Fusion Evolution V4

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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Reserving Aegislash / Stakataka, Coablion / Darmanitan, Dragonite / Mew, Celebi / Tyranitar and Hoopa / Goodra
 

Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
Type colors:
Normal: BBBBBB , Fighting: BB3333 , Flying: 3377BB , Poison: BB33FF , Ground: 777700 , Rock: BB7733 , Bug: 77BB33 , Ghost: 330077 , Steel: 777777 , Fire: FF7733 , Water: 3377FF , Grass: 77BB77 , Electric: BBBB00 , Psychic: FF3377 , Ice: 33BBBB , Dragon: 7733BB , Dark: 333333 , Fairy: FF77FF



4 immunities and/or no weaknesses? Hell Yeah!
DNA Donors: Silvally / Marowak (Alolan)
Offspring name: Mawally (Reborn)
New Type: Normal / Ghost
Base Stats: 95 / 88 / 105 / 72 / 105 / 70 (+18 HP, +1 Atk, +3 Def, +0 SpA, +18 SpD, +0 Spe)
New ability and desc: Void System (RKS System + Lighting Rod) - This pokemon is immune to the type of the memory it's holding.
Notable Moves:
Physical: Multi-Attack, Elemental Fangs, Pursuit, Crunch, Double-Edge, Shadow Claw, Iron Head, U-turn, Bonemerang, Shadow Bone, Flare Blitz, Earthquake, Stone Edge, Knock Off.
Special: Hex, Blizzard, Dark Pulse, Fire Blast, Flamethrower, Focus Blast, Ice Beam, Thunderbolt, Shadow Ball, Tri-Attack, Draco Meteor
Status: Parting Shot, Roar, Swords Dance, Defog, Tailwind, W-o-w, Pain Split, Stealth Rock, Belly Drum, Curse, Perish Song
Role Identification: Mawally can have an immunity to the type that you want. Great! What's even better, though, is its incredible support movepool which perfectly fits it's ability to switch in almost any situation. Coupled to those correct defensive stats and you have one of the perfect pivots of the game.


Litteraly a God.
DNA Donors: Ferrothorn / Landorus-Incarnate
Offspring name: Lord (Earthbound)
New Type: Steel / Ground
Base Stats: 90 / 118 / 120 / 84 / 110 / 60 (+9 HP, +9 Atk, +10 Def, +0 SpA, +12 SpD, +0 Spe)
New ability and desc: Maelstrom Summoner (Iron Barbs + Sand Force) - Summon Maelstrom for 5 turns when hit by a direct attack. Under Maelstrom, every pokemon not rock, ground or steel-typed loses 1/8 of it's health per turn. Rock, Ground and Steel-typed moves inflict x1.3 damage under Maelstrom. Has other Sandstorm properties.
Notable Moves:
Physical: Superpower, Outrage, Rock Slide, Stone Edge, Earthquake, Fly, U-turn, Knock Off, Power Whip, Gyro Ball, Iron Head.
Special: Flash Cannon, Energy Ball, Thunderbolt, Giga Drain, Earth Power, Focus Blast, Psychic.
Status: Swords Dance, Bulk Up, Calm Mind, Rock Polish, Defog, Stealth Rock, Curse, Ingrain, Thunder Wave, Leech Seeds, Spikes.
Role Identification: Yup. Overcheated weather setter with an overcheated movepool to go along with (and definitively okay stats). This mon can run a hundred different sets, going from offensive set-up to stall to defensive pivot. You know it's strong, but you can't know what he's running. That makes this mon truly strong.


Gods can have two different forms.
DNA Donors: Ferrothorn / Landorus-Therian
Offspring name: Lord (Skybound)
New Type: Steel / Flying
Base Stats: 90 / 138 / 110 / 79 / 110 / 55 (+9 HP, +19 Atk, +0 Def, +0 SpA, +12 SpD, +0 Spe)
New ability and desc: Pain Summoner (Iron Barbs + Intimidate) - Upon switch-in, this pokemon lowers the attack of the adjacent opposing pokemon by one stage and inflict 1/8 of their health to them. Same effect when hit by a direct attack.
Notable Moves: Same as Earthbound Lord.
Role Identification: Another OP ability! Yaaaaaay. This form is more offensive oriented — well, maybe more neutralizing-oriented. What I mean by that is that any physical mon going against this beast will be shut down, either by getting killed or by being unable to attack. Also, this pokemon invalidate the use of focus sash. As is counterpart, Skybound-Lord can run a huge variety of sets. The sad part about this fusion is its speed.


*Insert a sentence here*
DNA Donors: Kartana / Smeargle
Offspring name: Karma
New Type: Grass / Normal
Base Stats: 64 / 100 / 100 / 40 / 45 / 100 (+7 HP, +0 Atk, +17 Def, +1 SpA, +7 SpD, +8 Spe)
New ability and desc: Longevity Boost (Beast Boost + Moody) - This pokemon has it's best stat raised by one stage at the end of each turn.
Notable Moves:
Physical: Sacred Sword, Leaf Blade, Return, X-Scizzor, Knock-Off, Sketch
Special: Vacuum Wave, Air Slash, Sketch
Status: Defog, Synthesis, Swords Dance, Tailwind, Sketch
Role Identification: Another Smeargle fusion, but that time it has kinda good stats and a really powerful talent. This pokemon is interersting because it's at the same time predictable and impredivtable. Kartana's movepool is limited, so you know what you're facing, but it has one move you don't know anything about. You also know it's going to boost himself, but you don't know in which stat. Even though it might seems too much, remember it has kinda shitty stats and typing, which makes him truly balanced unlike our dear Kyodon. R.I.P. forever, #neverforget


