Introduction
So I wanted to make a team around one of my new favorite Pokemon Lycanroc-Dusk. I haven't built a team in a year so after testing out this new build I figured I'd put up a RMT for some constructive criticism of the team to further help me since I'm a bit rusty.
Teambuilding Process
A new favorite I picked for this team to be built around.
Since I wanted a more balance type team I added Toxapex to sponge damage, burn physical attackers and stop boosters from sweeping.
Added Gliscor to form a defensive core with Toxapex and remove harzards.
Many steel types can prove to be very problematic so I added Magnezone to trap them.
Needed a stealth rock setter and thought Garchomp was an okay choice.
Figured A spikes user was needed to help wear down Pokemon for Lycanroc-Dusk and went with Greninja who can also serve as a revenge killer.
Garchomp was proving counterproductive so after so testing with both Landerous-T and Clefable I ended opting for Clefable to take it's place.
The Team
Lycanroc-Dusk (M) @ Lycanium Z
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Stone Edge
- Drill Run
- Accelerock
The mon this team is built around I went with Swords Dance build to either sweep when the various threats are removed or to clean up after the opponent's team is weakened. Lycanium-Z let's it muscle through certain walls it otherwise couldn't beat while Drill Run stops problematic steel types like Heatran. Accelerock let's me pick off weakened faster threats.
Toxapex (M) @ Black Sludge
Ability: Regenerator
EVs: 244 HP / 12 Def / 252 SpD
Calm Nature
- Scald
- Haze
- Recover
- Toxic
The defensive backbone of the team Toxapex burn threats like Mega Scizor and use Haze to prevent potential sweeps. Toxic can further stop sweeps by putting a timer on said Pokemon.
Recovery combined with Black Sludge and Regenerator let's last longer and recover health when switching out.
Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 152 SpD / 112 Spe
Jolly Nature
- Earthquake
- Roost
- Defog
- Knock Off
Forms a fantastic defensive core with Toxapex as well as giving a much needed immunity to Earthquake. Gliscor's man job is to remove hazards from the field on many common hazard users that cannot threaten it. Earthquake is it's STAB of choice while Knock Off crippled walls that may try to stall it. Roost to further increase its survivability.
Magnezone @ Assault Vest
Ability: Magnet Pull
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Flash Cannon
- Hidden Power Fire
- Volt Switch
Steel trapper that is has some role condensing with Assault Vest. Also serves as a pivot with Volt Switch to allow Lycanroc-dusk to safely switch in on threats like Heatran. Thunderbolt and HP Fire is used for respective steels weak to such. Flash Cannon for smacking pesky Fairy types.
Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Moonblast
- Soft-Boiled
- Knock Off
The team's new stealth rock setter. Clefable not only makes a good rock setter but also serves as a check for Zygarde that the team is rather weak to if Greninja is out of the picture. Soft-Boiled combine wit Leftoversfor to keep it healthy and Knock Off to remove items from pesky threats. Moonblast allows Clefable to threaten Pokemon like Zygarde, Garchomp and Mega Medicham.
Greninja (M) @ Choice Scarf
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Slide
- Ice Beam
- Gunk Shot
- Spikes
My spikes setter and revenge killer Greninja helps handle some threats that would otherwise be a problem. Ice Beam is used for threats like Zygarde while Gunk Shot hits Fairies and naturally resistant Pokemon. Rock Slide hits fire types like Volcarona that can be a threat if Lycanroc-dusk is KO'd.
Garchomp (M) @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Outrage
- Earthquake
- Fire Blast
The team's stealth rock setter. Garchomp also does respectable damage with Earthquake or Outrage. Fire Blast was taken to surprise steel types like Mega Scizor that predicts the Sword Dance variants. Originally used Life Orb but switched to Focus Sash as the recoil was not desirable.
Conclusion
After testing the team has served me pretty well but is still shaky with certain cores like Koko+Hawlucha core. That said I would appreciate any feedback to help improve my team. Thanks for reading and any help you might suggest!
Lycanroc-Dusk (M) @ Lycanium Z
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Stone Edge
- Drill Run
- Accelerock
Toxapex (M) @ Black Sludge
Ability: Regenerator
EVs: 244 HP / 12 Def / 252 SpD
Calm Nature
- Scald
- Haze
- Recover
- Toxic
Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 152 SpD / 112 Spe
Jolly Nature
- Earthquake
- Roost
- Defog
- Knock Off
Magnezone @ Assault Vest
Ability: Magnet Pull
EVs: 132 HP / 252 SpA / 124 Spe
IVs: 0 Atk / 30 SpA / 30 Spe
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power Fire
- Volt Switch
Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Moonblast
- Soft-Boiled
- Knock Off
Greninja (M) @ Choice Scarf
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Slide
- Ice Beam
- Gunk Shot
- Spikes
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Stone Edge
- Drill Run
- Accelerock
Toxapex (M) @ Black Sludge
Ability: Regenerator
EVs: 244 HP / 12 Def / 252 SpD
Calm Nature
- Scald
- Haze
- Recover
- Toxic
Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 152 SpD / 112 Spe
Jolly Nature
- Earthquake
- Roost
- Defog
- Knock Off
Magnezone @ Assault Vest
Ability: Magnet Pull
EVs: 132 HP / 252 SpA / 124 Spe
IVs: 0 Atk / 30 SpA / 30 Spe
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power Fire
- Volt Switch
Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Moonblast
- Soft-Boiled
- Knock Off
Greninja (M) @ Choice Scarf
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Slide
- Ice Beam
- Gunk Shot
- Spikes
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