Fusion Evolution V4

Status
Not open for further replies.
It is exactally what I meant ^.^

Code:
{ num:
species: "Komally",
types: ["Normal"],
genderRatio: "{M: 0.0, F: 0.0}",
baseStats: {hp: 85, atk: 105, def: 95, spa: 105, spd: 95, spe: 80},
abilities: {0: "Sleeping System"},
heightm: 1.3,
weightkg: 60.2,
color: "Gray",
eggGroups: ["Undiscovered"],
}
Here are a few fun facts about Komally:

- It is immune to every status condition. Fire blocks Burn, Steel and Poison block Toxic, Electric blocks Paralizys, Ice blocks Feeze, and it has the Comatose effect so even through type-ignoring status spreaders (Forgot what the Mew / Salazzle fusion was called), they'd have to pass through the ability.

- It cannot be seeded, or recieve any other Powder effects

- It's not damaged by any weather, and gets the Sp. Def from Sandstorm

- It's immune to Prankster-based abilities

- It's immune to most hazards, barring Stealth Rock, which unfortunatly is the one that damages it the most

-It cannot be trapped



Oh gosh. And I'm presuming that's not considering form changes as well (And if it isn't, we have then probably about 900)

*cries because I'm on the spriting team*
How much do Rocks do to it?
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
How much do Rocks do to it?
1/4. Rock is it's only weakness.


So uh. Where's the template for coding fusions?
{ num:
species: "",
types: [""],
genderRatio: "{M: 0.0, F: 0.0}",
baseStats: {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0},
abilities: {0: ""},
heightm: 0.0,
weightkg: 0.0,
color: "Black",
eggGroups: ["Undiscovered"],
}
 

Cookie Butter

formerly the someone
Code:
{ num:
species: "Claytar",
types: ["Ground", "Dark"],
genderRatio: "{M: 0.0, F: 0.0}",
baseStats: {hp: 100, atk: 102, def: 127, spa: 82, spd: 110, spe: 68},
abilities: {0: "Floating Grounds"},
heightm: 1.8,
weightkg: 154.9,
color: "Black",
eggGroups: ["Mineral", "Monster"],
}
{ num:
species: "Claytar-Mega",
baseSpecies: "Claytar",
forme: "Mega",
formeLetter: "M",
types: ["Ground", "Dark"],
genderRatio: {M: 0.0, F: 0.0},
baseStats: {hp: 100, atk: 132, def: 167, spa: 82, spd: 130, spe: 78},
abilities: {0: "Sand Stream"}, }
heightm: 2.3,
weightkg: 207.9,
color: "Black",
eggGroups: ["Mineral", "Monster"], }
 

Code:
{ num: species: "Funsparret",
types: ["Normal"],
genderRatio: "{M: 50.0, F: 50.0}",
baseStats: {hp: 102, atk: 83, def: 77, spa: 65, spd: 70, spe: 77},
abilities: {0: "Effective Strategy"},
heightm: 1.8,
weightkg: 32.5,
color: "Yellow",
eggGroups: ["Field"],
}
 
Yay! I got a couple more fusions into the slate, including a special attacker! I don't have that many of those. =]

Also, small bit of trivia: Chillax is our first-ever Lickilicky fusion! So that's nice. =]
Code:
{ num: species: "Chillax",
types: ["Normal", "Dragon"]
genderRatio: "{M: 50.0, F: 50.0}",
baseStats: {hp: 103, atk: 126, def: 102, spa: 80, spd: 92, spe: 83},
abilities: {0: "Mellow Vibe"},
heightm: 1.75,
weightkg: 245.5,
color: "Pink",
eggGroups: ["Monster"],
}
Code:
{ num:
species: "Masterpiece",
types: ["Fire", "Grass"],
genderRatio: "{M: 50.0, F: 50.0}",
baseStats: {hp: 82, atk: 97, def: 92, spa: 100, spd: 95, spe: 86},
abilities: {0: "Magnum Opus"},
heightm: 2.6,
weightkg: 283,
color: "Green",
eggGroups: ["Field"],
}
{ num:
species: "Masterpiece-Mega",
baseSpecies: "Masterpiece",
forme: "Mega",
formeLetter: "M",
types: ["Fire", "Grass"],
genderRatio: {M: 50.0, F: 50.0},
baseStats: {hp: 82, atk: 117, def: 122, spa: 140, spd: 125, spe: 66},
abilities: {0: "Sheer Force"}, }
heightm: 3.2,
weightkg: 383.5,
color: "Green",
eggGroups: ["Field"], }
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Oh, also, here's the sprite for Komally:

