BH Giratina


[OVERVIEW]

Colossal natural bulk of 150 / 120 / 120 and a good defensive typing of Dragon / Ghost combined with its ability to further improve its defensive capabilities make Giratina one of the best walls in Balanced Hackmons. It can easily secure its places on many teams by opting for abilities such as Poison Heal, Comatose, Fur Coat, Magic Bounce, and Regenerator, some of which let Giratina mitigate some of its would-be drawbacks. In addition, Giratina's useful immunity to Normal- and Fighting-type attacks lets it function as one of the strongest checks to many dangerous threats, such as Poison Heal Regigigas and Sturdy Shedinja. Access to STAB Core Enforcer and Spectral Thief, with the ability to equip Griseous Orb, reduces Giratina's passivity against offensive teams. However, -ate abilities are bad news for Giratina, especially with the prevalence of Mega Rayquaza and Mega Diancie. Dark-, Fairy-, and Ice-type moves like Knock Off, Pursuit, and Pixilate- and Refrigerate-boosted attacks are also fairly common and can somewhat limit Giratina's defensive capabilities. In addition, while Giratina excels defensively, it faces competition with Zygarde-C, which is marginally bulkier and has a lower base Speed to pivot against other walls to secure momentum. Giratina also tends to struggle to deal significant damage and gives away momentum against very common defensive Pokemon such as Registeel and Mega Audino due to its somewhat high Speed that prevents Giratina from effectively pivoting against them.


[SET]
name: Defensive Utility
move 1: Core Enforcer
move 2: Shore Up
move 3: U-turn
move 4: Spectral Thief / Stealth Rock / Defog
item: Griseous Orb / Leftovers / Safety Goggles
ability: Magic Bounce / Comatose / Fur Coat
nature: Relaxed
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
ivs: 0 Spe


[SET COMMENTS]
Moves
========

Core Enforcer serves as Giratina's primary STAB move and provides the utility of nullifying abilities from foes that are reliant on their ability to function, such as Poison Heal users like Regigigas, RegenVest users, and -ate users, while doing decent damage to neutral foes and preventing threats like Mega Rayquaza from freely switching in. Shore Up makes sure Giratina stays healthy to consistently switch into threats it is tasked to handle. U-turn allows Giratina to pivot as a wall and safely bring in its teammates, letting it switch out from unfavorable matchups and generate momentum. Spectral Thief lets Giratina harshly punish threats that try to set up on it and also efficiently threatens both Mega formes of Mewtwo, as they are 2HKOed after Stealth Rock damage if Giratina is equipped with Griseous Orb. Stealth Rock or other entry hazards can also be used in the last slot thanks to Giratina's durability and immunity to Rapid Spin. In the same vein, Giratina can take advantage of its bulk to consistently remove entry hazards from the field using Defog.

Giratina can employ various other moves to improve its matchup against Magic Bounce users. It can opt to run an entry hazard move and Poison Fang to punish Magic Bounce Audino by significantly hindering its longevity and generally support its teammates by spreading status. Poison Fang also notably lets Giratina defeat Sturdy Shedinja without relying on its teammates. Giratina can also run Skill Swap alongside an entry hazard move to directly set hazards against Magic Bounce user if it opted for Fur Coat. Will-O-Wisp can be used to burn offensive foes like Mega Mewtwo X while also letting Giratina independently deal with Shedinja.

Set Details
========

Giratina's Speed stat is minimized in order for it to be slower than as many walls as possible so that it can safely bring in a teammate. 16 Speed EVs can be invested in Speed with 31 Speed IVs in order to outspeed up to base 150 Speed Pokemon after stealing a Shell Smash boost so that Giratina can KO them next turn without getting hit first. More Speed EVs can be used so Giratina can outspeed and 2HKO opposing Giratina with Griseous Orb-boosted Core Enforcer. A Relaxed nature allows Giratina to avoid a 2HKO from Choice Band Mega Mewtwo X's Photon Geyser and Knock Off from Mega Tyranitar after Stealth Rock damage, if holding Griseous Orb. A Relaxed nature also maximizes Giratina's bulk, improving its matchup against foes like Regigigas. Magic Bounce gives Giratina a pseudo-immunity to status by reflecting certain status moves, but it does not protect Giratina from status that is induced from attacks such as Poison Fang, Sacred Fire, and Nuzzle. Giratina can also use Comatose to prevent it from being afflicted by status moves and to prevent Normalize Gengar from giving it Normalize. Unlike Magic Bounce, Giratina with Comatose is less hindered by Core Enforcer and Entrainment. Both mentioned abilities allow Giratina to effectively check Regigigas as they provide Giratina with an immunity to sleep-inducing moves. Fur Coat, on the other hand, makes Giratina nigh impossible to penetrate with physical attacks and boosts Giratina's bulk to the point where it can check boosted Poison Heal Regigigas even despite its vulnerability to sleep-inducing moves. For an item, Griseous Orb is one of the best options for Giratina, as it reduces the damage it takes from Knock Off and increases damage output of Core Enforcer and Spectral Thief, reducing Giratina's overall passivity. Leftovers is useful for passive recovery, while Darkinium Z also reduces the damage Giratina takes from Knock Off and allows Giratina to use Z-Parting Shot, which can fully restore health of one of its teammates. Safety Goggles, on the other hand, provides Fur Coat Giratina with an immunity to Spore. Darkinium Z should only be used alongside Parting Shot to see a viable use.


Usage Tips
========

Giratina can be switched into most physical attackers, such as Primal Groudon and Mega Mewtwo X. Especially if it has Magic Bounce, switching into the likes of Solgaleo, Registeel, and other walls that can't threaten it is a promising idea to scout whether they carry status moves or entry hazards. Thanks to its immense bulk, Giratina can even switch into foes with typing advantage such as Mega Gyarados and Mega Tyranitar to absorb Knock Off if it is holding irremovable items and once such foes are revealed to be defensive sets. Although it might be tempting to immediately set up entry hazards or use status moves once Giratina is given a switch, it is better to see how opponents react so that one can be aware of potential Magic Bounce users switching in. Scouting foes like Registeel and Mega Audino is a more sensible plan in this regard. When dealing with physical attackers that are unable to threaten Giratina in any significant way, Core Enforcer can be used to punish them by removing their abilities. Especially against the likes of Mega Mewtwo X and Primal Groudon, which would rely on boosts to have a chance of surmounting Giratina, Spectral Thief can be used to ensure Giratina won't be overwhelmed by boosted attacks next turn. It is usually best for Giratina to switch out of dangerous matchups, but it can risk the KO and stay in to deter setup with Spectral Thief if preventing setup is more important. When it seems the opponent is likely going to set up while forcing Giratina with threats like Mega Gengar or Mega Mewtwo Y and if Giratina's teammates do not have much of a way to deal with them aside from revenge killing, one can recklessly use Spectral Thief to prevent an opposing sweep, although this can be very dangerous, especially against the former. If Giratina does not have much do to and it is predicted that a Magic Bounce user or a Steel-type will switch in to deflect entry hazard moves or take a Core Enforcer, it can pivot out using U-turn or Parting Shot. When using Z-Parting Shot, be very wary of opposing Magic Bounce users, as they can make an attempt to fully restore a teammate's HP go to a waste by simply switching in at the right moment.


Team Options
========

Steel-types are great partners for Giratina, as it is vulnerable to -ate users. Registeel and Celesteela are good defensive Pokemon that resist a majority of the attacks from the likes of Mega Rayquaza and Mega Diancie. Giratina can switch into Fire- and Fighting-type attacks for Steel-types in return while blocking Rapid Spin to keep entry hazards up. Steel-types also check Mega Mewtwo Y, one of the wallbreakers that are capable of overpowering Giratina. Fur Coat variants of Giratina can even switch into Knock Off if its partner Steel-types do not enjoy losing crucial items like Assault Vest or Leftovers. Primal Groudon checks Primal Kyogre and Xerneas, both of which Giratina has a hard time wearing down, and threatens out Steel-types and Mega Diancie that may try taking advantage of Giratina. Primal Groudon can also switch into Kartana, one of the very few physical attackers that can overwhelm Giratina. Likewise, Mega Audino is a great partner that can switch into Core Enforcer and Spectral Thief for Giratina and easily Imposter-proofs it, as it is immune to both Core Enforcer and Spectral Thief. It also checks Normalize Mega Gengar if running Magic Bounce set. Other Fairy-types like Mega Diancie and Xerneas can prevent Imposter users from switching into Giratina and freely using recovery moves by forcing them out and taking momentum if they do. Fur Coat Chansey has great defensive synergy with Giratina, as they not only cover each other's type weaknesses but also wall each other's checks. Giratina can handle overwhelming physical attackers such as Regigigas and Primal Groudon while Chansey walls most special attackers and also can switch into Core Enforcer easily thanks to its phenomenal special bulk. Giratina with an irremovable item can also switch into most Knock Off users with impunity, and Magic Bounce variants can prevent entry hazards or status moves from foes that attempt to take advantage of Chansey. In general, Giratina appreciates a bulky teammate that has some way to deal with Magic Bounce users because its matchup against Magic Bounce users is not too great. Poison Fang users can put problematic foes like Mega Audino on a timer, while Knock Off users, primarily Mega Gyarados, Mega Tyranitar, and Yveltal, hinder walls by removing their items while serving as good switch-ins to Mega Mewtwo Y. Offensive teammates like Mega Mewtwo X and Primal Groudon appreciate Giratina's defensive presence and slow pivoting, and in return they can destroy Steel-types and overpower problematic foes like Mega Audino for Giratina.


[SET]
name: Poison Heal
move 1: Core Enforcer
move 2: Shore Up
move 3: Will-O-Wisp / Spectral Thief / Defog / Spiky Shield
move 4: U-turn
item: Toxic Orb
ability: Poison Heal
nature: Relaxed
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
ivs: 0 Spe


[SET COMMENTS]
Moves
========

Core Enforcer is mandatory in order for Giratina to check Regigigas and prevent offensive threats from easily switching into it. It also prevents RegenVest and -ate users from freely taking advantage of it. A recovery move is still needed even with access to passive recovery from Poison Heal, as recovery from Poison Heal alone is not sufficient, and Shore Up significantly improves Giratina's longevity. The third moveslot can be flexible depending on what role Giratina should perform. Will-O-Wisp can be used to more reliably spread burns and weaken physical attackers but it can't burn Magic Bounce users. Scald cripples physical attackers similarly and punishes Imposter Chansey if it switches into Giratina and attempts to take advantage of its support moves. Scald's ability to burn Magic Bounce users helps Giratina outlast foes like Magic Bounce Mega Audino in the long run thanks to Scald's residual damage and Giratina's Poison Heal. Spectral Thief lets Giratina shut down setup sweepers and steal their boosts. Thanks to its immunity to sleep, Giratina can take on boosting Poison Heal users that use sleep-inducing moves such as Regigigas, Primal Kyogre, or even Xerneas. The move is also handy for hitting Mega Mewtwo formes and Aegislash super effectively. Poison Heal Giratina can also provide Defog support for its team thanks to its increased longevity. Spiky Shield, on the other hand, allows Giratina to safely activate Toxic Orb, gain an extra turn of recovery from Poison Heal that can sometimes turn 2HKOs into 3HKOs, check Shedinja lacking Protective Pads, and scout moves from Choice-item users. It can also slightly damage foes that attempt to pivot slowly and take momentum away from Giratina. Finally, U-turn allows Giratina to pivot and safely bring in a teammate. Spiky Shield can also slightly damage slower foes that attempt to pivot slowly and take momentum away from Giratina, and an extra turn of recovery can sometimes turn 2HKOs into 3HKOs. Giratina can also use Night Shade instead to consistently damage foes for sizeable damage, reducing its passivity slightly.

