[FIGHTING] Leader Birkal vs Challenger Matezoide

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Nowhere in Particular said:
Arena: Nowhere in Particular

The hot stench of the metropolis suffocates all newcomers. The streets bustle with activity: businessmen scurry, children yell, and the homeless beg. The hustle-and-bustle city is tireless; it is clockwork. Everyone lives within their own microcosm, content to keep their head down and live another day.

Rather, most are content. There are those who know how to escape. They yearn for something greater, something primal. They gather at a pub down by Main Street and 10th called The Antidote. No, they're not there for the tempting booze or the allure of getting laid. They come to fight. A man with a missing eye and ripping biceps guards the back doorway which presumably leads to the basement. He spits on the ground and address you firmly.

"Oi, where you off to?" he grumbles.

"Nowhere in Particular," you reply candidly.

The man gives a knowing nod and steps out of the way. It worked!

Down and down the concrete stairs go. They lead you into a cavernous underground room. The basement: Nowhere in Particular. Its floor is cold pavement and its brick walls are unforgiving. Metal folding chairs, wobbly card tables, and other materials litter the room. But none of that matters; what catches your eye is the middle of the room. Underneath the flickering fluorescent lights is a battle. A formidable Fighting-type Pokemon slams an unsuspecting foe into the floor with a deafening thud. Its trainer sticks a fist pump of pride into the cool air, as the basement reverberates back to silence.

"Nice fight," calls a blond-haired figure with green pants, sitting backwards in a chair. "But I believe our training is over... We have a visitor."

They both turn towards you. A lithe young woman with short pink hair grunts and stamps her foot into the ground. "LET'S DO THIS."

The blond makes a motion to stop her. "Easy there, Maylene." He approaches you and offers a firm handshake. "Hi there, I'm Birkal!" he says, brimming with enthusiasm. "Welcome to Nowhere in Particular. Or more formally, welcome to Fight Gym. Let me give you a quick rundown on the rules here."


"Number One: The entire gym fight is played as a series of one versus one matches. It is a best of series, meaning that whoever wins the majority of the rounds wins the match. One a Pokemon has fought its round, it remains benched for the rest of the series. The arena is cleared anew after every match; hazards and field effects disappear."

"Number Two: Coin flip determines which battler will choose who sends out the first Pokemon of the match (Right of Way). From there, the loser of each round chooses who sends out first in the following matches."

"Number Three: Both Challenger and Gym Leader may only bring one of each typing, including Mega Evolutions and formes. For example, Avalugg would take up the Challenger's Ice-type slot. Similarly, Noivern would take up the Challenger's Flying-type and Dragon-type slots for the series. Fighting-type is exempt from this rule for the Gym Leader alone. However, the Gym Leader cannot bring two of the same typed Pokemon outside of Fighting-types (e.g. Gallade and Medicham cannot both be brought). Official formes are considered the typing they are upon send-out; should they ever change typing due to forme change, they automatically lose that round. An example would be Rotom leaving its appliance and the challenger has already brought a Dusknoir."

"Number Four: The Gym Leader may bring Lopunny on her roster; it is forced to Mega Evolve upon send-out."

"Number Five: Ties are allowed in individual match-ups. If both Pokemon are KO'd, the score becomes X - X - 1. In the event of a tie series, the Gym Leader will send out a most powerful Pokemon, one that is banned from competing in normal rounds. This most powerful Pokemon does not take up one of the leader's team slots. In this final match, the challenger may send out any Pokemon they possess, whether they have previously fought in this gym or not. Their selection may break Rule Number Three, meaning they can bring any Pokemon to the tiebreaker, no limits. Finally, the challenger receives the Right of Way in the final round against this most powerful Pokemon."

"Number Six: Referee payout is modified in this gym. In order to cycle through match-ups quickly, pay is determined by the number of match-ups refereed. Payout is earned based on the number of matches refereed in singles, plus a bonus of Pokemon sent out divided in half. In other words, reffing one grants 3 UC + (2 x 0.5) Bonus, two grants 8 UC, three grants 13 UC, four grants 19 UC, five grants 26 UC, and completing the entire series with a tiebreaker grants 34 UC. Referees that pass DQ once (even when on Leave of Absence) are susceptible to being replaced."


"Think you can handle all that?" Birkal asks with a smile. "Let me know if you have any questions."

"UGH, SHUT UP," Maylene shouts angrily. A small crowd emerges from the shadows, their interest is piqued. "ENOUGH CHAT. LET'S GET THIS FIGHT STARTED."


Summarized:
1) Best of Series (1 vs. 1).
2) Battler with Right of Way (granted by coin flip or a loss) will determine who sends out first.
3) Can only bring one of any single type to the fight.
Format: 5 vs. 5 Series (B8P5)
DQ Time: 72 Hours
Chills: ∞
Recoveries: ∞
Substitutions: 2
Switch: N/A
Items: On
Abilities: All
MEvos: 0
Arena: Nowhere in Particular

Birkal
Tai Shing | Infernape (M)

[Nature]
Serious
[Type]
Fire | Fighting
[Abilities]
Blaze
Iron Fist (✓)
[Stats]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 108
S&W: 3 | 4
Total: 21
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Learned Moves]
[84 | 102]
Acrobatics
Aerial Ace
Assist
Blast Burn
Blaze Kick
Brick Break
Bulldoze
Calm Mind
Close Combat
Counter
Covet
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flame Wheel
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Heat Wave
Helping Hand
Hidden Power [Psychic]
Hyper Beam
Incinerate
Iron Tail
Leer
Low Kick
Low Sweep
Mach Punch
Mud-Slap
Nasty Plot
Overheat
Poison Jab
Power-Up Punch
Protect
Punishment
Quick Guard
Rest
Return
Roar
Rock Slide
Rock Tomb
Role Play
Scratch
Shadow Claw
Slack Off
Sleep Talk
Snore
Solar Beam
Stealth Rock
Stone Edge
Submission
Substitute
Sunny Day
Swift
Taunt
ThunderPunch
Torment
Toxic
U-turn
Uproar
Vacuum Wave
Will-O-Wisp​
Savate | Gallade (M)
Literally "old shoe" in French, savate is a form of fighting that is adapted to circumvent the death penalty of fighting with a closed fist. It is defined by its clever techniques and versatile offense. Savate learned his name by outwitting numerous foes in Maylene's first battle as Gym Leader. ▶
[Nature]
Naive (+15% Spe | +10% Accuracy | +19% Accuracy [Mega] | -1 SpD)
[Type]
Psychic | Fighting
[Abilities]
Steadfast
Justified
Inner Focus [Mega]
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+)
S&W: 3 | 4
Total: 21
[Mega Stats]
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 127 (+)
S&W: 3 | 4
Total: 24
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Bonus]
[+8 CC]
[Learned Moves]
[133 | 133]
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-Edge
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare
Night Slash
Pain Split
Poison Jab
Power-Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt​
Dumog | Toxicroak (F)

[Nature]
Brave (+Atk | -Spe | -10% Evasion)
[Type]
Poison | Fighting
[Abilities]
Anticipation
Dry Skin
Poison Touch (✓)
[Stats]
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 73 (-)
S&W: 3 | 3
Total: 19
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]
[75 | 96]
Attract
Astonish
Belch
Bounce
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Counter
Cross Chop
Cut
Dark Pulse
Dig
Double Team
Drain Punch
Dual Chop
Earthquake
Embargo
Endure
Facade
Fake Out
Feint
Feint Attack
Flatter
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Fury Cutter
Giga Impact
Gunk Shot
Helping Hand
Hidden Power [Grass]
Hyper Beam
Ice Punch
Icy Wind
Knock Off
Low Kick
Low Sweep
Me First
Mud-Slap
Mud Bomb
Nasty Plot
Payback
Poison Jab
Poison Sting
Power-Up Punch
Protect
Pursuit
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Role Play
Shadow Ball
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Spite
Stone Edge
Substitute
Sucker Punch
Sunny Day
Super Fang
Swagger
Swords Dance
Taunt
Thief
Thunder Punch
Torment
Toxic
Vacuum Wave
Venoshock
X-Scissor​
Zui Quan | Arghonaut (M)

[Nature]
Adamant (+Atk| -SpA)
[Type]
Water | Fighting
[Abilities]
Unaware
Iron Fist (✓)
[Stats]
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
S&W: 3 | 5
Total: 21
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]
[70 | 98]
Aqua Jet
Arm Thrust
Belch
Brick Break
Bubble
Bulk Up
Bulldoze
Chip Away
Circle Throw
Constrict
Cross Chop
Dive
Double Team
Drain Punch
Earthquake
Embargo
Endure
Facade
Focus Punch
Foul Play
Frustration
Giga Impact
Gunk Shot
Hail
Hidden Power [Steel]
Hyper Beam
Ice Beam
Ice Punch
Infestation
Knock Off
Liquidation
Low Kick
Low Sweep
Mach Punch
Night Slash
Octazooka
Poison Jab
Power-Up Punch
Protect
Punishment
Rain Dance
Recover
Rest
Return
Revenge
Roar
Rock Blast
Rock Slide
Scald
Scary Face
Seismic Toss
Sleep Talk
Smack Down
Smokescreen
Snatch
Soak
Stone Edge
Submission
Substitute
Superpower
Taunt
Thief
Thunder Punch
Torment
Toxic
Vacuum Wave
Waterfall
Whirlpool
Wrap
Yawn​
Breloom (M)

[Nature]
Careful (+SpD | -SpA)
[Type]
Grass | Fighting
[Abilities]
Effect Spore
Poison Heal
Technician (✓)
[Stats]
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 70
S&W: 3 | 3
Total: 17
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]
[60 | 84]
Absorb
Body Slam
Brick Break
Bullet Seed
Charm
Counter
Double Team
Drain Punch
Dynamic Punch
Endure
Facade
Fake Tears
Feint
Focus Punch
Force Palm
Frustration
Fury Cutter
Giga Drain
Giga Impact
Growth
Headbutt
Helping Hand
Hidden Power [Ice]
Hyper Beam
Iron Tail
Leech Seed
Low Sweep
Mach Punch
Mega Drain
Mimic
Mind Reader
Poison Powder
Power-Up Punch
Protect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Safeguard
Seed Bomb
Seismic Toss
Sky Uppercut
Sleep Talk
Snatch
Snore
Spore
Stone Edge
Stun Spore
Substitute
Sunny Day
Superpower
Synthesis
Tackle
Thunder Punch
Toxic
Vacuum Wave
Wake-Up Slap
Worry Seed​
Lausatök | Crabominable (M)

[Nature]
Bashful
[Type]
Fighting | Ice
[Abilities]
Hyper Cutter
Iron Fist
Anger Point (✓)
[Stats]
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43
S&W: 3 | 5
Total: 20
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Bonus]
[+3 CC]
[Learned Moves]
[54 | 54]
Amnesia
Attract
Avalanche
Blizzard
Brick Break
Brutal Swing
Bubble
Bubble Beam
Bulk Up
Bulldoze
Close Combat
Confide
Crabhammer
Dizzy Punch
Double Team
Dynamic Punch
Earthquake
Endeavor
Facade
Fling
Focus Blast
Frost Breath
Frustration
Giga Impact
Hail
Hidden Power [Electric]
Ice Beam
Ice Hammer
Ice Punch
Iron Defense
Leer
Payback
Power-Up Punch
Protect
Pursuit
Rain Dance
Rest
Return
Reversal
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Sleep Talk
Stone Edge
Substitute
Sunny Day
Superpower
Swagger
Thief
Toxic
Wide Guard
Work Up​
Bewear (M)

[Nature]
Careful (+SpD | -SpA)
[Type]
Normal | Fighting
[Abilities]
Fluffy
Klutz
Unnerve (✓)
[Stats]
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 60
S&W: 4 | 5
Total: 19
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 1
[Learned Moves]
[53 | 53]
Aerial Ace
Attract
Baby-Doll Eyes
Bide
Bind
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Confide
Double-Edge
Double Team
Dragon Claw
Earthquake
Endure
Facade
Flail
Fling
Focus Blast
Force Palm
Frustration
Giga Impact
Hammer Arm
Hidden Power
Hyper Beam
Ice Punch
Leer
Low Sweep
Mega Kick
Pain Split
Payback
Protect
Rest
Return
Roar
Rock Slide
Rock Tomb
Round
Shadow Claw
Sleep Talk
Stomping Tantrum
Substitute
Superpower
Swagger
Swords Dance
Tackle
Take Down
Taunt
Thrash
Thunder Punch
Toxic
Wide Guard
Work Up​
Kerfluffle (F)

[Nature]
Quiet (+SpA | -Spe | -10% Evasion)
[Type]
Fairy | Fighting
[Abilities]
Natural Cure
Aroma Veil
Friend Guard (✓)
[Stats]
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 103 (-)
S&W: 4 | 2
Total: 22
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]
[64 | 64]
Aromatic Mist
Attract
Aura Sphere
Brick Break
Bulk Up
Celebrate
Charm
Close Combat
Confide
Crush Claw
Dazzling Gleam
Double Team
Draining Kiss
Drain Punch
Dream Eater
Encore
Endure
Energy Ball
Facade
Fairy Wind
Feather Dance
Flash Cannon
Fly
Focus Blast
Frustration
Giga Drain
Giga Impact
Grass Knot
Helping Hand
Hidden Power
Hold Hands
Hyper Beam
Low Kick
Metronome
Moonblast
Nightmare
Parting Shot
Play Rough
Power-Up Punch
Protect
Psych Up
Quick Guard
Rest
Retaliate
Return
Round
Scary Face
Scratch
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Strength
Substitute
Sunny Day
Swagger
Taunt
Torment
Toxic
Wake-Up Slap
Wide Guard
Wish
Yawn​


Matezoide
->



<Salamence> [Bacon] (M)
Nature: Hasty (-Defense, +Speed, +12% Accuracy, +22% Accuracy [Mega])

Type: Dragon/Flying


Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.


About: Hatched from an egg found on the wild, his very first word was Bacon, after first tasting the crusty deliciouness. Since then, Matezoide decided to call him that, much to the Bagon's delight. Almost as much as bacon, however, Bacon loves flying, constantly asking Amy, Zeke and Mate's other fliers to take him for a quick ride. His pastimes include eating bacon and jumping off cliffs (Which led to his first evolution, in fact), while he dreams of tasting every sort of bacon and finally taking flight.


Abilites:
Intimidate (Trigger):

When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Moxie (HA UNLOCKED, Passive):

This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


Aerilate (Mega Evolution, Toggle):

By default, this Pokemon's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.



Stats

HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 115 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

Mega Stats

HP: 100
Atk: Rank 6
Def: Rank 4 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 138 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 27


EC: 9/9
MC: 0
AC: 5/5

Moves

Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)
Zen Headbutt
Double-Edge
Crunch
Flamethrower
Fire Fang
Thunder Fang
Dragon Tail
Fly

Frustration
Dragon Claw (*)
Protect (*)
Fire Blast (*)
Shadow Claw (*)
Roar
Rock-Slide
Toxic
Brick-Break (*)
Draco Meteor
Iron Defense
Substitute
Hyper Voice
Flamethrower
Hyper Beam
Giga Impact
Stone Edge
Facade
Defog
Outrage
Iron Tail
Tailwind
Brick Break
Roost.

Dragon Pulse (*)
Dragon Dance (*)
Endure (*)
Thrash (*)
Dragon Rush (*)
Hydro Pump
Twister

<Flareon> [Bridget] (Female)

Nature: Quiet (+ Sp.Attack, - Speed, -10% Evasion)

Type: Fire


Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None




About: Even as a Flareon, Bridget is extremely innocent and curious, she has an extreme amount of respect (Even if rarely shown) towards the rest of the team and sees Chuck as her ''super-cool older brother'', despite being extremely worried about him. She chose to become a Flareon after being lost in the woods and seeing Twilight and Tara fight off a gang of water types, their passion for fighting and protecting those that need making Bridget realise what she wanted.

Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Guts (HIDDEN ABILITY UNLOCKED, Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats

Stats

HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Heliping Hand (*)
Tackle (*)
Tail Whip (*)
Sand Attack (*)
Growl (*)
Quick Attack (*)
Bite (*)
Covet (*)
Take Down (*)
Double-Edge
Batom Pass
Last Resort
Ember
Fire Fang
Fire Blast
Flare Blitz
Baby-Doll-Eyes
Lava Plume
Focus Energy
Scary Face
Smog
Refresh

Bide
Dig (*)
Double Team
Facade (*)
Flame Charge
Flamethrower
Giga Impact
Heal Bell
Hidden Power Grass
Overheat
Return
Frustration
Protect
Reflect
Rest
Shadow Ball (*)
Skull Bash
Sleep-Talk
Substitute
Sunny Day
Superpower
Swift
Zap Cannon


Wish (*)
Yawn (*)
Flail (*)
Endure
Charm


<Ditto> (Ottis) [No Gender]

Nature: Quirky
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

About: A Shiny Ditto, Ottis is a joker at heart. Although he means no harm, Ottis is unable to not change the opponent's form upon transforming, mostly in an (mostly sucessful) attempt at making other people laugh and annoy the enemy.
He bonded extremely well with Bosco, given their similar form, shininess and....''unique'' natures.

Abilities:
Limber (Passive
): This Pokemon’s body is well trained and immune to paralysis.
Imposter (HIDDEN ABILITY UNLOCKED, Passive): This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: N/A
MC: N/A
AC: 5/5

Attacks - COMPLETE- 0 CC

Transform


<Hitmonchan> [Little Mac] (Male)

Nature: Adamant

Type: Fighting

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

About: Small and light, Little Mac is a fighter at heart. He is not afraid to take on enemies larger than himself and aims to become the greatest boxer in the world. After learning everything he could learn from Doc Louis (At the moment), they went their separated ways, under the promisse that they will meet again when he is ready to finish the training.
Now a Hitmonchan, Doc Louis returned to finish the training. Mac finally mastered the Star Punch, and can shoot several variations of the move with changes in power, speed and typing. Despite this, Mac knows theres much to learn, so he continues to train his body and soul.
A recent event has given Mac a deep fear of karts, which did not lessen with his evolution.

Abilites:

Keen Eye (Passive):This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). It's vision also enables it to see through any attempts by an opponent to raise it's evasion.

Iron Fist (Passive): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Inner Focus (HIDDEN ABILITY UNLOCKED, Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.


Stats

HP: 90
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 4
Spe: 76
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5


Tackle (*)
Helping Hand (*)
Fake Out (*)
Foresight (*)
Comet Punch
Agility
Revenge
Ice Punch
Fire Punch
ThunderPunch
Focus Punch
Sky Uppercut
Quick Guard
Close Combat
Detect
Mega Punch


Ally Switch
Attract
Bide
Body Slam
Brick-Break
Bulk Up
Bulldoze
Dizzy Punch
Double Team
Double-Edge
Drain Punch
Dynamic Punch
Earthquake (*)
Facade
Fling
Low Kick
Low Sweep (*)
Mega Kick
Metronome
Protect
Rain Dance
Retaliate
Rest
Rock-Slide (*)
Seismic Toss
Skull Bash
Sleep Talk
Stone Edge
Submission
Substitute
Sunny Day
Swagger
Role Play
Thief
Toxic

Counter (*)
Hi Jump Kick (*)
Bullet Punch (*)
Feint
Mach Punch
Endure
Mind Reader
Pursuit
Rapid Spin
Power Up Punch
Rock Tomb
Rock Smash
Confide
Frustation
Return
Role Play
Secret Power


<Aegislash> [Radiance] [M]
Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)

Type:

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.


About: Born on an abandoned warehouse, Radiance never knew his parents. Sure, there were other ghosts in there, but due to the complete lack of order and proper communication, he never managed to get an useful information.
Fed up with a life of confusion and assholes, the Honedge left the mansion and moved from area to area, always feeling like an out-cast. Eventually, however, he met Vivi on his latest house, a labirynth next to a mansion, house of several different species. Understanding she needed a place to stay, and someone she could trust on, the Honedge completely ignored his wishes of leaving and stayed there with her, providing her safety. With each day, it became harder and harder for him, but luckly, Vivi understood how he felt and decided to leave, Radiance quickly following her.
After a while, the pair was captured by Matezoide and went back with him to the Smogon region, but, for the first time, largely in part of Vivi and her fondness towards the trainer, Radiance felt confortable on his new residence.

Abilities:

Stance Change (Passive):
This Pokemon changes its stance from Shield Forme to Blade Forme when ordered to use a damaging attack (regardless of that attack's success or failure to execute), and will revert to Shield Forme when using the move King's Shield. Non-damaging attacks will retain the Pokemon's current Forme at the time of use.


Stats:
Shield Form

HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 6
Spe: 52
Size: 3
Weight: 4
Base Rank Total: 20
Sword Form

HP: 90
Atk: Rank 7 (+)
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 52 (-)
Size: 3
Weight: 4
Base Rank Total: 20


EC: 8/9
MC: 0


Moves:

Tackle (*)
Swords Dance (*)
Fury Cutter (*)
Metal Sound (*)
Pursuit (*)
Autotomize (*)
Shadow Sneak (*)
Aerial Ace (*)
Iron Head
Sacred Sword
Power Trick
Iron Defense
Slash
Night Slash
Head Smash
King's Shield

Brick-Break (*)
Rock-Slide (*)
Gyro Ball (*)
Reflect
Rest (*)
Frustation (*)
Return (*)
Magnet Rise
Shadow Claw (*)
Rest (*)
Giga Impact
Flash Cannon
Protect (*)
Substitute (*)

Destiny Bond
Wide Guard

HEADS: Maylene | TAILS: Yolol

TAILS

Matezoide gets Right of Way for Match #1​
 
Aegislash with Dusk Stone.

Shadow Claw -> Gyro Ball -> Shadow Claw

If Gallade is to use Encore A2 or A3 and you are not taunted, use Dodge that action, but not consecutively
If Gallade is under the effects of Reflect ,use Brick Break that action


Told i don't really need to specify shit like Disable or Imprison for subs, i haven't done this in too long.
 
Last edited:

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Match #1
SCORE
Yolol vs Maylene
0 - 0 - 0​

#RCB
Steadfast/Justified
100/100
5/3/3/3/92
Status: OK!
#Dusk
Stance Change
90/100
3/6[7]/2/6[7]/52
7[8]/2/6[7]/2/52
Status: OK!


Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

2914 + 757 + 79 + 8705 + 5549 + 6618 + 5959 + 3185 + 2309 + 8005 + 6273 + 4429 + 1106 + 8885 + 1928 = 6670

1ST ACTION

GALLADE uses Will-O-Wisp
-7en

AEGISLASH uses Shadow Claw
Crit: 2914 (1250)
Damage: (7+3+11+2-4.5-3)*1.5=23.25
-4en

AEGISLASH -2HP

2ND ACTION

GALLADE uses Disable
-7en

AEGISLASH uses Gyri bAll
Crit: 757 (625)
Damage: (9+3+11-4.5-3)=15.5
-6en

AEGISLASH -2HP

3RD ACTION

GALLADE uses Pain Split
+12.375
-12.375
-18.375en

AEGISLASH uses Struggle
Crit: 79 (625) CRITICAL HIT!!!
Damage: (5+3+11-4.5-3)=11.5
Recoil: 4.6
-5en

AEGISLASH -2HP

TL;DR
-38HP -32EN
-23HP -15EN
=======
Match #1
SCORE
Yolol vs Maylene
0 - 0 - 0​

#RCB
Steadfast/Justified
62/68
5/3/3/3/92
Status: OK!
#Dusk
Stance Change
67/85
3/6[7]/2/6[7]/52
7[8]/2/6[7]/2/52
Status: BRN, Disable (3a)

Birkal Orders
Matezoide Orders
I Ref!
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

"USE MY 3D MODEL, REF."