Komally.pngKomally-Shiny.png
Idea was that since it tecnically is a fusion of all the Silvallies with Komala, it should have all the Silvally Colors somewhere


Also, I know Drewni didn't win, but I felt like making a sprite for it as well and it's too adorable not to share:
Drewni.pngDrewni-Shiny.png
Adding this to my "Please someone make a plushie of" list
 
Oh, also, here's the sprite for Komally:

View attachment 97455View attachment 97456
Idea was that since it tecnically is a fusion of all the Silvallies with Komala, it should have all the Silvally Colors somewhere


Also, I know Drewni didn't win, but I felt like making a sprite for it as well and it's too adorable not to share:
View attachment 97457View attachment 97458
Adding this to my "Please someone make a plushie of" list
Forget Drewni, Komally needs a plush (especially shiny)
 

Tuthur

is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributor

Code:
{ num:
species: "Celemence",
types: ["Steel","Flying"],
genderRatio: "{M: 0.0, F: 0.0}",
baseStats: {hp: 97, atk: 118, def: 120, spa: 108, spd: 120, spe: 80},
abilities: {0: "Beast Roar"},
heightm: 9.2,
weightkg: 999.9,
color: "Blue",
eggGroups: ["Undiscovered"],
}
{ num:
species: "Celemence-Mega",
baseSpecies: "Celemence",
forme: "Mega",
formeLetter: "M",
types: ["Steel", "Flying"],
genderRatio: {M: 0.0, F: 0.0},
baseStats: {hp: 97, atk: 128, def: 170, spa: 118, spd: 130, spe: 100},
abilities: {0: "Aerilate"}, }
heightm: 9.2,
weightkg: 1009.9,
color: "Blue",
eggGroups: ["Undiscovered"], }
 
Not related concretely to this slate, just wanted to post some sets:

Tyrazma @ Rockium Z / Tyranitarite
Ability: Diamond Shield
EVs: 4 HP / 252 Atk / 252 Spe
Adamant / Jolly Nature
- Swords Dance / Dragon Dance
- Stone Edge
- Earthquake / Fire Punch / Ice Punch
- Rock Polish / Photon Geyzer


Lars @ Fightinium Z / Normalium Z / Life Orb
Ability: Bingo Bongo
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Close Combat
- Return / Double Edge
- Heal Bell / Milk Drink / Stealth Rock / Drain Punch


Casserole @ Flame Orb
Ability: Scumptious
EVs: 4 Hp / 252 SpA / 252 Spe
Timid Nature
- Boomburst
- U-turn / Stealth Rock / Taunt / Roost
- Heat Wave / Earth Power
- Hurricane / Earth Power

Casserole @ Flame Orb
Ability: Scumptious
EVs: 4 Hp / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Facade
- Earthquake / Heat Wave
- U-Turn / Stealth Rock / Taunt / Roost


Gholemise-Alola @ Life Orb / Grassium Z / Firium Z
Ability: Overloaded Helm
EVs: 248 Hp / 252 Atk / 8 Hp
Brave Nature
IVs: 0 Spe
- Swords Dance
- Power Whip
- Gyro Ball / Return
- Earthquake / Fire Punch


Noivian @ Altarianite
Ability: Phase Through
EVs: 4 Hp / 252 SpA / 252 Spe
Timid Nature
- Boomburst
- Hurricane
- Fire Blast / Flamethrower
- Roost / U-Turn

Noivian @ Altarianite
Ability: Phase Through
EVs: 4 HP / 252 Atk / 252 Spe
Adamant / Jolly Nature
- Dragon Dance
- Return / Double Edge
- Earthquake
- Roost

More shit if i find something interesting =^]
 
Last edited:
Not related concretely to this slate, just wanted to post some sets:

Tyrazma @ Rockium Z / Tyranitarite
Ability: Diamond Shield
EVs: 4 HP / 252 Atk / 252 Spe
Adamant / Jolly Nature
- Swords Dance / Dragon Dance
- Stone Edge
- Earthquake / Fire Punch / Ice Punch
- Rock Polish / Photon Geyzer


Lars @ Fightinium Z / Normalium Z / Life Orb
Ability: Bingo Bongo
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Close Combat
- Return / Double Edge
- Heal Bell / Milk Drink / Stealth Rock / Drain Punch


Casserole @ Flame Orb
Ability: Scumptious
EVs: 4 Hp / 252 SpA / 252 Spe
Timid Nature
- Boomburst
- U-turn / Stealth Rock / Taunt / Roost
- Heat Wave / Earth Power
- Air Slash / Earth Power

Casserole @ Flame Orb
Ability: Scumptious
EVs: 4 Hp / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Facade
- Earthquake
- U-Turn / Stealth Rock / Taunt / Roost

More shit if i find something interesting =^]
Casserole has Hurricane.
 
