PU Komala [Done]

Lumari

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remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]
Komala has a unique niche with its ability Comatose meaning it can't be preventing it from being afflicted with status, allowing it to pivot into status causing moves with ease (RC) as well as giving it an immunity to Toxic Spikes. Access to Rapid Spin and the pivoting move U-turn is Komala's main niche as a Normal-type and is generally the only reason you would use it over Stoutland, Kangaskhan, and Zangoose, (AC) which have a much better offensive presence, (AC) or Miltank and Audino, (AC) which have much better bulk. With an a base Attack stat of 115 Komala and a wide range of coverage moves, Komala can hit most of the tier fairly hard. However, even with an Komala's immunity to status moves, many Pokemon that carry them like Spiritomb, Gastrodon, and Weezing can beat Komala 1v1 it one-on-one. Komala also has a hard time beating spin blockers spinblockers, (AC) as its main way of hitting Ghost-types in Sucker Punch can easily be played around, giving the opponent opportunity to set up or get free switches. Its low physical bulk also leaves it vulnerable to strong physical attackers. Komala suffers from 4 Move Slot Syndrome four-moveslot syndrome on almost any kind of set, having to pick and choose what Pokemon it wants to handle. It can run Play Rough to hit Spiritomb, Wood Hammer to hit Gastrodon, and a number of other coverage moves to hit its checks harder, but not all on one set.

[SET]
name: Bulky Spinner
move 1: Rapid Spin
move 2: Return
move 3: U-turn
move 4: Sucker Punch / Earthquake
item: Assault Vest
ability: Comatose
nature: Adamant
evs: 252 HP / 232 Atk / 24 Spe

[SET COMMENTS]

Moves
========

Rapid Spin is Komala's main utility use and helps provide hazard control for the rest of its team. Return is Komala's most reliable STAB move and is a consistent way of damaging foes with little cost. U-turn provides momentum and lets it Komala pivot out of unfavorable matchups like Weezing and Spiritomb. Sucker Punch is used as a form of priority and a way to hurt Pokemon like Jynx and Haunter before they can do too much damage to Komala. Earthquake is an alternative coverage option that helps do more damage to Rock- and Steel-types like Aggron, Aurorus, and Probopass that resist Komala's Return.

Set Details
========

The provided EVs give Komala decent bulk and maximize its Attack stat while having granting it enough Speed for to get the jump on maximum Speed Modest Drampa. An Assault Vest is used to increase Komala's decent special bulk to allow it to take hits from Pokemon like Mesprit and Haunter. Comatose is Komala's only ability but gives it an immunity to status, allowing it to switch into Will-O-Wisp and Toxic Spikes while being able to Rapid Spin away the latter at little cost.

Usage Tips
========

Komala should be used as a team's method or entry hazard control, being able to Rapid Spin easily if the opponent doesn't have a Ghost-type. It should be brought in on weak special attackers like Gastrodon and specially defensive Lanturn so it can live take a hit and use Rapid Spin or scout the next turn opponent's response with U-turn. (yn? clarification) It can also be brought in on obvious status moves from the likes of Sableye and even Jynx, (AC) as Komala is unaffected by their Will-O-Wisp and Lovely Kiss those, and can gain momentum for the team, (AC) though it should be wary of Foul Play or Knock Off from Sableye and Psyshock from Jynx. If the opponent has a Ghost-type, Komala should be prepared to use U-turn to not lose momentum on an attempt to block the Rapid Spin. Without recovery, Komala can be chipped very easily and therefore should be wary of taking too many attacks and being worn down by the hazards that it tries to remove.

