Crossover Chaos: Hiatus

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Cookie Butter

formerly the someone
Mygavolt's Heavy
Cookie Butter's Primal Dialga
Pika Xreme's Reimu Hakurei

3rd spot was hard to choose this time. Lots of good subs...
 

Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
Ludicrousity's Mortis, Gravity Monkey's Crow, Squawkerz's Silent

Something I would like to see is themed slates. Not as specific as the first, but like, "You can only submit bad guys" or "You can only submit human characters". Maybe even a slate where things not from video games could be allowed! Each slate doesn't have to be themed, just, maybe, 1 time on 3.

Edited my votes
 
Last edited:
leonard (from big bang theory)'s The Drifter
Brodaha's Teslakid
Cookie Butter's Primal Dialga

Cookie Butter i voted for your Primal Dialga because of the ability, but maybe don't make it actually stop the turn counter? It can do all the other cool effects, but that seems like too much.
 
Pika Xreme's Reimu Hakurei
Squakerz's Silent
Brodaha's Plant Beast (the min-maxing is a little weird but whatever)


Am I weird in that I don't like crossing Pokémon with itself? I mean, if you're gonna do it, you might as well make a whole mod please i want mechamew2 and its from a broadway show and isnt allowed here help
 
Thanks for Playing!



Congratulations to Mygavolt for winning with Heavy, Pika Xreme for winning with Reimu Hakurei, and Gravity Monkey for winning with Crow.

As mentioned before this Pet Mod will be going on hiatus for a period of time. Expect to see a new thread pop up hopefully by the end of June. All winners from the first nine slates will be able to be resubmitted.

Also I like Gravity Monkey's idea of themed slates. I'm thinking every second slate will have a broad theme such as 'villains', 'sidekicks', etc. If you have any ideas for themes or other suggestions or feedback for the mod, please post below.
 
the only pet mod im good at is on hiatus
and im not even actually good at it

ToadBrigade would you be interested in trying to turn this into a playable meta on Dragon Heaven? I'm not very good at coding but this would be fun to play i think
 
the only pet mod im good at is on hiatus
and im not even actually good at it


ToadBrigade would you be interested in trying to turn this into a playable meta on Dragon Heaven? I'm not very good at coding but this would be fun to play i think
I have zero knowledge of coding but if someone is up to the task, they're more than welcome to. The signature abilities and moves may be too much to code but adding in characters with their stats and typings could be a start.
 
I quickly threw together some pokedex.js code for the Anything Goes slates, just to scratch the tip of the iceberg.
Code:
shadowmewtwo: {
    num: 6000028,
    species: "Shadow Mewtwo", /* Pokken Tournament */
    types: ["Psychic"],
    gender: "N",
    baseStats: {hp: 86, atk: 130, def: 85, spa: 164, spd: 85, spe: 130},
    abilities: {0: "Burst Mode"},
    otherFormes: ["shadowmewtwoburst"],
},
shadowmewtwoburst: {
    num: 6000028,
    species: "Shadow Mewtwo-Burst",
    baseSpecies: "Shadow Mewtwo",
    forme: "Burst",
    formeLetter: "B",
    types: ["Psychic", "Fighting"],
    gender: "N",
    baseStats: {hp: 86, atk: 210, def: 85, spa: 174, spd: 85, spe: 140},
    abilities: {0: "Burst Mode"},
},
marisakirisame: {
    num: 6000029,
    species: "Marisa Kirisame", /* Touhou */
    types: ["Electric", "Psychic"],
    gender: "F",
    baseStats: {hp: 70, atk: 120, def: 60, spa: 150, spd: 80, spe: 120},
    abilities: {0: "Magician", 1: "Levitate", H: "Drizzle"},
},
deathwing: {
    num: 6000030,
    species: "Deathwing", /* World of Warcraft */
    types: ["Dragon", "Fire"],
    gender: "M",
    baseStats: {hp: 120, atk: 150, def: 100, spa: 140, spd: 100, spe: 90},
    abilities: {0: "Magma Armor"},
},
niko: {
    num: 6000031,
    species: "Niko", /* OneShot */
    types: ["Normal", "Ground"],
    gender: "N",
    baseStats: {hp: 82, atk: 95, def: 100, spa: 65, spd: 110, spe: 68},
    abilities: {0: "Sun Carrier", 1: "Technician", H: "Telepathy"},
},
waluigi: {
    num: 6000032,
    species: "Waluigi", /* Mario */
    types: ["Dark"],
    gender: "M",
    baseStats: {hp: 89, atk: 105, def: 85, spa: 101, spd: 91, spe: 122},
    abilities: {0: "Prankster", H: "Showoff"},
},
sayori: {
    num: 6000033,
    species: "Sayori", /* Doki Doki Literature Club */
    types: ["Normal", "Fairy"],
    gender: "F",
    baseStats: {hp: 115, atk: 85, def: 85, spa: 95, spd: 85, spe: 95},
    abilities: {0: "Natural Cure", H: "Depression"},
    otherFormes: ["sayorihanged"],
},
sayorihanged: {
    num: 6000033,
    species: "Sayori-Hanged",
    baseSpecies: "Sayori",
    forme: "Hanged",
    formeLetter: "H",
    types: ["Normal", "Fairy"],
    gender: "F",
    baseStats: {hp: 115, atk: 85, def: 85, spa: 95, spd: 85, spe: 95},
    abilities: {0: "Natural Cure", H: "Depression"},
},
samus: {
    num: 6000034,
    species: "Samus", /* Metroid */
    types: ["Electric", "Fighting"],
    gender: "F",
    baseStats: {hp: 105, atk: 80, def: 95, spa: 145, spd: 95, spe: 85},
    abilities: {0: "Mega Launcher", H: "Tinted Lens"},
},
demigodofrock: {
    num: 6000035,
    species: "Demigod of Rock", /* Guitar Hero: Warriors of Rock */
    types: ["Rock", "Ghost"],
    gender: "M",
    baseStats: {hp: 100, atk: 100, def: 100, spa: 100, spd: 100, spe: 100},
    abilities: {0: "Solid Rock"},
},
sora: {
    num: 6000036,
    species: "Sora", /* Sora */
    types: ["Fighting", "Flying"],
    gender: "F",
    baseStats: {hp: 75, atk: 120, def: 85, spa: 100, spd: 85, spe: 120},
    abilities: {0: "Motor Drive"},
},
bigrig: {
    num: 6000037,
    species: "Big Rig", /* Big Rigs: Over the Road Racing */
    baseForme: "Reversed",
    types: ["Ghost", "Fire"],
    gender: "N",
    baseStats: {hp: 85, atk: 70, def: 70, spa: 70, spd: 50, spe: 255},
    abilities: {0: "Champion"},
    otherFormes: ["bigrigforwards"],
},
bigrigforwards: {
    num: 6000037,
    species: "Big Rig-Forwards",
    baseSpecies: "Big Rig",
    forme: "Forwards",
    formeLetter: "F",
    types: ["Ghost", "Fire"],
    gender: "N",
    baseStats: {hp: 85, atk: 70, def: 70, spa: 70, spd: 50, spe: 55},
    abilities: {0: "Heavy Metal"},
},
norn: {
    num: 6000038,
    species: "Norn", /* Katamari Series */
    types: ["Ice", "Fairy"],
    gender: "M",
    baseStats: {hp: 100, atk: 117, def: 56, spa: 87, spd: 125, spe: 115},
    abilities: {0: "Refrigerate", H: "Pixilate"},
},
pepsiman: {
    num: 6000039,
    species: "Pepsiman", /* Pepsiman */
    types: ["Water", "Steel"],
    gender: "M",
    baseStats: {hp: 110, atk: 90, def: 115, spa: 80, spd: 50, spe: 155},
    abilities: {0: "Bulletproof", 1: "Speed Boost", H: "Refreshing Pepsi"},
},
heavy: {
    num: 6000040,
    species: "Heavy", /* Team Fortress 2 */
    types: ["Normal"],
    gender: "M",
    baseStats: {hp: 150, atk: 80, def: 99, spa: 80, spd: 99, spe: 77},
    abilities: {0: "Thick Fat"},
},
reimuhakurei: {
    num: 6000041,
    species: "Reimu Hakurei", /* Touhou */
    types: ["Flying", "Psychic"],
    gender: "F",
    baseStats: {hp: 110, atk: 80, def: 110, spa: 100, spd: 140, spe: 60},
    abilities: {0: "Super Luck", H: "Sacred Barrier"},
},
crow: {
    num: 6000042,
    species: "Crow", /* Brawl Stars */
    types: ["Poison", "Flying"],
    gender: "N",
    baseStats: {hp: 60, atk: 87, def: 53, spa: 117, spd: 53, spe: 130},
    abilities: {0: "Merciless", 1: "Early Bird", H: "Extra Toxic"},
},