We've been in discussion, but let's go to priority now. Also, please nominate more this time. This cannot work if people do not nominate fusions.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
I'll submit soon, but I just want to remind people to check the Fusion Moves spreadsheet. It highly impactates a fusion's viability and makes them stand out from one another if two fusions have a simillar role.



Fusion Evolution: Kecleus (FE #291)
Typing: Normal
Stats: 90 / 105 / 100 / 105 / 120 / 100 - 620 BST
Ability: Prototype - This Pokémon's primary type is the same as it's held Plate/Crystal (No plate/crystal makes it normal), while it's secondary is the same as it's move on the first slot (Works with Hidden Power).
Reasoning behind nomination: I'm not submitting it because of any competitive issue or anything. It's got fine stats and has an unique nieche. You see, Kecleus has the Prototype ability, which as stated above, changes the pokémon's typing based on it's held Plate / Crystal, as well as it's first move. This allows Kecleus to have evry type combination in the game. Sounds fun, right? Well, actually, each one of these type combination is its own Kecleus form, making it have a total of 324 forms, all of which need coding. This takes nearly half of the current FE mons that need to be coded, and it would just delay the coding process too much if we were to start coding it right away. As it does not make any sense to delay the entire thing for the sake of a single fusion being coded, I believe we can let Kecleus in the bench for a while.




Fusion Evolution: Gran-Ho (FE #251)
Typing: Fairy / Fire
Stats: 100 / 140 / 100 / 85 / 110 / 69 - 604 BST
Ability: Pressurate - Opponent's moves' PPs are halved when this Pokémon enters the field.
Reasoning behind nomination: Did no one realise this thing is broken when it was submited? It can make the foe have no moves by just switching in and out, which is not hard given the fact that it has 100 / 100 / 110 bulk and an immunity to Dragon, as well as recovery. The mon in itself is fine but an ability like that should never have been accepted. By just switching in 3 times, it makes a move with 16 PP go down to 2 PP. Not to mention, it does this to every move, meaning that you can barely chose to use anything before all PP is lost. It just gives an unfair advantage to the team running it by being able to make a foe struggle with little to no effort or damage taken.




Fusion Evolution: Dialcatty (FE #249)
Typing: Steel / Normal
Stats: 85 / 107 / 92 / 107 / 77 / 110 - 578 BST
Ability: Normalized Enemy - All enemy moves become Normal-type.
Reasoning behind nomination: First things first, even the creator of this fusion has submited it in the previous Priority Slate. Due to it's ability, Dialcatty essentially resists every move thrown at it. Sunsteel Strike and Photon Geyser are redundant - Ignores the ability, but Dialcatty still resists them. Moongeist Beam ignores the ability, only for Dialcatty to be immune to it. Let's then look at the Fusions who can surpress abilities:

Haxardos - Bypasses targets' abilities if they could hinder or prevent a move if the target is the same gender. Dialga is genderless and so I assume Dialcatty is as well. Haxardos is also significantly slower than Dialcatty, who can hit it with a super-effective Steel move and simply destroy Haxardos.

Pangleye - No abilities have an effect, other than this one, until after this Pokemon acts. This is a great option to face Dialcatty, except it's rather mediocre bulk gets blown back by Play Rough from Dialcatty. In fact, Max HP Pangleye, which does not sound like a common thing, gets OHKO'd by Play rough when Dialcatty doesn't even need full investments in attack
184 Atk Dialcatty Play Rough vs. 252 HP / 0 Def Pangleye: 368-436 (100 - 118.4%) -- guaranteed OHKO

Not to mention, most of the time Pangleye will use Sablenite. It's stats are pretty mediocre otherwise.

Herasir - Basically Mold Breaker + Guts. Could use Scarf to beat Dialcatty. However, it's far more likely that it will either run a Mega Stone or a Flame Orb to get a Guts boost. If it's running Scarf, it's most likely that people wil be running Scarf for Dialcatty itself.

Harem - Whenever this poke is on the field, all abilities and items the opponent has is negated. At this point I'm convinced Harem will be banned pretty soon (More on that fusion later), but it can do some damage to Dialcatty. Unfortunately, it is weak to Steel, which Dialcatty has STAB on.

Metsir - This pokemon's attacks aren't hindered by stat boosts, drops or abilities. I'm not sure if this is considered "Hindering", but if it is, then Metsir should nullify the effect. Metsir has to probably run scarf tho, as a single Flamethrower from Dialcatty easly can anihillate Metsir. This depends on what investments Dialcatty will run - Can't see it being max Speed, which in this case Metsir can run just a few Speed investments to outspeed it.

Dongoro - This Pokemon cannot be KO'd in one hit, and the abilities of attacking Pokemon are nullified. Emphasis on "Attacking Pokémon", which means Normalized Enemy will still work when taking hits.

Grangoro - Neutralizes opponent's ability on switch in. Can force a switch on Dialcatty and will realy only be useful if Dialcatty can't switch or is the last mon who hasn't fainted yet. Otherwise, Dialcatty switches out.

Poize - This Pokemon's move with the highest base power deals 1.5x damage and ignores the target's ability. This has potential to beat Dialcatty, but beware Earthquake as you're quad weak to it.
252+ Atk Life Orb Terabeast Poize Bolt Strike vs. 252 HP / 0+ Def Dialcatty in Electric Terrain: 398-469 (106.4 - 125.4%) -- guaranteed OHKO

Terrain to simulate the 1.5x boost from the ability.


Kromork and Maroram-Alola - Moves targeting this Pokémon are unaffected by the Ability of the move user. Basically, useless against Dialcatty's ability.

Quagsirom - Moves used by and against this Pokémon ignore the foe’s ability and stat changes. Can bulk Dialcatty's moves with ease and use Recover. Calcs will be added later

Kyupedo - Can safely get a move off if it uses Protect beforehand and gets the Speed Boost, tho this may leave an open space for Dialcatty to set up with Calm Mind or Cosmic Power
252+ Atk Kyupedo Earthquake vs. 0 HP / 0 Def Dialcatty: 280-330 (90 - 106.1%) -- 37.5% chance to OHKO
252 SpA Delcatty Flash Cannon vs. 0 HP / 0 SpD Weavile: 264-312 (75.2 - 88.8%) -- guaranteed OHKO after Stealth Rock



So... 4-5 out of the 500+ Fusions and Forms can beat it with not all of these 5 being entirely reliable or even viable in their base forms.


As to why else I think this will be too much for FE? Well... Let the calcs talk:


+2 252+ Atk Life Orb Kartana Leaf Blade vs. 252 HP / 0 Def Delcatty: 192-227 (51.3 - 60.6%) -- guaranteed 2HKO

252+ Atk Huge Power Kyurem-Black Freeze Shock vs. 252 HP / 0 Def Delcatty: 219-258 (58.5 - 68.9%) -- guaranteed 2HKO

+3 252+ Atk Groudon-Primal Precipice Blades vs. 252 HP / 0 Def Delcatty: 246-289 (65.7 - 77.2%) -- guaranteed 2HKO after Leftovers recovery


You know you're broken when Huge Power Kyu-B with a 140 move, a +2 Kartana and a +3 Primal Groudon can't take you down in a single hit (Granted, the move is resisted, but the point here is that EVERY move is resisted by Dialcatty). Keep in mind that also only the last set has Leftovers - And that it also has Wish and Cosmic Power. Dialcatty is simply too much.




Fusion Evolution: Harem (FE #59)
Typing: Dragon / Ice
Stats: 100 / 158 / 90 / 110 / 80 / 101 - 39 BST
Ability: Overwhelming Presence - Whenever this poke is on the field, all abilities and items the opponent has is negated.
Reasoning behind nomination: With this on the field, you can pretty much do whatever you want, specially if you get a Dragon Dance up. Doesn't care about Scarfs. Doesn't care about the hundreds of abilities in FE. Doesn't care about any ability at all that could have stopped a sweep - And also items. When this thing is on the field, you basically have to shove away any strategy you build up with your abilities or items, just because of the ability alone. 100 / 90 / 80 isn't the best bulk out there, but when you have 158 Atk and 101 Speed with Dragon Dance and okay coverage, who the hell cares? The only possible priority moves to deal decent damage to Harem are Bullet Punch, Mach Punch and Vacuum Wave. No Pixielate to make Extreme Speed OP this time. Harem per si isn't broken, but rather, seems like it will be too overcentralizing. Why bother learning all of the abilities in FE if you can just throw in Harem and ignore them anyways?

