Don't use this:
Ninjask @ Leftovers
Trait: Speed Boost
EVs: 248 HP / 224 Def / 36 Spe
Impish Nature
- Baton Pass
- Protect
- Substitute
- Swords Dance
Instead, try this!
Ninjask @ Expert Belt / Life Orb
Trait: Speed Boost
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Aerial Ace
- X-Scissor
- Protect
- Baton Pass / U-Turn
I like E-belt Ninjask. It's one of my favorite Pokemon in NU, even though it doesn't fit on many of my teams. However, I tend to use a somewhat different set.
Ninjask @ Expert Belt
Trait: Speed Boost
EVs: 252 Atk / 220 Def / 36 Spd
Adamant Nature
- X-Scissor
- Aerial Ace
- Protect
- U-turn/Baton Pass/Swords Dance
The 36 extra speed is for beating out Zebstrika, which, while not as common now as it has been, is otherwise the only common +1 speed 'mon in NU that can actually beat Ninjask. The EVs are put into defense instead of HP because it ends up giving more defense overall against priority attacks. (Ninjask isn't going to be tanking special hits anyway.) Vacuum Wave is the only special priority move in NU, and that's resisted 4x. This spread can notably survive a pair of ice shards from piloswine or a pair of aqua jets from Floatzel or Samurott.
Ninjask has a horribly pitiful attack though and should only be used with a baton pass set.
Since when was base 90 a horribly pitiful attack stat in NU? Scolipede has that. Kangaskhan only has 95. Drifblim and Ludicolo only have base 90 special attack. Ninjask is let down somewhat by the low base power of its STAB moves, but the coverage is incredibly useful in NU.
I'd like to know what else that thing actually KOes, as that is my main gripe with that set (as well as pivot Liepard to an extent).
Luckily for you, I wrote the book on E-Belt Ninjask. ;)
Common Pokemon
252+ Atk Expert Belt Ninjask Aerial Ace vs. 0 HP / 4 Def Sawk: 254-302 (87.28 - 103.78%) --
62.5% chance to OHKO after Stealth Rock
252+ Atk Expert Belt Ninjask Aerial Ace vs. 0 HP / 4 Def Primeape: 305-360 (112.54 - 132.84%) --
guaranteed OHKO
252+ Atk Expert Belt Ninjask Aerial Ace vs. 4 HP / 0 Def Scolipede: 223-266 (85.11 - 101.52%) --
guaranteed OHKO after Stealth Rock
252+ Atk Expert Belt Ninjask X-Scissor vs. 4 HP / 0 Def Gardevoir: 382-449 (137.41 - 161.51%) --
guaranteed OHKO
252+ Atk Expert Belt Ninjask X-Scissor vs. 8 HP / 0 Def Jynx: 593-701 (217.21 - 256.77%) --
guaranteed OHKO
252+ Atk Expert Belt Ninjask X-Scissor vs. 60 HP / 0 Def Serperior: 281-331 (91.83 - 108.16%) --
guaranteed OHKO after Stealth Rock
Chlorophyll Users
252+ Atk Expert Belt Ninjask X-Scissor vs. 4 HP / 0 Def Sawsbuck: 360-425 (119.2 - 140.72%) --
guaranteed OHKO
252+ Atk Expert Belt Ninjask X-Scissor vs. 132 HP / 0 Def Exeggutor: 610-725 (167.58 - 199.17%) --
guaranteed OHKO
252+ Atk Expert Belt Ninjask Aerial Ace vs. 4 HP / 0 Def Victreebel: 283-338 (93.7 - 111.92%) --
guaranteed OHKO after Stealth Rock
252+ Atk Expert Belt Ninjask Aerial Ace vs. 248 HP / 44 Def Jumpluff: 254-302 (71.95 - 85.55%) --
75% chance to OHKO after Stealth Rock
252+ Atk Expert Belt Ninjask X-Scissor vs. 4 HP / 0 Def Shiftry: 811-955 (251.86 - 296.58%) --
guaranteed OHKO
Ludicolo
252+ Atk Expert Belt Ninjask X-Scissor vs. 0 HP / 0 Def Ludicolo: 360-425 (120.4 - 142.14%) --
guaranteed OHKO
Other Mildly Important Calcs
252+ Atk Expert Belt Ninjask X-Scissor vs. 240 HP / 252+ Def Musharna: 216-254 (49.88 - 58.66%) --
69.53% chance to 2HKO before hazards
252+ Atk Expert Belt Ninjask Aerial Ace vs. 252 HP / 4 Def Eviolite Roselia: 252-298 (82.89 - 98.02%) --
68.75% chance to OHKO after Stealth Rock
252+ Atk Expert Belt Ninjask Aerial Ace vs. 4 HP / 0 Def Combusken: 305-360 (116.41 - 137.4%) --
guaranteed OHKO
However, a cleaner does not have to OHKO every common Pokemon to be effective, so long as it is fast. You have five other Pokemon to beat up that Alomomola and that Golbat so that Ninjask can finish them off. The secured sweep that you can acquire against teams without really strong priority is pretty darn hard to beat. Not even Combusken can win, since it doesn't outspeed even with a lead of one turn of speed boost. You don't use Ninjask like you would use Sawk, flattening as much as you can of a slower team. Ninjask is meant for dealing with fast, frail teams by virtue of being faster (and frailer :rolleyes:) than they are.