Really want a team with Lapras, 2015 and 2016 were a lot of fun for me last year i used and this year have been a struggle for the most part. This team doesnt really have much of a set strategy just to adapt to each team differently but it just isnt quite good enough, cant ever get much over 1350 elo on showdown.
Cresselia @ Leftovers
Ability: Levitate
Level: 50
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Calm Mind
- Ice Beam
- Psychic
- Trick Room
Counter to any tailwind, zapdas, charizard and rain starts cant hit it hard so trick room is set up qutie freely, aswell it can reverse trickroom. Ice Beam and Psyhcic hit a lot of things and max special cresselia is decent damage.
Salamence-Mega @ Salamencite
Ability: Intimidate
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge
- Roar / Tailwind (used to use dragon claw)
- Rock Slide
- Protect
Strongest hitter in my team, gets hurt by trickroom though, have lapras and aegislash for the ice weakness, hits hard and generally try to pick up most of my KOs with him.
Aegislash (M) @ Ghostium Z
Ability: Stance Change
Level: 50
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- King's Shield
- Shadow Ball
- Flash Cannon
- Wide Guard
Really like him, OHKO' cresselia and Mega Metagross so easily, works well switching with salamance, cover eachothers weaknesses, aswell as trickroom cresselia both hitting first against a lot of pokemon and together can ko most things. faster then all other aegislash to ohko them, wide guard to protect from heatwaves.
Lapras @ Assault Vest
Ability: Water Absorb
Level: 50
EVs: 244 HP / 164 SpA / 100 SpD
Calm Nature
IVs: 0 Atk
- Freeze-Dry
- Sheer Cold
- Hydro Pump
- Icy Wind
Favorite Pokemon ever, have been trying this bulkier version lately, can survive tapu koko z-thunderbolt and can in rain OHKO him back. probably not good enough reason to run these ev's but been using the bulkier lapras to tank and put on the icy winds. Normally i used 248HP/180Atk/84SpD with protect > sheer cold. Finishes out games well, sheer cold has won me one game i shuldnt, rarely use it though. Most people underestimate him.
Tapu Koko @ Electrium Z
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Protect
Just my go to for strong attackers, generally use him to try bait fake out on first turn or against rain teams. Max speed to outspeed /speed tie other koko. volt sitch because of many tanky pokemon.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Superpower
- Rock Slide
outspeeds all non scarf pokemon, rock slide spam with salamance + double intimidate lead. ground type for electric attacks on lapras, salamance loses intimidate when mega and this team needs the intimidates as it is more special defensive.
Cresselia @ Leftovers
Ability: Levitate
Level: 50
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Calm Mind
- Ice Beam
- Psychic
- Trick Room
Counter to any tailwind, zapdas, charizard and rain starts cant hit it hard so trick room is set up qutie freely, aswell it can reverse trickroom. Ice Beam and Psyhcic hit a lot of things and max special cresselia is decent damage.
Salamence-Mega @ Salamencite
Ability: Intimidate
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge
- Roar / Tailwind (used to use dragon claw)
- Rock Slide
- Protect
Strongest hitter in my team, gets hurt by trickroom though, have lapras and aegislash for the ice weakness, hits hard and generally try to pick up most of my KOs with him.
Aegislash (M) @ Ghostium Z
Ability: Stance Change
Level: 50
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- King's Shield
- Shadow Ball
- Flash Cannon
- Wide Guard
Really like him, OHKO' cresselia and Mega Metagross so easily, works well switching with salamance, cover eachothers weaknesses, aswell as trickroom cresselia both hitting first against a lot of pokemon and together can ko most things. faster then all other aegislash to ohko them, wide guard to protect from heatwaves.
Lapras @ Assault Vest
Ability: Water Absorb
Level: 50
EVs: 244 HP / 164 SpA / 100 SpD
Calm Nature
IVs: 0 Atk
- Freeze-Dry
- Sheer Cold
- Hydro Pump
- Icy Wind
Favorite Pokemon ever, have been trying this bulkier version lately, can survive tapu koko z-thunderbolt and can in rain OHKO him back. probably not good enough reason to run these ev's but been using the bulkier lapras to tank and put on the icy winds. Normally i used 248HP/180Atk/84SpD with protect > sheer cold. Finishes out games well, sheer cold has won me one game i shuldnt, rarely use it though. Most people underestimate him.
Tapu Koko @ Electrium Z
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Protect
Just my go to for strong attackers, generally use him to try bait fake out on first turn or against rain teams. Max speed to outspeed /speed tie other koko. volt sitch because of many tanky pokemon.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Superpower
- Rock Slide
outspeeds all non scarf pokemon, rock slide spam with salamance + double intimidate lead. ground type for electric attacks on lapras, salamance loses intimidate when mega and this team needs the intimidates as it is more special defensive.