Fusion with the highest HP stat
DNA Donors: Blissey / Guzzlord
Offspring name: Blud
New Type: Normal / Dark
Base Stats: 255 / 55 / 50 / 90 / 94 / 50 (+16 HP, +0 Atk, +19 Def, +4 SpA, +0 SpD, +1 Spe)
New ability and desc: Bouble (Beast Boost + Serene Grace) - This pokemon's highest stat is doubled.
Notable Moves:
Physical: Double-Edge, Earthquake, Return, Rock Slide, Wild Charge, Drain Punch, Dragon Tail, Crunch, Hammer Arm, Heavy Slam, Dragon Claw, Counter
Special: Blizzard, Dazzling Gleam, Flamethrower, Focus Blast, Psychic, Shadow Ball, Thunderbolt, Hyper Voice, Dark Pulse, Sludge Bomb/Wave, Draco Meteor, Dragon Pulse.
Status: Soft Boiled, Light Screen, Healing Wish, Sweet Kiss, Calm Mind, Thunder Wave, Heal Bell/Aroma, Stealth Rock, Curse, Gastro Acid.
Role Identification: Most HP, and probably most SpD in some cases. And maybe even most SpA. This pokemon can be either a special wallbreaker or a special wall, or maybe even the two at the same time. Anyway, this fusion is meant to be strong. Not only offensively, but defensively too. It just enters the field, then it destroys. Sadly, it has a really poor typing coupled with a low speed and low physical stats. It's, overall, balanced for FE standarts, but still keeps the niche of being the mon with the most HP alongside Blissey.



Noooooooope this does not exists

Because everyone loves rotom
Parents: Rotom (Heat) / Rotom (Wash)
Offspring name: Rotom (Sauna)
New Type: Electric / Water
Shared Egg Group: Amorphous
Base Stats: 65 / 80 / 122 / 120 / 122 / 101
New ability and desc: Levitate
Notable Moves:
Same as rotom, plus Overheat and Hydro-Pump
Role Identification: Your usual rotom-wash, but with a huge +15 boost in every single stats. Because of the FF power level which is way over OU, I feel like older pokemon won't be played anymore due to being overshadowed by overall better pokemon. To "prevent" rotom from falling, I wanted to create a form which could try to compete against fusions. And there we are. With a huge 610 BST, Rotom-Sauna could be used in this metagame while keeping the same roles as his other, weaker forms.
 
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Cookie Butter

formerly the someone

Best Dialcatty check AND highest Special Attack
DNA Donors: Ampharos / Deoxys-Attack
Offspring name: Amdre-Marye (name based on André-Marie Ampère)
New Type: Electric/Psychic
Base Stats: 70 / 127 / 52 / 167 / 55 / 122 (+20 SpA, +20 Spe, 593)
New ability and desc: Short Circuit (Pressure + Static) - Opposing Pokemon with Pressure or derivatives are paralyzed at the end of the turn when this Pokemon is on field. Affects Ground-types.
Notable Moves: Thunderbolt, Volt Switch, Psycho Boost, Ice Beam, Grass Knot, Dragon Pulse, Psyshock, Focus Blast, Power Gem, Dark Pulse, Energy Ball, Flash Cannon, Psyshock, Taunt, Protect
Role Identification: In a metagame with +40 Pressure-derivative abilities, Amdre-Marye carves a niche as a counter or check against many of them. The fusions checked by Amdre-Marye's ability include but aren't limited to Dio, Ninxys, Gran-Ho, Kyraurem and even Dialcatty, so at the very least, Amdre-Marye would be great in FE Ubers. The idea is to paralyze all the fusions with Pressure abilities in the opponent's team and then Mega-evolve, getting way more offensive presence. If you feel threatened, Volt Switch out of there.

DNA Donors: Ampharos-Mega / Deoxys-Attack
Offspring name: Amdre-Marye-Mega
New Type: Electric/Dragon
Base Stats: 70 / 147 / 72 / 217 / 75 / 112 (693)
New ability and desc: Mold Breaker
Notable Moves: All of the above
Role Identification: 217 Special Attack, a whopping +3 compared to the previous highest SpA fusion (Axatree-Mega). On top of that, Mold Breaker is a simple yet amazing offensive ability in FE since there are many overpowered defensive abilities. Electric/Dragon STAB is great, and Amdre-Marye-Mega’s only competition are ALL slower AND weaker than Amdre-Marye-Mega: Xurkizard-Mega-X, Mampharos-Mega-A and the original Ampharos-Mega. It also has a wide range of special coverage including the classic BoltBeam. Base 112 Speed is a bit slow for FE standards, but the foes can be paralyzed by the base form's ability, making them easy to be outsped. If you don't believe how amazing Mold Breaker is, then well...
252 SpA Mold Breaker Amdre-Marye-Mega Focus Blast vs. 252 HP / 252+ SpD Dialcatty (Moves turn into normal-type? haha): 660-780 (176.4 - 208.5%) -- guaranteed OHKO
252 SpA Mold Breaker Amdre-Marye-Mega Focus Blast vs. 252 HP / 252+ SpD Assault Vest Rhyperlax (Half damage from super-effective moves? haha): 396-468 (79.5 - 93.9%) -- 43.8% chance to OHKO after Stealth Rock
252 SpA Mold Breaker Amdre-Marye-Mega Thunderbolt vs. 252 HP / 252+ SpD Algantine (Immune to STAB moves? haha): 248-294 (66.3 - 78.6%) -- guaranteed 2HKO
Not really a calc but this is one of the few fusions who can Taunt Miniancie, Hydraulic and Oxybliss-Defense due to Mold Breaker. Ampharos doesn't get Taunt naturally, so only Trampoline-Mega(Incineroar+Ampharos) is capable of this feat yet.