EDIT: Got some learnsets.js code too.
Code:
shadowmewtwo: {learnset: {
    aerialace: ["7M", "6M", "5M", "4M", "3M"],
    amnesia: ["7L79", "7V", "7V", "6L79", "5L50", "4L57", "4S1", "3L77"],
    aquatail: ["7T", "6T", "5T", "4T"],
    aurasphere: ["7L70", "6L70", "6S5", "6S4", "5L93", "5S2", "4L100"],
    avalanche: ["4M"],
    barrier: ["7L64", "7V", "7V", "6L64", "6S4", "5L1", "4L8", "3L11"],
    bide: ["7V"],
    blizzard: ["7M", "7V", "7V", "6M", "5M", "4M", "3M"],
    bodyslam: ["7V", "3T"],
    brickbreak: ["7M", "6M", "5M", "4M", "3M"],
    brutalswing: ["7M"],
    bubblebeam: ["7V"],
    bulkup: ["7M", "6M", "5M", "4M", "3M"],
    bulldoze: ["7M", "6M", "5M"],
    calmmind: ["7M", "6M", "5M", "4M", "3M"],
    chargebeam: ["7M", "6M", "5M", "4M"],
    confide: ["7M", "6M"],
    confusion: ["7L1", "7V", "6L1", "5L1", "4L1", "3L1"],
    counter: ["7V", "3T"],
    curse: ["7V"],
    detect: ["7V"],
    disable: ["7L1", "7V", "6L1", "5L1", "4L1", "3L1"],
    dive: ["6M"],
    doubleedge: ["7V", "3T"],
    doubleteam: ["7M", "7V", "7V", "6M", "5M", "4M", "3M"],
    drainpunch: ["7T", "6T", "5T", "4M"],
    dreameater: ["7M", "7V", "6M", "5M", "4M", "3T"],
    dynamicpunch: ["7V", "3T"],
    earthquake: ["7M", "6M", "5M", "4M", "3M"],
    electroball: ["5S2"],
    embargo: ["7M", "6M", "5M", "4M"],
    endure: ["7V", "4M", "3T"],
    energyball: ["7M", "6M", "5M", "4M"],
    facade: ["7M", "6M", "5M", "4M", "3M"],
    fireblast: ["7M", "7V", "7V", "6M", "5M", "4M", "3M"],
    firepunch: ["7T", "7V", "6T", "5T", "4T", "3T"],
    flamethrower: ["7M", "6M", "5M", "4M", "3M"],
    flash: ["7V", "7V", "6M", "5M", "4M", "3M"],
    fling: ["7M", "6M", "5M", "4M"],
    focusblast: ["7M", "6M", "5M", "4M"],
    focuspunch: ["7T", "6T", "4M", "3M"],
    foulplay: ["7T", "6T", "5T"],
    frustration: ["7M", "7V", "6M", "5M", "4M", "3M"],
    futuresight: ["7L15", "7V", "6L15", "5L15", "4L22", "3L44"],
    gigaimpact: ["7M", "6M", "5M", "4M"],
    grassknot: ["7M", "6M", "5M", "4M"],
    gravity: ["7T", "6T", "5T", "4T"],
    guardswap: ["7L43", "6L43", "5L57", "4L64", "4S1"],
    hail: ["7M", "6M", "5M", "4M", "3M"],
    headbutt: ["7V", "4T"],
    healpulse: ["5S3"],
    hiddenpower: ["7M", "7V", "6M", "5M", "4M", "3M"],
    hurricane: ["5S3"],
    hyperbeam: ["7M", "7V", "7V", "6M", "5M", "4M", "3M"],
    icebeam: ["7M", "7V", "6M", "5M", "5S3", "4M", "3M"],
    icepunch: ["7T", "7V", "6T", "5T", "4T", "3T"],
    icywind: ["7T", "7V", "6T", "5T", "4T", "3T"],
    incinerate: ["6M", "5M"],
    irontail: ["7T", "7V", "6T", "5T", "4M", "3M"],
    laserfocus: ["7T", "7L1"],
    lightscreen: ["7M", "6M", "5M", "4M", "3M"],
    lowkick: ["7T", "6T", "5T", "4T"],
    lowsweep: ["7M", "6M", "5M"],
    magiccoat: ["7T", "6T", "5T", "4T"],
    magicroom: ["7T", "6T", "5T"],
    mefirst: ["7L93", "6L93", "5L71", "4L79"],
    megakick: ["7V", "3T"],
    megapunch: ["7V", "3T"],
    metronome: ["7V", "3T"],
    mimic: ["7V", "3T"],
    miracleeye: ["7L29", "6L29", "5L29", "4L36"],
    mist: ["7L86", "7V", "7V", "6L86", "5L36", "4L43", "3L22"],
    mudslap: ["7V", "4T", "3T"],
    naturalgift: ["4M"],
    nightmare: ["7V", "3T"],
    payday: ["7V"],
    poisonjab: ["7M", "6M", "5M", "4M"],
    powerswap: ["7L43", "6L43", "5L57", "4L64", "4S1"],
    poweruppunch: ["6M"],
    protect: ["7M", "7V", "6M", "5M", "4M", "3M"],
    psychic: ["7M", "7L57", "7V", "7S6", "7V", "6M", "6L57", "6S5", "6S4", "5M", "5L64", "4M", "4L71", "3M", "3L66", "3S0"],
    psychocut: ["7L36", "7S6", "6L36", "5L43", "4L50", "4S1"],
    psychup: ["7M", "7L22", "7V", "6M", "6L22", "5M", "5L22", "4M", "4L29", "3T", "3L33"],
    psyshock: ["7M", "6M", "5M"],
    psystrike: ["7L100", "6L100", "6S5", "5L100", "5S3", "5S2"],
    psywave: ["7L1", "7V"],
    rage: ["7V"],
    raindance: ["7M", "7V", "6M", "5M", "4M", "3M"],
    recover: ["7L50", "7V", "7S6", "7V", "6L50", "6S5", "6S4", "5L79", "4L86", "3L44", "3S0"],
    recycle: ["7T", "6T", "5T", "4M"],
    reflect: ["7M", "7V", "6M", "5M", "4M", "3M"],
    rest: ["7M", "7V", "7V", "6M", "5M", "4M", "3M"],
    return: ["7M", "7V", "6M", "5M", "4M", "3M"],
    rockclimb: ["4M"],
    rockslide: ["7M", "6M", "5M", "4M"],
    rocksmash: ["7V", "6M", "5M", "4M", "3M"],
    rocktomb: ["7M", "6M", "5M", "4M", "3M"],
    roleplay: ["7T", "6T", "5T", "4T"],
    round: ["7M", "6M", "5M"],
    safeguard: ["7M", "7L1", "7V", "6M", "6L1", "5M", "5L86", "4M", "4L93", "3M", "3L55", "3S0"],
    sandstorm: ["7M", "6M", "5M", "4M", "3M"],
    secretpower: ["6M", "4M", "3M"],
    seismictoss: ["7V", "3T"],
    selfdestruct: ["7V", "3T"],
    shadowball: ["7M", "7V", "6M", "5M", "5S2", "4M", "3M"],
    shockwave: ["7T", "6T", "4M", "3M"],
    signalbeam: ["7T", "6T", "5T", "4T"],
    skillswap: ["7T", "6T", "5T", "4M", "3M"],
    skullbash: ["7V"],
    sleeptalk: ["7M", "7V", "6M", "5T", "4M", "3T"],
    snatch: ["7T", "6T", "5T", "4M", "3M"],
    snore: ["7T", "7V", "6T", "5T", "4T", "3T"],
    solarbeam: ["7M", "7V", "7V", "6M", "5M", "4M", "3M"],
    stoneedge: ["7M", "6M", "5M", "4M"],
    strength: ["7V", "7V", "6M", "5M", "4M", "3M"],
    submission: ["7V"],
    substitute: ["7M", "7V", "6M", "5M", "4M", "3T"],
    sunnyday: ["7M", "7V", "6M", "5M", "4M", "3M"],
    swagger: ["7M", "7V", "6M", "5M", "4M", "3T"],
    swift: ["7L8", "7V", "7S6", "7V", "6L8", "5L8", "4T", "4L15", "3T", "3L22", "3S0"],
    synergyblade: ["7L1"],
    synergyvortex: ["7L1"],
    takedown: ["7V"],
    taunt: ["7M", "6M", "5M", "4M", "3M"],
    telekinesis: ["7T", "5M"],
    teleport: ["7V"],
    thunder: ["7M", "7V", "7V", "6M", "5M", "4M", "3M"],
    thunderbolt: ["7M", "7V", "6M", "5M", "4M", "3M"],
    thunderpunch: ["7T", "7V", "6T", "5T", "4T", "3T"],
    thunderwave: ["7M", "7V", "6M", "5M", "4M", "3T"],
    torment: ["7M", "6M", "5M", "4M", "3M"],
    toxic: ["7M", "7V", "7V", "6M", "5M", "4M", "3M"],
    triattack: ["7V"],
    trick: ["7T", "6T", "5T", "4T"],
    trickroom: ["7M", "6M", "5M", "4M"],
    watergun: ["7V"],
    waterpulse: ["7T", "6T", "4M", "3M"],
    willowisp: ["7M", "6M", "5M", "4M"],
    wonderroom: ["7T", "6T", "5T"],
    zapcannon: ["7V"],
    zenheadbutt: ["7T", "6T", "5T", "4T"],
}},
marisakirisame: {learnset: {
    flamethrower: ["7L1"],
    hydropump: ["7L1"],
    icebeam: ["7L1"],
    masterspark: ["7L1"],
    psychic: ["7L1"],
    psyshock: ["7L1"],
    scald: ["7L1"],
}},
deathwing: {learnset: {
    dragonclaw: ["7L1"],
    dragondance: ["7L1"],
    earthquake: ["7L1"],
    flareblitz: ["7L1"],
}},
niko: {learnset: {
    bulldoze: ["7L1"],
    defog: ["7L1"],
    fakeout: ["7L1"],
    knockoff: ["7L1"],
    morningsun: ["7L1"],
    partingshot: ["7L1"],
    return: ["7L1"],
    toxic: ["7L1"],
    uturn: ["7L1"],
    wish: ["7L1"],
    yawn: ["7L1"],
}},
waluigi: {learnset: {
    charm: ["7L1"],
    darkpulse: ["7L1"],
    disable: ["7L1"],
    electroball: ["7L1"],
    fakeout: ["7L1"],
    foulplay: ["7L1"],
    knockoff: ["7L1"],
    liarshot: ["7L1"],
    liquidation: ["7L1"],
    nastyplot: ["7L1"],
    partingshot: ["7L1"],
    poisonjab: ["7L1"],
    powerwhip: ["7L1"],
    rapidspin: ["7L1"],
    spikes: ["7L1"],
    spotlight: ["7L1"],
    substitute: ["7L1"],
    surf: ["7L1"],
    switcheroo: ["7L1"],
    swordsdance: ["7L1"],
    taunt: ["7L1"],
    teeterdance: ["7L1"],
    thorntrap: ["7L1"],
    torment: ["7L1"],
    toxicspikes: ["7L1"],
    trick: ["7L1"],
}},
sayori: {learnset: {
    genkigirl: ["7L1"],
    hypervoice: ["7L1"],
    moonblast: ["7L1"],
    partingshot: ["7L1"],
}},
samus: {learnset: {
    agility: ["7L1"],
    aurasphere: ["7L1"],
    chargebeam: ["7L1"],
    chargeshot: ["7L1"],
    darkpulse: ["7L1"],
    flamethrower: ["7L1"],
    flashcannon: ["7L1"],
    focusblast: ["7L1"],
    grapplebeam: ["7L1"],
    healpulse: ["7L1"],
    hyperbeam: ["7L1"],
    icebeam: ["7L1"],
    lockon: ["7L1"],
    psywave: ["7L1"],
    sonicboom: ["7L1"],
    waterpulse: ["7L1"],
    zapcannon: ["7L1"],
}},
demigodofrock: {learnset: {
    accelerock: ["7L1"],
    boomburst: ["7L1"],
    closecombat: ["7L1"],
    destinybond: ["7L1"],
    dragondance: ["7L1"],
    extremespeed: ["7L1"],
    gunkshot: ["7L1"],
    hypervoice: ["7L1"],
    ironhead: ["7L1"],
    judgment: ["7L1"],
    magmastorm: ["7L1"],
    metalburst: ["7L1"],
    metalsound: ["7L1"],
    partingshot: ["7L1"],
    perishsong: ["7L1"],
    roar: ["7L1"],
    rockblast: ["7L1"],
    rockclimb: ["7L1"],
    rockout: ["7L1"],
    rockpolish: ["7L1"],
    rockslide: ["7L1"],
    rocksmash: ["7L1"],
    rockthrow: ["7L1"],
    rocktomb: ["7L1"],
    rockwrecker: ["7L1"],
    sacredfire: ["7L1"],
    shadowball: ["7L1"],
    spiritshackle: ["7L1"],
    stealthrock: ["7L1"],
    stickyweb: ["7L1"],
    taunt: ["7L1"],
    toxic: ["7L1"],
    uproar: ["7L1"],
}},
sora: {learnset: {
    aeriealace: ["7L1"],
    agility: ["7L1"],
    airslash: ["7L1"],
    chargebeam: ["7L1"],
    dive: ["7L1"],
    gigaimpact: ["7L1"],
    hyperbeam: ["7L1"],
    lockon: ["7L1"],
    playnice: ["7L1"],
    sacredsword: ["7L1"],
    slash: ["7L1"],
    swordsdance: ["7L1"],
    xscissor: ["7L1"],
    zapcannon: ["7L1"],
}},
bigrig: {learnset: {
    boomburst: ["7L1"],
    flamethrower: ["7L1"],
    flareblitz: ["7L1"],
    geargrind: ["7L1"],
    overheat: ["7L1"],
    phasingram: ["7L1"],
    shadowball: ["7L1"],
    superpower: ["7L1"],
    thunderbolt: ["7L1"],
}},
norn: {learnset: {
    frustration: ["7L1"],
    hail: ["7L1"],
    headcharge: ["7L1"],
    highjumpkick: ["7L1"],
    return: ["7L1"],
    rollout: ["7L1"],
    teeterdance: ["7L1"],
}},
pepsiman: {learnset: {
    autotomize: ["7L1"],
    bubblebeam: ["7L1"],
    bulkup: ["7L1"],
    closecombat: ["7L1"],
    firepunch: ["7L1"],
    healbell: ["7L1"],
    healingwish: ["7L1"],
    highjumpkick: ["7L1"],
    icepunch: ["7L1"],
    ironhead: ["7L1"],
    meteormash: ["7L1"],
    rapidspin: ["7L1"],
    recover: ["7L1"],
    refresh: ["7L1"],
    soak: ["7L1"],
    spikes: ["7L1"],
    splash: ["7L1"],
    stealthrock: ["7L1"],
    thunderpunch: ["7L1"],
    waterfall: ["7L1"],
    wish: ["7L1"],
}},
heavy: {learnset: {
    bulletseed: ["7L1"],
    dizzypunch: ["7L1"],
    drainpunch: ["7L1"],
    fireblast: ["7L1"],
    focusblast: ["7L1"],
    meteormash: ["7L1"],
    minigun: ["7L1"],
    poweruppunch: ["7L1"],
    rockblast: ["7L1"],
    slackoff: ["7L1"],
    wish: ["7L1"],
}},
reimuhakurei: {learnset: {
    earthpower: ["7L1"],
    fantasyseal: ["7L1"],
    lightscreen: ["7L1"],
    rapidspin: ["7L1"],
    reflect: ["7L1"],
    psyshock: ["7L1"],
    slackoff: ["7L1"],
    toxic: ["7L1"],
}},
crow: {learnset: {
    darkpulse: ["7L1"],
    defog: ["7L1"],
    knifetoss: ["7L1"],
    partingshot: ["7L1"],
    roost: ["7L1"],
    sludgebomb: ["7L1"],
    sludgewave: ["7L1"],
    toxic: ["7L1"],
    toxicspikes: ["7L1"],
    uturn: ["7L1"],
}},
 
