Hello there people of Smogon!
I have recently been playing with this team, it seems to have done me quite good. It has all the features of a good team; a scarfer, a spinner, a band/specs, rocker, a stallbreaker etc.
It all started with me thinking that Mega Zard X and Manaphy worked quite well together, and I also had Rotom-W instead of Lando-T and Torn-T instead of Raikou. After a few games with the old team, I realised that Torn-T didn't have enough bulk, and having two electric types seemed odd, so I switched them out for Raikou and Lando. Originally I had Stealth Rocker setter Clefable, as my rocker. However, after looking at the team in general. I saw this team I have now. I replaced Manaphy with Keldeo because Manaphy is very setup reliant.
So I have decided to release that team for you guys to rate, here are the members of the team:
The Team!
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Bæ (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
EVs: 104 HP / 220 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
Here is my trusty stallbreaker. This is a bulky spread, the HP investment is to easily set up on Rotom-W as Charizard will have a good chance to take less than 50%. Dragon Dance is to boost Charizard's attack and speed to a very good level, the Speed investment is to be able to outspeed Life Orb Lando-T, or after a boost scarfed Lando-T. The rest is dumped into attack for more power. Flare Blitz and Dragon Claw are standard STAB moves.
NaeNae (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Here is my powerful special attacker, Poseidon the Keldeo! When paired with the Choice Specs, Keldeo's Special Attack reaches an unbelievable 535.5, definitely a force to be reckoned with. Hydro Pump is the move Keldeo uses most often, being a 110 base STAB move, it does a lot of damage to everything even some of its resistances. Scald is just a more reliable Hydro, but with less power so keep that in mind. Secret Sword is another stab which also helps against Specially Defensive pokemon like Chansey and Blissey. Icy Wind is for Lando-T, but I am quite happy to change this to Focus Blast if you recommend it. :-)
Makura (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Here is my Stealth Rocker and my Physically Defensive Pivot. Lando-T is so bulky and when paired with Stealth Rocks, it can pretty much always get them up. Earthquake is Landorus-T's main way to deal with Pokemon such as Mega Charizard X and Excadrill and U-Turn is to provide some VolTurn initiative with the next Pokemon. The 8 SpDef EV's are to make sure Lando-T always survives Mega Manectric's HP Ice.
Sabre (Raikou) @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
Here is my Specially Defensive Pivot. Thunderbolt is Raikou's reliable STAB; it has the highest damage output and poses a great threat to Water-types and Mega Charizard Y, which Raikou is generally supposed to check. Volt Switch gives it a safe move to pivot and wear down defensive threats with, which works especially well in conjunction with entry hazards. Hidden Power Ice is compulsory coverage to hit Landorus-T, Gliscor, and Garchomp, which otherwise completely wall Raikou. The last slot boils down to whether 2HKOing Latios (Shadow Ball) or actually threatening Mega Venusaur (Extrasensory) is preferred. The Assault Vest helps Raikou keep its Specially Defensive prowess.
Tintin (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Heal Bell
- Wish
- Protect
Here is my Cleric! Seeing as Charizard, Keldeo do not like Paralysis and Lando-T and my next Pokemon do not like burns, it seems fitting that I should use a cleric. Clefable works as a very nice cleric because of its bulk and typing. Moonblast mandatory STAB and to not be shut down by Taunt, Heal Bell is for getting rid of those pesky burns and paralysis. Wish and Protect is for reliable recovery for Clefable and all of its teammates. Flamethrower is an alternate option for the second moveslot that deals with various Steel-types such as Scizor and Excadrill on the switch.
Molgera (Excadrill) @ Choice Scarf
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Here is my Spinner and my Scarfer. Every team needs a Scarfer, and every team needs a Spinner so with one slot left in my team, what better Pokemon for the job other then Excadrill. Earthquake has great coverage with the help of Mold Breaker, allowing Excadrill to hit Rotom-W, Gengar, and the rare Bronzong for super effective damage, as well as Latios and Latias for neutral damage. Iron Head deals more damage to Fairy-types such as Clefable, Sylveon, and Mega Gardevoir. Rock Slide has great coverage alongside Earthquake and hits Flying-types such as Talonflame, Thundurus, Mega Charizard Y, Dragonite, Tornadus-T, and Gyarados. Nothing else in Excadrill's movepool provides extra coverage, so Rapid Spin is the best option in the last slot.
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Threats!
My biggest threat is probably Mega Lopunny. Though Lando can take Lopunny on safely, so can Clefable. Mega Medicham is also quite big of a threat. Again, Lando just has to survive HJKs after Intimidate. Mega Venusaur can also be very painful to play against. My best hope is to 2HKO with Excadrill, I just need some chip damage - about 20% -. Keldeo also gives me some trouble, if Choice Specs I can 2HKO on the Switch with Excadrill. Even OHKO with Raikou. Choice Scarf is a bit harder, my only hope is to 2HKO with Clefable.
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Nicknames!
Bae is because I love Charizard. NaeNae is because Keldeo is a horse, and horses make the sound neigh. Makura is Japanese for Pillow. Sabre is because Raikou looks like a Sabretooth tiger. Tintin is my favourite film, and I don't know it suits Clefable. xD. Molgera is the Boss who digs underground, like Excadrill.
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Replays!
http://replay.pokemonshowdown.com/ou-463658771
http://replay.pokemonshowdown.com/ou-463669490
--------------------------------------------------------------------------------------------------------------------
Ending!
Thank you very much for reading my thread. I am welcome to all suggestions. This is definitely my favourite team I have built so far. :D
- WhatTheHack.
--------------------------------------------------------------------------------------------------------------------
Importable!
I have recently been playing with this team, it seems to have done me quite good. It has all the features of a good team; a scarfer, a spinner, a band/specs, rocker, a stallbreaker etc.
It all started with me thinking that Mega Zard X and Manaphy worked quite well together, and I also had Rotom-W instead of Lando-T and Torn-T instead of Raikou. After a few games with the old team, I realised that Torn-T didn't have enough bulk, and having two electric types seemed odd, so I switched them out for Raikou and Lando. Originally I had Stealth Rocker setter Clefable, as my rocker. However, after looking at the team in general. I saw this team I have now. I replaced Manaphy with Keldeo because Manaphy is very setup reliant.
So I have decided to release that team for you guys to rate, here are the members of the team:
The Team!
--------------------------------------------------------------------------------------------------------------------
Bæ (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
EVs: 104 HP / 220 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
Here is my trusty stallbreaker. This is a bulky spread, the HP investment is to easily set up on Rotom-W as Charizard will have a good chance to take less than 50%. Dragon Dance is to boost Charizard's attack and speed to a very good level, the Speed investment is to be able to outspeed Life Orb Lando-T, or after a boost scarfed Lando-T. The rest is dumped into attack for more power. Flare Blitz and Dragon Claw are standard STAB moves.
NaeNae (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Here is my powerful special attacker, Poseidon the Keldeo! When paired with the Choice Specs, Keldeo's Special Attack reaches an unbelievable 535.5, definitely a force to be reckoned with. Hydro Pump is the move Keldeo uses most often, being a 110 base STAB move, it does a lot of damage to everything even some of its resistances. Scald is just a more reliable Hydro, but with less power so keep that in mind. Secret Sword is another stab which also helps against Specially Defensive pokemon like Chansey and Blissey. Icy Wind is for Lando-T, but I am quite happy to change this to Focus Blast if you recommend it. :-)
Makura (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Here is my Stealth Rocker and my Physically Defensive Pivot. Lando-T is so bulky and when paired with Stealth Rocks, it can pretty much always get them up. Earthquake is Landorus-T's main way to deal with Pokemon such as Mega Charizard X and Excadrill and U-Turn is to provide some VolTurn initiative with the next Pokemon. The 8 SpDef EV's are to make sure Lando-T always survives Mega Manectric's HP Ice.