Learning the way of forms...
DNA Donors: Wishiwashi-School / Silvally
Offspring name: Slashy-Student
New Type: Water / Normal
Base Stats: 70 / 117 / 112 / 117 / 115 / 62 (633) (+20 HP, +20 Spe)
New ability and desc: Apprenticeship Program (Schooling + RKS System) - Changes this Pokemon's form, stats and type to match any form-changing-item it's holding. When at 25% HP or less, loses the transformation and reverts to Slashy-Dropout. The form change doesn't count as your Mega slot, and it doesn't get an ability change.
Notable Moves:
Parting Shot, Explosion, Crunch, Hydro Pump, Earthquake, Waterfall, Draco Meteor, Ice Beam, Thunderbolt, Shadow Claw, Surf, U-Turn, X-Scissor, Rock Slide, Swords Dance
Role Identification: A fusion similar to Bunny that has access to many forms, but isn't as broken as the Arceus+Minior fusion from last slate either. Unlike Bunny, this doesn't have access to ALL items, only to items that change form.
You basically have a 733 BST form for every type (the non-Mega forms have lower BST, don't use them). However, they don't have an ability beyond being able to transform. Beedrillite is probably the best one, even though it doesn't get Adaptability it does get 177 Attack and 132 Speed plus STAB U-Turn/X-Scissor. Heracrossite also gets 177 Attack and STAB, with better bulk but 52 Speed. The pure-Water-type mixed attacker Blue Orb form is also pretty great with 167 Attack and 147 Special Attack, with access to Wishiwashi's reliable Water STABs. Pidgeotite has a whooping base 182 SpA and STAB Tri-Attack and Hydro Pump.
But, in the end, you have to be very careful with Slashy's HP. It can go from 733 BST to 222 BST in a single turn.
Slashy-Dropout
Water / Normal
70 / 16 / 18 / 23 / 23 / 72 (222)

Slashy-Student-Ultranecrozium-Z
Water / Dragon
70 / 127 / 85 / 127 / 85 / 114 (608) (following Ultra Necrozma form change rules)

Slashy-Student-Griseous-Orb
Water / Ghost
70 / 112 / 117 / 115 / 117 / 62 (633) (reverses Attack and Defense)

Slashy-Student-Z-crystal OR Plate OR Memory
Water / (Depends on the type of the item)
70 / 117 / 112 / 117 / 115 / 62 (633) (no change)

Slashy-Student-Megastone
Water / (Primary typing of Mega. If Mega gets type change, gets that type instead. Examples below)
70 / 117+X / 112+X / 117+X / 115+X / 62+X (733) (+X HP, +X Atk, +X Def, +X SpA, +X SpD, +X Spe depending on Mega)

Slashy-Student-Red-Orb
Water / Fire
70 / 147 / 132 / 167 / 115 / 62 (633) (+30 Atk, +20 Def, +50 SpA)

Slashy-Student-Pidgeotite
Water / Normal
70 / 117 / 117 / 182 / 125 / 82 (733) (+5 Def, +65 SpA, +10 SpD, +20 Spe)
All Mega stat changes can be found here.
 
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Best Dialcatty check AND highest Special Attack
DNA Donors: Ampharos / Deoxys-Attack
Offspring name: Amdre-Marye (name based on André-Marie Ampère)
New Type: Psychic/Electric
Base Stats: 70 / 127 / 52 / 167 / 55 / 122 (+20 SpA, +20 Spe, 593)
New ability and desc: Short Circuit (Pressure + Static) - Opposing Pokemon with Pressure or derivatives are paralyzed at the end of the turn when this Pokemon is on field. Affects Ground-types.
Notable Moves: Thunderbolt, Volt Switch, Psycho Boost, Ice Beam, Grass Knot, Dragon Pulse, Psyshock, Focus Blast, Power Gem, Dark Pulse, Energy Ball, Flash Cannon, Psyshock, Taunt, Protect
Role Identification: In a metagame with +40 Pressure-derivative abilities, Amdre-Marye carves a niche as a counter or check against many of them. The fusions checked by Amdre-Marye's ability include but aren't limited to Harem and Dialcatty, so at the very least, Amdre-Marye would be great in FE Ubers. The idea is to paralyze all the fusions with Pressure abilities in the opponent's team and then Mega-evolve, getting way more offensive presence. If you feel threatened, Volt Switch out of there.

DNA Donors: Ampharos-Mega / Deoxys-Attack
Offspring name: Amdre-Marye-Mega
New Type: Psychic/Dragon
Base Stats: 70 / 147 / 72 / 217 / 75 / 112 (693)
New ability and desc: Mold Breaker
Notable Moves: All of the above
Role Identification: 217 Special Attack, a whopping +3 compared to the previous highest SpA fusion (Axatree-Mega). On top of that, Mold Breaker is a simple yet amazing offensive ability in FE since there are many overpowered defensive abilities. Psychic/Dragon STAB is excellent, and Amdre-Marye-Mega’s only competition are the powercreeped Latios and Hazygon. It also has a wide range of special coverage including the classic BoltBeam. Base 112 Speed is a bit slow for FE standards, but the foes can be paralyzed by the base form's ability, making them easy to be outsped. If you don't believe how amazing Mold Breaker is, then well...