Last edited:

T.I.A.

formerly Ticktock
We can add more moves to our creations, right?
If so, Here's Sayori:

Level Up:

Level 1: Disarming Voice
Level 1: Tackle
Level 5: Play Nice
Level 8: Tearful Look
Level 11: Wrap
Level 14: Return
Level 17: Fairy Wind
Level 20: Take Down
Level 23: Parting Shot
Level 26: Hyper Voice
Level 29: Confuse Ray
Level 33: Amnesia
Level 35: Energy Ball
Level 38: Teeter Dance
Level 42: Genki Girl
Level 44: Rain Dance
Level 48: Play Rough
Level 50: Moonblast


TMs / HMs

TM04: Calm Mind
TM06: Toxic
TM10: Hidden Power
TM12: Taunt
TM15: Hyper Beam
TM16: Light Screen
TM17: Protect
TM18: Light Screen
TM20: Safeguard
TM21: Frustration
TM27: Return
TM30: Shadow Ball
TM31: Brick Break
TM32: Double Team
TM33: Reflect
TM41: Torment
TM42: Facade
TM44: Rest
TM48: Round
TM49: Echoed Voice
TM53: Energy Ball
TM63: Embargo
TM68: Giga Impact
TM73: Thunder Wave
TM77: Psych Up
TM86: Grass Knot
TM87: Swagger
TM88: Sleep Talk
TM90: Substitute
TM92: Trick Room
TM94: Surf
TM96: Nature Power
TM99: Dazzling Gleam
TM100: Confide