Set Details
========

A minimized Speed stat allows Giratina to pivot against other base 90 Speed Pokemon, allowing it to move last and let its teammates switch in unharmed, while Toxic Orb and Poison Heal allow Giratina to take advantage of poison status to gain passive recovery at the end of each turn so it can take on other Poison Heal users like Regigigas that tend to combat bulky Pokemon with sleep-inducing moves. Being slower than other potential Core Enforcer users also helps Giratina avoid its Poison Heal from being suppressed. A Relaxed nature lets Giratina easily absorb Knock Off especially after Toxic Orb has been removed, while a Sassy nature can be used to always survive +2 Fleur Cannon from Primal Groudon at full health while still avoiding 2HKOs from various physical attackers thanks to recovery from Poison Heal.

Usage Tips
========

Unlike other sets, Poison Heal Giratina has an easier time switching into various threats thanks to passive recovery from Poison Heal. In order to utilize this, Giratina must activate its Toxic Orb by any means necessary. For example, it can be safely brought in by teammates' slow pivoting moves or it can use Spiky Shield to guard itself from status moves and Knock Off; this can be risky, however, as a foe can set up or set entry hazards while Giratina protects itself. Core Enforcer is the most commonly used move, but do not use it mindlessly, as Giratina tends to draw in Fairy-types, and losing momentum against them isn't ideal. While Giratina is a great Knock Off absorber with Poison Heal, ensure that its Toxic Orb is removed by weaker attackers, as Knock Off from Pokemon like Mega Gyarados and Mega Tyranitar, especially if boosted, can potentially KO Giratina. Be cautious against Pokemon with Core Enforcer, Pokemon with Entrainment like Mega Gengar, Magic Bounce users, and other bulky foes like Primal Kyogre as they can remove Poison Heal from Giratina and thus force it out.

Team Options
========

Similarly to other Giratina sets, Poison Heal Giratina appreciates Steel-type partners that can switch into -ate users and Fairy-, Dragon-, and Ice-type attacks. Bulky Pokemon like Assault Vest users, passive foes with Safety Goggles, and Fur Coat Chansey appreciate Giratina's ability to consistently switch into status moves and weak Knock Offs. Specially defensive partners like Primal Kyogre and Chansey also appreciate the burn that Giratina induces so that they have room to breathe against physical attackers. Poison Heal Giratina in general has passive recovery to heal it from chip damage and immunity to other status, making it a great counter to Sturdy Shedinja and a great fit in many balanced and defensive teams.


[STRATEGY COMMENTS]
Other Options
=============

Giratina can use Mold Breaker in tandem with Pursuit to trap Sturdy Shedinja and bypass Magic Bounce users. Mold Breaker sets can also more reliably run various entry hazards like Spikes or Toxic Spikes against Magic Bounce users, which Giratina can't do much against otherwise. Misty Surge is another viable choice of ability that prevents status ailments and can be handy in defensive teams. With Misty Terrain support, Giratina and its teammates can choose to hold other items like Leftovers instead of Safety Goggles and hinder opposing Poison Heal users' longevity by preventing Toxic Orb and therefore Poison Heal from getting activated. Prankster and Unaware allow Giratina to better handle setup sweepers, but there are better Prankster users to consider, and Giratina's weakness to Moongeist Beam makes Unaware somewhat of a questionable option. Purify might be an interesting option, but Giratina's horrendous matchup against Poison Heal users apart from Regigigas leaves other walls like Primal Kyogre a better user of it. Knock Off rids other walls of their items, most notably Eviolite from Chansey, but Dark-types such as Mega Gyarados, Mega Tyranitar, and Yveltal are better users. Dragon Tail can be used to phaze setup sweepers and rack up damage on foes. Wish allows Giratina to transfer a massive amount of heal to one of its teammates thanks to its great HP stat. Assault Vest and Regenerator can surprise some mixed setup sweepers such as Mega Mewtwo X and Primal Groudon, but this forgoes Giratina's ability to reliably handle Regigigas, and increase in bulk from Assault Vest doesn't help Giratina's matchup against -ate users in any significant way.


Checks and Counters
===================

**Pixilate and Refrigerate Users**: Mega Diancie, Kyurem-B, and Kyurem-W are the greatest threats to Giratina. All of them can heavily dent or KO Giratina with their super effective Boomburst. Mega Diancie in particular can easily switch into Core Enforcer, but Kyurem-B and Kyurem-W must face Giratina with caution.

**Fairy-types**: Mega Audino, especially the Magic Bounce variant, completely shuts Giratina down and leaves it with almost nothing to do, and its immunity to Core Enforcer and Spectral Thief leaves Giratina with no way to ever do meaningfully damage it. Poison Heal Xerneas can easily set up on Giratina without much fear.

**Mega Gengar**: Mega Gengar not only hits Giratina super effectively with Spooky Plate-boosted Judgment but can also use Entrainment with Normalize to neutralize Giratina's attacks and freely set up on it. It is important to note, however, that Mega Gengar cannot OHKO Giratina from full HP, and therefore it might be harshly punished if it mindlessly sets up and fails to anticipate Spectral Thief. Normalize sets also have to use Entrainment with caution if Giratina has Magic Bounce.

**Mega Mewtwo X and Mega Mewtwo Y**: Although they do not appreciate switching into Spectral Thief or U-turn, both Mega Mewtwo X and Mega Mewtwo Y can overwhelm Giratina with sheer power. Mega Mewtwo X can use Choice Band-boosted Ice Hammer or Photon Geyser in tandem with Adaptability to easily 2HKO Giratina. Meanwhile, Sheer Force Mega Mewtwo Y sets can 2HKO Giratina with appropriate moves, Contrary Mega Mewtwo Y sets can 2HKO Giratina on the switch factoring in an increase in Special Attack, and plain Choice Specs Mega Mewtwo Y can 2HKO Giratina with Photon Geyser after Stealth Rock damage without factoring in any boosting ability.

**Dragon-types**: Although none of them appreciates switching into Core Enforcer, Mega Rayquaza, Mega Garchomp, and Zekrom can hit Giratina super effectively with their STAB Dragon-type attacks. Mega Rayquaza in particular is capable of OHKOing Giratina without relying on boosts or prior damage, depending on the moveset. Zygarde-C, while it lacks enough offensive presence to pose a serious threat to Giratina, is slower than Giratina and can suppress Giratina's ability with Core Enforcer and pivot slower.

**Setup Sweepers**: Setup sweepers like Mega Mewtwo X, Mega Mewtwo Y, and Shell Smash Primal Groudon can OHKO Giratina with their sheer power after gaining boosts. Contrary users progressively gain boosts as well, and common users of Contrary such as Mega Rayquaza and Mega Mewtwo Y can OHKO Giratina at +2 as well.

**Slower Walls**: Although they can't do much back to Giratina, slower walls such as Registeel, Fur Coat Chansey, and other walls can pivot slower than Giratina does and take away its momentum. None of them appreciates burn from Scald or toxic status from Poison Fang in the long run, however.

**Super Effective Moves**: With an exception of Poison Heal variants, Giratina will sustain considerable amount of damage from common moves like Core Enforcer, Spectral Thief, and Knock Off. Giratina's weakness to Moongeist Beam also limits its ability to check setup sweepers as well.
 
Last edited:

Funbot28

Banned deucer.

[OVERVIEW]

* Colossal natural bulk of 150 / 120 / 120 and good defensive typing of Dragon / Ghost, combined with the ability to block Rapid Spin make Giratina one of the best walls in the metagame that can be easily fit into balanced and defensive teams.
* Its useful immunity to Normal- and Fighting-types let Giratina function as one of the strongest checks to dangerous threats, such as Poison Heal Regigigas and Sturdy Shedinja. While blanket checking majority of the metagame with its sheer bulk is not the cream of the crop, lack of x4 weakness makes Giratina very hard to take down even when foes opt for a coverage move dedicated to hit it. I guess here would be a good spot to make the distinction Gira has with Zyg-C in a positive form, where that lack of 4x weakness coupled with better mixed bulk makes it more suitable for a teamslot in some cases, (also Endeavor immunity).
* This leaves foes forced to rely on excessive prior damage or boosted supereffective attacks to surmount Giratina. Such excellent defensive capabilities of Giratina can be improved even further in Balanced Hackmons, by opting for abilities such as Poison Heal, Comatose, Fur Coat, Magic Bounce, or Regenerator and some of these abilities let Giratina mediate some of its would-be drawbacks.
* Access to STAB Core Enforcer and Spectral Thief, with the ability to equip Griseous Orb, reduces Giratina's passivity against offensive teams. However, the metagame filled with -ate users is a bad news for Giratina, especially accounting on the prevalence of Mega Rayquaza and Mega Diancie. I would expand this to Dark, Fairy, and Ice type coverage in general which gets utilized on the majority of offensive threats as coverage that is not even necessarily utilized to solely counteract Gira.
* In addition, while Giratina excels defensively, it faces competition with Zygarde-C, which has a lower base Speed to pivot against many walls and is marginally bulkier. Giratina also tends to struggle and give away momentum against very common defensive Pokémon, such as Registeel and Mega Audino.
* Make a point that having a "high" speed for a wall isn't beneficial for it most of the time as it tends to pivot out first against the majority of other commonly seen defensive threats.


[SET]
name: Defensive Utility
move 1: Core Enforcer
move 2: Recover
move 3: U-turn / Parting Shot
move 4: Spectral Thief / Stealth Rock
item: Griseous Orb / Darkinium Z / Safety Goggles
ability: Comatose / Magic Bounce / Fur Coat
nature: Relaxed
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
ivs: 0 Spe


[SET COMMENTS]
Moves
========

* Core Enforcer serves as Giratina's primary STAB moves and provides a utility with a removal of an ability, letting it check Poison Heal users like Regigigas. It also does decent damage to neutral foes and prevents threats like Mega Rayquaza from freely switching in.
* Recover makes sure Giratina stays healthy to consistently switch into threats it is tasked to handle. Switch to Shore Up
* The third move is for Giratina to pivot as a wall and safely bring in its teammates. U-turn allows Giratina to switch out from unfavorable matchups, while Parting Shot does the same after weakening a foe, and unlike U-turn, it does not trigger Rocky Helmet damage. Parting Shot can also be used along with Darkinium Z to fully restore incoming teammate's HP, but bear in mind that this can be prevented by Magic Bounce users. Mention specifically the risk involved in having a Z-Parting Shot Bounced.
* Spectral Thief lets Giratina to harshly punish threats that try to set up on it and the move also efficiently threatens both Mega formes of Mewtwo, as they are 2HKOd after Stealth Rock damage if Giratina is equipped with Griseous Orb.
* Stealth Rock or other entry hazards can be used to support Giratina's team, but Giratina is not the most reliable user due to its bad matchup against common Magic Bounce users such as Mega Audino and Registeel. Also worth mentioning weakness to -ate Rapid Spin too.
* Giratina can forgo a pivoting move to improve its matchup against Magic Bounce users. It can opt to run an entry hazard move and Poison Fang to punish Magic Bounce Audino by significantly hindering its longevity and generally support its teammate by spreading status. Poison Fang also notably lets Giratina defeat Sturdy Shedinja without relying on its teammates. Skill Swap can be run alongside an entry hazard move to directly set hazards against Magic Bounce user if Giratina opted for Fur Coat.

Set Details
========

* Speed stat is minimized in order for Giratina to be slower than as many walls as possible, so that it can safely bring in its teammate. 16 Speed EV can be invested in Speed with full IV's in order to outspeed Focus Sash users, such as both formes of Mega Mewtwo and Deoxys-A after stealing boosts from Shell Smash using Spectral Thief so that Giratina can finish them next turn without getting hit first next turn. Should also mention Speed investment to outspeed opposing Gira and 2HKO them with Gris Orb boosted Core.
* Relaxed nature allows Giratina to avoid 2HKO from Choice Band Mega Mewtwo X's Photon Geyser and Knock Off from Mega Tyranitar after Stealth Rock damage, if holding Griseous Orb. Relaxed nature also minimized damage from Knock Off from Regigigas and Spectral Thief from Sturdy Shedinja, the two most common threats Giratina is tasked to deal with.
* Comatose prevents Giratina from being afflicted by status moves and prevents Normalize Gengar from giving it Normalize. Magic Bounce gives Giratina a pseudo-status immunity and reflects certain status moves, but it does not protect Giratina from status that is induced from attacks, such as Poison Fang, Sacred Fire, and Nuzzle. Fur Coat, on the other hand, makes Giratina nigh impossible to penetrate with physical attacks and boosts Giratina's bulk to the point where it can check boosted Poison Heal Regigigas despite of its vulnerability to sleep-inducing moves. Still, stress how coma and MB Gira are generally better Regi checks due to status prevention.
* Griseous Orb and Darkinium Z are the best options for Giratina, as they reduc the damage it takes from Knock Off. The former allows Giratina to 2HKO opposing Giratina with Core Enforcer after some prior damage while the latter lets Giratina use Z-Parting Shot to heal a teammate in a pinch. Safety Goggles, on the other hand, provides Fur Coat Giratina an immunity from Spore.


Usage Tips
========

* Giratina can be switched into essentially most physical attackers, such as Mega Mewtwo X, Regigigas, Mega Blaziken, and others. Especially if it has Magic Bounce, switching into the likes of Solgaleo, Registeel, or other walls that can't threaten it is a promising idea to scout whether they carry status moves or entry hazards.
* Thanks to its immense bulk, Giratina can even switch into foes with typing advantage, such as Mega Gyarados and Mega Tyranitar to absorb Knock Off, once they are revealed to be defensive sets. Make a note that this is only when its carry Z-Crystal or Gris Orb.
* Although it might be tempting to immediately set up hazards or use status moves once Giratina is given a switch-in, it is better to see how opponents react so that one can be aware of potential Magic Bounce users switching in. Generalize this by saying just to scout for common Mbounce mons such as Mega Dino and Registeel before laying hazards.
* When checking physical attackers that are unable to threaten Giratina in any significant way, Core Enforcer can be used to punish them by removing their abilities. Especially against the likes of Mega Mewtwo X and Primal Groudon, which would rely on boosts to have a chance surmounting Giratina, Spectral Thief can be used to ensure Giratina won't be overwhelmed by boosted attacks next turn.
* When opponent is very likely going to set up while forcing Giratina with threats like Mega Gengar or Mega Mewtwo Y, and if Giratina's teammates do not have much way to deal with them aside from revenge killing, one can recklessly use Spectral Thief to ensure they won't end up sweeping Giratina's team, although this can be very dangerous, especially against the former. Kind of a risky suggestion to give, especially when the examples given can easily KO a weakened Gira with the slightest amount of chip. I would much rather a point be given how Gira should pivot out against aforementioned threats and go into teammates that can properly take care of them instead of risking the KO.
* If Giratina does not have much do to and it is predictable that a Magic Bounce user or a Steel-type will switch in to deflect entry hazard moves or take Core Enforcer, it can pivot out using U-turn or Parting Shot.
* When using Z-Parting Shot, be very wary of opposing Magic Bounce users, as they can make an attempt to fully restore a teammate's HP go to a waste by simply switching in at the right moment.


Team Options
========

* Steel-types are great partners for Giratina, as it is vulnerable to -ate users. Registeel, Solgaleo, and Celesteela are good defensive Pokemons that can be paired with Giratina, as they resist majority of attacks from the likes of Mega Rayquaza and Mega Diancie. Giratina can switch into Fire- and Fighting-type attacks for Steel-types in return, while blocking Rapid Spin to keep entry hazards that they may opt for. Also mention that they check Psychics and Fairies which Gira does not appreciate as well.
* Fur Coat variants of Giratina can even switch into Knock Off if Steel-types do not enjoy losing crucial items like Assault Vest or Leftovers. Primal Groudon checks Primal Kyogre and Xerneas, both of which Giratina has hard time wearing down. It threatens out Steel-types and Mega Diancie that may try taking advantage of Giratina.
* Primal Groudon can also switch into Kartana, one of the very few physical attackers that can overwhelm Giratina. Primal Groudon's general offensive presence, ability to threaten Steel-types, and check Mega Diancie are appreciated.
* Mega Audino is a great partner that can switch into Core Enforcer and Spectral Thief for Giratina and easily imposterproofs Giratina, as it is immune to both Core Enforcer and Spectral Thief. It also checks Normalize Mega Gengar and Contrary users with Magic Bounce or Unaware sets, respectively. I wouldn't say Unaware Dino is a good check to Contra given that the most common users (like MMY and Ray) pose the risk in breaking through it after some chip).
Also mention that if Dino is running Mbounce then it lets Gira run FC and vice-versa.

* Fur Coat Chansey has great defensive synergy with Giratina, as they not only cover each others' weakness from typing, but they also wall each other's checks. Giratina can handle overwhelming physical attackers such as Regigigas and Primal Groudon while Chansey essentially walls most special attackers and also can switch into Core Enforcer easily thanks to its phenomenal special bulk. Also Gira acts as a Koff sponge if not running Goggles. Also, Mbounce sets scare the opponent from using Chans as hazard setting bait.
* In general, Giratina appreciates a bulk teammate that has some way to deal with Magic Bounce users, because its matchup against Magic Bounce users is not too great. Poison Fang users can put problematic foes like Mega Audino on timer, while Knock Off users, primarily Mega Gyarados, Mega Tyranitar, and Yveltal hinder walls by removing their items while serving as a good switch-in to Mega Mewtwo Y.
* Make a note of offensive teammates as well, since they also appreciate Gira's ability to check most offensive threats that can threaten them while providing slow pivoting against faster foes.


[SET]
name: Poison Heal
move 1: Core Enforcer
move 2: Recover Shore Up
move 3: Scald / Spectral Thief / Defog / Spiky Shield
move 4: U-turn
item: Toxic Orb
ability: Poison Heal
nature: Relaxed / Sassy
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
ivs: 0 Spe


[SET COMMENTS]
Moves
========

* Core Enforcer is mandatory in order for Giratina to check Regigigas and prevent offensive threats from easily switching into it.
* A recovery move is still needed even with access to passive recovery from Poison Heal, so that it can remain healthy enough to switch into foes that it check. The third moveslot can be flexible depending on what role Giratina should perform.
* Scald cripples physical attackers to the level where they will be useless against Giratina and punishes Imposter Chansey if it switches into Giratina and attempt to take advantage of it. Scald was more of a thing in the Pdon meta, I would much rather see something more reliable like WoW instead.
* Spectral Thief lets Giratina shut down setup sweepers. Thanks to the fact that Giratina dedicates to run Poison Heal set and cannot be afflicted by sleep-inducing moves, it can survive a boosted hit from Poison Heal Primal Kyogre and Poison Heal Xerneas and end their sweep in emergency.
* Poison Heal Giratina can provide Defog support for its team thanks to its ability to entirely wall Poison Fang users, but this doesn't work so well against foes with Core Enforcer.
* Spiky Shield, on the other hand, allows Giratina to safely activate Toxic Orb, gain extra turn of recovery from Poison Heal, check Shedinja lacking Protective Pads, and scout moves from Choice-item users. Finally, U-turn allows Giratina to pivot and safely bring in a teammate.
* Make a mention of Night Shade as an option too

Set Details
========

* Minimized Speed stats allow Giratina to efficiently pivot, while Toxic Orb and Poison Heal allows Giratina to take advantage of poison status to gain passive recovery at the end of each turn. Also is important when factoring in the risk of other Core Enforcer users, as it would want to be slower.
* Relaxed nature lets Giratina easily absorb Knock Off especially after Toxic Orb has been removed, while Sassy nature can be used to always survive +2 Fleur Cannon from Primal Groudon at full health, and Giratina still can still avoid various 2HKOs from various physical attackers thanks to recovery from Poison Heal.

Usage Tips
========

* Unlike other sets, Poison Heal Giratina can have easier time switching into various threats thanks to passive recovery from Poison Heal. In order to utilize this, Giratina must safely activate its Toxic Orb by any means necessary.
* Giratina can be safely brought in by teammates' slow pivoting moves to reliably activate Toxic Orb, or can use Spiky Shield to guard itself from status moves or Knock Off to ensure it is poisoned, but this can be risky, as a foe can set up or set entry hazards while doing so.
* While Giratina is a great Knock Off absorber with Poison Heal, ensure its Toxic Orb is removed by weak attacks, as Knock Off from Mega Gyarados and Mega Tyranitar, especially if boosted, can potentially KO Giratina.
* After liberally switching into a threat it walls, Giratina can use Scald to lure and burn Magic Bounce users, or gain momentum by pivoting with U-turn. Remove this point imo with the move change, and mention how Gira should be wary of common Entrainment users such as Mbounce Registeel and MDino.

Team Options
========

* Similarly to other Giratina sets, Poison Heal Giratina appreciates Steel-type partners that can switch into -ate users or Fairy-, Dragon-, and Ice-type attacks.
* Any bulky teammate appreciates Giratina's ability to lure in Magic Bounce users and burn them with Scald, so that they are under greater pressure over the match and have their longevity hindered. Remove point, generally mention how bulky teammates appreciate PH Gira as a status and Koff sponge instead.
* Specially defensive partners like Primal Kyogre and Chansey also appreciate the burn that Giratina induces so that they have room to breathe against physical attackers. Poison Heal Giratina in general has passive recovery to heal it from chip damage, immunity to other status, and serves as a great counter to Sturdy Shedinja to be a great fit in many balanced and defensive teams.
* Mention of offensive teammates that appreciate slow pivoting.


[STRATEGY COMMENTS]
Other Options
=============

* Purify might be an interesting option, but Giratina's horrendous matchup against Poison Heal users apart from Regigigas leaves other walls like Primal Kyogre a better user of it. Knock Off rids other walls of their items, most notably Eviolite from Chansey, but Dark-types, such as Mega Gyarados, Mega Tyranitar, and Yveltal are better users.
* Will-O-Wisp on Poison Heal set can be used to more reliably spread burns but it can't burn Magic Bounce users Move out of OO. Assault Vest and Regenerator can surprise some mixed setup sweepers such as Mega Mewtwo X and Primal Groudon, but this forgoes Giratina's ability to reliably handle Regigigas, and increase in bulk from Assault Vest doesn't help Giratina's matchup against -ate users in any significant way.
* Mold Breaker can be run in tandem with Pursuit to trap Sturdy Shedinja and bypass Magic Bounce users, but this set too has quite shaky matchup against Poison Heal Regigigas and is generally not worth using over other useful abilities such as Magic Bounce and Fur Coat. This should be first bullet considering how more common Shed is becoming.
* Prankster set might be an interesting option, but Registeel and Aegislash outclass Giratina in this role thanks to their ability to handle -ate users.
* Mention Mold Breaker hazard setting set


Checks and Counters
===================

**Pixilate and Refrigerate Users**: Mega Diancie, Kyurem-B, and Kyurem-W are greatest threats to Giratina. All of them can at worst heavily dent Giratina with their supereffective Boomburst. Mega Diancie in particular can easily switch into Core Enforcer, but Kyurem-B and Kyurem-W must face Giratina with caution.

**Fairy-types**: Mega Audino, especially if it is Magic Bounce variant, completely shuts down Giratina and leaves it with almost nothing to do, and immunity to Core Enforcer and Spectral Thief leaves Giratina with no way to ever do meaningfully damage it. Poison Heal Xerneas can easily set up on Giratina without much fear.

**Mega Gengar**: Mega Gengar not only hits Giratina supereffectively with Spooky Plate-boosted Judgment, but it also takes advantage of Giratina with Normalize sets and freely set up on it. It is important to note, however, that Mega Gengar cannot OHKO Giratina from full HP, and therefore it might be harshly punished if it mindlessly sets up and fails to anticipate Spectral Thief. Normalize sets also have to use Entrainment with caution if Giratina has Magic Bounce.

**Both Mega Mewtwo formes**: Although they do not appreciate switching into Spectral Thief or U-turn, both Mega Mewtwo X and Mega Mewtwo Y can overwhelm Giratina with sheer power. Mega Mewtwo X can use Choice Band-boosted Ice Hammer or Photon Geyser in tandem with Adaptability to easily 2HKO Giratina. Mega Mewtwo Y has enough power to overcome Giratina with various sets. Sheer Force sets can 2HKO Giratina with appropriate moves, Contrary sets can also 2HKO Giratina on switch factoring increase in Special Attack, and Choice Specs-boosted Photon Geyser can 2HKO Giratina after Stealth Rock damage without factoring boosting ability.

**Dragon-types**: Although none of them appreciates switching into Core Enforcer, Mega Rayquaza, Mega Garchomp, and Zekrom can bypass Giratina's huge bulk by exploiting its weakness to Dragon-type attacks. Mega Rayquaza in particular is capable of OHKOing Giratina without relying on boosts or prior damage depending on its set. Zygarde-C, while it lacks enough offensive presence to pose serious threat to Giratina, can suppress Giratina's ability with Core Enforcer with its slower Speed and also pivot slower.

**Slower Walls**: Although they can't do much back to Giratina, slower walls such as Registeel, Fur Coat Chansey, and other walls can pivot slower than Giratina does and taking away momentum. None of them appreciates burn from Scald or toxic status from Poison Fang in the long run, however.

* Note common coverage moves such as Core Enforcer, Moongeist Beam, Spectral Thief, and Knock Off which can all annoy Gira when it is switching in.
Good Job, do these changes and then QC 1/3
QC Stamp.gif
 

MAMP

MAMP!
sorry this took a while

| overview

try to avoid just saying its stats and typing bc that stuffs already on the page, feels redundant

"While blanket checking majority of the metagame with its sheer bulk is not the cream of the crop, lack of x4 weakness makes Giratina very hard to take down even when foes opt for a coverage move dedicated to hit it." this sentence is both very hard to parse and also kinda misleading. when mons run coverage moves specifically for tina, they usually can at least 2hko it, this implies that even running coverage specifically to hit tina is not enough

"* This leaves foes forced to rely on excessive prior damage or boosted super effective attacks to surmount Giratina." this overstates tina's bulk. there are plenty of neutral hits that 2hko it, and plenty of weaker/unboosted super effective hits like dialga's core enforcer 2hko it as well

"* In addition, while Giratina excels defensively, it faces competition with Zygarde-C, which has a lower base Speed to pivot against many walls and is marginally bulkier. Giratina also tends to struggle to damage and gives away momentum against very common defensive Pokémon, such as Registeel and Mega Audino due to its somewhat high Speed as a wall that prevents Giratina to effectively pivot against them." this bit might be a bit unclear to people who are unfamiliar with all the slow pivoting stuff that goes on in bh, try to make this a bit clearer for players who might be new to bh

| defensive utility set
on the set: abilities and items are meant to be listed in order of utility. i'd swap the order of comatose and bounce, and add lefties to the items (put it after griseous orb)

<moves> core enforcer's ability removal is useful against more than just poison heal mons, its also very good against regen and -ate mons

youre being a bit harsh on stealth rock i think, tina is a solid sr setter bc its bulky enough to reliably get them up throughout the game and it spinblocks its own hazards. -ate rapid spin is a weird one to mention in this point bc its not super common

slash defog

tina doesnt have to drop a pivoting move to run pfang/skill swap

<set details> re comatose, why is not getting statused so important for tina? note that tina is a sketchy normalise gar check and that one of comatose's biggest niches over poison heal is that tina doesnt get bonked by core and entrainment

magic bounce is good also bc it bounces hazards and beats foresight shedinja

explain lefties here

<usage tips> tina struggles against a lot of common m2x sets, maybe not the best example here. 'and others' should be avoided

<team options> talk about imposter proofing. the set as it is lets imposter in to heal pretty freely, so this section should talk about mons like xern and mdiancie that can get momentum or set up on imposter coming in

| poison heal set
get rid of the five-way slash on the third slot. im told that the standard is to stick to 3-way slashes, so id much prefer this as wisp/spectral/defog with scald and spiky shield discussed in the moves section

<moves> talk more about what core does, it doesnt just hit gigas

your dot-points for wisp and scald look like they were swapped around at some point without actually being rewritten, fix this

note that wisp is good on ph tina bc you dont have to risk burning urself against magic bouncers and you can burn imposter without them being able to burn you. also it beats shed

mention that spectral hits mewtwos and aegi hard

ph tina is a good defogger bc it never dies, not bc it cant be poisoned by pfang. pfang is a minor thing, and it doesnt 'completely wall pfang users' bc heaps of them run core/entrain

spiky shield also good chip on mons trying to uturn. mention that the recovery from it lets tina dodge some 2hkos

<set details> elaborate on the value of slow pivoting

also talk more about ph. status immunity lets it take on ph gigas (and to a lesser extent ph ogre) reliably and its super hard to wear down

<usage tips> in the point about entrainment also mention core enforcer

<team options> wallbreakers that tina uturns into

fairy types that can get momentum on the core enforcers that tina baits

| other options
youre a bit harsh on many of the sets youve listed here, mold breaker and prankster especially are very respectable sets (both arguably worth putting on the analysis in full) and this section makes it seem like they suck.

unaware is worth mentioning too (it isnt great but it is fringe viable)

tina has a lot of additional viable moves: mention dragon tail and wish here

| checks and counters
setup sweepers: one of the most common ways to get past tina is just to boost through it

qc 2/3 cool beans. time 2 write up
 
[overview]
"combined with the ability to block Rapid Spin" blocking rapid spin doesnt make it the best wall. its flexibility allowing it to run whatever defensive ability it so chooses or griseous orb and its benefits are bigger reasons.

"Giratina's already impressive defensive capabilities of Giratina" sorry what

defensive
[set]
please remove darkinium z and parting shot from the set proper, we'll just talk about it in the other sections

[moves]
"while Parting Shot does the same after weakening a foe" weakening could mean dealing damage, be sure to specify lowering offensive stats is what it actually does

id also mention considering wisp to burn threats like mewtwo and whatever reliably whilst also dealing with shedinja.

[set details]
"full IV's in order to outspeed Focus Sash users, such as both formes of Mega Mewtwo and Deoxys-A" poorly worded. just say it outspeed up to base 150 mons if it steals a smash boost. focus sash has nothing to do with their or your own speed.

"..Spectral Thief from Sturdy Shedinja" this shouldnt be used enough nor is strong enough to warrant mentioning. also u dont really deal with shedinja since u cant touch it. pick a different example.

"..thanks to them providing Giratina a pseudo-immunity to sleep-inducing moves" nothing pseudo about comatose its as reliable a sleep preventing ability as they can get.

"Griseous Orb also allows Giratina to 2HKO opposing Giratina with Core Enforcer after some prior damage, reducing its overall passivity" just say its spectral thief and core enforcer deals more damage with the item, you dont need to bring up this one calc for like the fourth time and it also makes it appear as if 2HKOing giratina is the benchmark needed to no longer be considered passive.

mention how darkinium z should only be used alongside parting shot.

[usage tips]
"Giratina can be switched into essentially most physical attackers, such as Regigigas and Mega Blaziken." groudon + mmx > blaziken

"Especially if it has Magic Bounce, switching into the likes of Solgaleo, Registeel," solgaleo dropped off the face of the earth, use a different example

[team options]
"while blocking Rapid Spin to keep entry hazards that they may opt for." just end the sentence at hazards.

"Primal Groudon can also switch into Kartana" no it cant, lets settle for "checks"

"It also checks Normalize Mega Gengar Magic Bounce set." this is not a sentence that makes sense. did you mean its magic bounce set checks gengar?

poison heal
[moves]
"Thanks to the fact that Giratina dedicates to run Poison Heal set and cannot be afflicted by sleep-inducing moves, it can survive a boosted hit from Poison Heal Primal Kyogre and Poison Heal Xerneas and end their sweep in emergency." why is being immune to sleep important? youve never said that PH guys use sleep moves often. also you dont need to write shit like "Giratina dedicates to run Poison Heal set". when u try to be fancy and describe simple things with far too many words it makes your analysis far harder to understand and just worse. just say "Thanks to the fact that Giratina is poisoned". much easier to understand.

[set details]
why is sassy recommended here but not in the first set?

[other options]
misty surgeeeeee

"Mega Rayquaza, Mega Garchomp, and Zekrom can bypass Giratina's huge bulk" no they cant. just say they hit gira hard with stab super effective moves. simple

as mamp said: "tina has a lot of additional viable moves: mention dragon tail and wish here"

"**Setup Sweepers**: Offensive Pokemon in Balanced Hackmons have tendency to rely on sheer power to bypass Giratina's immense marginal bulk. This means Pokemon with abilities like Contrary and Unburden can overwhelm Giratina quite easily." this doesnt make any sense to me. please change it so that it makes sense.

3/3
 
Sorry about that. I honestly wrote this a little 'blindly', I'll proofread better next time. This will be sent to GP.
 

Electrolyte

Wouldn't Wanna Know
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Done! Please be careful and get everything as there are many small changes. You frequently left out small words like 'a', 'the', and 'in' so please fix them

Thank you for writing this long but important analysis

Add Remove Comments

[OVERVIEW]

Colossal natural bulk of 150 / 120 / 120 and good defensive typing of Dragon / Ghost(, remove comma) combined with its ability to further improve its defensive capabilities make it Giratina one of the best walls in Balanced Hackmons(. add period) It that can easily secure its places in many teams by opting for abilities such as Poison Heal, Comatose, Fur Coat, Magic Bounce, or Regenerator and some of these abilities let Giratina mediate some of its would-be drawbacks. In addition, Giratina's useful immunity to Normal- and Fighting-types attacks lets it function as one of the strongest checks to many dangerous threats(, add comma) such as Poison Heal Regigigas and Sturdy Shedinja. Access to STAB Core Enforcer and Spectral Thief, with the ability to equip Griseous Orb, reduces Giratina's passivity against offensive teams. However, the metagame filled with -ate users is a abilities are bad news for Giratina, especially accounting on with the prevalence of Mega Rayquaza and Mega Diancie. Dark-, Fairy-, and Ice-type moves like Knock Off, Pursuit, and Pixilate- and Refrigerate-boosted attacks are also fairly common and in the metagame as well due to moves like Knock Off, Pursuit, Pixilate- and Refrigerate-boosted moves providing various coverage against the metagame and these can somewhat limit Giratina's defensive capabilities. In addition, while Giratina excels defensively, it faces competition with Zygarde-C(,) which is marginally bulkier and has a lower base Speed to pivot against other walls to secure momentum and is marginally bulkier. Giratina also tends to struggle to deal significant damage and gives away momentum against very common defensive Pokémon(,) Pokemon (We don't use 'Pokémon' in C&C articles) such as Registeel and Mega Audino due to its somewhat high Speed as a wall that prevents Giratina to from effectively pivoting against them.


[SET]
name: Defensive Utility
move 1: Core Enforcer
move 2: Shore Up
move 3: U-turn
move 4: Spectral Thief / Stealth Rock / Defog
item: Griseous Orb / Leftovers / Safety Goggles
ability: Magic Bounce / Comatose / Fur Coat
nature: Relaxed
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
ivs: 0 Spe


[SET COMMENTS]
Moves
========

Core Enforcer serves as Giratina's primary STAB moves and provides a the utility with a removal of an opponent's ability, letting it check Poison Heal users like Regigigas. It also has utilities of nullifying abilities from foes that are reliant on their ability to function, such as Poison Heal users like Regigigas, RegenVest users, and -ate users and does while doing decent damage to neutral foes and prevents preventing threats like Mega Rayquaza from freely switching in. Shore Up makes sure Giratina stays healthy to consistently switch into threats it is tasked to handle. The third move is for Giratina to pivot as a wall and safely bring in its teammates. U-turn allows Giratina to switch out from unfavorable matchups and generate momentum. Spectral Thief lets Giratina to harshly punish threats that try to set up on it and the move also efficiently threatens both Mega formes of Mewtwo, as they are 2HKOd after Stealth Rock damage if Giratina is equipped with Griseous Orb. Stealth Rock or other entry hazards can also be used in the last slot thanks to Giratina's durability and immunity to Rapid Spin. In the same vein, Giratina can take advantage of its bulk to consistently remove entry hazards from the field using Defog.

Giratina can employ various other moves to improve its matchup against Magic Bounce users. It can opt to run an entry hazard move and Poison Fang to punish Magic Bounce Audino by significantly hindering its longevity and generally support its teammates by spreading status. Poison Fang also notably lets Giratina defeat Sturdy Shedinja without relying on its teammates. Giratina can also run (active voice please) Skill Swap can be run alongside an entry hazard move to directly set hazards against Magic Bounce user if Giratina it opted for Fur Coat. Will-O-Wisp can be used to burn offensive foes like Mega Mewtwo X while also letting Giratina independently deal with Shedinja.

Set Details
========

Giratina's Speed stat is minimized in order for Giratina it to be slower than as many walls as possible(,) so that it can safely bring in its a teammate. 16 Speed EVs can be invested in Speed with 31 Speed IV(' remove apostrophe)s in order to outspeed up to base 150 Speed Pokemon after stealing a Shell Smash boost so that Giratina can KO them next turn without getting hit first. More Speed EVs can be run used so Giratina can for Giratina to (it's also better if this is active voice but it's fine you don't have to change all of them) outspeed and 2HKO opposing Giratina with Griseous Orb-boosted Core Enforcer. A Relaxed nature allows Giratina to avoid a 2HKO from Choice Band Mega Mewtwo X's Photon Geyser and Knock Off from Mega Tyranitar after Stealth Rock damage, if holding Griseous Orb. A Relaxed nature also maximizes Giratina's bulk, improving its matchup against foes like Regigigas. Magic Bounce gives Giratina a pseudo-status immunity pseudo-immunity to status by reflecting (what is a pseudo-status and how can you be immune to it?) and reflects certain status moves, but it does not protect Giratina from status that is induced from attacks(,) such as Poison Fang, Sacred Fire, and Nuzzle. Giratina can also use Comatose to prevent it prevents Giratina from being afflicted by status moves and to prevent prevents Normalize Gengar from giving it Normalize. Unlike Magic Bounce, Giratina with Comatose is less hindered by Core Enforcer and Entrainment. Both mentions mentioned abilities allow Giratina to effectively check Regigigas as they provide Giratina with an immunity to sleep-inducing moves. thanks to them providing Giratina immunities to sleep-inducing moves. Fur Coat, on the other hand, makes Giratina nigh impossible to penetrate with physical attacks and boosts Giratina's bulk to the point where it can check boosted Poison Heal Regigigas even despite of its vulnerability to sleep-inducing moves. For an item, Griseous Orb is one of the best options for Giratina(,) as it reduces the damage it takes from Knock Off. Griseous Orb also increases damage output of Core Enforcer and Spectral Thief, reducing its Giratina's overall passivity. Leftovers is useful for passive recovery, while Darkinium Z also reduces the damage Giratina takes from Knock Off and allows Giratina to use Z-Parting Shot, which can fully restore health of one of its teammates. Safety Goggles, on the other hand, provides Fur Coat Giratina an immunity to Spore. Darkinium Z should only be used alongside Parting Shot to see a viable use.


Usage Tips
========

Giratina can be switched into essentially most physical attackers, such as Primal Groudon and Mega Mewtwo X. Especially if it has Magic Bounce, switching into the likes of Solgaleo, Registeel, or other walls that can't threaten it is a promising idea to scout whether they carry status moves or entry hazards. Thanks to its immense bulk, Giratina can even switch into foes with typing advantage(,) such as Mega Gyarados and Mega Tyranitar to absorb Knock Off(,) if Giratina it is holding irremovable items and once such foes are revealed to be defensive sets. Although it might be tempting to immediately set up entry hazards or use status moves once Giratina is given a switch-in, it is better to see how opponents react so that one can be aware of potential Magic Bounce users switching in. Scouting foes like Registeel and Mega Audino is more of a sensible plan in this regard. When checking dealing with (just because you talk about actual checking sets beforehand so to avoid confusion) physical attackers that are unable to threaten Giratina in any significant way, Core Enforcer can be used to punish them by removing their abilities. Especially against the likes of Mega Mewtwo X and Primal Groudon, which would rely on boosts to have a chance of surmounting Giratina, Spectral Thief can be used to ensure Giratina won't be overwhelmed by boosted attacks next turn. It is usually the best for Giratina to switch out of dangerous matchups, but it can risk the KO and stay in to deter setup with Spectral Thief is risking to have Giratina KOed if preventing setup is more important. outweighs preventing setup from some dangerous foes. When it seems the opponent is very likely going to set up while forcing Giratina out with threats like Mega Gengar or Mega Mewtwo Y(,)and if Giratina's teammates do not have much of a way to deal with them aside from revenge killing, one can recklessly use Spectral Thief to ensure they won't end up sweeping Giratina's team, prevent an opposing sweep, although this can be very dangerous, especially against the former. If Giratina does not have much do to and it is predictable predicted that a Magic Bounce user or a Steel-type will switch in to deflect entry hazard moves or take a Core Enforcer, it can pivot out using U-turn or Parting Shot. When using Z-Parting Shot, be very wary of opposing Magic Bounce users, as they can make an attempt to fully restore a teammate's HP go to a waste by simply switching in at the right moment.


Team Options
========

Steel-types are great partners for Giratina, as it is vulnerable to -ate users. Registeel and Celesteela are good defensive Pokemon that can be paired with Giratina, as they resist a majority of the attacks from the likes of Mega Rayquaza and Mega Diancie. Giratina can switch into Fire- and Fighting-type attacks for Steel-types in return, while blocking Rapid Spin to keep entry hazards up. Steel-types also check Mega Mewtwo Y, one of the wallbreakers that is capable of overpowering Giratina. Fur Coat variants of Giratina can even switch into Knock Off if its partner Steel-types do not enjoy losing crucial items like Assault Vest or Leftovers. Primal Groudon checks Primal Kyogre and Xerneas, both of which Giratina has a hard time wearing down, and It threatens out Steel-types and Mega Diancie that may try taking advantage of Giratina. Primal Groudon can also switch into Kartana, one of the very few physical attackers that can overwhelm Giratina. Primal Groudon's general offensive presence, ability to threaten Steel-types, and check Mega Diancie are appreciated. (Redundant) Likewise, Mega Audino is a great partner that can switch into Core Enforcer and Spectral Thief for Giratina and easily imposterproofs Giratina, Imposter-proofs it, as it is immune to both Core Enforcer and Spectral Thief. It also checks Normalize Mega Gengar if running Magic Bounce set. Other Fairy-types like Mega Diancie and Xerneas can prevent Imposter users from switching into Giratina and freely using recovery moves by forcing it them out and taking momentum if they do. Fur Coat Chansey has great defensive synergy with Giratina(,) as they not only cover each other(' add apostrophe)s(') type weaknesses from typing, but they also wall each other's checks. Giratina can handle overwhelming physical attackers such as Regigigas and Primal Groudon while Chansey essentially walls most special attackers and also can switch into Core Enforcer easily thanks to its phenomenal special bulk. Giratina with an irremovable item can also switch into most Knock Off users with impunity, and Magic Bounce variants can prevent entry hazards or status moves from foes that attempt to take advantage of Chansey. In general, Giratina appreciates a bulky teammate that has some way to deal with Magic Bounce users(,) because its matchup against Magic Bounce users is not too great. Poison Fang users can put problematic foes like Mega Audino on a timer, while Knock Off users, primarily Mega Gyarados, Mega Tyranitar, and Yveltal(,) hinder walls by removing their items while serving as a good switch-in to Mega Mewtwo Y. Offensive teammates like Mega Mewtwo X and Primal Groudon appreciates Giratina's defensive presence and slow pivoting, and in In return(,) they can destroy Steel-types and overpower problematic foes like Mega Audino for Giratina.


[SET]
name: Poison Heal
move 1: Core Enforcer
move 2: Shore Up
move 3: Will-O-Wisp / Spectral Thief / Defog / Spiky Shield (Why did you take this off?)
move 4: U-turn
item: Toxic Orb
ability: Poison Heal
nature: Relaxed
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
ivs: 0 Spe


[SET COMMENTS]
Moves
========

Core Enforcer is mandatory in order for Giratina to check Regigigas and prevent offensive threats from easily switching into it. It also prevents RegenVest and -ate users from freely taking advantage of Giratina it. A recovery move is still needed even with access to passive recovery from Poison Heal, as recovery from Poison Heal alone is not sufficient to and Shore Up significantly improves Giratina's longevity. The third moveslot can be flexible depending on what role Giratina should perform. Will-O-Wisp on Poison Heal set can be used to more reliably spread burns and weaken physical attackers but it can't burn Magic Bounce users. Scald cripples physical attackers to the point where they will be useless against Giratina similarly and punishes Imposter Chansey if it switches into Giratina and attempts to take advantage of its support moves. Scald's ability to burn Magic Bounce users helps Giratina outlast foes like Magic Bounce Mega Audino in a the long run thanks to Scald's residual damage and Giratina's Poison Heal. Spectral Thief lets Giratina shut down setup sweepers and steal their boosts. Thanks to its immunity to sleep, Giratina can take on boosting Poison Heal users that use sleep-inducing moves(,) such as Regigigas, Primal Kyogre, or even Xerneas. The move is also is handy for super effectively hitting Mega Mewtwo formes and Aegislash super effectively. Poison Heal Giratina can also provide Defog support for its team thanks to its increased longevity with Poison Heal recovery. Spiky Shield, on the other hand, allows Giratina to safely activate Toxic Orb, gain an extra turn of recovery from Poison Heal that can sometimes turn 2HKOs into 3HKOs, check Shedinja lacking Protective Pads, and scout moves from Choice-item users. It can also slightly damage foes that attempt to pivot slowly and take momentum away from Giratina. (This is grammatically fine, but I noticed you took Spiky Shield off. Is that what you intended?) Finally, U-turn allows Giratina to pivot and safely bring in a teammate. Spiky Shield can also slightly damage slower foes that attempt to pivot slowly and take momentum away from Giratina, and an extra turn of recovery can sometimes turn 2HKO into a 3HKO. (This should be mentioned above with Spiky Shield) Giratina can also use Night Shade instead can be used to consistently damage neutral foe foes for a sizeable damage(,) reducing to reduce Giratina's its passivity slightly. to a degree.

Set Details
========

Minimized Speed stats allow A minimized Speed stat allows Giratina to efficiently (efficiency has nothing to do with this) pivot against other base 90 Speed Pokemon, allowing it to move last and let its teammates switch in unharmed, while Toxic Orb and Poison Heal allows Giratina to take advantage of poison status to gain passive recovery at the end of each turn(,) allowing it to so it can take on other Poison Heal users like Regigigas that tend to combat bulky Pokemon with sleep-inducing moves. Being slower than other potential Core Enforcer users also aid helps Giratina with avoiding its Poison Heal from being suppressed. A Relaxed nature lets Giratina easily absorb Knock Off especially after Toxic Orb has been removed, while a Sassy nature can be used to always survive +2 Fleur Cannon from Primal Groudon at full health(,) and Giratina still can still while still avoiding various 2HKOs from various physical attackers thanks to recovery from Poison Heal.

Usage Tips
========

Unlike other sets, Poison Heal Giratina can have has an easier time switching into various threats thanks to passive recovery from Poison Heal. In order to utilize this, Giratina must safely activate its Toxic Orb by any means necessary. Giratina For example, it can be safely brought in by teammates' slow pivoting moves to reliably activate Toxic Orb, or it can use Spiky Shield to guard itself from status moves or and Knock Off to ensure it is poisoned, but add parenthesis-> (this can be risky, however, as a foe can set up or set entry hazards while doing so. Giratina protects itself). Core Enforcer is the most commonly used move(,) due to how it allows Giratina to handle foes that it is often obligated to switch into, (I feel like this is implied) but do not use it mindlessly(,) as Giratina tends to draw in Fairy-types and losing momentum against them isn't ideal. While Giratina is a great Knock Off absorber with Poison Heal, ensure that its Toxic Orb is removed by weak attacks, weaker attackers, as Knock Off from Pokemon like Mega Gyarados and Mega Tyranitar, especially if boosted, can potentially KO Giratina. Be cautious against Pokemon with Core Enforcer(,) Pokemon with and Entrainment like Mega Gengar, Magic Bounce users, or and other bulky foes like Primal Kyogre as they can remove Poison Heal from Giratina and thus force it out.

Team Options
========

Similarly to other Giratina sets, Poison Heal Giratina appreciates Steel-type partners that can switch into -ate users or and Fairy-, Dragon-, and Ice-type attacks. Bulky Pokemon like Assault Vest users, passive foes with Safety Goggles, and Fur Coat Chansey(,) and others appreciate Giratina's ability to consistently switch into status moves and weak Knock Offs. Specially defensive partners like Primal Kyogre and Chansey also appreciate the burn that Giratina induces so that they have room to breathe against physical attackers. Poison Heal Giratina in general has passive recovery to heal it from chip damage(,) and immunity to other status, and serves as making it a great counter to Sturdy Shedinja to be and a great fit in many balanced and defensive teams.


[STRATEGY COMMENTS]
Other Options
=============

Giratina can use Mold Breaker can be run in tandem with Pursuit to trap Sturdy Shedinja and bypass Magic Bounce users(,)(.) Mold Breaker sets can also more reliably run various entry hazards like Spikes or Toxic Spikes against Magic Bounce users, which Giratina can't do much against otherwise. Misty Surge is another viable choice of ability that prevents status ailments(,) and it can be handy in defensive teams. With Misty Terrain support, Giratina and its teammates can choose to hold other items like Leftovers instead of Safety Goggles and hinder opposing Poison Heal users' usefulness longevity by preventing Toxic Orb and therefore Poison Heal from getting activated. Prankster and Unaware allow Giratina to better handle setup sweepers, but there are better Prankster users to consider and Giratina's weakness to Moongeist Beam makes Unaware somewhat of a questionable option. Purify might be an interesting option, but Giratina's horrendous matchup against Poison Heal users apart from Regigigas leaves other walls like Primal Kyogre a better user of it. Knock Off rids other walls of their items, most notably Eviolite from Chansey, but Dark-types(,) such as Mega Gyarados, Mega Tyranitar, and Yveltal are better users. Dragon Tail can be used to phaze setup sweepers and rack up damage on foes. Wish allows Giratina to transfer massive amount of heal to one of its teammates thanks to its great HP stat. Assault Vest and Regenerator can surprise some mixed setup sweepers such as Mega Mewtwo X and Primal Groudon, but this forgoes Giratina's ability to reliably handle Regigigas, and an increase in bulk from Assault Vest doesn't help Giratina's matchup against -ate users in any significant way.


Checks and Counters
===================

**Pixilate and Refrigerate Users**: Mega Diancie, Kyurem-B, and Kyurem-W are the greatest threats to Giratina. All of them can at worst heavily dent or KO Giratina with their super(insert space)effective Boomburst. Mega Diancie in particular can easily switch into Core Enforcer, but Kyurem-B and Kyurem-W must face Giratina with caution.

**Fairy-types**: Mega Audino, especially if it is the Magic Bounce variant, completely shuts down Giratina down and leaves it with almost nothing to do, and its immunity to Core Enforcer and Spectral Thief leaves Giratina with no way to ever do meaningfully damage it. Poison Heal Xerneas can easily set up on Giratina without much fear.

**Mega Gengar**: Mega Gengar not only hits Giratina super(insert space)effectively with Spooky Plate-boosted Judgment, but it can also use Entrainment with Normalize to neutralize Giratina's attacks takes advantage of Giratina with Normalize sets and freely set up on it. It is important to note, however, that Mega Gengar cannot OHKO Giratina from full HP(,) and therefore it might be harshly punished if it mindlessly sets up and fails to anticipate Spectral Thief. Normalize sets also have to use Entrainment with caution if Giratina has Magic Bounce.

**Both Mega Mewtwo formes Mega Mewtwo X and Mega Mewtwo Y**: Although they do not appreciate switching into Spectral Thief or U-turn, both Mega Mewtwo X and Mega Mewtwo Y can overwhelm Giratina with sheer power. Mega Mewtwo X can use Choice Band-boosted Ice Hammer or Photon Geyser in tandem with Adaptability to easily 2HKO Giratina. Mega Mewtwo Y has enough power to overcome Giratina with various sets. (Redundant) Meanwhile, Sheer Force Mega Mewtwo Y sets can 2HKO Giratina with appropriate moves, Contrary Mega Mewtwo Y sets can also 2HKO Giratina on the switch factoring in an increase in Special Attack, and plain Choice Specs-boosted Mega Mewtwo Y can 2HKO Giratina with Photon Geyser can 2HKO Giratina after Stealth Rock damage without factoring in any boosting ability.

**Dragon-types**: Although none of them appreciates switching into Core Enforcer, Mega Rayquaza, Mega Garchomp, and Zekrom can super effectively hit Giratina super effectively with their STAB Dragon-type attacks. Mega Rayquaza in particular is capable of OHKOing Giratina without relying on boosts or prior damage(,) depending on its set. (What does this 'it' refer to?Clarify.) Zygarde-C, while it lacks enough offensive presence to pose a serious threat to Giratina, is slower than Giratina and can suppress Giratina's ability with Core Enforcer with and its slower Speed and also pivot slower.

**Setup Sweepers**: Setup sweepers like Mega Mewtwo X and Mega Mewtwo Y formes or Shell Smash Primal Groudon can OHKO Giratina with their sheer power after gaining boosts. Contrary users progressively gain boosts as well, and common users of Contrary(,) such as Mega Rayquaza and Mega Mewtwo Y can OHKO Giratina at +2 as well.

**Slower Walls**: Although they can't do much back to Giratina, slower walls such as Registeel, Fur Coat Chansey, and other walls can pivot slower than Giratina does and taking take away its momentum. None of them appreciates burn from Scald or toxic status from Poison Fang in the long run, however.

**Super Effective Moves**: With an exception of Poison Heal variants, Giratina will sustain considerable amount of damage from common moves like Core Enforcer, Spectral Thief, and Knock Off. and other moves. Giratina's weakness Weakness to Moongeist Beam also limits Giratina's its ability to check setup sweepers as well.


GP 1/2

 
Last edited:
The check has been implemented and this is ready for #2. Thanks for the work.

I don't really mean anything by saying this, but... something about you is oddly familiar to me. Maybe this is a good sign?
 

Lumari

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GP 2/2
[OVERVIEW]

Colossal natural bulk of 150 / 120 / 120 and a good defensive typing of Dragon / Ghost combined with its ability to further improve its defensive capabilities make Giratina one of the best walls in Balanced Hackmons. It can easily secure its places in on many teams by opting for abilities such as Poison Heal, Comatose, Fur Coat, Magic Bounce, or and Regenerator, (AC) and some of these abilities which let Giratina mediate mitigate some of its would-be drawbacks. In addition, Giratina's useful immunity to Normal- and Fighting-type attacks lets it function as one of the strongest checks to many dangerous threats, such as Poison Heal Regigigas and Sturdy Shedinja. Access to STAB Core Enforcer and Spectral Thief, with the ability to equip Griseous Orb, reduces Giratina's passivity against offensive teams. However, -ate abilities are bad news for Giratina, especially with the prevalence of Mega Rayquaza and Mega Diancie. Dark-, Fairy-, and Ice-type moves like Knock Off, Pursuit, and Pixilate- and Refrigerate-boosted attacks are also fairly common and can somewhat limit Giratina's defensive capabilities. In addition, while Giratina excels defensively, it faces competition with Zygarde-C, (AC) which is marginally bulkier and has a lower base Speed to pivot against other walls to secure momentum. Giratina also tends to struggle to deal significant damage and gives away momentum against very common defensive Pokemon such as Registeel and Mega Audino due to its somewhat high Speed that prevents Giratina from effectively pivoting against them.


[SET]
name: Defensive Utility
move 1: Core Enforcer
move 2: Shore Up
move 3: U-turn
move 4: Spectral Thief / Stealth Rock / Defog
item: Griseous Orb / Leftovers / Safety Goggles
ability: Magic Bounce / Comatose / Fur Coat
nature: Relaxed
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
ivs: 0 Spe


[SET COMMENTS]
Moves
========

Core Enforcer serves as Giratina's primary STAB moves move and provides the utility of nullifying abilities from foes that are reliant on their ability to function, such as Poison Heal users like Regigigas, RegenVest users, and -ate users, (AC) while doing decent damage to neutral foes an and preventing threats like Mega Rayquaza from freely switching in. Shore Up makes sure Giratina stays healthy to consistently switch into threats it is tasked to handle. The third move is for U-turn allows Giratina to pivot as a wall and safely bring in its teammates, (comma) U-turn allows Giratina to letting it switch out from unfavorable matchups and generate momentum. Spectral Thief lets Giratina harshly punish threats that try to set up on it and also efficiently threatens both Mega formes of Mewtwo, as they are 2HKOd 2HKOed after Stealth Rock damage if Giratina is equipped with Griseous Orb. Stealth Rock or other entry hazards can also be used in the last slot thanks to Giratina's durability and immunity to Rapid Spin. In the same vein, Giratina can take advantage of its bulk to consistently remove entry hazards from the field using Defog.

Giratina can employ various other moves to improve its matchup against Magic Bounce users. It can opt to run an entry hazard move and Poison Fang to punish Magic Bounce Audino by significantly hindering its longevity and generally support its teammates by spreading status. Poison Fang also notably lets Giratina defeat Sturdy Shedinja without relying on its teammates. Giratina can also run Skill Swap alongside an entry hazard move to directly set hazards against Magic Bounce user if it opted for Fur Coat. Will-O-Wisp can be used to burn offensive foes like Mega Mewtwo X while also letting Giratina independently deal with Shedinja.

Set Details
========

Giratina's Speed stat is minimized in order for it to be slower than as many walls as possible so that it can safely bring in a teammate. 16 Speed EVs can be invested in Speed with 31 Speed IVs in order to outspeed up to base 150 Speed Pokemon after stealing a Shell Smash boost so that Giratina can KO them next turn without getting hit first. More Speed EVs can be used so Giratina can outspeed and 2HKO opposing Giratina with Griseous Orb-boosted Core Enforcer. A Relaxed nature allows Giratina to avoid a 2HKO from Choice Band Mega Mewtwo X's Photon Geyser and Knock Off from Mega Tyranitar after Stealth Rock damage, if holding Griseous Orb. A Relaxed nature also maximizes Giratina's bulk, improving its matchup against foes like Regigigas. Magic Bounce gives Giratina a pseudo-immunity to status by reflecting certain status moves, but it does not protect Giratina from status that is induced from attacks such as Poison Fang, Sacred Fire, and Nuzzle. Giratina can also use Comatose to prevent it from being afflicted by status moves and to prevent Normalize Gengar from giving it Normalize. Unlike Magic Bounce, Giratina with Comatose is less hindered by Core Enforcer and Entrainment. Both mentioned abilities allow Giratina to effectively check Regigigas as they provide Giratina with an immunity to sleep-inducing moves. Fur Coat, on the other hand, makes Giratina nigh impossible to penetrate with physical attacks and boosts Giratina's bulk to the point where it can check boosted Poison Heal Regigigas even despite its vulnerability to sleep-inducing moves. For an item, Griseous Orb is one of the best options for Giratina, (AC) as it reduces the damage it takes from Knock Off. Griseous Orb also and increases damage output of Core Enforcer and Spectral Thief, reducing Giratina's overall passivity. Leftovers is useful for passive recovery, while Darkinium Z also reduces the damage Giratina takes from Knock Off and allows Giratina to use Z-Parting Shot, which can fully restore health of one of its teammates. Safety Goggles, on the other hand, provides Fur Coat Giratina with an immunity to Spore. Darkinium Z should only be used alongside Parting Shot to see a viable use.


Usage Tips
========

Giratina can be switched into most physical attackers, such as Primal Groudon and Mega Mewtwo X. Especially if it has Magic Bounce, switching into the likes of Solgaleo, Registeel, or and other walls that can't threaten it is a promising idea to scout whether they carry status moves or entry hazards. Thanks to its immense bulk, Giratina can even switch into foes with typing advantage such as Mega Gyarados and Mega Tyranitar to absorb Knock Off if it is holding irremovable items and once such foes are revealed to be defensive sets. Although it might be tempting to immediately set up entry hazards or use status moves once Giratina is given a switch-in, it is better to see how opponents react so that one can be aware of potential Magic Bounce users switching in. Scouting foes like Registeel and Mega Audino is more of a more sensible plan in this regard. When dealing with physical attackers that are unable to threaten Giratina in any significant way, Core Enforcer can be used to punish them by removing their abilities. Especially against the likes of Mega Mewtwo X and Primal Groudon, which would rely on boosts to have a chance of surmounting Giratina, Spectral Thief can be used to ensure Giratina won't be overwhelmed by boosted attacks next turn. It is usually best for Giratina to switch out of dangerous matchups, but it can risk the KO and stay in to deter setup with Spectral Thief if preventing setup is more important. When it seems the opponent is likely going to set up while forcing Giratina with threats like Mega Gengar or Mega Mewtwo Y and if Giratina's teammates do not have much of a way to deal with them aside from revenge killing, one can recklessly use Spectral Thief to prevent an opposing sweep, although this can be very dangerous, especially against the former. If Giratina does not have much do to and it is predicted that a Magic Bounce user or a Steel-type will switch in to deflect entry hazard moves or take a Core Enforcer, it can pivot out using U-turn or Parting Shot. When using Z-Parting Shot, be very wary of opposing Magic Bounce users, as they can make an attempt to fully restore a teammate's HP go to a waste by simply switching in at the right moment.


Team Options
========

Steel-types are great partners for Giratina, as it is vulnerable to -ate users. Registeel and Celesteela are good defensive Pokemon that can be paired with Giratina, as they resist a majority of the attacks from the likes of Mega Rayquaza and Mega Diancie. Giratina can switch into Fire- and Fighting-type attacks for Steel-types in return (RC) while blocking Rapid Spin to keep entry hazards up. Steel-types also check Mega Mewtwo Y, one of the wallbreakers that is are capable of overpowering Giratina. Fur Coat variants of Giratina can even switch into Knock Off if its partner Steel-types do not enjoy losing crucial items like Assault Vest or Leftovers. Primal Groudon checks Primal Kyogre and Xerneas, both of which Giratina has a hard time wearing down, and threatens out Steel-types and Mega Diancie that may try taking advantage of Giratina. Primal Groudon can also switch into Kartana, one of the very few physical attackers that can overwhelm Giratina. Likewise, Mega Audino is a great partner that can switch into Core Enforcer and Spectral Thief for Giratina and easily Imposter-proofs it, as it is immune to both Core Enforcer and Spectral Thief. It also checks Normalize Mega Gengar if running Magic Bounce set. Other Fairy-types like Mega Diancie and Xerneas can prevent Imposter users from switching into Giratina and freely using recovery moves by forcing them out and taking momentum if they do. Fur Coat Chansey has great defensive synergy with Giratina, (AC) as they not only cover each other's type weaknesses but they also wall each other's checks. Giratina can handle overwhelming physical attackers such as Regigigas and Primal Groudon while Chansey walls most special attackers and also can switch into Core Enforcer easily thanks to its phenomenal special bulk. Giratina with an irremovable item can also switch into most Knock Off users with impunity, and Magic Bounce variants can prevent entry hazards or status moves from foes that attempt to take advantage of Chansey. In general, Giratina appreciates a bulky teammate that has some way to deal with Magic Bounce users because its matchup against Magic Bounce users is not too great. Poison Fang users can put problematic foes like Mega Audino on a timer, while Knock Off users, primarily Mega Gyarados, Mega Tyranitar, and Yveltal, hinder walls by removing their items while serving as a good switch-ins to Mega Mewtwo Y. Offensive teammates like Mega Mewtwo X and Primal Groudon appreciate Giratina's defensive presence and slow pivoting, and in return they can destroy Steel-types and overpower problematic foes like Mega Audino for Giratina.