Not really a calc but this is one of the few fusions who can Taunt Miniancie, Hydraulic and Oxybliss-Defense due to Mold Breaker. Ampharos doesn't get Taunt naturally, so only Trampoline-Mega(Incineroar+Ampharos) is capable of this feat yet.

More to come.
before mega:
252 Atk Life Orb Delcatty Fake Out vs. 0 HP / 0 Def Latios: 126-149 (44.8 - 53%) -- 29.7% chance to 2HKO
252 Atk Life Orb Delcatty Sucker Punch vs. 0 HP / 0 Def Latios: 294-346 (104.6 - 123.1%) -- guaranteed OHKO
after mega:
252 Atk Life Orb Dialcatty Fake Out vs. 0 HP / 0 Def Amdre-Marye-Mega: 99-117 (35.2 - 41.6%) -- guaranteed 3HKO
252 Atk Life Orb Dialcatty Sucker Punch vs. 0 HP / 0 Def Amdre-Marye-Mega: 229-270 (81.4 - 96%) -- guaranteed 2HKO
not the most reliable, eh? sucker punch being able to KO after rocks is kinda bad even if it runs Protect
still pretty good at the job tho I guess
also it can't paralyze harem, harem's ability suppression is constant and not just when it's attacking or defending.
 

Cookie Butter

formerly the someone
before mega:
252 Atk Life Orb Delcatty Fake Out vs. 0 HP / 0 Def Latios: 126-149 (44.8 - 53%) -- 29.7% chance to 2HKO
252 Atk Life Orb Delcatty Sucker Punch vs. 0 HP / 0 Def Latios: 294-346 (104.6 - 123.1%) -- guaranteed OHKO
after mega:
252 Atk Life Orb Dialcatty Fake Out vs. 0 HP / 0 Def Amdre-Marye-Mega: 99-117 (35.2 - 41.6%) -- guaranteed 3HKO
252 Atk Life Orb Dialcatty Sucker Punch vs. 0 HP / 0 Def Amdre-Marye-Mega: 229-270 (81.4 - 96%) -- guaranteed 2HKO
not the most reliable, eh? sucker punch being able to KO after rocks is kinda bad even if it runs Protect
still pretty good at the job tho I guess
Yeah that's kind of a problem. Looking at the list of Electric/Dragon fusions, it seems like Amdre-Marye-Mega would be the best of its type either way. I'll change the mega to Electric/Dragon so it doesn't get SE from Sucker Punch.
also it can't paralyze harem, harem's ability suppression is constant and not just when it's attacking or defending.
oh yeah rip
 
Yeah that's kind of a problem. Looking at the list of Electric/Dragon fusions, it seems like Amdre-Marye-Mega would be the best of its type either way. I'll change the mega to Electric/Dragon so it doesn't get SE from Sucker Punch.

oh yeah rip
now it's vulnerable to scarf EQ and it's still weak to scarf Draco/Outrage/Play Rough but still good yeah
 
inspiration comes from here: https://en.m.wikipedia.org/wiki/Wu_Xing (the one which is Steel won already)

DNA Donors: Torterra, Tapu Lele
Offspring name: Apou Terro

New Type: Grass / Fairy
Base Stats
: 92 / 97 / 100 / 122 / 100 / 75 (+10 HP, +0 Atk, +10 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Wooded Surge (Overgrow + Psychic Surge) - Summons Wooded Terrain for five turns (eight if holding Terrain Extender). In Wooded Terrain, Grass-Type moves receive 1.5× power, and all grounded non-Grass non-Psychic Pokémons' abilities only function when they are below 1/3 HP. When the terrain fades, the ability functions like Overgrow.
Notable Moves: Focus Blast, Earth Power, Signal Beam, Shadow Ball, Giga Drain, Energy Ball, Leaf Storm, Thunderbolt, Psychic, Moonblast
Role Identification: Aaabbb


DNA Donors: Flareon, Tapu Fini
Offspring name: Apou Flaro

New Type: Fire / Fairy
Base Stats
: 77 / 102 / 97 / 115 / 120 / 75 (+10 HP, +0 Atk, +10 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Fiery Surge (Flash Fire + Misty Surge) - Summons Fiery Terrain for five turns eight if holding Terrain Extender). In Fiery Terrain, Fire-Type moves recieve 1.5× power and no grounded Pokémon can be damaged by moves which can inflict a status unless the move is Fire-Type or the user is Fire or Fairy typed. When the terrain fades, the ability functions like Flash Fire.
Notable Moves: Shadow Ball, Flamethrower, Fire Blast, Scald, Surf, Hydro Pump, Ice Beam, Moonblast
Role Identification: Aaabbb


DNA Donors: Hippowdon, Tapu Lele
Offspring Name: Apou Hippo

New Type: Ground / Fairy
Base Stats
: 99 / 98 / 106 / 119 / 93 / 71 (+10 HP, +0 Atk, +10 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Sandy Surge (Sand Stream + Psychic Terrain) - Summons Sandy Terrain for five turns (eight if holding Terrain Extender). In Sandy Terrain, Ground-Type moves get 1.5× power, and grounded Pokémon which are not of the Ground, Rock, Steel, or Psychic types take 1/16 HP damage at the end of each turn. Grounded Rock, Ground, Steel, and Psychic types also can't be targeted with a priority move.
Notable Moves: Focus Blast, Earth Power, Signal Beam, Shadow Ball, Energy Ball, Thunderbolt, Psychic, Moonblast
Role Identification: Aaabbb


