Nuked
a moon full of stars and astral cars
[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Iron Head
move 3: Rapid Spin
move 4: Rock Slide / Toxic
item: Choice Scarf
ability: Mold Breaker
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
Moves
========
Earthquake is Excadrill's main STAB move that hits common Pokemon such as Heatran, Toxapex, and Tapu Koko for super effective damage. Thanks to Mold Breaker, it also hits Levitate Pokemon such as Latios, Mega Latias, and Rotom-W, hitting the latter super effectively. Iron Head is a secondary STAB move that hits Fairy-types such as Clefable, Tapu Lele, and Tapu Bulu for super effective damage and OHKOes Mega Diancie when it has +2 Defense. Iron Head also OHKOes Mimikyu through Disguise thanks to Mold Breaker. Rapid Spin clears every type of entry hazard from Excadrill's side of the field, which is Excadrill's main niche over other Choice Scarf users like Infernape and Keldeo. Rock Slide hits Mega Charizard Y, Zapdos, Mantine, Pelipper, and Mega Pinsir super effectively while also netting neutral coverage on Celesteela and Skarmory. Toxic is another option in the final moveslot to cripple Pokemon such as Tangrowth, Landorus-T, Zapdos, and Mantine on the switch. It also hits Mega Sableye through Magic Bounce thanks to Mold Breaker. Stealth Rock is also a decent option in the final slot because Excadrill can set it up freely against Magic Bounce users like Mega Sableye and Mega Diancie, and Excadrill's high Speed stat with a Choice Scarf means it's pretty reliable at setting Stealth Rock up.
Set Details
========
Maximum Attack and Speed investment allows Excadrill to hit as hard and fast as possible, and a Jolly nature is used to outspeed Mega Alakazam and Mega Aerodactyl. Mold Breaker is the best ability Excadrill can use on a Choice Scarf set because it allows Excadrill to hit Levitate Pokemon with Earthquake and use Toxic against Mega Sableye. Choice Scarf is what gives Excadrill its revenge killing niche, making it faster than the entire unboosted metagame.
Usage Tips
========
Earthquake isn't really a spammable move because of the prevalence of Pokemon that are immune or resistant to it, such as Landorus-T, Tangrowth, and Mega Charizard Y; it should only be used to clean weakened teams late-game. Pokemon such as Skarmory, Celesteela, and defensive Landorus-T are hard counters to this Excadrill set, so doubling into a teammate on an obvious switch should be done to retain momentum. If necessary, Excadrill can be brought directly in on Pokemon such as Mega Diancie, Tapu Lele, and Mega Mawile, but its mediocre bulk means it can only really switch into these Pokemon once at most. If there's a large number of entry hazards on your side of the field and you need to remove them, sacrificing Excadrill to clear them is often a good thing to do.
Team Options
========
Excadrill struggles with the presence of Pokemon such as Landorus-T, Tangrowth, Celesteela, and Skarmory. Heatran can get free turns on Celesteela and Skarmory, provide a secondary check to Pokemon such as Tapu Lele and Mega Mawile, and check Fire-types for Excadrill by virtue of Flash Fire. Water-types like Keldeo and Manaphy can deal with Landorus-T, and Fire-types like Mega Charizard Y are great at taking advantage of Tangrowth. Excadrill isn't a great solitary check to the likes of Tapu Lele, Latios, and Mega Mawile, so it needs teammates that actually consistently deal with these Pokemon. Magearna is great at dealing with Tapu Lele and Latios; however, it does stack Ground and Fire weaknesses with Excadrill. There really isn't much in OU that consistently deals with Mega Mawile, but Pokemon such as Landorus-T and Garchomp are able to soft check it. Entry hazard-weak Pokemon such as Mega Charizard Y, Zapdos, Dragonite, Mega Pinsir, and Weavile pair well with Excadrill because they appreciate its spinning abilities.
name: Choice Scarf
move 1: Earthquake
move 2: Iron Head
move 3: Rapid Spin
move 4: Rock Slide / Toxic
item: Choice Scarf
ability: Mold Breaker
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
Moves
========
Earthquake is Excadrill's main STAB move that hits common Pokemon such as Heatran, Toxapex, and Tapu Koko for super effective damage. Thanks to Mold Breaker, it also hits Levitate Pokemon such as Latios, Mega Latias, and Rotom-W, hitting the latter super effectively. Iron Head is a secondary STAB move that hits Fairy-types such as Clefable, Tapu Lele, and Tapu Bulu for super effective damage and OHKOes Mega Diancie when it has +2 Defense. Iron Head also OHKOes Mimikyu through Disguise thanks to Mold Breaker. Rapid Spin clears every type of entry hazard from Excadrill's side of the field, which is Excadrill's main niche over other Choice Scarf users like Infernape and Keldeo. Rock Slide hits Mega Charizard Y, Zapdos, Mantine, Pelipper, and Mega Pinsir super effectively while also netting neutral coverage on Celesteela and Skarmory. Toxic is another option in the final moveslot to cripple Pokemon such as Tangrowth, Landorus-T, Zapdos, and Mantine on the switch. It also hits Mega Sableye through Magic Bounce thanks to Mold Breaker. Stealth Rock is also a decent option in the final slot because Excadrill can set it up freely against Magic Bounce users like Mega Sableye and Mega Diancie, and Excadrill's high Speed stat with a Choice Scarf means it's pretty reliable at setting Stealth Rock up.
Set Details
========
Maximum Attack and Speed investment allows Excadrill to hit as hard and fast as possible, and a Jolly nature is used to outspeed Mega Alakazam and Mega Aerodactyl. Mold Breaker is the best ability Excadrill can use on a Choice Scarf set because it allows Excadrill to hit Levitate Pokemon with Earthquake and use Toxic against Mega Sableye. Choice Scarf is what gives Excadrill its revenge killing niche, making it faster than the entire unboosted metagame.
Usage Tips
========
Earthquake isn't really a spammable move because of the prevalence of Pokemon that are immune or resistant to it, such as Landorus-T, Tangrowth, and Mega Charizard Y; it should only be used to clean weakened teams late-game. Pokemon such as Skarmory, Celesteela, and defensive Landorus-T are hard counters to this Excadrill set, so doubling into a teammate on an obvious switch should be done to retain momentum. If necessary, Excadrill can be brought directly in on Pokemon such as Mega Diancie, Tapu Lele, and Mega Mawile, but its mediocre bulk means it can only really switch into these Pokemon once at most. If there's a large number of entry hazards on your side of the field and you need to remove them, sacrificing Excadrill to clear them is often a good thing to do.
Team Options
========
Excadrill struggles with the presence of Pokemon such as Landorus-T, Tangrowth, Celesteela, and Skarmory. Heatran can get free turns on Celesteela and Skarmory, provide a secondary check to Pokemon such as Tapu Lele and Mega Mawile, and check Fire-types for Excadrill by virtue of Flash Fire. Water-types like Keldeo and Manaphy can deal with Landorus-T, and Fire-types like Mega Charizard Y are great at taking advantage of Tangrowth. Excadrill isn't a great solitary check to the likes of Tapu Lele, Latios, and Mega Mawile, so it needs teammates that actually consistently deal with these Pokemon. Magearna is great at dealing with Tapu Lele and Latios; however, it does stack Ground and Fire weaknesses with Excadrill. There really isn't much in OU that consistently deals with Mega Mawile, but Pokemon such as Landorus-T and Garchomp are able to soft check it. Entry hazard-weak Pokemon such as Mega Charizard Y, Zapdos, Dragonite, Mega Pinsir, and Weavile pair well with Excadrill because they appreciate its spinning abilities.
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