laptops
everything is beautiful
I have been playing doubles ou for a couple years now and I believe this team is the pinnacle of my building and is very good in general.
Kommo-o @ Kommonium Z
Ability: Overcoat
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Clanging Scales
- Flash Cannon
- Flamethrower
- Protect
I decided to start my build around one of my favorite pokemon, the scaly dragon Kommo-o. raWr xD. With the use of its z move it can boost all of its stats and provide lots of offensive pressure. It is used to punch holes in team so that the other mons have an easier time breaking through. I have clanging scales to hit hard and flash cannon and flamethrower are used to hit steels and fairies that would resist clanging scales. Overcoat lets this mon avoid spore and take no damage in tyrantar's sand
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Swords Dance
- Protect
Kommo-o has a big weakness to fairy types so i decided to add a strong steel type to help munch them up. It can be super fast when sand is up and can fire off powerful hits. This mon helps to break steels and fairies for Kommo-o and can use sd to help beat intimidaters like landorus-t and salamence.
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 236 Atk / 20 Def / 252 Spe
Jolly Nature
- Rock Slide
- Crunch
- Dragon Dance
- Protect
Tyranitar gives the team another wincon and something else for mew to transform into. Dragon dance lets it become faster and stronger and being mega let's it reset weather vs. rain teams. Rock slide is used to chunk bulky flyings like zapdos and salamence and crunch helps vs bulky psychics like bronzong and cresselia.
Snorlax @ Figy Berry
Ability: Gluttony
Happiness: 0
EVs: 196 HP / 40 Atk / 244 Def / 28 SpD
Relaxed Nature
- Belly Drum
- Frustration
- Fire Punch
- Recycle
I didn't know where to go from here so I decided to add the best and most reliable mon in the meta, and it worked out great. Snorlax acts as a trick room check and with the assistance of mew and victini can easily sweep teams. The former three members are used to try and take out mons that could stop snorlax from setting up such as dragon tail kyurem-black. Snorlax's great bulk allow it to stay alive long and it can kill almost everything after a belly drum
Mew @ Iapapa Berry
Ability: Synchronize
Happiness: 0
EVs: 252 HP / 68 Def / 188 SpD
Careful Nature
IVs: 0 Spe
- Fake Out
- U-turn
- Transform
- Trick Room
Mew helps the team out with a growing fighting weakness by resisting fighting hits. Mew 's fake out allows both kommo-o and snorlax to set up and then transform lets mew become just as threatining as they are. U-turn can be used to pivot and win weather wars, and trick room is used to help snorlax sweep.
Victini @ Choice Scarf
Ability: Victory Star
EVs: 176 HP / 80 Atk / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Final Gambit
The final member of the team is victini. This pokemon helps to quickly eliminate problematic pokemon for the team with a fast final gamit. Bolt strike and v-create provide nice coverage and help to bust through steels and bulky waters respectively. Finally this pokemon creates a nice pivot core with mew that can allow the team to have exactly the positioning it needs.
https://replay.pokemonshowdown.com/gen7doublesoususpecttest-711965547
here's an example of how the team works. I have tested this team on the ladder and I have won 6-0 every game I have played with it and it peaked 77 on the ladder, so it must be very good, but any help that can be provided is appreciated.
credits elise for the title
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