[Activate RageCandyBar]

Knock Off | Fire Punch | Shadow Claw

If Reflect, and Aegislash is not taunted, and you are faster than Aegislash, use Taunt that action. Only do this once. Push back actions.
If protective / evasive move, use Wish on the first instance, Chill on the second, and Reflect on the third. Push back actions each time.​
 
Let's try this.


Gyro Ball -> Gyro Ball -> Shadow Impact (Shadow Sneak + Giga Impact)

(Two subs) If the combo is considered illegal or would Normal type, change actions to Destiny Bond -> Gyro Ball -> Shadow Sneak + Shadow Sneak
 
Last edited:

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Match #1
SCORE
Yolol vs Maylene
0 - 0 - 0​

#RCB
Steadfast/Justified
62/68
5/3/3/3/92
Status: OK!
#Dusk
Stance Change
67/85
3/6[7]/2/6[7]/52
7[8]/2/6[7]/2/52
Status: BRN, Disable (3a)


Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

3272 + 8661 + 7304 + 5904 + 8559 + 9164 + 2340 + 31 + 5499 + 2339 + 1705 + 505 + 258 + 8329 + 9965 = 73835

1ST ACTION

GALLADE uses Knock Off
Crit: 3272 (625)
Damage: (10+9-3)*1.5=24
-7en

AEGISLASH uses Gyro Ball
Crit: 8661 (625)
Damage: (11+3+11-6-3)=16
-6en

AEGISLASH -2HP

2ND ACTION

GALLADE uses Fire Punch
Crit: 7304 (625)
Damage: (8+9-3)*1.5=21
-6en

AEGISLASH uses Gyro Ball
Crit: 5904 (625)
Damage: (11+3+11-6-3)=16
-10en

AEGISLASH -2HP

3RD ACTION

AEGISLASH uses SHADOW IMPACT
Hit: 8559 (9500)
Crit: 9164 (625)
Damage: (17+3+10-6-3)*1.5=31.5
-20.9en

AEGISLASH -2HP

TL;DR
-64HP -13EN
-51HP -37EN
=======
Match #1
SCORE
Yolol vs Maylene
0 - 0 - 0​

#RCB
Steadfast/Justified
KO/55
5/3/3/3/92
Status: OK!
#Dusk
Stance Change
16/85
3/6[7]/2/6[7]/52
7[8]/2/6[7]/2/52
Status: BRN, Disable (3a)

Birkal gets RoW
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

"GET IN THERE, NEW GUY."

Bewear @ Expert Belt

Klutz [OFF]

Superpower | Hammer Arm | Superpower

If Ditto is under the effects of a protective / evasive move, use Substitute (15HP) on the first instance and Swords Dance on the second. Push back actions each time.
If Bide, change action string to Taunt | Toxic | Superpower.​
 


Activate Imposter, Klutz Off if possible.

Protect -> Superpower -> Pain Split

If Fluffy doesn't trigger if the target is behind a Substitute, use Brick Break A2
If Bewear is at -1 Defense when you are to move A2, use Earthquake that action


What have i done
 
Last edited:

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Pretty sure you have to wait until you get first orders to toggle klutz off.
Match #2
SCORE
Yolol vs Maylene
1 - 0 - 0​

#Expert
Fluffy/Klutz/Unnerve
120/100
5/3/1/3/60
Status: OK!
#Metal
Limber/Imposter
90/100
2/2/2/2/48
Status: OK!