[SET]
name: Poison Heal
move 1: Core Enforcer
move 2: Shore Up
move 3: Will-O-Wisp / Spectral Thief / Defog / Spiky Shield
move 4: U-turn
item: Toxic Orb
ability: Poison Heal
nature: Relaxed
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
ivs: 0 Spe


[SET COMMENTS]
Moves
========

Core Enforcer is mandatory in order for Giratina to check Regigigas and prevent offensive threats from easily switching into it. It also prevents RegenVest and -ate users from freely taking advantage of it. A recovery move is still needed even with access to passive recovery from Poison Heal, as recovery from Poison Heal alone is not sufficient, (AC) and Shore Up significantly improves Giratina's longevity. The third moveslot can be flexible depending on what role Giratina should perform. Will-O-Wisp can be used to more reliably spread burns and weaken physical attackers but it can't burn Magic Bounce users. Scald cripples physical attackers similarly and punishes Imposter Chansey if it switches into Giratina and attempts to take advantage of its support moves. Scald's ability to burn Magic Bounce users helps Giratina outlast foes like Magic Bounce Mega Audino in the long run thanks to Scald's residual damage and Giratina's Poison Heal. Spectral Thief lets Giratina shut down setup sweepers and steal their boosts. Thanks to its immunity to sleep, Giratina can take on boosting Poison Heal users that use sleep-inducing moves such as Regigigas, Primal Kyogre, or even Xerneas. The move is also handy for hitting Mega Mewtwo formes and Aegislash super effectively. Poison Heal Giratina can also provide Defog support for its team thanks to its increased longevity with Poison Heal recovery. Spiky Shield, on the other hand, allows Giratina to safely activate Toxic Orb, gain an extra turn of recovery from Poison Heal that can sometimes turn 2HKOs into 3HKOs, check Shedinja lacking Protective Pads, and scout moves from Choice-item users. It can also slightly damage foes that attempt to pivot slowly and take momentum away from Giratina. Finally, U-turn allows Giratina to pivot and safely bring in a teammate. Spiky Shield can also slightly damage slower foes that attempt to pivot slowly and take momentum away from Giratina, and an extra turn of recovery can sometimes turn 2HKOs into 3HKOs. Giratina can also use Night Shade instead to consistently damage foes for sizeable damage, reducing its passivity slightly.

Set Details
========

A minimized Speed stat allows Giratina to pivot against other base 90 Speed Pokemon, allowing it to move last and let its teammates switch in unharmed, while Toxic Orb and Poison Heal allow Giratina to take advantage of poison status to gain passive recovery at the end of each turn so it can take on other Poison Heal users like Regigigas that tend to combat bulky Pokemon with sleep-inducing moves. Being slower than other potential Core Enforcer users also helps Giratina avoid its Poison Heal from being suppressed. A Relaxed nature lets Giratina easily absorb Knock Off especially after Toxic Orb has been removed, while a Sassy nature can be used to always survive +2 Fleur Cannon from Primal Groudon at full health while still avoiding 2HKOs from various physical attackers thanks to recovery from Poison Heal.

Usage Tips
========

Unlike other sets, Poison Heal Giratina has an easier time switching into various threats thanks to passive recovery from Poison Heal. In order to utilize this, Giratina must activate its Toxic Orb by any means necessary. For example, it can be safely brought in by teammates' slow pivoting moves or it can use Spiky Shield to guard itself from status moves and Knock Off; (SC) add parenthesis-> (this can be risky, however, as a foe can set up or set entry hazards while Giratina protects itself. Core Enforcer is the most commonly used move, but do not use it mindlessly, (AC) as Giratina tends to draw in Fairy-types, (AC) and losing momentum against them isn't ideal. While Giratina is a great Knock Off absorber with Poison Heal, ensure that its Toxic Orb is removed by weaker attackers, as Knock Off from Pokemon like Mega Gyarados and Mega Tyranitar, especially if boosted, can potentially KO Giratina. Be cautious against Pokemon with Core Enforcer, Pokemon with Entrainment like Mega Gengar, Magic Bounce users, and other bulky foes like Primal Kyogre as they can remove Poison Heal from Giratina and thus force it out.

Team Options
========

Similarly to other Giratina sets, Poison Heal Giratina appreciates Steel-type partners that can switch into -ate users and Fairy-, Dragon-, and Ice-type attacks. Bulky Pokemon like Assault Vest users, passive foes with Safety Goggles, and Fur Coat Chansey appreciate Giratina's ability to consistently switch into status moves and weak Knock Offs. Specially defensive partners like Primal Kyogre and Chansey also appreciate the burn that Giratina induces so that they have room to breathe against physical attackers. Poison Heal Giratina in general has passive recovery to heal it from chip damage(,) (RC) and immunity to other status, making it a great counter to Sturdy Shedinja and a great fit in many balanced and defensive teams.


[STRATEGY COMMENTS]
Other Options
=============

Giratina can use Mold Breaker in tandem with Pursuit to trap Sturdy Shedinja and bypass Magic Bounce users. Mold Breaker sets can also more reliably run various entry hazards like Spikes or Toxic Spikes against Magic Bounce users, which Giratina can't do much against otherwise. Misty Surge is another viable choice of ability that prevents status ailments and can be handy in defensive teams. With Misty Terrain support, Giratina and its teammates can choose to hold other items like Leftovers instead of Safety Goggles and hinder opposing Poison Heal users' longevity by preventing Toxic Orb and therefore Poison Heal from getting activated. Prankster and Unaware allow Giratina to better handle setup sweepers, but there are better Prankster users to consider, (AC) and Giratina's weakness to Moongeist Beam makes Unaware somewhat of a questionable option. Purify might be an interesting option, but Giratina's horrendous matchup against Poison Heal users apart from Regigigas leaves other walls like Primal Kyogre a better user of it. Knock Off rids other walls of their items, most notably Eviolite from Chansey, but Dark-types such as Mega Gyarados, Mega Tyranitar, and Yveltal are better users. Dragon Tail can be used to phaze setup sweepers and rack up damage on foes. Wish allows Giratina to transfer a massive amount of heal to one of its teammates thanks to its great HP stat. Assault Vest and Regenerator can surprise some mixed setup sweepers such as Mega Mewtwo X and Primal Groudon, but this forgoes Giratina's ability to reliably handle Regigigas, and increase in bulk from Assault Vest doesn't help Giratina's matchup against -ate users in any significant way.


Checks and Counters
===================

**Pixilate and Refrigerate Users**: Mega Diancie, Kyurem-B, and Kyurem-W are the greatest threats to Giratina. All of them can heavily dent or KO Giratina with their super effective Boomburst. Mega Diancie in particular can easily switch into Core Enforcer, but Kyurem-B and Kyurem-W must face Giratina with caution.

**Fairy-types**: Mega Audino, especially the Magic Bounce variant, completely shuts Giratina down and leaves it with almost nothing to do, and its immunity to Core Enforcer and Spectral Thief leaves Giratina with no way to ever do meaningfully damage it. Poison Heal Xerneas can easily set up on Giratina without much fear.

**Mega Gengar**: Mega Gengar not only hits Giratina super effectively with Spooky Plate-boosted Judgment (RC) but can also use Entrainment with Normalize to neutralize Giratina's attacks and freely set up on it. It is important to note, however, that Mega Gengar cannot OHKO Giratina from full HP(,) HP, and therefore it might be harshly punished if it mindlessly sets up and fails to anticipate Spectral Thief. Normalize sets also have to use Entrainment with caution if Giratina has Magic Bounce.

**Mega Mewtwo X and Mega Mewtwo Y**: Although they do not appreciate switching into Spectral Thief or U-turn, both Mega Mewtwo X and Mega Mewtwo Y can overwhelm Giratina with sheer power. Mega Mewtwo X can use Choice Band-boosted Ice Hammer or Photon Geyser in tandem with Adaptability to easily 2HKO Giratina. Meanwhile, Sheer Force Mega Mewtwo Y sets can 2HKO Giratina with appropriate moves, Contrary Mega Mewtwo Y sets can 2HKO Giratina on the switch factoring in an increase in Special Attack, and plain Choice Specs Mega Mewtwo Y can 2HKO Giratina with Photon Geyser after Stealth Rock damage without factoring in any boosting ability.

**Dragon-types**: Although none of them appreciates switching into Core Enforcer, Mega Rayquaza, Mega Garchomp, and Zekrom can hit Giratina super effectively with their STAB Dragon-type attacks. Mega Rayquaza in particular is capable of OHKOing Giratina without relying on boosts or prior damage, depending on the moveset. Zygarde-C, while it lacks enough offensive presence to pose a serious threat to Giratina, is slower than Giratina and can suppress Giratina's ability with Core Enforcer and pivot slower.

**Setup Sweepers**: Setup sweepers like Mega Mewtwo X, (AC) and Mega Mewtwo Y, (AC) or and Shell Smash Primal Groudon can OHKO Giratina with their sheer power after gaining boosts. Contrary users progressively gain boosts as well, and common users of Contrary such as Mega Rayquaza and Mega Mewtwo Y can OHKO Giratina at +2 as well.

**Slower Walls**: Although they can't do much back to Giratina, slower walls such as Registeel, Fur Coat Chansey, and other walls can pivot slower than Giratina does and take away its momentum. None of them appreciates burn from Scald or toxic status from Poison Fang in the long run, however.

**Super Effective Moves**: With an exception of Poison Heal variants, Giratina will sustain considerable amount of damage from common moves like Core Enforcer, Spectral Thief, and Knock Off. Giratina's weakness to Moongeist Beam also limits its ability to check setup sweepers as well.
 
This is 'done', but I'll preferably wait up to 96 hours for input from other (and new) QC members in case they have something to say about this.
 

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