Status: (Need proofreading/edits + Not completed)
http://www.smogon.com/dp/pokemon/dragonair
It's my first analyses, so sorry for any mistakes. Also english isn't my first language, so I'm sure proofreads in some moments will be neccesary, but I hope it's good enough to not make it too painfull ;). I also think that overview is a bit too long, but I'm not sure about this.
[Overview]
<p>While Dragonair may seem like a lesser Altaria at first glance, it does have a few key advantages over its Dragon-type bretheren. Besides being able to shrug off status with Shed Skin, Dragonair also has access to priority, no Stealth Rock weakness, and only a 2x weakness to Ice-type attacks are a few of the reasons to use Dragonair over fellow Dragon-types Altaria and Gabite. These benefits do come at a cost, however; Dragonair's defenses are so poor that even stronger resisted attacks can take a huge chunk out of Dragonair, making switching it very difficult. If, however, you can get Dragonair out on the field, it will have no problems tearing down even the most prominent walls.</p>
[SET]
name: Wall-Breaker
move 1: Draco Meteor
move 2: Outrage
move 3: Fire Blast
move 4: ExtremeSpeed / Hidden Power Ground
item: Life Orb
nature: Mild
evs: 108 Atk / 252 SpA / 148 Spe
[Set Comments]
<p>The best mixed attacking stats for UU Dragon types makes this set more then viable. The aim of this set is simple – to break through walls and open holes for sweepers or boosting tanks. As this set is perfect bait for Steel-types, Dragonair can perform this role really well. The combination of Outrage and Draco Meteor 2HKOes all non-resistant walls except the bulkiest ones like Umbreon or Uxie. For example, standard defensive Slowbro easily goes down to this combination and max HP Spiritomb and Milotic share a similar fate. Draco Meteor alone OHKOes some of them such as physically defensive Hariyama and max HP Donphan with Stealth Rock up. The other moves are for coverage – Fire Blast 2HKOes Steelix, as well as Registeel with Spikes support. Without it, Steel-types such as these would easily absorb the Dragon moves on this set. Hidden Power Ground is mainly for Aggron, who isn't 2HKOed by any attack on this set and may easily OHKO back with Head Smash. However, if you don't mind Aggron, ExtremeSpeed is a perfect choice for last slot, as it helps to take out some faster sweepers like Alakazam and Ambipom.</p>
[Additional Comments]
<p>The EVs are tailored to suit a specific purpose. 252 Special Attack EVs are obvious – they give power, which Draco Meteor and Fire Blast need, as those two moves are your main options here. 148 Speed EVs allows you to outspeed Life Orb Tank Milotic by one point, which otherwise could switch in and finish Dragonair with Ice Beam. The remaining 108 Attack EVs goes to Attack to power-up Outrage and Extremespeed. This means that ExtremeSpeed OHKOes Swellow after Stealth Rock and one turn of Flame Orb damage and also OHKOes Hitmonlee when the Defense drop kicks in after Close Combat. Outrage 2HKOes Chansey and OHKOes offensive Raikou after Stealth Rock. The former is particularly important, as it can't set up on you after a Special Attack drop from Draco Meteor.</p>
<p>To use this set to its fullest potential, entry hazards are neccessary to deal as much damage as possible, especially Spikes. Paralysis support is also nice to have, although it's not required. Froslass is a good partner for Dragonair – she sets up Spikes and absorbs Ice-type attacks aimed at Dragonair, and the bulky set also handles most Rapid Spinners. Froslass also has access to Thunder Wave, which can take many people by surprise. Another good partner is Spiritomb – its bulk easily helps it to absorb some powerful hits from sweepers when they switch in after a KO. Also this combo works well, because Dragonair lures in Registeel, who easily walls Spiritomb and Fire Blast 2OHKOes it with Spikes support (which can be provided by Froslass). The same is true for Steelix and Aggron (provided you run Hidden Power Ground). Also, Spiritomb doesn't mind Uxie, who Dragonair unfortunately can't beat at full health. There are few offensive partners, who work well with Dragonair. Blaziken is perfect example – it switches intoIce-type attacks without problems and dents almost every switch in with his powerful attacks. Dragonair, conversely, deals with many bulky waters like Slowbro or Milotic whom Blaziken cannot deal with. Also, Blaziken easily OHKOes Umbreon, the most dangerous opponent for this set. Another offensive partner is Moltres – only bulky waters can stop it, so the Dragon Snake works in similar fashion here and SubRoost versions doesn't mind Umbreon and Uxie.</p>
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage
move 3: Waterfall
move 4: ExtremeSpeed / Rest
item: Life Orb
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe
[Set Comments]
<p></p>
[Additional Comments]
<p></p>
[SET]
name: Choice Band
move 1: Outrage
move 2: Dragon Rush
move 3: Aqua Tail / Waterfall
move 4: ExtremeSpeed
item: Choice Band
nature: Adamant
evs: 108 HP / 252 Atk / 148 Spe
[Set Comments]
<p>Mediocre physical attack and high powered moves suggests to equip Dragonair with Choice Band. With Choice Band it reaches solid 439 attack, which helps to dent most switches quite hard, whilst access to ExtremeSpeed makes it a solid revenge killer in tight situations, when opponent gains momentum in battle. The good neutral coverage of Dragon-type moves makes up for Dragonair's poor physical movepool. Water + Dragon hits all targets for at least neutral damage except Shedinja in UU, helping this set a lot. At first sight Aqua Tail may looks like a worse option then Waterfall, however it secures 2HKOes even without Stealth Rock damage on offensive Aggron and the standard Rapid Spin Donphan set, against which Waterfall needs one set of Spikes to secure a 2HKO. However, if accuracy issues are important, Waterfall is still viable option. Dragon Rush may looks like a really strange choice with poor accuracy, however locking Dragonair too fast in Outrage may end up fatal for it and as such Outrage should be used only when you really needs the additional power provided by Outrage and cannot avoid a miss from Dragon Rush's shaky accuracy.</p>
[Additional Comments]
<p>The EVs serve the same purpose as on Wall-breaker set – they allow Dragonair to outspeed Life Orb Tank Milotic set and 2HKOit with Dragon Rush or Outrage whilst maximizing its Attack to increase its damage output. The rest goes into HP to help Dragon Snake switch on battlefield with its plenthora of good resistances. However there's another good EVs spread for this set – 54 HP / 252 Atk / 204 Speed Adamant. This allows Dragonair to outspeed Max HP / Defence Impish Uxie and there's even slim chance for 2OHKO with Outrage when Stealth Rock is on field. Even if Dragonair don't take it down in two hits, thanks to those Speed EVs the dragon snake wins 1v1, if Uxie switch directly on Outrage. Another interesting fact is that the perfect Wall-Breaker counter, Umbreon, is 2HKOed by Outrage even without entry hazards on field and there's 13% chance to do the same with Dragon Rush and Stealth Rock up (if one set of Spikes is also spikes, the 2HKO is secured).</p>
<p>However, the good news ends up here, and it's important to mention this set's counters. Steelix, Regirock. and Registeel are the best switch-ins against this set – they can easily take on every single move without risking a 2HKO and threaten Dragonair back with their STAB attacks or just explode to finish the poor dragon. Slowbro is also a pretty good switch-in when Spikes are gone, as with only Stealth Rock on the battlefield there's only a 9% chance to 2HKO Slowbro with Outrage. To take care of them good trapping partners are helpful. Magneton and Dugtrio comes first in mind. Magneton can switch in without many risks, use Magnet Rise and work from there. Most of times it wins 1v1 against Registeel and Steelix, allowing the dragon snake to use its attacks without many risks. Also, Magneton easily absorbs Ice- and Dragon-type weaknesses, making this cooperation even better. Dugtrio is also good option – thanks to its Arena Trap ability it may trap all of them and threaten then with STAB Earthquake (although Steelix and Regirock need a bit of residual damage). Unfortunately both of them share a Ice-type weakness, so another partner to absorb Ice-type attacks is a must. Blaziken and Moltres again are good partners here, as they do well against mentioned counters quite well and threaten them back with Fire or Fighting attacks. Also bulky waters like Milotic or Slowbro helps a lot to deal with Dragonair's biggest counters and threaten them back with their STAB attacks.</p>
[Team Options]
<p></p>
[Counters]
<p></p>
http://www.smogon.com/dp/pokemon/dragonair
It's my first analyses, so sorry for any mistakes. Also english isn't my first language, so I'm sure proofreads in some moments will be neccesary, but I hope it's good enough to not make it too painfull ;). I also think that overview is a bit too long, but I'm not sure about this.
