Hey everybody,
when I heard of the hydreigon suspect I was pretty certain that UU would soon have one dragon less. So I figure its time to share one of my better teams I built a few weeks ago. At the time I was trying to build legit triple water spam(dont judge me) but came to the conclusion that I should stick with a little more viable stuff. So I settled on my starting core of crawdaunt and mega sharpedo which was the start to my waterspam team:
I obviously started the team with my waterspam core.
While daunt+pedo weaken each others checks/counters it´s always nice to have a better steel type answer. Also provides stealth rock and an electric immunity.
Next up I needed something that can handle bulky setup and added whimsicottlike on every single one of my offense teams. Its also a nice scald switchin and helps with handling bulky waters and dreigon.
Well you can figure by now that stuff like fighting types/mega aero destroy me so I added the all around check doublade. Also lets me handle fairies better.
At this point fire types were a problem, especially chandelure. So I added a fire check that also lets me handle burns and functions as my unexpected chandy-removal-tool aka pursuit lax.
In depth:
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Aqua Jet
- Crabhammer
With hydreigon leaving the tier, crawdaunt has one check less which means the lobsteris broken now is even better now. Crawdaunt pretty much obliterates bulky teams after an SD and is also quite the problem to offensive teams due to priority Aqua Jet. It also shares many checks with sharpedo and can weaken said mons to make sharpedos job easier. Given a free turn not many things can handle this mon anymore. Nowadays you basically have to run jolly because sylveon is a problem, still the loss in power is noticable.
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Crunch
- Protect
- Destiny Bond
Next up: Mega sharpedo. Combined with crawdaunt the two of them really pressure opposing water/dark checks and most of the time manage to overpower them. I´m obviously running a jolly nature so you can outspeed most problematic scarfers even though that also leads to a loss in power ( you can argue that adamant is viable here I guess). I decided to run Destiny Bond over Ice Fang simply because you should in theory be able to deal with dragon/grass types without it and DB often lets you remove a key threat like mega aggron because people simply dont expect it.
Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Ice Shard
- Endeavor
The next addition was mamoswine. I needed an electric immunity, stealth rock and I wanted to add a little more priority to handle hydreigon better. Obvious choice: mamo. I was originally running Crash over Endeavor to hit grass types for more damage but after Spoofz kindly tested the team a bit for me he suggested to ditch Crash and run Endeavor instead. This change often lets me severly weaken steel types by preserving mamo early game. Still this only lets me handle steel types to some extend which means without dreigon you can prolly run smth else over mamo.
Whimsicott @ Yache Berry
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Moonblast
- Encore
- U-turn
I looked really weak to bulky setup at this point and had no scald switchin whatsoever so I added my go to answer on offensive teams: Whimsicott. Whimsi is also my only real hydreigon "switchin". You play it quite recklessly basically whenever stuff like gyara would have the chance to DD you go hard into it and threaten with Encore. I run Yache Berry as a way to handle mega pert ( basically water types with ice type coverage in general) better, but I guess you could argue lefties and Energy Ball. Encore gives crawdaunt an opportunity to come in and spread terror so that fits really nicely aswell.
Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Sneak
- Sacred Sword
So far I had no way to deal with many physical attackers: M-aero, Fighting types in general, metagross etc. So I added doublade as my overall check for the tons of physical mons out there. It also allows me to spinblock my hazards after mamo is gone and helps with handling fairies. Whimsicott also doesnt really defeat bulky setup like cress or reuniclus so doublade fit really well on here cause it deals with these mons easily. It also adds yet another win condition/priority.
Snorlax @ Choice Band
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Return
- Facade
- Pursuit
- Fire Punch
We are almost there. The last thing that really stood out to me was my fire type weakness(especially chandelure). Other than that several special attackery still were problematic so after some thinking I settled on CB snorlax. Due to lax special bulk it can reliably switch into most special moves and easily removes chandelure with pursuit. Facade even enables it to switch into scald and makes for surprising dmg output after getting burned. I am still debating running Fire Punch or EQ, but I opted for Fire Punch so far to hit forry/celebi for more dmg as most fire types are OHKoed after SR anyways.
Threats:
Steel types:
Really a pain to handle especially as I have no real way of breaking them and wish pass+ Mega Aggron is a thing
Fire types:
Even though I can revenge kill them with my water types I dont really enjoy switching into them
Fighting types/Knock Off:
Knock off is a thing so doublade/whimsi sometimes fail to deal with them, especially when they are paired with other strong physical attackers.
Conclusion:
I honestly dont ladder much apart from suspect tests but when testing the team it did ok for me ( smth like 40-12).
Other than that I hope you enjoyed reading this and I wish you all a nice day :]
when I heard of the hydreigon suspect I was pretty certain that UU would soon have one dragon less. So I figure its time to share one of my better teams I built a few weeks ago. At the time I was trying to build legit triple water spam
I obviously started the team with my waterspam core.
While daunt+pedo weaken each others checks/counters it´s always nice to have a better steel type answer. Also provides stealth rock and an electric immunity.
Next up I needed something that can handle bulky setup and added whimsicott
Well you can figure by now that stuff like fighting types/mega aero destroy me so I added the all around check doublade. Also lets me handle fairies better.