Sabre (Raikou) @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
Here is my Specially Defensive Pivot. Thunderbolt is Raikou's reliable STAB; it has the highest damage output and poses a great threat to Water-types and Mega Charizard Y, which Raikou is generally supposed to check. Volt Switch gives it a safe move to pivot and wear down defensive threats with, which works especially well in conjunction with entry hazards. Hidden Power Ice is compulsory coverage to hit Landorus-T, Gliscor, and Garchomp, which otherwise completely wall Raikou. The last slot boils down to whether 2HKOing Latios (Shadow Ball) or actually threatening Mega Venusaur (Extrasensory) is preferred. The Assault Vest helps Raikou keep its Specially Defensive prowess.
Tintin (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Heal Bell
- Wish
- Protect
Here is my Cleric! Seeing as Charizard, Keldeo do not like Paralysis and Lando-T and my next Pokemon do not like burns, it seems fitting that I should use a cleric. Clefable works as a very nice cleric because of its bulk and typing. Moonblast mandatory STAB and to not be shut down by Taunt, Heal Bell is for getting rid of those pesky burns and paralysis. Wish and Protect is for reliable recovery for Clefable and all of its teammates. Flamethrower is an alternate option for the second moveslot that deals with various Steel-types such as Scizor and Excadrill on the switch.
Molgera (Excadrill) @ Choice Scarf
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Here is my Spinner and my Scarfer. Every team needs a Scarfer, and every team needs a Spinner so with one slot left in my team, what better Pokemon for the job other then Excadrill. Earthquake has great coverage with the help of Mold Breaker, allowing Excadrill to hit Rotom-W, Gengar, and the rare Bronzong for super effective damage, as well as Latios and Latias for neutral damage. Iron Head deals more damage to Fairy-types such as Clefable, Sylveon, and Mega Gardevoir. Rock Slide has great coverage alongside Earthquake and hits Flying-types such as Talonflame, Thundurus, Mega Charizard Y, Dragonite, Tornadus-T, and Gyarados. Nothing else in Excadrill's movepool provides extra coverage, so Rapid Spin is the best option in the last slot.
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Threats!
My biggest threat is probably Mega Lopunny. Though Lando can take Lopunny on safely, so can Clefable. Mega Medicham is also quite big of a threat. Again, Lando just has to survive HJKs after Intimidate. Mega Venusaur can also be very painful to play against. My best hope is to 2HKO with Excadrill, I just need some chip damage - about 20% -. Keldeo also gives me some trouble, if Choice Specs I can 2HKO on the Switch with Excadrill. Even OHKO with Raikou. Choice Scarf is a bit harder, my only hope is to 2HKO with Clefable.
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Nicknames!
Bae is because I love Charizard. NaeNae is because Keldeo is a horse, and horses make the sound neigh. Makura is Japanese for Pillow. Sabre is because Raikou looks like a Sabretooth tiger. Tintin is my favourite film, and I don't know it suits Clefable. xD. Molgera is the Boss who digs underground, like Excadrill.
--------------------------------------------------------------------------------------------------------------------
Replays!
http://replay.pokemonshowdown.com/ou-463658771
http://replay.pokemonshowdown.com/ou-463669490
--------------------------------------------------------------------------------------------------------------------
Ending!
Thank you very much for reading my thread. I am welcome to all suggestions. This is definitely my favourite team I have built so far. :D
- WhatTheHack.
--------------------------------------------------------------------------------------------------------------------
Importable!
Bæ (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
EVs: 104 HP / 220 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
NaeNae (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Makura (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Sabre (Raikou) @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
Tintin (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Heal Bell
- Wish
- Protect
Molgera (Excadrill) @ Choice Scarf
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Ability: Tough Claws
EVs: 104 HP / 220 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
NaeNae (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Makura (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Sabre (Raikou) @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
Tintin (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Heal Bell
- Wish
- Protect
Molgera (Excadrill) @ Choice Scarf
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
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