DNA Donors: Vaporeon, Tapu Bulu
Offspring name: Apou Vapo

New Type: Water / Fairy
Base Stats
: 110 / 97 / 97 / 117 / 95 / 67 (+10 HP, +0 Atk, +10 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Aquatic Surge (Hydration + Grassy Surge) - Summons Aquatic Terrain for five turns (eight if holding Terrain Extenter). In Aquatic Terrain, Water-Type moves gain 1.5× power and all grounded Water and Grass type Pokémon gain 1/16 HP back each turn and cannot be inflicted with statuses. When the terrain fades, the ability functions like Hydration.
Notable Moves: Focus Blast, Signal Beam, Shadow Ball, Scald, Surf, Hydro Pump, Giga Drain, Energy Ball, Ice Beam, Dazzling Gleam
Role Identification: Aaabbb
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
now it's vulnerable to scarf EQ and it's still weak to scarf Draco/Outrage/Play Rough but still good yeah

It can't run Fake Out, Sucker Punch, EQ, Draco, Outrage and Play Rough in one set, and other than EQ or Sucker Punch, would NEVER viably run these moves anyways. Not denying that it is broken as fuck, but everytime someone brings up viable counterplay to beat it, you bring up shit sets like Scarf Draco Meteor (like who would run this?) and Fake Out + Sucker Punch (waay too weak). Dialcatty would run dual STAB + Earthquake and filler. Again, not saying its not good, but running shite sets for one mon that gets you steamrolled isn't a good idea.
 
It can't run Fake Out, Sucker Punch, EQ, Draco, Outrage and Play Rough in one set, and other than EQ or Sucker Punch, would NEVER viably run these moves anyways. Not denying that it is broken as fuck, but everytime someone brings up viable counterplay to beat it, you bring up shit sets like Scarf Draco Meteor (like who would run this?) and Fake Out + Sucker Punch (waay too weak). Dialcatty would run dual STAB + Earthquake and filler. Again, not saying its not good, but running shite sets for one mon that gets you steamrolled isn't a good idea.
Did you seriously think I actually thought those moves were viable? I'm not stupid. I was just messing around...
 

Marowak-Prime
Parents: Marowak + Marowak-Alola (Monster)
The Type Combination Quick Fix.
New Typing:

Ability: Rock Head Rock Head + Rock Head - This Pokémon is protected from recoil from its own moves.
Stats: 75 HP +15 / 95 Atk +15 / 125 Def +15 / 65 SpA +15 / 95 SpD +15 / 60 Spe +15
Notable Moves:
: Earthquake, Flare Blitz, Shadow Bone, Double-Edge, Stone Edge, Knock Off, Iron Head, Thunder Punch, Bonemerang
: Swords Dance, Stealth Rock, Perish Song, Belly Drum
Role Identification: This Marowak can use SD very well, not to mention Perish Song. There's also a great Physical movepool to use. And that Base 95 Attack is thrown into the depths of insanity when it has a Thick Club, just barely surpassing Mega Heratana. Go ham on Flare Blitz.
 
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charizard8888

Catch The Wave
is a Forum Moderator Alumnus
Normally I wouldn’t end voting so soon, but it seems pretty conclusive to me.

Gran-Ho
Dialcatty
Miminja
Dittsey
Rebell


These fusions are now delayed. charizard8888 keep that in mind.

With that said, the next slate is now open!
Will do
A suggestion: Make the background coulours of the cells of delayed mons blue or something in the spreadsheet. That'd be cool and while you're at it you can also make the already coded ones green or something to show the lack of progress!
No! I mean progress yeah phone mistype :P
 

Yung Dramps

awesome gaming
First ever submission, hope I didn't fuck this shit up
+

Fusion Name: Drampmo-o
Egg Group: Dragon
Stats: 87/95/115/128/108/71 (604)

Type: Dragon/Fighting
New Ability: Sound-Sensitive (Soundproof + Berserk): In addition to providing the effects of Berserk, this Pokemon also absorbs sound moves and raises Special Attack when it absorbs one.
Notable Moves: Dragon Dance, Clanging Scales, Focus Blast, Rock Polish, Fire Blast, Ice Beam, Thunderbolt, Roost, Glare, Defog, Stealth Rock, Calm Mind
Role Identification: A pretty damn juicy special sweeper. With Drampa's arsenal of special coverage and Sound-Sensitive warding off Boomburst spam, you can guarantee it'll do that role well. It has a variety of sets ranging from CM + Rock Polish double dance, Choice Specs, Life Orb, or even a support role with options like Stealth Rock, Glare and Defog. Dragon/Fighting is not amazing defensively, and Drampmo-o's speed is underwhelming without boosts.

+

Fusion Name: Tyrannorus
Egg Group: Monster
Stats: 108/159/110/87/95/89 (648)

Type: Rock/Dragon
New Ability: Desert Smasher (Sand Stream + Mold Breaker): Once Sand is summoned, it "breaks" all other field conditions, including terrains, weather, tailwind and entry hazards.
Notable Moves: Dragon Dance, Stone Edge, Outrage, Dragon Claw, Stealth Rock, Pursuit, Taunt, Poison Jab, Swords Dance

Role Identification: The ultimate Tapu fusion slayer. Once you get in and erase terrains, you can then set up and crack some skulls with that huge 159 base Attack. However, the Dragon type somewhat hinders this role, but it otherwise does quite well, especially with the Sand special defense boost. You can either sweep offensive teams with Dragon Dance, or you can just run Swords Dance to tear apart bulkier teams. Swords Dance sets are slow though, so they aren't the best V.S. offense.

+

Fusion Name: Tyrannorus-Mega
Egg Group: Monster
Stats: 108/189/150/87/115/99 (748)

Type: Rock/Dragon
Ability: Sand Stream
Notable Moves: Same as above
Role Identification: A faster and bulkier Tyrannorus. Similar to Tyranitar and Mega TTar, this form is specially designed for DDance sweeping, as other roles are typically done better by the base form due to the ability to hold items, as well has having the superior Desert Smasher. If you need a strong sweeper, use Mega Tyrannorus, which can sponge hits and set up with ease, and then maul everything with a colossal 189 base Attack.


+

Fusion Name: Christmas Tree
Egg Group: DNA
Stats: 76 (+20)/101/72 (+3)/140 (+15)/82/113 (+2) (584)

Type: Water/Fire
Ability: Scout Boost (Beast Boost + Analytic): +1 to highest stat with every KO, 1.3x power to moves if last to move in turn
Notable Moves: Fire Blast, Hydro Pump, Ice Beam, Thunderbolt, Scald, Rapid Spin, Reflect Type, Taunt, Calm Mind, Will-O-Wisp
Role Identification: Fusion Evolution, welcome to (a very festive) die! Seriously, just slap a Choice Specs onto this monster, and you'll be sweeping teams before you know it. Starmie gives Blacephalon a host of new coverage, something which the regular form sorely lacked, as well as a little more speed. Oh, and did I mention how you can punish switch-ins and fast U-turns? The season may have passed, but this Christmas Tree is rockin'.


+

Fusion Name: Snoron
Egg Group: Monster

Stats: 125/120/132/72/95/50 (594)
Type: Normal/Steel
Ability: Sturdy Stomach (Sturdy + Thick Fat): Guarantees enduring one hit with at least 1 HP if at full health, halves power of Fire and Ice moves
Notable Moves: Body Slam, Stealth Rock, Heavy Slam, Dragon Tail, Curse, Gunk Shot, Whirlwind, Earthquake, Taunt

Role Identification: Will it die? Eh, probably not. With two immunities, 10 resistances and three weaknesses, one of which is nullified by its ability, Snoron is borderline impossible to OHKO, and in the meantime can either serve as a bulky Attacker or a hazard phaser. However, it has no reliable recovery, and one of its few weaknesses is a 4x weakness to Fighting, so maybe it's not as bulky as it may seem...

+

Fusion Name: Snoron-Mega
Egg Group: Monster
Stats: 125/150/182/72/115/50 (694
)
Type: Normal/Steel
Ability: Filter
Notable Moves: see above
Role Identification: ...Thankfully, this one IS as bulky as it appears. Yup, nothing's KOing this with those kinds of defenses and Filter. At this point, the lack of recovery barely matters, as you can just run RestTalk and do perfectly fine. It is a little more suspectible to Fire this time around, so watch out for that.
 
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Wait... What?
DNA Donors: Groudon / Kyogre
Offspring name: Kyodon
New Type: Ground / Water
Base Stats: 100 / 135 / 120 / 135 / 120 / 100 (+0 HP, +10 Atk, +5 Def, +10 SpA, +5 SpD, +10 Spe)
New ability and desc: Global Warming (Drizzle + Drought) - Summon Rain or Sunny Day upon switch-in. If the pokemon's attack is higher than it's special attack, Rain is summoned. If the pokemon's special attack is higher than it's attack, Sunny Day is summoned. If the two stats are equal, Beast Boost order is taken in consideration.
Notable Moves:
Physical: Earthquake, Precipice Blades, Hammer Arm, Dragon Tail, Rock Slide, Stone Edge, Fire Punch, Iron Head, Thunder Punch, Power-up Punch, Aqua Tail, Waterfall, Liquidation.
Special: Origin Pulse, Ice Beam, Hydro Pump, Blizzard, Thunder, Thunderbolt, Scald, Lava Plume, Solar Blade, Fire Blast, Focus Blast, Earth Power, Dragon Pulse.
Status: Bulk Up, Roar, Swords Dance, Stealth Rock, Calm Mind, Thunder Wave,
Role Identification: What. The. Hell. This fusion is legal. But completely OP. This mon just chooses if it wants to be physical or special. And, I mean, it's friggin Kyogre and Groudon fused together! What could possiblly bypass... Oh crap it has forms.


DNA Donors: Groudon-Primal / Kyogre
Offspring name: Kyodon (Desolate)
New Type: Ground / Fire
Base Stats: 100 / 165 / 140 / 185 / 120 / 100 (+0 HP, +30 Atk, +20 Def, +50 SpA, +0 SpD, +0 Spe)
New ability and desc: Desolate Land
Role Identification: I mean... Yeah... Like... This is... Huuuuuh... Really really really strong. I don't think I have something else to say.



DNA Donors: Groudon / Kyogre-Primal
Offspring name: Kyodon (Primordial)
New Type: Ground / Water
Base Stats: 100 / 185 / 120 / 165 / 140 / 100 (+0 HP, +50 Atk, +0 Def, +30 SpA, +20 SpD, +0 Spe)
New ability and desc: Primordial Sea
Role Identification: The funny part about those forms is that Special and Attack are kinda switched from the actual primal. Desolate is SpA oriented when Groudon is Atk, and topsy-turvy for Kyogre and Primordial.
im pretty sure this isnt legal, unless some recent rule change happened
 
idk, the op said to be creative and think outside the box, and illuminate makes sense for a christmas tree-themed fusion

ill change it if you want
Try it with something with parents with abilities related to Fire moves or accuracy, otherwise it would be great to change the effect to something that makes more sense.
 

AquaticPanic

Intentional Femboy Penguin
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Wait... What?
DNA Donors:
Groudon / Kyogre
Offspring name: Kyodon
New Type: Ground / Water
Base Stats: 100 / 135 / 120 / 135 / 120 / 100 (+0 HP, +10 Atk, +5 Def, +10 SpA, +5 SpD, +10 Spe)
New ability and desc: Global Warming (Drizzle + Drought) - Summon Rain or Sunny Day upon switch-in. If the pokemon's attack is higher than it's special attack, Rain is summoned. If the pokemon's special attack is higher than it's attack, Sunny Day is summoned. If the two stats are equal, Beast Boost order is taken in consideration.
Notable Moves:
Physical: Earthquake, Precipice Blades, Hammer Arm, Dragon Tail, Rock Slide, Stone Edge, Fire Punch, Iron Head, Thunder Punch, Power-up Punch, Aqua Tail, Waterfall, Liquidation.
Special: Origin Pulse, Ice Beam, Hydro Pump, Blizzard, Thunder, Thunderbolt, Scald, Lava Plume, Solar Blade, Fire Blast, Focus Blast, Earth Power, Dragon Pulse.
Status: Bulk Up, Roar, Swords Dance, Stealth Rock, Calm Mind, Thunder Wave,
Role Identification: What. The. Hell. This fusion is legal.
No it's not. If a mon has 670+ BST, it can only be DNA fused if it's fusion partner has 460- BST.
 
Oh, hey, a new submission phase!

You know, I was looking through the Fusion Dex, and I noticed that there are a lot of fully evolved mons that have yet to fuse. So... just as a challenge to myself, I decided to only use mons who haven't fused yet.

Anyway, let's get started!


Parents: Crabominable, Barbaracle
Shared egg group: Water 3
Offspring name: Barbominable
New type:
Fighting / Water
New base stats: 94 / 128 / 106 / 68 / 86 / 65 [BST: 547]
New ability and desc: Fisticuffs (Iron Fist + Tough Claws) - Punching moves get a 50% boost in power. All other contact moves get a 33% boost.

Notable moves:
STAB: Close Combat, Cross Chop, Drain Punch, Hammer Arm, Low Kick, Power-Up Punch, Superpower, Liquidation
Coverage: X-Scissor, Night Slash, Pursuit, Dragon Claw, Dual Chop, Thunder Punch, Aerial Ace, Shadow Claw, Earthquake, Ice Hammer, Ice Punch, Poison Jab, Zen Headbutt, Stone Edge
Status/Support: Bulk Up, Iron Defense, Rock Polish, Shell Smash, Stealth Rock, Swords Dance, Taunt
Role Identification: Physical sweeper/ wallbreaker. It'll probably function best with either a Choice Band, or possibly a Life Orb or Z-Crystal if it wants to run either a Shell Smash or Dual Dance set; the good news is that it has both the bulk and the power necessary to run either. Its formidable Attack stat is bolstered by its ability, allowing it to hit ridiculously hard with all of its STAB moves and most of its coverage moves.



Parents: Raichu-Alola, Seviper
Shared egg group: Field
Offspring name: Sevaichu
New type: Electric / Poison
New base stats: 76 / 102 / 65 / 107 / 82 / 97 [BST: 529]
New ability and desc: Hacker (Surge Surfer + Infiltrator) - In Electric Terrain, speed doubles and it gets the ability to go through subsitutes and screens.
Notable moves:

STAB: Thunderbolt, Thunder Punch, Volt Switch, Volt Tackle, Wild Charge, Poison Jab, Sludge Bomb, Sludge Wave
Coverage: X-Scissor, Crunch, Dark Pulse, Knock Off, Throat Chop, Brick Break, Focus Blast, Flamethrower, Giga Drain, Grass Knot, Earthquake, Fake Out, Psychic, Psyshock, Iron Tail, Aqua Tail
Status/Support: Encore, Glare, Light Screen, Reflect, Switcheroo, Swords Dance, Taunt, Thunder Wave, Wish
Role Identification: Sweeper/ revenge killer, designed to work in tandem with an Electric Terrain summoner. (It can summon ET itself, but I wouldn't recommend it given its poor bulk and the fact that you'd have to give up a move slot). It has the power to go physical, special or mixed, and it has Grass coverage to hit the Ground-types that resist both its STABs. It also has a few tools it can use to annoy stall, but due to its frailty, you're better off just going full offensive.



Parents: Typhlosion, Emboar
Shared egg group: Field
Offspring name: Typhoar
New type: Fire / Fighting
New base stats: 109 / 118 / 86 / 119 / 90 / 97 [BST: 619]
New ability and desc: Blaze
Notable moves:
STAB: Focus Blast, Hammer Arm, Low Kick, Superpower, Burn Up, Eruption, Fire Blast, Fire Punch, Flame Charge, Flamethrower, Flare Blitz, Heat Crash, Heat Wave, Overheat
Coverage: Sucker Punch, Throat Chop, Thunder Punch, Wild Charge, Shadow Claw, Grass Knot, Solarbeam, Earthquake, Poison Jab, Extrasensory, Zen Headbutt, Rock Slide, Stone Edge, Heavy Slam, Iron Head, Iron Tail, Scald
Status/Support: Bulk Up, Will-o-Wisp, Work Up, Yawn
Role Identification: Offensive powerhouse. The best way to use Typhoar is to strap on a Choice Band or Specs and just nuke the opposing team over and over again. It has a set of obscenely powerful STAB moves on both the physical and special side, plus a surprisingly diverse array of coverage moves that'll make it difficult to wall. All in all, a pretty one-dimensional fusion; it does one thing, but damned if it doesn't do it well.



DNA Donors: Emolga / Lugia
Offspring name: Emulia
New Type: Electric / Flying
Base Stats: 100 / 82 / 115 / 82 / 107 / 106 (+20 HP, +0 Atk, +20 Def, +0 SpA, +0 SpD, +0 Spe) [BST: 592]
New ability and desc: Shock Trap (Static + Multiscale) - Takes 50% damage from all attacks when its HP is full. If it takes a direct attack at full HP, the attacker is paralyzed. (Note: the latter effect only works once.)
Notable Moves:
STAB: Nuzzle, Thunderbolt, Volt Switch, Aeroblast
Coverage: U-Turn, Knock Off, Pursuit, Shadow Ball, Giga Drain, Earth Power, Earthquake, Ice Beam, Psychic, Psyshock, Zen Headbutt, Iron Head, Iron Tail, Aqua Tail, Surf
Status/Support: Calm Mind, Defog, Encore, Light Screen, Recover, Reflect, Roar/Whirlwind, Taunt, Thunder Wave, Trick
Role Identification: Bulky support/stallbreaker. Thanks to its ability, coupled with a solid defensive spread and typing, and a support movepool that includes recovery, it's an absolute pain to take down. On top of that, it has all the tools it needs to wreak havoc on stall, not to mention both Encore and Roar/Whirlwind to prevent attackers from setting up. Could make a pretty good bulky pivot, too, given its access to Volt Switch.



DNA Donors: Regirock / Amoonguss
Offspring name: Regimoon
New Type: Poison / Rock
Base Stats: 117 / 92 / 135 / 67 / 110 / 40 (+20 HP, +0 Atk, +0 Def, +0 SpA, +20 SpD, +0 Spe) [BST: 561]
New ability and desc: Vengeful Curse (Sturdy + Effect Spore) - Cannot be OHKOd. If brought down to 1 HP, it inflicts a random status effect on the attacker.
Notable Moves:
STAB: Clear Smog, Sludge Bomb, Rock Slide, Rock Tomb, Stone Edge
Coverage: Foul Play, Thunder Punch, Drain Punch, Hammer Arm, Fire Punch, Seed Bomb, Earthquake, Ice Punch, Iron Head
Status/Support: Curse, Sandstorm, Spore, Stealth Rock, Synthesis, Thunder Wave, Toxic
Role Identification: A defensive wall, endowed with great bulk, recovery, and a unique defensive typing that provides key resistances to common attacking types (namely Fire, Flying and Fairy). And though it's largely designed for defense, it's also equipped with quite a few tools that prevent it from being setup bait. Both Foul Play and Clear Smog are available as deterrents against setup sweepers, and it also has plenty of options to spread status around. Or turn it into a bulky sweeper with Curse if you're so inclined.
 
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Samtendo09

Ability: Light Power
is a Pre-Contributor
Oh, hey, a new submission phase!

You know, I was looking through the Fusion Dex, and I noticed that there are a lot of fully evolved mons that have yet to fuse. So... just as a challenge to myself, I decided to only use mons who haven't fused yet.

Anyway, let's get started!


Parents: Crabominable, Barbaracle
Shared egg group: Water 3
Offspring name: Barbominable
New type:
Fighting / Water
New base stats: 94 / 128 / 106 / 68 / 86 / 65 [BST: 447]
New ability and desc: Fisticuffs (Iron Fist + Tough Claws) - Punching moves get a 50% boost in power. All other contact moves get a 33% boost.

Notable moves:
STAB: Liquidation, Close Combat, Cross Chop, Drain Punch, Hammer Arm, Low Kick, Mach Punch, Power-Up Punch, Superpower
Coverage: X-Scissor, Night Slash, Pursuit, Dragon Claw, Dual Chop, Thunder Punch, Aerial Ace, Shadow Claw, Earthquake, Ice Hammer, Ice Punch, Poison Jab, Stone Edge, Zen Headbutt
Status/Support: Bulk Up, Iron Defense, Rock Polish, Shell Smash, Stealth Rock, Swords Dance, Taunt
Role Identification: Physical sweeper/ wallbreaker. It'll probably function best with either a Choice Band, or possibly a Life Orb or Z-Crystal if it wants to run either a Shell Smash or Dual Dance set; the good news is that it has both the bulk and the power necessary to run either. Its formidable Attack stat is bolstered by its ability, allowing it to hit ridiculously hard with all of its STAB moves and most of its coverage moves


Reserving Seviper/Raichu-Alola and Typhlosion/Emboar. More to come later.
You should use the Pokémon Showdown's Pokédex in order to read the compatiblity. I don't think either of them can use Mach Punch. And as Reviloja suggests, Dragon Heaven will also helps.
 
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You should use the Pokémon Showdown's Pokédex in order to read the compatiblity. I don't think either of them can use Mach Punch.
Huh... I was checking Pokemondb.net and I could've sworn I saw Mach Punch listed for at least one of them. (Must've been looking at the page for Iron Fist instead.)

Noted, though. I'll take it out.

On that note, use Dragon Heaven. Nothing is wrong with your stats, but it makes it 10x faster to make fusions.
Also noted.
 
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