[Overview]
<p>While Dragonair may seem like a lesser Altaria at first glance, it does have a few key advantages over its Dragon-type bretheren. Besides being able to shrug off status with Shed Skin, Dragonair also has access to priority, no Stealth Rock weakness, and only a 2x weakness to Ice-type attacks are a few of the reasons to use Dragonair over fellow Dragon-types Altaria and Gabite. These benefits do come at a cost, however; Dragonair's defenses are so poor that even stronger resisted attacks can take a huge chunk out of Dragonair, making switching it very difficult. If, however, you can get Dragonair out on the field, it will have no problems tearing down even the most prominent walls.</p>
[SET]
name: Wall-Breaker
move 1: Draco Meteor
move 2: Outrage
move 3: Fire Blast
move 4: ExtremeSpeed / Hidden Power Ground
item: Life Orb
nature: Mild
evs: 108 Atk / 252 SpA / 148 Spe
[Set Comments]
<p>The best mixed attacking stats for UU Dragon types makes this set more then viable. The aim of this set is simple – to break through walls and open holes for sweepers or boosting tanks. As this set is perfect bait for Steel-types, Dragonair can perform this role really well. The combination of Outrage and Draco Meteor 2HKOes all non-resistant walls except the bulkiest ones like Umbreon or Uxie. For example, standard defensive Slowbro easily goes down to this combination and max HP Spiritomb and Milotic share a similar fate. Draco Meteor alone OHKOes some of them such as physically defensive Hariyama and max HP Donphan with Stealth Rock up. The other moves are for coverage – Fire Blast 2HKOes Steelix, as well as Registeel with Spikes support. Without it, Steel-types such as these would easily absorb the Dragon moves on this set. Hidden Power Ground is mainly for Aggron, who isn't 2HKOed by any attack on this set and may easily OHKO back with Head Smash. However, if you don't mind Aggron, ExtremeSpeed is a perfect choice for last slot, as it helps to take out some faster sweepers like Alakazam and Ambipom.</p>
[Additional Comments]
<p>The EVs are tailored to suit a specific purpose. 252 Special Attack EVs are obvious – they give power, which Draco Meteor and Fire Blast need, as those two moves are your main options here. 148 Speed EVs allows you to outspeed Life Orb Tank Milotic by one point, which otherwise could switch in and finish Dragonair with Ice Beam. The remaining 108 Attack EVs goes to Attack to power-up Outrage and Extremespeed. This means that ExtremeSpeed OHKOes Swellow after Stealth Rock and one turn of Flame Orb damage and also OHKOes Hitmonlee when the Defense drop kicks in after Close Combat. Outrage 2HKOes Chansey and OHKOes offensive Raikou after Stealth Rock. The former is particularly important, as it can't set up on you after a Special Attack drop from Draco Meteor.</p>
<p>To use this set to its fullest potential, entry hazards are neccessary to deal as much damage as possible, especially Spikes. Paralysis support is also nice to have, although it's not required. Froslass is a good partner for Dragonair – she sets up Spikes and absorbs Ice-type attacks aimed at Dragonair, and the bulky set also handles most Rapid Spinners. Froslass also has access to Thunder Wave, which can take many people by surprise. Another good partner is Spiritomb – its bulk easily helps it to absorb some powerful hits from sweepers when they switch in after a KO. Also this combo works well, because Dragonair lures in Registeel, who easily walls Spiritomb and Fire Blast 2OHKOes it with Spikes support (which can be provided by Froslass). The same is true for Steelix and Aggron (provided you run Hidden Power Ground). Also, Spiritomb doesn't mind Uxie, who Dragonair unfortunately can't beat at full health. There are few offensive partners, who work well with Dragonair. Blaziken is perfect example – it switches intoIce-type attacks without problems and dents almost every switch in with his powerful attacks. Dragonair, conversely, deals with many bulky waters like Slowbro or Milotic whom Blaziken cannot deal with. Also, Blaziken easily OHKOes Umbreon, the most dangerous opponent for this set. Another offensive partner is Moltres – only bulky waters can stop it, so the Dragon Snake works in similar fashion here and SubRoost versions doesn't mind Umbreon and Uxie.</p>
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage
move 3: Waterfall
move 4: ExtremeSpeed / Rest
item: Life Orb
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe
[Set Comments]
<p></p>
[Additional Comments]
<p></p>
[SET]
name: Choice Band
move 1: Outrage
move 2: Dragon Rush
move 3: Aqua Tail / Waterfall
move 4: ExtremeSpeed
item: Choice Band
nature: Adamant
evs: 108 HP / 252 Atk / 148 Spe
[Set Comments]
<p>Mediocre physical attack and high powered moves suggests to equip Dragonair with Choice Band. With Choice Band it reaches solid 439 attack, which helps to dent most switches quite hard, whilst access to ExtremeSpeed makes it a solid revenge killer in tight situations, when opponent gains momentum in battle. The good neutral coverage of Dragon-type moves makes up for Dragonair's poor physical movepool. Water + Dragon hits all targets for at least neutral damage except Shedinja in UU, helping this set a lot. At first sight Aqua Tail may looks like a worse option then Waterfall, however it secures 2HKOes even without Stealth Rock damage on offensive Aggron and the standard Rapid Spin Donphan set, against which Waterfall needs one set of Spikes to secure a 2HKO. However, if accuracy issues are important, Waterfall is still viable option. Dragon Rush may looks like a really strange choice with poor accuracy, however locking Dragonair too fast in Outrage may end up fatal for it and as such Outrage should be used only when you really needs the additional power provided by Outrage and cannot avoid a miss from Dragon Rush's shaky accuracy.</p>
[Additional Comments]
<p>The EVs serve the same purpose as on Wall-breaker set – they allow Dragonair to outspeed Life Orb Tank Milotic set and 2HKOit with Dragon Rush or Outrage whilst maximizing its Attack to increase its damage output. The rest goes into HP to help Dragon Snake switch on battlefield with its plenthora of good resistances. However there's another good EVs spread for this set – 54 HP / 252 Atk / 204 Speed Adamant. This allows Dragonair to outspeed Max HP / Defence Impish Uxie and there's even slim chance for 2OHKO with Outrage when Stealth Rock is on field. Even if Dragonair don't take it down in two hits, thanks to those Speed EVs the dragon snake wins 1v1, if Uxie switch directly on Outrage. Another interesting fact is that the perfect Wall-Breaker counter, Umbreon, is 2HKOed by Outrage even without entry hazards on field and there's 13% chance to do the same with Dragon Rush and Stealth Rock up (if one set of Spikes is also spikes, the 2HKO is secured).</p>
<p>However, the good news ends up here, and it's important to mention this set's counters. Steelix, Regirock. and Registeel are the best switch-ins against this set – they can easily take on every single move without risking a 2HKO and threaten Dragonair back with their STAB attacks or just explode to finish the poor dragon. Slowbro is also a pretty good switch-in when Spikes are gone, as with only Stealth Rock on the battlefield there's only a 9% chance to 2HKO Slowbro with Outrage. To take care of them good trapping partners are helpful. Magneton and Dugtrio comes first in mind. Magneton can switch in without many risks, use Magnet Rise and work from there. Most of times it wins 1v1 against Registeel and Steelix, allowing the dragon snake to use its attacks without many risks. Also, Magneton easily absorbs Ice- and Dragon-type weaknesses, making this cooperation even better. Dugtrio is also good option – thanks to its Arena Trap ability it may trap all of them and threaten then with STAB Earthquake (although Steelix and Regirock need a bit of residual damage). Unfortunately both of them share a Ice-type weakness, so another partner to absorb Ice-type attacks is a must. Blaziken and Moltres again are good partners here, as they do well against mentioned counters quite well and threaten them back with Fire or Fighting attacks. Also bulky waters like Milotic or Slowbro helps a lot to deal with Dragonair's biggest counters and threaten them back with their STAB attacks.</p>
[Team Options]
<p></p>
[Counters]
<p></p>