Harem basically makes the foe rely only on it's stats and movepool, making Teambuilding be pressurised to disregard sinergy between Move / Item / Ability when creating it's team, since Harem just shuts down most strategies. Why would I run a High BP Move + Punch Move on Hypango if Harem can just make the Punch Move weak again? Why use Prime Persian with it's 180 BP Bite if someone can just put Harem in and make Bite 60 BP? Why bother with the endless possibilities of Bunny if all of them will be the same against Harem? Get what I mean? Harem has such a great ability that it limits everything - Stall teams, Bulky Offense, Hypper Offense, Weather Teams... No point in anything. You will barely be playing FE, safe for the fact that your stats and typing are different and you fused two movepools.

Now, ability and item surpressing allows Harem to set-up on whoever's face and then sweep. What other mons who can surpress abilities lack is Overall Great stats and being able to boost said stats. Compare this to something with a simillar ability: Quagsirom. Harem has offensive stats of 158 / 110 / 101 as well as both Dragon and Swords dance. Quagsirom has a more defensive role tho, given it's 117 / 102 / 102 bulk. Harem hits lower than that, still decently at 100 / 90 / 80. Now, what makes Harem broken is that while Quagsirom has good bulk and decent Attack (117), Harem has decent bulk, fantastic Attack, usable Special Attack and a great Speed Tier altogether, with option to run Recovery and DDance, making the Speed and Attack even better, leaving very few things to be able to either outspeed it or take a hit from it. Even then, Harem is no glass cannon, meaning you still need a strong attacker who is independent of Ability and Items to finish off Harem.


TL;DR Harem limits teambuilding to the point where it barely feels like FE anymore and most if not all archetypes and strategies will be essentially obsolete against it, specially considering it's stats alllows it to pull a sweep easly after a single set-up.
 
Last edited:
I'll submit soon, but I just want to remind people to check the Fusion Moves spreadsheet. It highly impactates a fusion's viability and makes them stand out from one another if two fusions have a simillar role.



Fusion Evolution: Kecleus (FE #291)
Typing: Normal
Stats: 90 / 105 / 100 / 105 / 120 / 100 - 620 BST
Ability: Prototype - This Pokémon's primary type is the same as it's held Plate/Crystal (No plate/crystal makes it normal), while it's secondary is the same as it's move on the first slot (Works with Hidden Power).
Reasoning behind nomination: I'm not submitting it because of any competitive issue or anything. It's got fine stats and has an unique nieche. You see, Kecleus has the Prototype ability, which as stated above, changes the pokémon's typing based on it's held Plate / Crystal, as well as it's first move. This allows Kecleus to have evry type combination in the game. Sounds fun, right? Well, actually, each one of these type combination is its own Kecleus form, making it have a total of 324 forms, all of which need coding. This takes nearly half of the current FE mons that need to be coded, and it would just delay the coding process too much if we were to start coding it right away. As it does not make any sense to delay the entire thing for the sake of a single fusion being coded, I believe we can let Kecleus in the bench for a while.
...why does it have to be 324 different forms when we can just make 1 form? the ability could still work.
 

Cookie Butter

formerly the someone
I'll submit soon, but I just want to remind people to check the Fusion Moves spreadsheet. It highly impactates a fusion's viability and makes them stand out from one another if two fusions have a simillar role.



Fusion Evolution: Kecleus (FE #291)
Typing: Normal
Stats: 90 / 105 / 100 / 105 / 120 / 100 - 620 BST
Ability: Prototype - This Pokémon's primary type is the same as it's held Plate/Crystal (No plate/crystal makes it normal), while it's secondary is the same as it's move on the first slot (Works with Hidden Power).
Reasoning behind nomination: I'm not submitting it because of any competitive issue or anything. It's got fine stats and has an unique nieche. You see, Kecleus has the Prototype ability, which as stated above, changes the pokémon's typing based on it's held Plate / Crystal, as well as it's first move. This allows Kecleus to have evry type combination in the game. Sounds fun, right? Well, actually, each one of these type combination is its own Kecleus form, making it have a total of 324 forms, all of which need coding. This takes nearly half of the current FE mons that need to be coded, and it would just delay the coding process too much if we were to start coding it right away. As it does not make any sense to delay the entire thing for the sake of a single fusion being coded, I believe we can let Kecleus in the bench for a while.
...why does it have to be 324 different forms when we can just make 1 form? the ability could still work.
Wouldn't it be 18 forms like Arceus? Every Arceus type counts as one form, but Protean doesn't count as a form change.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Wouldn't it be 18 forms like Arceus? Every Arceus type counts as one form, but Protean doesn't count as a form change.
It doesn't change forms when using a move like protean would. It just has it's typing changed to always be the same as the one of the move in it's first slot. Idk a thing about coding, so I have no idea if it is even possible to make only one form while still having a way for the ability to work
 