Team Options
========

Komala pairs well with anything weak to Stealth Rock, mainly Fire- and Flying-types like Magmortar and Archeops. Magmortar is able to deal with defensive Ghost-types like Gourgeist-XL and Sableye, while Archeops can pivot and offensively check Fighting-types such as Hitmonchan and Primeape. Komala appreciates a solid Fighting-type check like Weezing or Spiritomb, and the latter especially appreciates Komala's ability to get rid of Toxic Spikes so it isn't worn down by them. It also appreciates Pursuit trappers like Skuntank and Absol to get rid of Ghost-types like Oricorio-G and Silvally-Ghost that would otherwise block Rapid Spin. In addition, Komala fits well on spike stack Spikes stacking teams that prefer spinners over Defoggers, and as such making Ferroseed is a good partner as it can help set Spikes. Komala's immunity to status also makes it a good pair for Pokemon that fear Will-O-Wisps from Spiritomb and Thunder Waves from Liepard. Primeape, Kingler, and Lycanroc can all take advantage of this and also appreciate Komala's slow U-turn. In return, these Pokemon can break walls like Regirock that Komala fails to do much to. Strong but frail breakers like Absol and Pyroar appreciate Komala's ability to pivot as well. Komala also can take advantage of Healing Wish support from Mesprit or Clefairy, (AC) since it gets worn down fairly easily, (AC) so it can have other opportunities to use Rapid Spin late-game.

[STRATEGY COMMENTS]
Other Options
=============

Wood Hammer is an option to OHKO Gastrodon and bring Golem down to its Sturdy, though Golem is already 2HKO'd 2HKOed by Earthquake. Darkinium Z can be used in conjunction with Sucker Punch to help deal with bulkier Ghost-types and Mesprit, though many of them carry a Colbur Berry. Shadow Claw or Knock Off can be used as a way to hit Ghost-types without them having to attack, (AC) which actually lets it Komala take on Oricorio-G, but this require requires Komala to take a hit first, (AC) unlike Sucker Punch. Play Rough allows Komala to hit Sableye and Spiritomb for super effective damage but has little use outside of that. Superpower is an option to hit Rock- and Steel-types harder than Earthquake, (AC) but the stat drops it causes make it less spammable than the aforementioned. An offensive Choice Band set can be used with a coverage move over Rapid Spin, but the team support of Rapid Spin is hard to pass up, (AC) and such as set is outclassed by other Normal-types like Stoutland or Zangoose for their better Speed. A Choice Band set with Sleep Talk and Last Resort can be used for an extremely powerful STAB move that can be used immediately, though this fails to take advantage of Komala’s good coverage and is walled by Ghost-types, while Rock-, and Steel-types don't take a lot from it. A Swords Dance or Bulk Up set can be used, (AC) since Komala isn't crippled by burns or worn down by Toxic, though these sets sometimes struggle to pick and choose coverage, are generally slow compared to many other setup options, and also lose out on Rapid Spin. A specially defensive set with Wish can be used is an option, though Komala's low HP makes it outclassed by Audino and it has a huge 4 Move Slot Syndrome four-moveslot syndrome, with having to choose between either running Protect or and a coverage move so its only attack isn't Rapid Spin.

Checks and Counters
===================

**Ghost-types**: Ghost-types prevent Komala's Rapid Spin. Gourgeist-XL walls any set, Sableye and Spiritomb wall Komala, and Substitute Oricorio-G can easily play around Sucker Punches and proceed to set up with Calm Mind.

**Fighting-types**: Fighting-types are fairly common in PU and have supereffective super effective STAB attacks against Komala. Hitmonchan and Primeape are faster than Komala and can OHKO it with a Fighting move, (AC) and Gurdurr can easily take 2 two Returns before using Drain Punch.

**Strong Physical Attackers**: Komala's lackluster bulk means that it can't take hits well from strong attackers like Archeops, Absol, or and Zangoose, (AC) as they also outspeed Komala, (AC) though Zangoose takes quite a bit from Sucker Punch.

**Rock- and Steel-types**: A set lacking Earthquake struggles to do anything against threats that resist Normal resists like Regirock and defensive Carracosta except pivot out with U-turn, and even with Earthquake Komala won't be doing too much damage to them. Steel-types like Ferroseed and Alolan Sandslash also give Komala a hard time, (AC) with the former walling it completely and the latter beating any set lacking Earthquake.
 
Last edited:

lotiasite

undedgy
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GP 2/2

[OVERVIEW]
Komala has a unique niche with its ability Comatose preventing it from being afflicted with status, allowing it to pivot into status moves with ease as well as giving it an immunity to Toxic Spikes. Access to Rapid Spin and the pivoting move U-turn is Komala's main niche as a Normal-type and is generally the only reason you would use it over Stoutland, Kangaskhan, and Zangoose, which have a much better offensive presence, or Miltank (miltank reference, remove) and Audino, which have much better bulk. With a base Attack stat of 115 Komala and a wide range of coverage moves, Komala can hit most of the tier fairly hard. However, even with Komala's immunity to status moves, many Pokemon that carry them like Spiritomb, Gastrodon, and Weezing can beat it one-on-one. Komala also has a hard time beating spinblockers, as its main way of hitting Ghost-types in Sucker Punch can easily be played around, giving the opponent opportunity to set up or get free switches. Its low physical bulk also leaves it vulnerable to strong physical attackers. Komala suffers from four-moveslot syndrome on almost any kind of set, having to pick and choose what Pokemon it wants to handle. It can run Play Rough to hit Spiritomb, Wood Hammer to hit Gastrodon, and a number of other coverage moves to hit its checks harder, but not all on one set.

[SET]
name: Bulky Spinner
move 1: Rapid Spin
move 2: Return
move 3: U-turn
move 4: Sucker Punch / Earthquake
item: Assault Vest
ability: Comatose
nature: Adamant
evs: 252 HP / 232 Atk / 24 Spe

[SET COMMENTS]

Moves
========

Rapid Spin helps provide hazard control for the rest of itKomala's team. Return is Komala's most reliable STAB move and is a consistent way of damaging foes with little cost. U-turn provides momentum and lets Komala pivot out ofaway from unfavorable matchupfoes like Weezing and Spiritomb. Sucker Punch is used as a form of priority and a way to hurt Pokemon like Jynx and Haunter before they can do too much damage to Komala. Earthquake is an alternative coverage option that helps do more damage to Rock- and Steel-types like Aggron, Aurorus, and Probopass that, which resist Komala's Return.

Set Details
========

The provided EVs give Komala decent bulk and maximize its Attack stat while granting it enough Speed to get the jump on maximum Speed Modest Drampa. An Assault Vest is used to increase Komala's decent special bulk to allow it to take hits from Pokemon like Mesprit and Haunter. Comatose gives Komala's only ability but gives it an immunity to status, allowing it to switch into Will-O-Wisp and Toxic Spikes while being able to Rapid Spin away the latter at little cost.

Usage Tips
========

Komala should be used as a team's method of entry hazard control, being able to Rapid Spin easily if the opponent doesn't have a Ghost-type. It should be brought in on weak special attackers like Gastrodon and specially defensive Lanturn so it can take a hit and use Rapid Spin or scout the opponent's response with U-turn. It can also be brought in on obvious status moves from the likes of Sableye and even Jynx, as Komala is unaffected by those and can gain momentum for the team, though it should be wary of Foul Play or Knock Off from Sableye and Psyshock from Jynx. If the opponent has a Ghost-type, Komala should be prepared to use U-turn to not lose momentum on an attempt to block the Rapid Spin. Without recovery, Komala can be chipped very easily and therefore should be wary of taking too many attacks and being worn down by the hazards that it tries to remove.

Team Options
========

Komala pairs well with anything weak to Stealth Rock, mainly Fire- and Flying-types like Magmortar and Archeops. Magmortar is able to deal with defensive Ghost-types like Gourgeist-XL and Sableye, while Archeops can pivot and offensively check Fighting-types such as Hitmonchan and Primeape. Komala appreciates a solid Fighting-type check like Weezing or Spiritomb, and the latter especially appreciates Komala's ability to get rid of Toxic Spikes so it isn't worn down by them. It also appreciates Pursuit trappers like Skuntank and Absol to get rid of Ghost-types like Oricorio-G and Silvally-Ghost that would otherwise block Rapid Spin. In addition, Komala fits well on Spikes-(AH)stacking teams that prefer spinners over Defoggers, (AC) making Ferroseed a good partner. Komala's immunity to status also makes it a good pair for Pokemon that fear Will-O-Wisps from Spiritomb and Thunder Waves from Liepard. Primeape, Kingler, and Lycanroc can all take advantage of this and also appreciate Komala's slow U-turn. In return, these Pokemon can break walls like Regirock that Komala fails to do much to. Strong but frail breakers like Absol and Pyroar appreciate Komala's ability to pivot as well. Komala also can take advantage of Healing Wish support from Mesprit or Clefairy, since it gets worn down fairly easily, so it can have other opportunities to use Rapid Spin late-game.

[STRATEGY COMMENTS]
Other Options
=============

Wood Hammer is an option to OHKO Gastrodon and bring Golem down to its Sturdy, though Golem is already 2HKOed by Earthquake. Darkinium Z can be used in conjunction with Sucker Punch to help deal with bulkier Ghost-types and Mesprit, though many of them carry a Colbur Berry. Shadow Claw or Knock Off can be used as a way to hit Ghost-types without them having to attack, which actually lets Komala take on Oricorio-G, but this requires Komala to take a hit first, unlike Sucker Punch. Play Rough allows Komala to hit Sableye and Spiritomb for super effective damage but has little use outside of that. Superpower is an option to hit Rock- and Steel-types harder than Earthquake, but the stat drops it causes make it less spammable than the aforementioned. An offensive Choice Band set can be used with a coverage move over Rapid Spin, but the team support of Rapid Spin is hard to pass up, and such a set is outclassed by other Normal-types like Stoutland or Zangoose for their better Speed. A Choice Band set with Sleep Talk and Last Resort can be used for an extremely powerful STAB move that can be used immediately, though this fails to take advantage of Komala's (changed apostrophe) good coverage and is walled by Ghost-types, while Rock-, and Steel-types don't take a lot from it. A Swords Dance or Bulk Up set can be used, since Komala isn't crippled by burns or worn down by Toxic, though these sets sometimes struggle to pick and choose coverage, are generally slow compared to many other setup options, and also lose out on Rapid Spin. A specially defensive set with Wish is an option, though Komala's low HP makes it outclassed by Audino, (AC) and it has a huge four-moveslot syndrome due to having to choose between Protect and a coverage move so its only attack isn't Rapid Spin.

Checks and Counters
===================

**Ghost-types**: Ghost-types prevent Komala's Rapid Spin. Gourgeist-XL walls any set, Sableye and Spiritomb wall Komala, and Substitute Oricorio-G can easily play around Sucker Punches and proceed to set up with Calm Mind.

**Fighting-types**: Fighting-types are fairly common in PU and have super effective STAB attacks against Komala. Hitmonchan and Primeape are faster than Komala and can OHKO it with a Fighting-type move and Gurdurr can easily take two Returns before using Drain Punch.

**Strong Physical Attackers**: Komala's lackluster bulk means that it can't take hits well from strong attackers like Archeops, Absol, and Zangoose as they, which also outspeed Komala, (AC) though Zangoose takes quite a bit from Sucker Punch.

**Rock- and Steel-types**: A set lacking Earthquake struggles to do anything against threats that resist Normal like Regirock and defensive Carracosta except pivot out with U-turn, and even with Earthquake, (AC) Komala won't be doing too much damage to them. Steel-types like Ferroseed and Alolan Sandslash also give Komala a hard time, (AC) with the former walling it completely and the latter beating any set lacking Earthquake.

