Beam is obviously for Dragons and Grass-types and Psychic hits Keldeo and Toxicroak (a big threat otherwise) decently hard. Encore is the filler move, but it's useful to prevent set-up sweepers from setting up.
BitterTaste (Tentacruel) (M) @ Black Sludge
Ability: Rain Dish
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Acid Spray
- Giga Drain
- Hydro Pump
Neliel suggested this to me, and I had to use offensive Tentacruel for a while before I fell in love with it. It's a great lure for the likes of Keldeo, Rotom-W, Gastrodon and Jellicent and stuff that's usually a faster threat, like Landorus-T. Obviously the main job of Tentacruel is to Spin hazards away, and unlike Starmie, who outclasses this set normally, Tentacruel isn't Pursuit weak and can take hits better. Add to that, that he packs quite the surprise value :p
The moveset offers near perfect coverage, with Acid Spray to lower the SDef stat by 2. Giga Drain, Rain Dish and Black Sludge allow for good enough survivability.
TheGoodLife (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 224 SDef / 32 Spd
Calm Nature
- Psychic
- Perish Song
- Recover
- U-turn
Celebi tanks the hits from most special attackers, and it's natural bulk and relatively good defensive typing, allows it to take physical hits not to bad either. Psychic is the STAb move of choice and is good versus the likes of Breloom. Recover is here for the obvious longevity; and Perish Song + U-turn + Dugtrio is a pretty nifty move.
Bully (Dugtrio) (M) @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
IVs: 21 HP
- Stealth Rock
- Earthquake
- Stone Edge
- Reversal
Mainly used to destroy other weather Pokemon, but with the presence of multiple U-turners in this team, Dugtrio can do a surprise kill almost every battle. It has good offensive synergy with Scizor (who lures out Heatran and Magnezone) and Tornadus (who lures out SDef Jirachi). Everyone knows what Dugtrio is good for, and its job is pretty straightforward. Other then that, he sets up the obligatory Stealth Rocks; often considered the best move in the game. I went with Stone Edge as the last move because Thunderus (and even opposing Tornadus) were a potential threat otherwise.
Pain (Scizor) (F) @ Leftovers
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- Swords Dance
- U-turn
- Bullet Punch
- Roost
Scizor has been the most used pokemon on several occasions, and for good reason. It's just terrific at whatever job it does. Early game has tanks powerful moves such as Draco Meteor and help trap stuff with U-turn + Dugtrio, while healing off damage with Roost; and late game, he makes a more then adequate sweeper with SD + Bullet Punch. Most people don't expect Sword Dance on a U-Turn set, so that's good surprise value.
GiveIntoMe (Tornadus) @ Choice Specs
Ability: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Hurricane
- U-turn
- Focus Blast
- Tailwind
Tornadus is the boss of the team. Choice Specs Hurricane just hits everything incredibly hard. And whatever it doesn't is taken care of by the rest of the team (mainly Dugtrio). In fact, Hurricane is so powerful, the other moves don't even get used 95% of the time. Nonetheless they are still there for coverage, should the need arise. Focus Blast hits Steel-types and Tyranitar hard, and U-Turn allows for early game scouting (and trapping). Tailwind is a last ditch effort move, should the opponent get something dangerous out.
---
Well that was the team, I hope it was enjoyable.
For threats; this being an offensive team, there are plenty. Scarf Jirachi, offensive Starmie and EB Jolteon could be pretty dangerous because of their Speed, and the coverage they get from their moves. The biggest threat imo is arguably Choice Scarf Landorus-T. I lack a decent Rock resist; and unlike Terrakion, Dugtrio is pretty useless against it. A healthy Politoed or a well-timed Tail Wind are good counter-measures.