At this point fire types were a problem, especially chandelure. So I added a fire check that also lets me handle burns and functions as my unexpected chandy-removal-tool aka pursuit lax.
In depth:
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Aqua Jet
- Crabhammer
With hydreigon leaving the tier, crawdaunt has one check less which means the lobster
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Crunch
- Protect
- Destiny Bond
Next up: Mega sharpedo. Combined with crawdaunt the two of them really pressure opposing water/dark checks and most of the time manage to overpower them. I´m obviously running a jolly nature so you can outspeed most problematic scarfers even though that also leads to a loss in power ( you can argue that adamant is viable here I guess). I decided to run Destiny Bond over Ice Fang simply because you should in theory be able to deal with dragon/grass types without it and DB often lets you remove a key threat like mega aggron because people simply dont expect it.
Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Ice Shard
- Endeavor
The next addition was mamoswine. I needed an electric immunity, stealth rock and I wanted to add a little more priority to handle hydreigon better. Obvious choice: mamo. I was originally running Crash over Endeavor to hit grass types for more damage but after Spoofz kindly tested the team a bit for me he suggested to ditch Crash and run Endeavor instead. This change often lets me severly weaken steel types by preserving mamo early game. Still this only lets me handle steel types to some extend which means without dreigon you can prolly run smth else over mamo.
Whimsicott @ Yache Berry
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Moonblast
- Encore
- U-turn
I looked really weak to bulky setup at this point and had no scald switchin whatsoever so I added my go to answer on offensive teams: Whimsicott. Whimsi is also my only real hydreigon "switchin". You play it quite recklessly basically whenever stuff like gyara would have the chance to DD you go hard into it and threaten with Encore. I run Yache Berry as a way to handle mega pert ( basically water types with ice type coverage in general) better, but I guess you could argue lefties and Energy Ball. Encore gives crawdaunt an opportunity to come in and spread terror so that fits really nicely aswell.
Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Sneak
- Sacred Sword
So far I had no way to deal with many physical attackers: M-aero, Fighting types in general, metagross etc. So I added doublade as my overall check for the tons of physical mons out there. It also allows me to spinblock my hazards after mamo is gone and helps with handling fairies. Whimsicott also doesnt really defeat bulky setup like cress or reuniclus so doublade fit really well on here cause it deals with these mons easily. It also adds yet another win condition/priority.
Snorlax @ Choice Band
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Return
- Facade
- Pursuit
- Fire Punch
We are almost there. The last thing that really stood out to me was my fire type weakness(especially chandelure). Other than that several special attackery still were problematic so after some thinking I settled on CB snorlax. Due to lax special bulk it can reliably switch into most special moves and easily removes chandelure with pursuit. Facade even enables it to switch into scald and makes for surprising dmg output after getting burned. I am still debating running Fire Punch or EQ, but I opted for Fire Punch so far to hit forry/celebi for more dmg as most fire types are OHKoed after SR anyways.
Threats:
Steel types:
Really a pain to handle especially as I have no real way of breaking them and wish pass+ Mega Aggron is a thing
Fire types:
Even though I can revenge kill them with my water types I dont really enjoy switching into them
Fighting types/Knock Off:
Knock off is a thing so doublade/whimsi sometimes fail to deal with them, especially when they are paired with other strong physical attackers.
Conclusion:
I honestly dont ladder much apart from suspect tests but when testing the team it did ok for me ( smth like 40-12).
Other than that I hope you enjoyed reading this and I wish you all a nice day :]
Huge shoutouts to the rmt room in general, a lot of nice people on there that helped me with every shit team I came up with and thought me a lot about mons in general.
Spoof for helping me with the team and being inspirational
Mr.Surgeon Really nice person and also kind of my tutor thanks for everything
Panther-T Helped a lot with mons overall and always takes the time to guide casuals like me
SilverSoulGuest I hope they make you the next voice ;)
Sovjet Onion for introducing me to mons and being a friend overall
Cyndequil. for helping me a lot with other teams
SimonServine4 for staying with me when the rmt room is empty once again
Spoof for helping me with the team and being inspirational
Mr.Surgeon Really nice person and also kind of my tutor thanks for everything
Panther-T Helped a lot with mons overall and always takes the time to guide casuals like me
SilverSoulGuest I hope they make you the next voice ;)
Sovjet Onion for introducing me to mons and being a friend overall
Cyndequil. for helping me a lot with other teams
SimonServine4 for staying with me when the rmt room is empty once again
Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Ice Shard
- Endeavor
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Aqua Jet
- Crabhammer
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Crunch
- Protect
- Destiny Bond
Whimsicott @ Yache Berry
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Moonblast
- Encore
- U-turn
Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Sneak
- Sacred Sword
Snorlax @ Choice Band
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Return
- Facade
- Pursuit
- Fire Punch
Ability: Oblivious
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Ice Shard
- Endeavor
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Aqua Jet
- Crabhammer
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Crunch
- Protect
- Destiny Bond
Whimsicott @ Yache Berry
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Moonblast
- Encore
- U-turn
Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Sneak
- Sacred Sword
Snorlax @ Choice Band
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Return
- Facade
- Pursuit
- Fire Punch
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