[/hide[

use this video spo.ink/gpvideo to implement

e: edited in a miltank removal
 
Last edited:

Aaronboyer

Something Worth Fighting For
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QC: Megazard/rwby/allstarapology
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[OVERVIEW]
Komala has a unique niche with its ability Comatose preventing it from being afflicted with status, allowing it to pivot into status moves with ease as well as giving it an immunity to Toxic Spikes. Access to Rapid Spin and the pivoting move U-turn is Komala's main niche as a Normal-type and is generally the only reason you would use it over Stoutland, Kangaskhan, and Zangoose, which have a much better offensive presence, or Miltank and Audino, which have much better bulk. With a base Attack stat of 115 Komala and a wide range of coverage moves, Komala can hit most of the tier fairly hard. However, even with Komala's immunity to status moves, many Pokemon that carry them like Spiritomb, Gastrodon, and Weezing can beat it one-on-one. Komala also has a hard time beating spinblockers, as its main way of hitting Ghost-types in Sucker Punch can easily be played around, giving the opponent opportunity to set up or get free switches. Its low physical bulk also leaves it vulnerable to strong physical attackers. Komala suffers from four-moveslot syndrome on almost any kind of set, having to pick and choose what Pokemon it wants to handle. It can run Play Rough to hit Spiritomb, Wood Hammer to hit Gastrodon, and a number of other coverage moves to hit its checks harder, but not all on one set.

[SET]
name: Bulky Spinner
move 1: Rapid Spin
move 2: Return
move 3: U-turn
move 4: Sucker Punch / Earthquake
item: Assault Vest
ability: Comatose
nature: Adamant
evs: 252 HP / 232 Atk / 24 Spe

[SET COMMENTS]

Moves
========

Rapid Spin helps provide hazard control for the rest of its team. Return is Komala's most reliable STAB move and is a consistent way of damaging foes with little cost. U-turn provides momentum and lets Komala pivot out of unfavorable matchups like Weezing and Spiritomb. Sucker Punch is used as a form of priority and a way to hurt Pokemon like Jynx and Haunter before they can do too much damage to Komala. Earthquake is an alternative coverage option that helps do more damage to Rock- and Steel-types like Aggron, Aurorus, and Probopass that resist Komala's Return.

Set Details
========

The provided EVs give Komala decent bulk and maximize its Attack stat while granting it enough Speed to get the jump on maximum Speed Modest Drampa. An Assault Vest is used to increase Komala's decent special bulk to allow it to take hits from Pokemon like Mesprit and Haunter. Comatose is Komala's only ability but gives it an immunity to status, allowing it to switch into Will-O-Wisp and Toxic Spikes while being able to Rapid Spin away the latter at little cost.

Usage Tips
========

Komala should be used as a team's method of entry hazard control, being able to Rapid Spin easily if the opponent doesn't have a Ghost-type. It should be brought in on weak special attackers like Gastrodon and specially defensive Lanturn so it can take a hit and use Rapid Spin or scout the opponent's response with U-turn. It can also be brought in on obvious status moves from the likes of Sableye and even Jynx, as Komala is unaffected by those and can gain momentum for the team, though it should be wary of Foul Play or Knock Off from Sableye and Psyshock from Jynx. If the opponent has a Ghost-type, Komala should be prepared to use U-turn to not lose momentum on in an attempt to block the Rapid Spin. Without recovery, Komala can be chipped very easily and therefore should be wary of taking too many attacks and being worn down by the hazards that it tries to remove.

Team Options
========

Komala pairs well with anything weak to Stealth Rock, mainly Fire- and Flying-types like Magmortar and Archeops. Magmortar is able to deal with defensive Ghost-types like Gourgeist-XL and Sableye, while Archeops can pivot and offensively check Fighting-types such as Hitmonchan and Primeape. Komala appreciates a solid Fighting-type check like Weezing or Spiritomb, and the latter especially appreciates Komala's ability to get rid of Toxic Spikes so it isn't worn down by them. It also appreciates Pursuit trappers like Skuntank and Absol to get rid of Ghost-types like Oricorio-G and Silvally-Ghost that would otherwise block Rapid Spin. In addition, Komala fits well on Spikes stacking Spike-stacking (AH) teams that prefer spinners over Defoggers making Ferroseed a good partner. Komala's immunity to status also makes it a good pair for Pokemon that fear Will-O-Wisps from Spiritomb and Thunder Waves from Liepard. Primeape, Kingler, and Lycanroc can all take advantage of this and also appreciate Komala's slow U-turn. In return, these Pokemon can break walls like Regirock that Komala fails to do much to. Strong but frail breakers like Absol and Pyroar appreciate Komala's ability to pivot as well. Komala also can take advantage of Healing Wish support from Mesprit or Clefairy, since it gets worn down fairly easily, so it can have other opportunities to use Rapid Spin late-game.