Cookie Butter

formerly the someone

Fusion Evolution: Gallatross
Typing: Fighting/Electric
Stats: 86 / 130 / 82 / 95 / 107 / 75 (575)
Ability: Ground Drive - Speed is raised by 1 when hit by a Ground-type move; Ground immunity.
Reasoning behind nomination: I was going to make a submission about how Gallatross is better than Conkelvire, but it's the complete opposite. The only thing that Gallatross provides that Conkelvire doesn't is Ground-immunity on an Electric-type. Conkelvire's ability provides Electric-immunity AND a Sheer Force boost, and it has better attack and better speed. It also has better physical bulk. Gallatross has set-up moves but won't be able to do anything with them due to below average speed and bulk. Not even the Mega can save Gallatross, it still won't hit as hard as Conkelvire. At least the Mega is faster.
Conkelvire and Gallatross were added one after another, so I wondered why. I still don't know why it got in, but I found an old explanation as to why it's worse than Conkelvire.
G-Luke said:
Hinestly I'd run another mega + Conkelvire, because Poor Gallatross is outclassed as a Physical electric type. While access to Close Combat, Ground Immunity, Swords Dance, Coil, and obscure coverage and support options (Leaf Blade x Will o Wisp) allows it to stand out, Conkelvire's higher speed, power from both sides of the spectrum, better coverage, better overall bulk and access to STAB priority makes Gallatross obsolete. Still it makes for a good mon. Too bad its gonna sit in the outclassed corner with Zapggron, Jellivor and Steelthorn.

Fusion Evolution: Aurantrum
Typing: Ice/Dragon
Stats: 112 / 109 / 105 / 94 / 85 / 74 (579)
Ability: Absolute Zero - Biting and normal-type moves used by this Pokemon are treated as being ice-type in addition to their usual type and receive a 30% power boost.
Reasoning behind nomination: This sucks. Dual-type moves suck. The way it's worded, Normal type moves become Normal/Ice. It becomes an Ice move with no effect on Ghost, 4x resist from Steel, 2x resist from Rock. Bad idea. Thunder Fang becomes the fabled Electric/Ice combo, but combined into one move it sucks. It becomes useless against Ground, neutral against Dragon, Grass and Water. I mean it gets 4x against Flying but is it really worth it? The answer is no. I could go on, listing Fire/Ice, Dark/Ice and Poison/Ice combinations, and they're definitely the least bad but also suck. The only mildly interesting Fang move is honestly Ice Fang, but only if the ability makes it double Ice type (dealing 4x damage against Ground, Dragon, Flying and Grass PLUS 30% boost PLUS STAB). I doubt it works like that though.


