Oculars
THE SHEIKH OF SHAMONE
Dual Screens (Grimmsnarl) @ Light Clay
Ability: Prankster
Tera Type: Steel
EVs: 252 HP / 116 Def / 140 SpD
Bold Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Taunt
- Foul Play / Parting Shot / Thunder Wave
Grimmsnarl serves as the premier screen setter on Hyper Offense teams due to its ability Prankster and access to Taunt which crucially denies entry hazards from many common leads, as well as blocking opposing attempts to taunt you or remove your screens. Foul Play is the optimal attack for Grimmsnarl as it requires no Attack EV investment to function, allowing you to OHKO several Swords dance mons that try to take advantage of your passiveness and setup while they are at +2 such as Ogerpon Wellspring and offensive Garchomp. Thunder Wave is also an option to cripple fast threats and Parting Shot is sometimes used to pivot and to force out Mega Diancie. Tera Steel is the best option for Grimmsnarl allowing it to resist Steel and Fairy attacks from Tapu Lele, Mega Scizor and Iron Valiant, although using terastalization is typically not ideal. 140 Special Defense EVs allow Grimmsnarl to live two Moonblasts from Choice Scarf Tapu Lele behind light screen while the rest of its EVs are dumped into Defense as most priority moves that can outspeed your Prankster screens are physical such as Fake Out from Mega Lopunny and Mega Medicham, with Bullet Punch from the latter occasionally . Teammates that benefit from Grimmsnarl's utility are mainly setup sweepers that can blow through most teams if allowed multiple turns of setup such as Iron Crown, Mega Gyarados, Gouging Fire, Volcarona and Dragonite, hard hitting wallbreakers such as Ursaluna, and Mega Mawile that can 1v1 almost anything with screens up. Strong Fairy-type attackers such as Choice Specs Iron Valiant and Tapu Lele can often leave Grimmsnarl severely chipped despite Light Screen, hurting its ability to set screens later on in the game. Additionally, hazard setters who ignore Taunt such as Mega Diancie and Mega Tyranitar give Grimmsnarl and the Hyper Offense teams its found on trouble. Teammates like Iron Crown and Mega Mawile can turn these offensive Fairy-types into setup fodder, while teammates such as Urshifu-R and Zamazenta can turn Mega Tyranitar and other Dark-types capable, like Weavile and Hisuian Samurott, capable of ignoring Prankster into setup fodder
[SET CREDITS]
Written by:
Oculars
Quality checked by:
https://www.smogon.com/forums/members/nashrock.607310/
user link 2 here
Grammar checked by:
user link here
Ability: Prankster
Tera Type: Steel
EVs: 252 HP / 116 Def / 140 SpD
Bold Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Taunt
- Foul Play / Parting Shot / Thunder Wave
Grimmsnarl serves as the premier screen setter on Hyper Offense teams due to its ability Prankster and access to Taunt which crucially denies entry hazards from many common leads, as well as blocking opposing attempts to taunt you or remove your screens. Foul Play is the optimal attack for Grimmsnarl as it requires no Attack EV investment to function, allowing you to OHKO several Swords dance mons that try to take advantage of your passiveness and setup while they are at +2 such as Ogerpon Wellspring and offensive Garchomp. Thunder Wave is also an option to cripple fast threats and Parting Shot is sometimes used to pivot and to force out Mega Diancie. Tera Steel is the best option for Grimmsnarl allowing it to resist Steel and Fairy attacks from Tapu Lele, Mega Scizor and Iron Valiant, although using terastalization is typically not ideal. 140 Special Defense EVs allow Grimmsnarl to live two Moonblasts from Choice Scarf Tapu Lele behind light screen while the rest of its EVs are dumped into Defense as most priority moves that can outspeed your Prankster screens are physical such as Fake Out from Mega Lopunny and Mega Medicham, with Bullet Punch from the latter occasionally . Teammates that benefit from Grimmsnarl's utility are mainly setup sweepers that can blow through most teams if allowed multiple turns of setup such as Iron Crown, Mega Gyarados, Gouging Fire, Volcarona and Dragonite, hard hitting wallbreakers such as Ursaluna, and Mega Mawile that can 1v1 almost anything with screens up. Strong Fairy-type attackers such as Choice Specs Iron Valiant and Tapu Lele can often leave Grimmsnarl severely chipped despite Light Screen, hurting its ability to set screens later on in the game. Additionally, hazard setters who ignore Taunt such as Mega Diancie and Mega Tyranitar give Grimmsnarl and the Hyper Offense teams its found on trouble. Teammates like Iron Crown and Mega Mawile can turn these offensive Fairy-types into setup fodder, while teammates such as Urshifu-R and Zamazenta can turn Mega Tyranitar and other Dark-types capable, like Weavile and Hisuian Samurott, capable of ignoring Prankster into setup fodder
[SET CREDITS]
Written by:
Oculars
Quality checked by:
https://www.smogon.com/forums/members/nashrock.607310/
user link 2 here
Grammar checked by:
user link here
Last edited: