listen:
proof of rank: http://gyazo.com/aa1d54b8e5bd67928daefe8cdb3587d2 i'm 33-3, with 2 of the losses and around 10 of the wins with a m-diancie team i was using before. the game i lost i choked pretty hard.
hi smogon friends,
i don't really have time to make this look nice, but all you really need to know is that i made this team in 10 minutes this morning, laddered, and got to #8 which is pretty cool i guess !!!! I was patrolling the uu subforum looking for some inspiration as i was looking to get back into mons having not played much recently, and user st123 had posted a sub encore lopunny set that caught my eye. I decided to pair it with a dd zygarde and lure rachi in the hope that rachi and lopunny would help zygarde sweep. Anyway, here's the team:
Lopunny-Mega @ Lopunnite
Ability: Scrappy
Happiness: 0
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Frustration
- High Jump Kick
- Substitute
- Encore
so this is the set i built around. Evs are self-explanatory. sub + encore is great for a shit ton of stuff that would otherwise stop lopunny, and helps me out with set-up plus recovery mons like crocune and coil zygarde. For instance, i sub as donphan goes for sr, encore the next turn and make something else on the team take a heavy hit. there are loads of other instances where sub encore has its merits, but the main idea of the set is that you sacrifice fake out and a coverage move / drain punch (which i find to be pretty redundant in uu; no real need for ice punch) for the utility of luring and weakening opposing defensive mons.
Zygarde @ Lum Berry
Ability: Aura Break
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Outrage
- Extreme Speed
Zygarde narrowly survived the BL vote, and with togekiss gone it has more fun than ever. With stuff like swampert gone or weakened it sets up amazingly easily and sweeps. On my team it helps with stuff like darmanitan and rachi which can both be pretty threatening. Evs are again self explanatory, espeed over stone edge because no togekiss and lum over life orb because the recoil sucks and i haven't found myself wanting the extra power. Dodging will-os and breaking out of outrage confusion is also really nice.
Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 200 Atk / 172 SpA / 136 Spe
Naive Nature
- Iron Head
- U-turn
- Fire Punch
- Energy Ball
Jirachi may look cute but he/she (?) will fuck your bitch. i took the set evs off the smogon analysis and put 8 more evs into speed after i got outsped by a nidoking and flipped my table. On my team it's really easy to bluff the scarf as *spoilers* shaymin is my actual scarfer, which people never expect. Iron head and u turn help me bluff the scarf while doing usual jirachi stuff like killing florges and gaining momentum for my team. fire punch hits forretress and luke among other stuff, while energy balls smacks swampert, donphan, blastoise, rhyperior etc, all of which are obstacles to zygarde and lopunny
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Hydro Pump
- Psyshock
- Rapid Spin
i decided i wanted a spinner since sticky web teams and hazard stacking playstyles messed me up, and starmie fit the bill perfectly. it has great type synergy with the rest of the team and helps me take on a whole range of stuff that i can't be bothered listing. Hydro pump, ice beam and psyshock give me what i think is the best coverage for the tier and with respect to the rest of my team, and rapid spin is to SPIN. I went with analytic as shaymin could already act as a status absorber, plus without recover i usually don't care to much if starmie gets statused.
Infernape @ Focus Sash
Ability: Blaze
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- Fire Blast
- Close Combat
- Stealth Rock
I went with infernape next aschimpact is my one true inspiration in life i needed a rocker that wouldn't slow my team down, and the fire stab was really appealing. I can't really articulate why but i've found this set really good in this meta. I've got up rocks pretty much every game i've played and kept them up (either by saving ape and setting them back up or the opponent never spinning) in a surprising majority of my games. Fire/fighting stab is really invaluable to my team in certain matchups as well, and u-turning is obviously good for momentum, and for expected switches to starmie or tentacruel in order to spin my rocks away.
Shaymin @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Seed Flare
- Hidden Power [Ice]
- Earth Power
- Giga Drain
Here it is, the innovation itself. Scarf shaymin helps me by luring stuff like Noivern and revenging weakened +1 dd zygarde. I kind of threw it on as a random idea just for the banter, but it seems to patch up a lot of holes in my team. I have giga drain for when i don't want to miss seed flare, and earth power over psychic or air slash to hit certain steels. I wanted a mon that could threaten the same stuff jirachi can with energy ball, as bringing out rachi on a swampert gets people suspicious- having shaymin allows me to threaten out swampert etc, only for them to bring it back in on rachi and die to energy ball.
Cheers for reading my rmt, any rates are appreciated. i haven't come across anything that absolutely demolishes me as of yet, probably because i haven't played a huge number of games yet, so please do point out any threats. I've found this team really fun to use, so here's an export : ))
proof of rank: http://gyazo.com/aa1d54b8e5bd67928daefe8cdb3587d2 i'm 33-3, with 2 of the losses and around 10 of the wins with a m-diancie team i was using before. the game i lost i choked pretty hard.
hi smogon friends,
i don't really have time to make this look nice, but all you really need to know is that i made this team in 10 minutes this morning, laddered, and got to #8 which is pretty cool i guess !!!! I was patrolling the uu subforum looking for some inspiration as i was looking to get back into mons having not played much recently, and user st123 had posted a sub encore lopunny set that caught my eye. I decided to pair it with a dd zygarde and lure rachi in the hope that rachi and lopunny would help zygarde sweep. Anyway, here's the team:
Lopunny-Mega @ Lopunnite
Ability: Scrappy
Happiness: 0
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Frustration
- High Jump Kick
- Substitute
- Encore
so this is the set i built around. Evs are self-explanatory. sub + encore is great for a shit ton of stuff that would otherwise stop lopunny, and helps me out with set-up plus recovery mons like crocune and coil zygarde. For instance, i sub as donphan goes for sr, encore the next turn and make something else on the team take a heavy hit. there are loads of other instances where sub encore has its merits, but the main idea of the set is that you sacrifice fake out and a coverage move / drain punch (which i find to be pretty redundant in uu; no real need for ice punch) for the utility of luring and weakening opposing defensive mons.
Zygarde @ Lum Berry
Ability: Aura Break
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Outrage
- Extreme Speed
Zygarde narrowly survived the BL vote, and with togekiss gone it has more fun than ever. With stuff like swampert gone or weakened it sets up amazingly easily and sweeps. On my team it helps with stuff like darmanitan and rachi which can both be pretty threatening. Evs are again self explanatory, espeed over stone edge because no togekiss and lum over life orb because the recoil sucks and i haven't found myself wanting the extra power. Dodging will-os and breaking out of outrage confusion is also really nice.
Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 200 Atk / 172 SpA / 136 Spe
Naive Nature
- Iron Head
- U-turn
- Fire Punch
- Energy Ball
Jirachi may look cute but he/she (?) will fuck your bitch. i took the set evs off the smogon analysis and put 8 more evs into speed after i got outsped by a nidoking and flipped my table. On my team it's really easy to bluff the scarf as *spoilers* shaymin is my actual scarfer, which people never expect. Iron head and u turn help me bluff the scarf while doing usual jirachi stuff like killing florges and gaining momentum for my team. fire punch hits forretress and luke among other stuff, while energy balls smacks swampert, donphan, blastoise, rhyperior etc, all of which are obstacles to zygarde and lopunny
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Hydro Pump
- Psyshock
- Rapid Spin
i decided i wanted a spinner since sticky web teams and hazard stacking playstyles messed me up, and starmie fit the bill perfectly. it has great type synergy with the rest of the team and helps me take on a whole range of stuff that i can't be bothered listing. Hydro pump, ice beam and psyshock give me what i think is the best coverage for the tier and with respect to the rest of my team, and rapid spin is to SPIN. I went with analytic as shaymin could already act as a status absorber, plus without recover i usually don't care to much if starmie gets statused.
Infernape @ Focus Sash
Ability: Blaze
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- Fire Blast
- Close Combat
- Stealth Rock
I went with infernape next as
Shaymin @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Seed Flare
- Hidden Power [Ice]
- Earth Power
- Giga Drain
Here it is, the innovation itself. Scarf shaymin helps me by luring stuff like Noivern and revenging weakened +1 dd zygarde. I kind of threw it on as a random idea just for the banter, but it seems to patch up a lot of holes in my team. I have giga drain for when i don't want to miss seed flare, and earth power over psychic or air slash to hit certain steels. I wanted a mon that could threaten the same stuff jirachi can with energy ball, as bringing out rachi on a swampert gets people suspicious- having shaymin allows me to threaten out swampert etc, only for them to bring it back in on rachi and die to energy ball.
Cheers for reading my rmt, any rates are appreciated. i haven't come across anything that absolutely demolishes me as of yet, probably because i haven't played a huge number of games yet, so please do point out any threats. I've found this team really fun to use, so here's an export : ))
Lopunny-Mega @ Lopunnite
Ability: Scrappy
Happiness: 0
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Frustration
- High Jump Kick
- Substitute
- Encore
Zygarde @ Lum Berry
Ability: Aura Break
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Outrage
- Extreme Speed
Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 200 Atk / 172 SpA / 136 Spe
Naive Nature
- Iron Head
- U-turn
- Fire Punch
- Energy Ball
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Hydro Pump
- Psyshock
- Rapid Spin
Infernape @ Focus Sash
Ability: Blaze
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- Fire Blast
- Close Combat
- Stealth Rock
Shaymin @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Seed Flare
- Hidden Power [Ice]
- Earth Power
- Giga Drain
Ability: Scrappy
Happiness: 0
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Frustration
- High Jump Kick
- Substitute
- Encore
Zygarde @ Lum Berry
Ability: Aura Break
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Outrage
- Extreme Speed
Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 200 Atk / 172 SpA / 136 Spe
Naive Nature
- Iron Head
- U-turn
- Fire Punch
- Energy Ball
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Hydro Pump
- Psyshock
- Rapid Spin
Infernape @ Focus Sash
Ability: Blaze
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- Fire Blast
- Close Combat
- Stealth Rock
Shaymin @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Seed Flare
- Hidden Power [Ice]
- Earth Power
- Giga Drain
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