Fusion Evolution: Miminja
Typing: Dark/Ghost
Stats: 63 / 112 / 78 / 76 / 88 / 124 (541)
Reborn: 63 / 162 / 78 / 126 / 88 / 134 (651)
Ability: Resurrection - When this Pokémon gets KOed for the first time, it gains 50% of its original HP and changes to Reborn form.
Reasoning behind nomination: Enough outclassed fusions, here's a broken one. This thing basically has a free turn to use whatever set-up move it wants, no matter what you do or how good your predictions are. Of course it'll use Swords Dance, with 162 base attack, STAB priority and coverage moves up the ass, it can pull a sweep pretty easily. Miminja-Reborn also sits confortably at a great speed tier, with a great defensive type combo. Below are some calcs.
+2 252 Atk Life Orb Miminja Night Slash vs. 252 HP / 252+ Def Hazmat Fur Bezong: 252-299 (58.6 - 69.5%) -- guaranteed 2HKO
+2 252 Atk Life Orb Miminja Night Slash vs. 252 HP / 252+ Def Cofagreelix-Mega: 289-343 (81.1 - 96.3%) -- guaranteed 2HKO
+2 252 Atk Life Orb Miminja Night Slash vs. 252 HP / 252+ Def Rhyperlax: 242-285 (48.5 - 57.2%) -- 91.8% chance to 2HKO
+2 252 Atk Life Orb Miminja Gunk Shot / Wood Hammer vs. 252 HP / 252+ Def Dialcatty: 152-179 (40.6 - 47.8%) -- guaranteed 3HKO
+2 252 Atk Life Orb Miminja Play Rough vs. 252 HP / 252+ Def Fluffy Fur Perwear-Alola: 255-302 (62.5 - 74%) -- guaranteed 2HKO
Miminja would probably do more than that to the best walls in the meta. Who would run max HP max Defense on physical walls in the first place? I don't see many max SpD Chanseys running around in OU, I imagine it would be the same for Fusion Evolution.
As for Fairy-type revenge killers
+2 252 Atk Life Orb Miminja Shadow Sneak vs. 0 HP / 0 Def Sceptette-Eternal-Mega: 253-298 (88.7 - 104.5%) -- guaranteed OHKO after Stealth Rock
+2 252 Atk Life Orb Miminja Shadow Sneak vs. 0 HP / 0 Def Melon: 507-601 (151.3 - 179.4%) -- guaranteed OHKO
+2 252 Atk Life Orb Miminja Shadow Sneak vs. 0 HP / 0 Def Absoko-Mega: 131-155 (47.6 - 56.3%) -- guaranteed 2HKO
+2 252 Atk Life Orb Miminja Shadow Sneak vs. 0 HP / 0 Def Entaria-Mega: 172-203 (51.9 - 61.3%) -- guaranteed 2HKO
+2 252 Atk Life Orb Miminja Shadow Sneak vs. 0 HP / 0 Def Altarigarde-Mega: 165-196 (51 - 60.6%) -- guaranteed 2HKO
The rest of the Fairies gets outsped, all of them, no joke. They would need to run Scarf.
Food for thought. You know how Zygarde-Complete changes its HP stat, making it recover HP? If we used the reverse logic for Miminja, imagining its 50% HP recovery as an HP stat boost, it would have 129 HP and effectively 717 BST.

Fusion Evolution: Rebell
Typing: Fighting/Psychic
Stats: 70/85/80/67/80/100 (482)
Ability: Tinkering - This Pokemon's status moves and moves that switch the user out have +1 priority. this Pokemon heals status conditions upon switching out.
Reasoning behind nomination: In a metagame where over 20 fusions have some sort of extra priority ability, Rebell fails to stand out.
For dedicated Prankster sets, Comcott is a better option due to +3 priority instead of +1, and Taunt+Encore as opposed to T-Wave. Don't get me wrong, Comcott and Rebell have many, many differences, I'm talking about a specific priority-utility set.
For pivotting, Scipod is an infinitely better choice. We're comparing 60BP STAB Bullet Punch (gets switch-out effect from the ability) off of 137 base Attack VS 70BP non-STAB U-Turn off of 85 base Attack. Rebell heals status when switching out, but Scipod is immune to Toxic in the first place, the most common status, so it's overall a better pivot.
If for some reason you want specifically a Fighting-type Prankster-clone user, then there's Theye with better bulk and Sableye's WoW+Taunt+priority Knock Off. Theye has less survivability overall due to needing to be statused, while Rebell heals status. However, both have Recover, and Theye has higher attack and priority Superpower as opposed to High Jump Kick, so again, if for some reason you want specifically a Fighting-type Prankster-clone user, Theye is a better choice.

Fusion Evolution: Tapu Jojo
Typing: Ice/Electric
Stats: 67/82/60/125/85/132 (551)
Ability: Supercharge Surge - Summons Supercharge Terrain upon switchin (effects identical to Electric Terrain) and reveals the most powerful move in the opponent’s moveset. As long as Supercharge Terrain is active, this move is considered Electric-type.
Reasoning behind nomination: Honestly the ability seems like a pain in the ass to code. It creates a new terrain with different name, with effects identical to an existing terrain JUST to remove Ice weaknesses (assuming it's "this Pokemon is considered Electric-type" not "this move"). We have 7 Ice/Electric fusions already, removing this one won't make much of a difference.
 