[STRATEGY COMMENTS]
Other Options
=============

Wood Hammer is an option to OHKO Gastrodon and bring brings Golem down to its Sturdy, though Golem is already 2HKOed by Earthquake. Darkinium Z can be used in conjunction with Sucker Punch to help deal with bulkier Ghost-types and Mesprit, though many of them carry a Colbur Berry. Shadow Claw or Knock Off can be used as a way to hit Ghost-types without them having to attack, which actually lets Komala take on Oricorio-G, but this requires Komala to take a hit first, unlike Sucker Punch. Play Rough allows Komala to hit Sableye and Spiritomb for super effective damage but has little use outside of that. Superpower is an option to hit Rock- and Steel-types harder than Earthquake, but the stat drops it causes make it less spammable than the aforementioned. An offensive Choice Band set can be used with a coverage move over Rapid Spin, but the team support of Rapid Spin is hard to pass up, and such a set is outclassed by other Normal-types like Stoutland or Zangoose for their better Speed. A Choice Band set with Sleep Talk and Last Resort can be used for an extremely powerful STAB move that can be used immediately, though this fails to take advantage of Komala’s good coverage and is walled by Ghost-types, while Rock-, (RC)and Steel-types don't take a lot from it. A Swords Dance or Bulk Up set can be used, (RC)since Komala isn't crippled by burns or worn down by Toxic, though these sets sometimes struggle to pick and choose coverage, are generally slow compared to many other setup options, and also lose out on Rapid Spin. A specially defensive set with Wish is an option, though Komala's low HP makes it outclassed by Audino and it has a huge four-moveslot syndrome having to choose between Protect and a coverage move so its only attack isn't Rapid Spin.

Checks and Counters
===================

**Ghost-types**: Ghost-types prevent Komala's Rapid Spin. Gourgeist-XL walls any set, Sableye and Spiritomb wall Komala, and Substitute Oricorio-G can easily play around Sucker Punches and proceed to set up with Calm Mind.

**Fighting-types**: Fighting-types are fairly common in PU and have super effective STAB attacks against Komala. Hitmonchan and Primeape are faster than Komala and can OHKO it with a Fighting move and Gurdurr can easily take two Returns before using Drain Punch.

**Strong Physical Attackers**: Komala's lackluster bulk means that it can't take hits well from strong attackers like Archeops, Absol, and Zangoose as they also outspeed Komala though Zangoose takes quite a bit from Sucker Punch.

**Rock- and Steel-types**: A set lacking Earthquake struggles to do anything against threats that resist Normal like Regirock and defensive Carracosta except pivot out with U-turn, and even with Earthquake Komala won't be doing too much damage to them. Steel-types like Ferroseed and Alolan Sandslash also give Komala a hard time with the former walling it completely and the latter beating any set lacking Earthquake.
 
"With a base Attack stat of 115 Komala and a wide range of coverage moves, Komala can hit most of the tier fairly hard."
That first instance of "Komala" in that sentence is a mistake, and should be removed.
It should instead read "With a base Attack stat of 115 and a wide range of coverage moves, Komala can hit most of the tier fairly hard."

Also, in " as they also outspeed Komala though Zangoose takes quite a bit from Sucker Punch." there should be a comma after "Komala". Just a couple of grammar errors, is all.
 

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