battles cals! said:
=======
you know how i roll

DITTO imposter -10en

5928 + 321 + 5206 + 4749 + 2419 + 2027 + 1933 + 3703 + 422 + 4853 + 9235 + 2238 + 3786 + 4996 + 9132 + 5467 + 5744 + 5857 + 5201 + 4884 = 88101

1ST ACTION

DITTO uses Protect
-6en

BEWEAR uses Substitute
-12en

2ND ACTION

B 1-5000 | D 5001-10000
5928

BEWEAR uses Superpower
Crit: 321 (625) CRITICAL HIT!!!
Damage: (12+3+3+7.5+2-4.5-5)*1.5=27
-7en

DITTO uses Earthquake
Crit: 5206 (625)
Damage: (10+7.5-4.5)+(2)=15
-7en
Sub borke

3RD ACTION

DITTO uses Pain Split
+21
-21
-26en

BEWEAR uses Hammer Arm
Hit: 4749 (9000)
Crit: 2419 (625)
Damage: (10+3+7.5+2-4.5-5)*1.5=19.5
-6en

TL;DR
BEWEAR -36HP -25EN
DITTO -26HP -39EN
Match #2
SCORE
Yolol vs Maylene
1 - 0 - 0​

#Expert
Fluffy/Klutz/Unnerve
84/75
5/3/1/3/60 34
Status: -1 Spe, -1 Atk, -1 Def
#Metal
Fluffy/Klutz/Unnerve
64/61
5/3/1/3/60
Status: OK!
 
Last edited:
Birk's Bewear was at -1 Atk A3, so Ditto recovers 2 HP.

Deactivate Klutz

Substitute (20) -> Low Sweep -> Hammer Arm

If Taunt and Bewear isn't Taunted, use Taunt that action and push back.
If Roar and Bewear isn't Taunted, use Taunt that action and push back.
 
Last edited:

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Match #2
SCORE
Yolol vs Maylene
1 - 0 - 0​

#Expert
Fluffy/Klutz/Unnerve
84/75
5/3/1/3/60 34
Status: -1 Spe, -1 Atk, -1 Def
#Metal
Fluffy/Klutz/Unnerve
66/61
5/35/1/35/60
Status: OK!


battles cals! said:
=======
you know how i roll

5128 + 9156 + 353 + 7090 + 1345 + 2503 + 7716 + 6761 + 3113 + 3339 + 402 + 4486 + 3587 + 6467 + 4085 + 9301 + 8811 + 1080 + 8701 + 6283 = 99707

1ST ACTION

DITTO uses Substitute
-17en

BEWEAR uses Brick Break
Crit: 5128
Damage: (8+3+7.5+2-7.5-5)*1.5+(-2)=10
-5en

2ND ACTION

DITTO uses Low Sweep
Crit: 9156
Damage: (7+3+7.5-4.5-5)*1.5+(2)=14
-4en

BEWEAR uses Brick Break
Crit: 353 (625) CRITICAL HIT!!!
sub borke
-9en

3RD ACTION

DITTO uses Hammer Arm
Hit: 7090
Crit: 1345
Damage: (10+3+7.5-4.5-5)*1.5+(2)=18.5
-6en

BEWEAR uses Low Sweep
Crit: 2503
Damage: (7+3+7.5+2-4.5-5)+(-2)=8.5
-4en

TL;DR
BEWEAR -33HP -18EN
DITTO -29HP -27EN
Match #2
SCORE
Yolol vs Maylene
1 - 0 - 0​

#Expert
Fluffy/Klutz/Unnerve
51/57
5/3/1/3/60 24
Status: -2 Spe
#Metal
Fluffy/Klutz/Unnerve
37/34
5/35/1/35/60 24
Status: -2 Spe

Birkal Orders
Matezoide Orders
 
Last edited:

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Low Sweep should do more damage, as it is super effective.


"FIGHT UNTIL THE VERY END."

Low Sweep | Earthquake | Superpower

If Pain Split, and Bewear is not taunted, use Taunt that action. Only do this once. Push back actions.
If damaging Fighting-type combination, use Protect (Self) that action. Only do this once. Push back actions.​
 

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