EI EI OU (but it's actually LC)
Hey, everybody! I'm Iron Caliber, and this is my first RMT! Little Cup is my favorite metagame on Smogon, and I'm proud to present this team that has done so well for me on the ladder. As of right now I'm at 1557 ELO, which isn't pro by anyone's standards, but it's the highest I've personally ever gotten with one team, so, cheers to that.
Anyways, on to the actual RMT.
IN-DEPTH
MISTER KNUCKLEMAN!
KURUMI (Corphish) @ Eviolite Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 Spe
Adamant Nature
- Swords Dance
- Superpower
- Knock Off
- Aqua Jet
Corphish is a late-game cleaner, and can potentially sweep mid-game as well by setting up Swords Dance. Generally, you want to save Corphish as your win condition, unless you have the opportunity to revenge kill anything with its massive Adaptability Aqua Jet. Notable targets include: Abra, Gastly, Archen, Diglett, Drilbur, and more! Even without Speed boosts, Corphish can still take on Pawniard and Fletchling; its bulk lets it survive unboosted Acrobatics / Sucker Punches, and +2 Aqua Jet KOs Fletchling after rocks, and 2HKOs Pawniard regardless of hazards. Since it's slow, you want to give it wiggle room to set up; luckily we have a VoltTurn core to accomplish this task. Knock Off is extra utility and can help with stallbreaking, and Superpower is there for coverage, since unboosted Aqua Jet doesn't OHKO Pawniard.
DONGURI (Dwebble) @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- Knock Off
- Rock Blast
- Stealth Rock
- Spikes
Dwebble is a reliable hazard setter. Generally I use it to lead, but it struggles turn 1 against Pawniard and Mienfoo. Against other hazard stackers like Ferroseed and Surskit, though, it does great. Just watch out for Onix's Taunt. Thanks to SturdyJuice, you're guaranteed at least two turns to set up; Stealth Rock is important, but knocking off items is important, too, especially against other SturdyJuicers. Spikes is used for hazard overkill (which works really well for Corphish), and Rock Blast is a good STAB to get past other Sturdy users and Subsitutes. Using it is pretty self-explanatory: get in, throw some sharp stuff around, and get out. It's helpful to try to save Dwebble for a sac play or status absorbing play later in the game, too.
MATSUBOKKURI (Pumpkaboo-Super) @ Eviolite
Ability: Frisk
Level: 5
EVs: 204 HP / 36 Def / 236 SpD / 32 Spe
Careful Nature
- Bullet Seed
- Synthesis
- Shadow Sneak
- Will-O-Wisp
Pumpkaboo-Super is easily my favorite Pokemon out of this team. Spinblocking is cool, as it walls both Drilbur and Staryu, but spreading burns on lured-in Pawniards and Fletchlings is cool too. Not to mention it checks the hell out of Water-type sweepers, barring Shellder if it already has a boost. Synthesis can stall for days (8 days, to be exact), even against Foongus's Sludge Bomb after you get poisoned by it. Even bulky Waters like Chinchou and defensive Tirtouga don't stand a chance. Bullet Seed completely wrecks anything weak to it and can do decent neutral damage, too. It even has priority for more Abra hate. It's a generally useful special wall, spinblocking aside, and can help mitigate damage from threats like Porygon, Spritzee, and Magnemite, as well.
KACHIDOKI (Mienfoo) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 40 Atk / 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- U-turn
- Acrobatics
- Knock Off
Good old Mienfoo, right? Everyone can appreciate a Foo on their team, since it's just so versatile and downright good. This build specifically is bulky Acrobatics, since it allows Mienfoo to be a dedicated Knock Off absorber throughout the game. It can also smack Timburr and opposing Mienfoo pretty hard. It also serves as a quick and easy answer to Larvesta if you've been Knocked Off already and don't want to risk multiple burn chances. Acrobatics is also a great way to answer Croagunk and Foongus, which generally wall Mienfoo pretty hard. I use Mienfoo pretty much just to gain momentum and force out Pawniard, but it can do work in a wide array of situations. Having reliable recovery in Drain Punch and Regenerator just makes it stay around, too, which can be important in long games. U-Turn is a must for such a Pokemon, and Knock Off just lets it cripple all sorts of switch-ins while screwing over Ghost-types.
BUDOU (Magnemite) @ Choice Scarf
Ability: Analytic
Level: 5
EVs: 240 SpA / 32 SpD / 236 Spe
Modest Nature
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Ground]
Scarf Magnemite can be both a great offensive pivot and a wallbreaker at the same time. I chose Analytic specifically because I use Magnemite for momentum a lot, and generally force Pokemon like Abra (yet again), Spritzee, Fletchling, and Archen out; Analytic helps punish those switches by adding extra damage to whatever I end up Volt Switching (don't use it blindly into Chinchou, though, you'll hate yourself). Be sure to remember, though, that you don't have Sturdy; you can't just send Magnemite in to take a hit and consume a Juice to get back to full health. That's partially what the defensive Pokemon on this team are for, so you don't have to use Magnemite defensively unless you absolutely have to (non-Overheat Fletchling, other Magnemites). If you have one layer of Spikes out (and you should, since you have Pumpkaboo), Diglett isn't even a problem because you outspeed and KO with Flash Cannon, and Sucker Punch can't KO you. Good times.
ICHIGO (Spritzee) @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Moonblast
- Wish
- Protect
- Calm Mind
Spritzee provides a valuable cleric role for this team as well as a second offensive threat with Calm Mind. Setting up is relatively easy thanks to Spritzee's amazing bulk; just make sure you watch out for Pawniard. Wish isn't immediate and reliable like Synthesis, but being able to pass it to teammates can be very useful for getting them in without taking too much damage. It also threatens a lot of Pokemon with a strong STAB Moonblast, and can take quite a few hits. The chance for a Special Attack drop can easily force out other special attackers like Abra (here we go again), Chinchou, and Porygon. Protect can scout out choiced Pokemon as well as stall with Wish. Spritzee just defensively rounds the team out, giving us key resistances to Fighting, Dark, and Bug shared between multiple members.
THREAT LIST
[Maybe more later as I come up with them]
RANDOM THOUGHTS
[Possibly more here in the future]
SHOUT-OUTS
I'm really inactive and don't really know anyone here too well, but if I could list everyone's names I'd shout out to the entire LC community for being awesome and supportive to new players.
Also, shout out to 55555ish on PS. He doesn't have an account on the forums, but he's a great roommate, a great friend, and loves Kamen Rider as much as I do. He's currently in the hospital and is having his second lung surgery. He doesn't play LC, but he'd love this RMT.
Also, shout-out to everyone who reads this! Thanks again!
KACHIDOKI (Mienfoo) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 40 Atk / 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- U-turn
- Acrobatics
- Knock Off
BUDOU (Magnemite) @ Choice Scarf
Ability: Analytic
Level: 5
EVs: 240 SpA / 32 SpD / 236 Spe
Modest Nature
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Ground]
KURUMI (Corphish) @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 Spe
Adamant Nature
- Swords Dance
- Superpower
- Knock Off
- Aqua Jet
DONGURI (Dwebble) @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- Knock Off
- Rock Blast
- Stealth Rock
- Spikes
MATSUBOKKURI (Pumpkaboo-Super) @ Eviolite
Ability: Frisk
Level: 5
EVs: 204 HP / 36 Def / 236 SpD / 32 Spe
Careful Nature
- Bullet Seed
- Synthesis
- Shadow Sneak
- Will-O-Wisp
ICHIGO (Spritzee) @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Moonblast
- Wish
- Protect
- Calm Mind
Ability: Regenerator
Level: 5
EVs: 40 Atk / 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- U-turn
- Acrobatics
- Knock Off
BUDOU (Magnemite) @ Choice Scarf
Ability: Analytic
Level: 5
EVs: 240 SpA / 32 SpD / 236 Spe
Modest Nature
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Ground]
KURUMI (Corphish) @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 Spe
Adamant Nature
- Swords Dance
- Superpower
- Knock Off
- Aqua Jet
DONGURI (Dwebble) @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- Knock Off
- Rock Blast
- Stealth Rock
- Spikes
MATSUBOKKURI (Pumpkaboo-Super) @ Eviolite
Ability: Frisk
Level: 5
EVs: 204 HP / 36 Def / 236 SpD / 32 Spe
Careful Nature
- Bullet Seed
- Synthesis
- Shadow Sneak
- Will-O-Wisp
ICHIGO (Spritzee) @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Moonblast
- Wish
- Protect
- Calm Mind
I had way too much fun with those in-depth pictures and this took way longer than I thought it would, whoops.
EDIT: I can't believe this made it onto the RMT of the week ballot. Thank you guys so much!
Last edited: