I've been playing Kanto Classic a lot-I haven't played much BSS since the comp was made playable on PS-and I've found a team that seems pretty good and is also interesting. My Elo is 1442-making me 54th-and my GXE is 66.8%. Not wildly impressive but pretty good. I've changed many things to get my team to where it is, and I'm wondering what other people think.
Gengar (F)
Ability: Levitate
Level: 50
EVs: 124 HP / 36 Def / 116 SpA / 20 SpD / 212 Spe
Modest Nature
IVs: 0 Atk
- shadowball
- sludgebomb
- substitute
- hypnosis
I've had Gengar on my team since pretty much my first battle in this meta, weird since I never use it in regular BSS but oh well. There are quite a few options for Gengar's moveset. I can't quite remember if it's exactly what I started with, but I remember running Shadow Ball/ Clear Smog/ Taunt/ WoW. Someone suggested Sludge Bomb and I though it was a good idea so I put it over Clear Smog. Recently I added Hypnosis(largely for Machamp and Venusaur, but also kinda for everything. Sleep is a very potent status and worth that accuracy IMO,) and went Modest because it still outspeeds max Spe base 90s with the EVs(I'd run even less speed if not for Venomoth,) and lets me run far fewer EVs in SpA so I can invest more in bulk. The defensive investment always lives Stone Edge followed by Bullet Punch from max Atk Machamp, and only has no chance to be OHKOd by max Atk Snorlax's Crunch. Substitute is mainly for Venu's Sleep Powder, and I can sometimes set it up on a sleeping for-depends how many hits it takes to KO it. The special bulk also makes it very unlikely Venu will break my sub, unless it's Modest.
Clefable (F)
Ability: Unaware
EVs: 252 HP / 228 Def / 28 Spe
Bold Nature
IVs: 0 Atk
- moonblast
- swagger
- thunderwave
- wish
Clefable has bounced all over the place with moves. Early on I decided no Minimize cause Snorlax with Body Slam is everywhere, and soon after that decided no Stored Power since it's kinda situational. Clef used to have CM and Heal Bell, but I wanted Wish to support my team(open to people suggesting to go back to Moonlight,) so CM didn't make sense, and Chansey has an easier time switching in in general, so I made her my cleric. Swagger works nice with Unaware and T-Wave, and Clef is the most reliable T-Waver in this meta.
The Speed is to creep as much as possible without really hurting bulk. It's nice to surprise people with this Clef, parahax is brutal, and Swagger means the foe deals more damage to itself.
Articuno
Ability: Pressure
EVs: 252 HP / 172 Def / 80 SpD/ 4 Spe
Bold Nature
IVs: 0 Atk
- sheercold
- sleeptalk
- rest
- roar
I added Atuno main because of how well it does against Machamp and Snorlax. The moves are about what you'd expect. EVs are focused on physical bulk, with 80 in SpD since I have an IV of 30 in that stat. 4 Spe creeps other uninvested base 85s. I've thought about investing all 84 EVs for uninvested base 95s, but that's really just Arcanine-and only some of them at that, plus Arc is rare-and I prefer the SpD to largely reduce the chance for 4 SpA Zapdos Discharge to 2HKO or OHKO after SR damage(I'm sure there's a more relevant threat it helps with, but that's what I've got right now.) Articuno has been really good for a lot of things. A big one is PP stalling, which you really need Pressure to do properly(I wanted to run Spite on something, but Gengar is too frail.) There are some mono attackers, and they'll very quickly run out of PP vs Articuno. A really strange example I saw in a battle was a Slowbro with Curse/ Amnesia/ Aqua Tail. I Sheer Colded it before I saw the last move, but I assume it was Slack Off, so I just had to drain Aqua Tail's PP. Speaking of Sheer Cold, it's really nice that Sleep Talk can draw it even when it's at 0 PP(what do people think of dropping Sleep Talk since I have a cleric?)
Chansey
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- aromatherapy
- stealthrock
- healingwish
- softboiled
Chansey I got rid of early on cause she just couldn't do damage and is so physically frail. I added her back somewhat recently and decided not to run Seismic Toss(an idea I got from Miss Kaneda's Chansey,) and used to have Toxic over Aromatherapy cuz Clef was my cleric. But I'd rarely get an opportunity to Toxic-plenty of stuff has Rest and many teams have clerics, and I have so many T-Wave users Toxic'd often conflict. That's why I dropped it. Healing Wish is pretty good for bringing something back from death's door, and is nice when Chansey is useless(which is a lot of the time.) My Chansey is a Taunt bait, but it's important to note that Chansey is Taunt bait no matter what she runs, thanks to her petite SpA stat, non existent Atk, and Seismic Toss being easy to heal off/switch into. And Gengar is a Taunt Poke that's immune to it anyways. I'm open to switching Chansey out, but it's noteworthy that I've benefited a lot from her support, and most SR setters can't be clerics too.
Starmie
Ability: Natural Cure
EVs: 252 HP / 36 Def / 220 Spe
Timid Nature
- psyshock
- recover
- thunderwave
- rapidspin
Speaking of Starmie, I got the idea for a defensive one from Vengeance417 RMT, though I've thought about it before. The main purpose is to Rapid Spin, and I put Starmie over Slowbro(which itself is a Pokemon I only somewhat recently started using over Alakazam, mainly for the dreaded Machamp, but also cause Zam is just too frail in general.) I've thought about using Reflect Type over T-Wave on Starmie mainly for Venusaur and some electric types. I've also considered running way less Spe(same as my Gengar,) but I think it's important to outspeed all Gengars, and making Starmie slower and Gengar max Spe instead is a bad idea. Starmie is actually quite bulky with investment, and lives a lot of hits. The bulk also surprises Pursuit Slax, which expects a frail Starmie switching out, not a bulky one staying in. The big problem with Starmie is fairly low damage(mayb way more bulk and less Spe and Analytic would be a good idea?,) and no way to hit Slowbro for any real damage with the moves it has-really only being able to T-Wave it for that chance to make Slowbro not move.
Snorlax
Ability: Thick Fat
EVs: 4 HP / 236 Atk / 220 Def / 44 SpD / 4 Spe
Adamant Nature
- rest
- crunch
- bodyslam
- fissure
Slax is all over he place in KC, and for good reason. If you forced me to choose between it and Clef, I'd pick Slax. The moves are pretty normal. I have the prerequisite Body Slam(Monimize isn't really a thing anymore for the most part, but a strong STAB with a para chance is really good,) Crunch for Gengar, Starmie,and Zam(I find it more reliable than Pursuit-though Pursuit is certainly a fine option-and the Def drop helps occasionally with bulky stuff immune to Fissure,) Fissure for everything, specifically Machamp switch ins, and Rest for recovery. Slax has great bulk and I have a cleric, so the sleep turns are rarely a big issue. The EVs are a slight adaptation on what someone suggested in the KC thread. They're still probably not perfect, but will always live Machamp's Dynamichpunch without SR damage, has a 37.5% chance to live +2 DNite's Outrage(again without rocks,) and maintains the same chance to 3HKO Clef as 252 Atk Slax, while also speed creeping enemy base 30s. Snorlax has been hugely helpful for a wide range of Pokemon, such as Gengar, Zam, Slowbro, Clef, enemy Slax that either get unlucky or lack Fissure, Seaking(I hate these. I mean I like the Pokemon...but I don't,) Jolteon(it 4HKOs,) Dugtrio, SpDNite(mainly when it gets parad,) Nidoking, Queen, sometimes Chansey, Starmie, and a few others. Really the best Poke in this meta-which is ironic considering how it fairs in regular Battle Spot.
These are my main concerns:
http://replay.pokemonshowdown.com/kantoclassic-334586009
http://replay.pokemonshowdown.com/kantoclassic-334588385
http://replay.pokemonshowdown.com/kantoclassic-334594281
Gengar (F)
Ability: Levitate
Level: 50
EVs: 124 HP / 36 Def / 116 SpA / 20 SpD / 212 Spe
Modest Nature
IVs: 0 Atk
- shadowball
- sludgebomb
- substitute
- hypnosis
I've had Gengar on my team since pretty much my first battle in this meta, weird since I never use it in regular BSS but oh well. There are quite a few options for Gengar's moveset. I can't quite remember if it's exactly what I started with, but I remember running Shadow Ball/ Clear Smog/ Taunt/ WoW. Someone suggested Sludge Bomb and I though it was a good idea so I put it over Clear Smog. Recently I added Hypnosis(largely for Machamp and Venusaur, but also kinda for everything. Sleep is a very potent status and worth that accuracy IMO,) and went Modest because it still outspeeds max Spe base 90s with the EVs(I'd run even less speed if not for Venomoth,) and lets me run far fewer EVs in SpA so I can invest more in bulk. The defensive investment always lives Stone Edge followed by Bullet Punch from max Atk Machamp, and only has no chance to be OHKOd by max Atk Snorlax's Crunch. Substitute is mainly for Venu's Sleep Powder, and I can sometimes set it up on a sleeping for-depends how many hits it takes to KO it. The special bulk also makes it very unlikely Venu will break my sub, unless it's Modest.
Clefable (F)
Ability: Unaware
EVs: 252 HP / 228 Def / 28 Spe
Bold Nature
IVs: 0 Atk
- moonblast
- swagger
- thunderwave
- wish
Clefable has bounced all over the place with moves. Early on I decided no Minimize cause Snorlax with Body Slam is everywhere, and soon after that decided no Stored Power since it's kinda situational. Clef used to have CM and Heal Bell, but I wanted Wish to support my team(open to people suggesting to go back to Moonlight,) so CM didn't make sense, and Chansey has an easier time switching in in general, so I made her my cleric. Swagger works nice with Unaware and T-Wave, and Clef is the most reliable T-Waver in this meta.
The Speed is to creep as much as possible without really hurting bulk. It's nice to surprise people with this Clef, parahax is brutal, and Swagger means the foe deals more damage to itself.
Articuno
Ability: Pressure
EVs: 252 HP / 172 Def / 80 SpD/ 4 Spe
Bold Nature
IVs: 0 Atk
- sheercold
- sleeptalk
- rest
- roar
I added Atuno main because of how well it does against Machamp and Snorlax. The moves are about what you'd expect. EVs are focused on physical bulk, with 80 in SpD since I have an IV of 30 in that stat. 4 Spe creeps other uninvested base 85s. I've thought about investing all 84 EVs for uninvested base 95s, but that's really just Arcanine-and only some of them at that, plus Arc is rare-and I prefer the SpD to largely reduce the chance for 4 SpA Zapdos Discharge to 2HKO or OHKO after SR damage(I'm sure there's a more relevant threat it helps with, but that's what I've got right now.) Articuno has been really good for a lot of things. A big one is PP stalling, which you really need Pressure to do properly(I wanted to run Spite on something, but Gengar is too frail.) There are some mono attackers, and they'll very quickly run out of PP vs Articuno. A really strange example I saw in a battle was a Slowbro with Curse/ Amnesia/ Aqua Tail. I Sheer Colded it before I saw the last move, but I assume it was Slack Off, so I just had to drain Aqua Tail's PP. Speaking of Sheer Cold, it's really nice that Sleep Talk can draw it even when it's at 0 PP(what do people think of dropping Sleep Talk since I have a cleric?)
Chansey
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- aromatherapy
- stealthrock
- healingwish
- softboiled
Chansey I got rid of early on cause she just couldn't do damage and is so physically frail. I added her back somewhat recently and decided not to run Seismic Toss(an idea I got from Miss Kaneda's Chansey,) and used to have Toxic over Aromatherapy cuz Clef was my cleric. But I'd rarely get an opportunity to Toxic-plenty of stuff has Rest and many teams have clerics, and I have so many T-Wave users Toxic'd often conflict. That's why I dropped it. Healing Wish is pretty good for bringing something back from death's door, and is nice when Chansey is useless(which is a lot of the time.) My Chansey is a Taunt bait, but it's important to note that Chansey is Taunt bait no matter what she runs, thanks to her petite SpA stat, non existent Atk, and Seismic Toss being easy to heal off/switch into. And Gengar is a Taunt Poke that's immune to it anyways. I'm open to switching Chansey out, but it's noteworthy that I've benefited a lot from her support, and most SR setters can't be clerics too.
Starmie
Ability: Natural Cure
EVs: 252 HP / 36 Def / 220 Spe
Timid Nature
- psyshock
- recover
- thunderwave
- rapidspin
Speaking of Starmie, I got the idea for a defensive one from Vengeance417 RMT, though I've thought about it before. The main purpose is to Rapid Spin, and I put Starmie over Slowbro(which itself is a Pokemon I only somewhat recently started using over Alakazam, mainly for the dreaded Machamp, but also cause Zam is just too frail in general.) I've thought about using Reflect Type over T-Wave on Starmie mainly for Venusaur and some electric types. I've also considered running way less Spe(same as my Gengar,) but I think it's important to outspeed all Gengars, and making Starmie slower and Gengar max Spe instead is a bad idea. Starmie is actually quite bulky with investment, and lives a lot of hits. The bulk also surprises Pursuit Slax, which expects a frail Starmie switching out, not a bulky one staying in. The big problem with Starmie is fairly low damage(mayb way more bulk and less Spe and Analytic would be a good idea?,) and no way to hit Slowbro for any real damage with the moves it has-really only being able to T-Wave it for that chance to make Slowbro not move.
Snorlax
Ability: Thick Fat
EVs: 4 HP / 236 Atk / 220 Def / 44 SpD / 4 Spe
Adamant Nature
- rest
- crunch
- bodyslam
- fissure
Slax is all over he place in KC, and for good reason. If you forced me to choose between it and Clef, I'd pick Slax. The moves are pretty normal. I have the prerequisite Body Slam(Monimize isn't really a thing anymore for the most part, but a strong STAB with a para chance is really good,) Crunch for Gengar, Starmie,and Zam(I find it more reliable than Pursuit-though Pursuit is certainly a fine option-and the Def drop helps occasionally with bulky stuff immune to Fissure,) Fissure for everything, specifically Machamp switch ins, and Rest for recovery. Slax has great bulk and I have a cleric, so the sleep turns are rarely a big issue. The EVs are a slight adaptation on what someone suggested in the KC thread. They're still probably not perfect, but will always live Machamp's Dynamichpunch without SR damage, has a 37.5% chance to live +2 DNite's Outrage(again without rocks,) and maintains the same chance to 3HKO Clef as 252 Atk Slax, while also speed creeping enemy base 30s. Snorlax has been hugely helpful for a wide range of Pokemon, such as Gengar, Zam, Slowbro, Clef, enemy Slax that either get unlucky or lack Fissure, Seaking(I hate these. I mean I like the Pokemon...but I don't,) Jolteon(it 4HKOs,) Dugtrio, SpDNite(mainly when it gets parad,) Nidoking, Queen, sometimes Chansey, Starmie, and a few others. Really the best Poke in this meta-which is ironic considering how it fairs in regular Battle Spot.
These are my main concerns:
- Wish or Moonlight on Clef? If Moonlight, then CM>Swagger.
- Is Sludge Bomb the best thing for Gengar? I didn't mention it before, but I've thought about Focus Blast for the perfect coverage, mainly hitting Snorlax. Sludge Bomb really only gets Clef, and a slightly harder hit than Shadow Ball when both are neutral, and the poison chance rarely matters for me. Also think I can do without Substitute. Any ideas for what to run over it? I think it's between Clear Smog, Taunt, and Focus Blast. Gengar has a lot of other moves I'd like to use, but it's too frail to properly utilize any of them. A surprise Counter could be pretty good, especially since Gengar has a chance to live max Atk Snorlax's Crunch.
- Should I keep Articuno and Starmie? If so, would it make sense to change Sleep Talk to something else on Articuno since I have a cleric. And what about Reflect Type over T-Wave for Starmie?
- Is Chansey's moveset ok? I've had quite a bit of success with it. Also, should I get rid of Chansey for another SR setter? She does compound a fighting weakness.
- Should I change anything about Snorlax? Maybe a bulkier spread with Whirlwind?
http://replay.pokemonshowdown.com/kantoclassic-334586009
http://replay.pokemonshowdown.com/kantoclassic-334588385
http://replay.pokemonshowdown.com/kantoclassic-334594281
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