Move Tutor:

Snore
Heal Bell
Low Kick
Bind
Helping Hand
Block
Worry Seed
After You
Signal Beam
Fire Punch
Water Pulse
Pain Split
Thunder Punch
Endeavor
Ice Punch
Hyper Voice
Knock Off
 
Last edited:
i made a full movepool for marisa and a "full" movepool for big rig. probably not very good but whatever

Level Up:
1: Pound
3: Mimic
6: Taunt
9: Thundershock
12: Ember
15: Psybeam
18: Thief
21: Cosmic Power
24: Knock Off
27: Discharge
30: Flamethrower
33: BubbleBeam
36: Power Gem
39: Wild Charge
42: Master Spark
45: Hydro Pump

TMs:
1: Work Up
3: Psyshock
6: Toxic
7: Hail
9: Venoshock
10: Hidden Power
11: Sunny Day
12: Taunt
13: Ice Beam
14: Blizzard
15: Hyper Beam
16: Light Screen
17: Protect
18: Rain Dance
21: Frustration
22: Solar Beam
24: Thunderbolt
25: Thunder
27: Return
29: Psychic
32: Double Team
34: Sludge Wave
35: Flamethrower
36: Sludge Bomb
38: Fire Blast
42: Facade
43: Flame Charge
44: Rest
45: Attract
46: Thief
48: Round
50: Overhaet
52: Focus Blast
53: Energy Ball
55: Scald
56: Fling
57: Charge Beam
64: Explosion
68: Giga Impact
71: Stone Edge
72: Volt Switch
73: Thunder Wave
76: Fly
84: Poison Jab
86: Grass Knot
87: Swagger
88: Sleep Talk
89: U-Turn
90: Substitute
91: Flash Cannon
93: Wild Charge
94: Surf
97: Dark Pulse
98: Waterfall
99: Dazzling Gleam
100: Confide

Tutor:

Snore
Defog
Low Kick
Uproar
Shock Wave
Covet
Snatch
Ally Switch
Signal Beam
Magnet Rise
Fire Punch
Water Pulse
Thunder Punch
Icy Wind
Zen Headbutt
Trick
Magic Coat
Magic Room
Ice Punch
Wonder Room
Liquidation
Sky Attack
Earth Power
Gunk Shot
Heat Wave
Hyper Voice
Knock Off
Dragon Pulse

Level Up:
1: Metal Sound
11: Gear Grind
31: Phasing Ram
51: Boomburst

(It's a truck with no combat, or any interaction, with other objects in its source game. It must be taught in order to learn to fight.)

TMs:
6: Toxic
10: Hidden Power
11: Sunny Day
15: Hyper Beam
17: Protect
21: Frustration
24: Thunderbolt
25: Thunder
26: Earthquake
27: Return
30: Shadow Ball
32: Double Team
35: Flamethrower
36: Sludge Bomb
38: Fire Blast
39: Rock Tomb
42: Facade
43: Flame Charge
50: Overheat
52: Focus Blast
53: Energy Ball
57: Charge Beam
61: Will-O-Wisp
72: Volt Switch
73: Thunder Wave
87: Swagger
89: U-Turn
91: Flash Cannon
93: Wild Charge

(It lacks a few generally universal TMs because it's a truck. One from a glitchy game that I gave fire and lightning powers, but a truck.)

Tutor:
Shock Wave
Iron Defense
Magnet Rise
Tailwind
Gunk Shot
Heat Wave
Superpower
 
Code:
shovel knight: {
    num: 6000043,
    species: "Shovel Knight", /* Shovel Knight */
    types: ["Steel", "Ground"],
    gender: "M",
    baseStats: {hp: 60, atk: 120, def: 130, spa: 60, spd: 130, spe: 90},
    abilities: {0: "Battle Armor"},
},
cuphead: {
    num: 6000044,
    species: "Cuphead", /* Cuphead */
    types: ["Water", "Dark"],
    gender: "M",
    baseStats: {hp: 80, atk: 80, def: 60, spa: 120, spd: 60, spe: 100},
    abilities: {0: "Soul-Heart"},
},
shantae: {
    num: 6000045,
    species: "Shantae", /* Shantae */
    types: ["Psychic", "Normal"],
    gender: "F",
    baseStats: {hp: 100, atk: 120, def: 70, spa: 110, spd: 90, spe: 100},
    abilities: {0: "Magic Guard"},
},

chain chomp: {
    num: 6000046,
    species: "Chain Chomp", /* Super Mario Bros */
    types: ["Steel"],
    gender: "M",
    baseStats: {hp: 50, atk: 105, def: 185, spa: 55, spd: 75, spe: 20},
    abilities: {0: "Strong Jaw", 1: "Steelworker", 2: "Unchained"},
},
isabelle: {
    num: 6000047,
    species: "Isabelle", /* Animal Crossing */
    types: ["Normal"],
    gender: "F",
    baseStats: {hp: 100, atk: 55, def: 100, spa: 55, spd: 100, spe: 60},
    abilities: {0: "Friend Guard", 1: "Flower Gift", 2: "Harvest"},
},
amaterasu: {
    num: 6000048,
    species: "Amaterasu", /* Ōkami */
    types: ["Fire"],
    gender: "F",
    baseStats: {hp: 70, atk: 110, def: 80, spa: 120, spd: 90, spe: 130},
    abilities: {0: "Astral Pouch"},
},
Code:
mario: {
    num: 6000049,
    species: "Mario", /* Super Mario Bros */
    types: ["Normal", "Ground"],
    gender: "M",
    baseStats: {hp: 90, atk: 120, def: 90, spa: 70, spd: 90, spe: 110},
    abilities: {0: "Steelworker"},
mario-fire: {
    num: 6000049,
    species: "Mario-Fire", /* Super Mario Bros */
    types: ["Ground", "Fire"],
    gender: "M",
    baseStats: {hp: 90, atk: 70, def: 85, spa: 140, spd: 85, spe: 100},
    abilities: {0: "Steelworker"},  
mario-ice: {
    num: 6000049,
    species: "Mario-Ice", /* Super Mario Bros */
    types: ["Ground", "Ice"],
    gender: "M",
    baseStats: {hp: 90, atk: 50, def: 115, spa: 160, spd: 115, spe: 40},
    abilities: {0: "Steelworker"},  
mario-propeller: {
    num: 6000049,
    species: "Mario-Propeller", /* Super Mario Bros */
    types: ["Normal", "Flying"],
    gender: "M",
    baseStats: {hp: 90, atk: 140, def: 70, spa: 70, spd: 70, spe: 130},
    abilities: {0: "Steelworker"},
Code:
sonic: {
    num: 6000050,
    species: "Sonic", /* Sonic the Hedgehog */
    types: ["Normal"],
    gender: "M",
    baseStats: {hp: 70, atk: 135, def: 60, spa: 95, spd: 60, spe: 150},
    abilities: {0: "Speed Boost"},
sonic-super: {
    num: 6000050,
    species: "Sonic-Super", /* Sonic the Hedgehog */
    types: ["Flying", "Normal"],
    gender: "M",
    baseStats: {hp: 70, atk: 160, def: 60, spa: 160, spd: 60, spe: 160},
    abilities: {0: "Aerilate"},
I made some of the winning submissions, specifically from the "Indie-Go Plateau" and "Year of the Growlithe" slates. I have never done any programming before, this is just me substituting stats and stuff from a template, so if anything is wrong tell me. I can work on some moves too, but abilities might be too much for me without help.

Code:
"digslash": {
        num: 40000,
        accuracy: 100,
        basePower: 95,
        category: "Physical",
        desc: "Has a higher chance for a critical hit.",
        shortDesc: "High critical hit ratio",
        id: "digslash",
        name: "Dig Slash",
        pp: 10,
        priority: 0,
        flags: {protect: 1, mirror: 1, authentic: 1, contact: 1, distance: 1},
        critRatio: 2
        secondary: false,
        target: "normal",
        type: "Ground",
        zMovePower: 175,
    },
    "chargehandle": {
        num: 40001,
        accuracy: 90,
        basePower: 150,
        category: "Physical",
        desc: "This attack charges on the first turn and executes on the second. Lowers speed by 1 stage after use. Breaks the foes protection.",
        shortDesc: "Charges, then hits turn 2. Breaks protection. Lowers speed after use.",
        id: "chargehandle",
        name: "Charge Handle",
        pp: 5,
        priority: 0,
        flags: {contact: 1, charge: 1, mirror: 1},
        breaksProtect: true
        secondary: false,
        target: "normal",
        type: "Steel",
        zMovePower: 200,
    },
    "hairwhip": {
        num: 40002,
        accuracy: 90,
        basePower: 120,
        category: "Physical",
        desc: "Has a higher chance for a critical hit.",
        shortDesc: "High critical hit ratio.",
        id: "hairwhip",
        name: "Hair Whip",
        pp: 10,
        priority: 0,
        flags: {contact: 1, protect: 1, mirror: 1, distance: 1},
        critRatio: 2,
        secondary: false,
        target: "normal",
        type: "Psychic",
        zMovePower: 190,
        contestType: "Tough",
    },
Code:
"phasingram": {
        num: 533,
        accuracy: 40004,
        basePower: 90,
        category: "Physical",
        desc: "Ignores the target's stat stage changes, including evasiveness.",
        shortDesc: "Ignores the target's stat stage changes.",
        id: "phasingram",
        isViable: true,
        name: "Phasing Ram",
        pp: 10,
        priority: 0,
        flags: {protect: 1, mirror: 1},
        ignoreEvasion: true,
        ignoreDefensive: true,
        secondary: false,
        target: "normal",
        type: "Ghost",
        zMovePower: 175,
    },
        "knifetoss": {
        num: 40005,
        accuracy: 95,
        basePower: 55,
        category: "Special",
        desc: "Hits twice. If the first hit breaks the target's substitute, it will take damage for the second hit. Each hit has 30% chance to badly poison the target.",
        shortDesc: "Hits 2 times in one turn. 30% chance to badly poison target per hit.",
        id: "knifetoss",
        isViable: true,
        name: "Knife Toss",
        pp: 5,
        priority: 0,
        flags: {protect: 1, mirror: 1},
        multihit: 2,
        secondary: {
            chance: 30,
            status: 'tox',
        },
        target: "normal",
        type: "Flying",
        zMovePower: 180,
    },
    "liarshot": {
        num: 40006,
        accuracy: 100,
        basePower: 80,
        category: "Physical",
        desc: "Has a 30% chance to flinch the target.",
        shortDesc: "30% chance to flinch the target.",
        id: "liarshot",
        isViable: true,
        name: "Liar Shot",
        pp: 15,
        priority: 0,
        flags: {protect: 1, mirror: 1},
        secondary: {
            chance: 30,
            volatileStatus: 'flinch',
        },
        target: "normal",
        type: "Dark",
        zMovePower: 160,
    },
    "thorntrap": {
        num: 40007,
        accuracy: 95,
        basePower: 35,
        category: "Physical",
        desc: "Prevents the target from switching for four or five turns; seven turns if the user is holding Grip Claw. Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute. This effect is not stackable or reset by using this or another partial-trapping move.",
        shortDesc: "Traps and damages the target for 4-5 turns.",
        id: "thorntrap",
        name: "Thorn Trap",
        pp: 20,
        priority: 0,
        flags: {protect: 1, mirror: 1},
        volatileStatus: 'partiallytrapped',
        secondary: false,
        target: "normal",
        type: "Grass",
        zMovePower: 100,
    },
Code:
"sunrise": {
        num: 40007,
        accuracy: true,
        basePower: 0,
        category: "Status",
        desc: "The user restores 66.7% of its maximum HP, rounded half up.",
        shortDesc: "Heals the user by 66.7% of its max HP.",
        id: "sunrise",
        isViable: true,
        name: "Sunrise",
        pp: 5,
        priority: 0,
        flags: {snatch: 1, heal: 1},
        heal: [2, 3],
        secondary: false,
        target: "self",
        type: "Fire",
        zMoveEffect: 'clearnegativeboost',
    },
    "chargeshot": {
        num: 40008,
        accuracy: 100,
        basePower: 95,
        category: "Special",
        desc: "No secondary effect.",
        shortDesc: "No secondary effect.",
        id: "chargeshot",
        isViable: true,
        name: "Charge Shot",
        pp: 10,
        priority: 0,
        flags: {protect: 1, pulse: 1, mirror: 1, distance: 1},
        secondary: false,
        target: "any",
        type: "Electric",
        zMovePower: 175,
    },
Code:
"rockout": {
        num: 40008,
        accuracy: 100,
        basePower: 100,
        category: "Special",
        desc: "If it hits a target, wakes them up. Hits all adjacent foes.",
        shortDesc: "The target wakes up.",
        id: "rockout",
        name: "Rock Out",
        pp: 10,
        priority: 0,
        flags: {protect: 1, mirror: 1, sound: 1, authentic: 1},
        secondary: {
            dustproof: true,
            chance: 100,
            onHit: function (target) {
                if (target.status === 'slp') target.cureStatus();
            },
        },
        target: "allAdjacent",
        type: "Rock",
        zMovePower: 180,
    },
    "minigun": {
        num: 40009,
        accuracy: 100,
        basePower: 0,
        basePowerCallback: function (pokemon, target) {
            let power = (Math.floor(25 * target.getStat('spe') / pokemon.getStat('spe')) || 1);
            if (power > 150) power = 150;
            this.debug('' + power + ' bp');
            return power;
        },
        category: "Special",
        desc: "Power is equal to (25 * target's current Speed / user's current Speed), rounded down, + 1, but not more than 150.",
        shortDesc: "More power the slower the user than the target.",
        id: "minigun",
        isViable: true,
        name: "Minigun",
        pp: 5,
        priority: 0,
        flags: {bullet: 1, protect: 1, mirror: 1},
        secondary: false,
        target: "normal",
        type: "Normal",
        zMovePower: 160,
    },
    "fantasyseal": {
        num: 40010,
        accuracy: true,
        basePower: 90,
        category: "Special",
        desc: "This move's type effectiveness against Dark and Ghost is changed to be super effective no matter what this move's type is.",
        shortDesc: "Super effective on Dark and Ghost.",
        id: "fantasyseal",
        isViable: true,
        name: "Fantasy Seal",
        pp: 20,
        priority: 0,
        flags: {protect: 1, mirror: 1},
        onEffectiveness: function (typeMod, type) {
            if (type === 'Dark') return 1;
        },
        onEffectiveness: function (typeMod, type) {
            if (type === 'Ghost') return 1;
        },
        secondary: false
        target: "normal",
        type: "Flying",
        zMovePower: 140,
    },
    "genkigirl": {
        num: 40011,
        accuracy: true,
        basePower: 0,
        category: "Status",
        desc: "The user restores 1/2 of its maximum HP, rounded half up. The user is healed of major status conditions.",
        shortDesc: "Heals the user by 50% of its max HP. Major status conditions healed.",
        id: "genkigirl",
        isViable: true,
        name: "Genki Girl",
        pp: 10,
        priority: 0,
        flags: {snatch: 1, heal: 1},
        heal: [1, 2],
        onHit: function (pokemon) {
            if (['', 'slp', 'frz'].includes(pokemon.status)) return false;
            pokemon.cureStatus();
        },
        secondary: false,
        target: "self",
        type: "Fairy",
        zMoveEffect: 'clearnegativeboost',
    },
        "masterspark": {
        num: 40012,
        accuracy: 100,
        basePower: 100,
        category: "Special",
        desc: "Has a 30% chance to lower the target's Special Defense by 1 stage.",
        shortDesc: "30% chance to lower the target's Sp. Def by 1.",
        id: "masterspark",
        isViable: true,
        name: "Master Spark",
        pp: 10,
        priority: 0,
        flags: {protect: 1, mirror: 1},
        secondary: {
            chance: 30,
            boosts: {
                spd: -1,
            },
        },
        target: "normal",
        type: "Electric",
        zMovePower: 180,
    },
Code:
"pipewarp": {
        num: 40013,
        accuracy: 100,
        basePower: 130,
        category: "Special",
        desc: "This move becomes a physical attack if the user's Attack is greater than its Special Attack, including stat stage changes.",
        shortDesc: "Physical if user's Atk > Sp. Atk.",
        id: "pipewarp",
        isViable: true,
        name: "Pipe Warp",
        pp: 10,
        priority: 0,
        flags: {protect: 1, mirror: 1},
        onModifyMove: function (move, pokemon) {
            if (pokemon.getStat('atk', false, true) > pokemon.getStat('spa', false, true)) move.category = 'Physical';
        },
        secondary: false,
        target: "normal",
        type: "Steel",
        zMovePower: 195,
    },
    "chaosenergy": {
        num: 40014,
        accuracy: true,
        basePower: 130,
        category: "Special",
        desc: "This move cannot be used successfully unless the user's current form, while considering Transform, is Sonic. If this move is successful, it breaks through the target's Baneful Bunker, Detect, King's Shield, Protect, or Spiky Shield for this turn, allowing other Pokemon to attack the target normally. If the target's side is protected by Crafty Shield, Mat Block, Quick Guard, or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the target's side normally.",
        shortDesc: "Sonic: Breaks protection.",
        id: "chaosenergy",
        isViable: true,
        name: "Chaos Energy",
        pp: 5,
        priority: 0,
        flags: {mirror: 1, authentic: 1},
        breaksProtect: true,
        onTry: function (pokemon) {
            if (pokemon.template.species === 'Sonic') {
                return;
            }
            this.add('-hint', "Only a Pokemon whose form is Sonic can use this move.");
            if (pokemon.template.species === 'Hoopa') {
                this.add('-fail', pokemon, 'move: Chaos Energy', '[forme]');
                return null;
            }
            this.add('-fail', pokemon, 'move: Chaos Energy');
            return null;
        },
        secondary: false,
        target: "normal",
        type: "Normal",
        zMovePower: 195,
    },
    "leafviolin": {
        num: 40015,
        accuracy: 100,
        basePower: 110,
        category: "Special",
        desc: "20% chance to raise Sp. Def by 1 stage.",
        shortDesc: "20% chance to raise Sp. Def by 1. Hits adjacent foes.",
        id: "leafviolin",
        isViable: true,
        name: "Leaf Violin",
        pp: 10,
        priority: 0,
        flags: {protect: 1, mirror: 1, sound: 1, authentic: 1},
        secondary: {
            chance: 20,
            self: {
                boosts: {
                    spd: 1,
                },
            },
        },
        target: "allAdjacentFoes",
        type: "Grass",
        zMovePower: 175,
        contestType: "Cool",
    },
        "hammerthrow": {
        num: 40016,
        accuracy: 100,
        basePower: 90,
        category: "Physical",
        desc: "Has a 30% chance to burn the target.",
        shortDesc: "30% chance to burn the target.",
        id: "hammerthrow",
        isViable: true,
        name: "Hammer Throw",
        pp: 15,
        priority: 0,
        flags: {protect: 1, mirror: 1,},
        thawsTarget: true,
        secondary: {
            chance: 30,
            status: 'brn',
        },
        target: "normal",
        type: "Flying",
        zMovePower: 175,
    },
        "hammerbarrage": {
        num: 40017,
        accuracy: 100,
        basePower: 20,
        category: "Physical",
        desc: "Hits two to five times. Has a 1/3 chance to hit two or three times, and a 1/6 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Ability Skill Link, this move will always hit five times.",
        shortDesc: "Hits 2-5 times in one turn.",
        id: "hammerbarrage",
        isViable: true,
        name: "Hammer Barrage",
        pp: 30,
        priority: 0,
        flags: {protect: 1, mirror: 1},
        multihit: [2, 5],
        secondary: false,
        target: "normal",
        type: "Rock",
        zMovePower: 140,
    },
Code:
"pinktyphoon": {
        num: 40018,
        accuracy: 85,
        basePower: 100,
        category: "Physical",
        desc: "Has a 30% chance to confuse the target.",
        shortDesc: "30% chance to confuse the target.",