Last edited:

Fusion Evolution: Miminja
Typing: Dark/Ghost
Stats: 63 / 112 / 78 / 76 / 88 / 124 (541)
Reborn: 63 / 162 / 78 / 126 / 88 / 134 (651)
Ability: Resurrection - When this Pokémon gets KOed for the first time, it gains 50% of its original HP and changes to Reborn form.
Reasoning behind nomination: Enough outclassed fusions, here's a broken one. This thing basically has a free turn to use whatever set-up move it wants, no matter what you do or how good your predictions are. Of course it'll use Swords Dance, with 162 base attack, STAB priority and coverage moves up the ass, it can pull a sweep pretty easily. Miminja-Reborn also sits confortably at a great speed tier, with a great defensive type combo. Below are some calcs.
not even this thing can 2hko Dialcatty at +2 lol
eat play roughs nerd

but yeah I remember when that got submitted and I was wondering how nobody noticed it was ridiculous. same with cinshadow.
 

Fusion Evolution: Gallatross
Typing: Fighting/Electric
Stats: 86 / 130 / 82 / 95 / 107 / 75 (575)
Ability: Ground Drive - Speed is raised by 1 when hit by a Ground-type move; Ground immunity.
Reasoning behind nomination: I was going to make a submission about how Gallatross is better than Conkelvire, but it's the complete opposite. The only thing that Gallatross provides that Conkelvire doesn't is Ground-immunity on an Electric-type. Conkelvire's ability provides Electric-immunity AND a Sheer Force boost, and it has better attack and better speed. It also has better physical bulk. Gallatross has set-up moves but won't be able to do anything with them due to below average speed and bulk. Not even the Mega can save Gallatross, it still won't hit as hard as Conkelvire. At least the Mega is faster.
Conkelvire and Gallatross were added one after another, so I wondered why. I still don't know why it got in, but I found an old explanation as to why it's worse than Conkelvire.



Fusion Evolution: Aurantrum
Typing: Ice/Dragon
Stats: 112 / 109 / 105 / 94 / 85 / 74 (579)
Ability: Absolute Zero - Biting and normal-type moves used by this Pokemon are treated as being ice-type in addition to their usual type and receive a 30% power boost.
Reasoning behind nomination: This sucks. Dual-type moves suck. The way it's worded, Normal type moves become Normal/Ice. It becomes an Ice move with no effect on Ghost, 4x resist from Steel, 2x resist from Rock. Bad idea. Thunder Fang becomes the fabled Electric/Ice combo, but combined into one move it sucks. It becomes useless against Ground, neutral against Dragon, Grass and Water. I mean it gets 4x against Flying but is it really worth it? The answer is no. I could go on, listing Fire/Ice, Dark/Ice and Poison/Ice combinations, and they're definitely the least bad but also suck. The only mildly interesting Fang move is honestly Ice Fang, but only if the ability makes it double Ice type (dealing 4x damage against Ground, Dragon, Flying and Grass PLUS 30% boost PLUS STAB). I doubt it works like that though.


Fusion Evolution: Miminja
Typing: Dark/Ghost
Stats: 63 / 112 / 78 / 76 / 88 / 124 (541)
Reborn: 63 / 162 / 78 / 126 / 88 / 134 (651)
Ability: Resurrection - When this Pokémon gets KOed for the first time, it gains 50% of its original HP and changes to Reborn form.
Reasoning behind nomination: Enough outclassed fusions, here's a broken one. This thing basically has a free turn to use whatever set-up move it wants, no matter what you do or how good your predictions are. Of course it'll use Swords Dance, with 162 base attack, STAB priority and coverage moves up the ass, it can pull a sweep pretty easily. Miminja-Reborn also sits confortably at a great speed tier, with a great defensive type combo. Below are some calcs.

Miminja would probably do more than that to the best walls in the meta. Who would run max HP max Defense on physical walls in the first place? I don't see many max SpD Chanseys running around in OU, I imagine it would be the same for Fusion Evolution.
As for Fairy-type revenge killers

Food for thought. You know how Zygarde-Complete changes its HP stat, making it recover HP? If we used the reverse logic for Miminja, imagining its 50% HP recovery as an HP stat boost, it would have 129 HP and effectively 717 BST.
We could make Miminja lose the turn in which it revives to not give it a free turn.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
I'm gonna nom all those type clusters. (The several Normal Ghosts, Fire Dragons, Grass Steels, Water Steels and the like)

To address some thoughts

What if it's faster than the opponent, uses a move and then gets KO'd? Or what if it dies to indirect damage at the end of the turn?
Then it would revive.

What happens if miminja uses Destiny Bond, gets killed then revives?
Exactly what you described. Destiny Bond, dies, takes down opponent and then get revived at the end of the turn. Basically Destiny Bond GUARANTEES you take down a slower sweeper. Or Destiny Bond + Sash if your really memeish.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top