        id: "pinktyphoon",
        name: "Pink Typhoon",
        pp: 15,
        priority: 0,
        flags: {contact: 1, protect: 1, mirror: 1},
        secondary: {
            chance: 30,
            volatileStatus: 'confusion',
        },
        target: "normal",
        type: "Fairy",
        zMovePower: 180,
    },
        "vanish": {
        num: 40019,
        accuracy: true,
        basePower: 100,
        category: "Physical",
        desc: "If this move is successful, it breaks through the target's Baneful Bunker, Detect, King's Shield, Protect, or Spiky Shield for this turn, allowing other Pokemon to attack the target normally. If the target's side is protected by Crafty Shield, Mat Block, Quick Guard, or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the target's side normally. Only Zelda-Sheik or pokemon in the form of Zelda-Shiek may use this move.",
        shortDesc: "Breaks the target's protection for this turn. Only usable on Zelda-Shiek.",
        id: "vanish",
        name: "Vanish",
        pp: 5,
        priority: 0,
        flags: {mirror: 1, authentic: 1},
        onTry: function (pokemon) {
            if (pokemon.template.species === 'Zelda-Shiek') {
                return;
            }
            this.add('-hint', "Only a Pokemon whose form is Zelda-Shiek can use this move.");
            if (pokemon.template.species === 'Zelda') {
                this.add('-fail', pokemon, 'move: Vanish', '[forme]');
                return null;
            }
            this.add('-fail', pokemon, 'move: Vanish');
            return null;
        },
        breaksProtect: true,
        secondary: false,
        target: "normal",
        type: "Psychic",
        zMovePower: 180,
    },
    "warlockpunch": {
        num: 40020,
        accuracy: 100,
        basePower: 110,
        category: "Physical",
        desc: "Has a 32% chance to flinch the target.",
        shortDesc: "20% chance to flinch the target.",
        id: "warlockpunch",
        isViable: true,
        name: "Warlock Punch",
        pp: 10,
        priority: 0,
        flags: {contact: 1, protect: 1, mirror: 1, punch: 1},
        secondary: {
            chance: 20,
            volatileStatus: 'flinch',
        },
        target: "normal",
        type: "Dark",
        zMovePower: 185,
    },
Code:
"crossslash": {
        num: 40021,
        accuracy: 90,
        basePower: 30,
        category: "Physical",
        desc: "Hits two to four times. Has a 1/3 chance to hit two or three times, and a 1/6 chance to hit four times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Ability Skill Link, this move will always hit four times.",
        shortDesc: "Hits 2-4 times in one turn.",
        id: "crossslash",
        name: "Cross Slash",
        pp: 20,
        priority: 0,
        flags: {protect: 1, mirror: 1},
        multihit: [2, 4],
        secondary: false,
        target: "normal",
        type: "Steel",
        zMovePower: 140,
    },
    "thundaga": {
        num: 40022,
        accuracy: 100,
        basePower: 80,
        category: "Special",
        desc: "No additional effect.",
        shortDesc: "No additional effect.",
        id: "thundaga",
        isViable: true,
        name: "Thundaga",
        pp: 15,
        priority: 0,
        flags: {protect: 1,mirror: 1},
        secondary: false,
        target: "any",
        type: "Electric",
        zMovePower: 160,
    },
    "firaga": {
        num: 40023,
        accuracy: 100,
        basePower: 80,
        category: "Special",
        desc: "No additional effect.",
        shortDesc: "No additional effect.",
        id: "firaga",
        isViable: true,
        name: "Firaga",
        pp: 15,
        priority: 0,
        flags: {protect: 1,mirror: 1},
        secondary: false,
        target: "any",
        type: "Fire",
        zMovePower: 160,
    },
    "blizzaga": {
        num: 40024,
        accuracy: 100,
        basePower: 80,
        category: "Special",
        desc: "No additional effect.",
        shortDesc: "No additional effect.",
        id: "blizzaga",
        isViable: true,
        name: "Blizzaga",
        pp: 15,
        priority: 0,
        flags: {protect: 1,mirror: 1},
        secondary: false,
        target: "any",
        type: "Ice",
        zMovePower: 160,
    },
Code:
"fireball": {
        num: 40025,
        accuracy: 100,
        basePower: 85,
        category: "Physical",
        desc: "Has a 10% chance to burn the target. The target thaws out if it is frozen.",
        shortDesc: "10% chance to burn the target. Thaws target.",
        id: "fireball",
        isViable: true,
        name: "Fireball",
        pp: 15,
        priority: 0,
        flags: {protect: 1, mirror: 1, defrost: 1},
        thawsTarget: true,
        secondary: {
            chance: 10,
            status: 'brn',
        },
        target: "normal",
        type: "Fire",
        zMovePower: 160,
    },
    "cannonballblast": {
        num: 40026,
        accuracy: 100,
        basePower: 140,
        category: "Physical",
        desc: "Has a 10% chance to flinch the target.",
        shortDesc: "10% chance to flinch the target.",
        id: "cannonballblast",
        isViable: true,
        name: "Cannonball Blast",
        pp: 10,
        priority: 0,
        flags: {protect: 1, mirror: 1},
        secondary: {
            chance: 10,
            volatileStatus: 'flinch',
        },
        target: "normal",
        type: "Steel",
        zMovePower: 200,
    },
EDIT: Here's me starting to make moves. No idea how to code Cuphead's Parry Slap, because of the "pink items" thing, so help would be great.
EDIT 2: We had 2 moves called hammer throw, so I changed the Hammer Bro's move name to hammer barrage.
 
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Sorry for double post
These are the moves I haven't programmed because I don't know how:
Mega Man: Mega Buster
Kirby: Inhale
Yoshi: Tongue Grab
Cuphead: Parry Slap
Navi: Z-Target
Marth: Luck + 4
Meta Knight: Dimensional Slash
Isabelle: Demolition Request
Shadow Mewtwo: Synergy Vortex, Synergy Blade
Samus: Grapple Beam

I also haven't done any of the signature Z-Moves, and the code for Fantasy Seal might be wrong.
Tagging charizard8888 because you might be able to add these moves to Dragon Heaven, sorry to bother you if you can't.
 
Last edited:

charizard8888

Catch The Wave
is a Forum Moderator Alumnus
Thanks to Mygavolt and Brodaha, CrossoverChaos is in!
Use /crossoverchaos to get a clickable list of playable crossovers
/crossovermoves for the moves
I'll try to help more after the Grand Slam.
 
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