Lower Tier Threats

I tend to run taunt over night slash on my bisharp, it makes things like skarm just set-up fodder, and it also gives you that evil sucker punch + taunt combo :3
 

alexwolf

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Oh Spinda you are right, i never thought of Taunt for some reason and it definitely helps vs defensive mons that wouldn't want to use attacking moves but unfortunately makes Bisharp even more prediction reliant and does nothing against faster Pokemon with Sub (Gliscor and Gengar for example). Definitely a cool move for the set though, just a bit risky.
 
Oh Spinda you are right, i never thought of Taunt for some reason and it definitely helps vs defensive mons that wouldn't want to use attacking moves but unfortunately makes Bisharp even more prediction reliant and does nothing against faster Pokemon with Sub (Gliscor and Gengar for example). Definitely a cool move for the set though, just a bit risky.
Yeah, I know it isn't always the best option, but it's the one I've taken a liking too, and it can really make stall cry sometimes. I'd like to thank you for your EV spread, btw. I'm always horrible at thinking those up for selfmade sets.
 

Scotti

we back.
What about Sub on Bisharp its protect you from status, and its just something to prevent getting KO by the opponent. It seems like a pretty good option to me and it makes setting up easier i guess?
 

Legitimate Username

mad tales of a bloodthirsty corviknight
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Meloetta @ Life Orb/Expert Belt
Trait: Serene Grace
EVs: 64 Atk / 252 SpA / 192 Spe
Naive Nature
- Relic Song
- Close Combat
- Psychic/Thunderbolt
- Shadow Ball/Hidden Power Ice

Meloetta is a great mixed wallbreaker and does a phenomenal job of forcing switches, with Relic Song allowing it to function similarly to a VoltTurn core in just one Pokémon. The general idea is to switch formes to threaten physical walls with the Aria forme and special walls and fast frail attackers with the Pirouette forme. To quote Meloetta's analysis, "Skarmory switches out of Aria forme as it fears Thunderbolt, but as your opponent switches in Blissey, Meloetta uses Relic Song to transform into its Pirouette forme, and Blissey has to switch out again in fear of Close Combat." Between Relic Song's damage (with an awesome 20% sleep chance) and hazard damage, Meloetta can work wonders at weakening the opponent's team. The set can either use Psychic and Shadow Ball for a strong STAB and something to hit the Ghost-types that block Relic Song, or Thunderbolt and HP Ice for BoltBeam coverage, taking down bulky Waters and Dragons more easily.

Hazard support is nearly mandatory to make the best use of Meloetta's forme changing and switch forcing, and having a spinblocker as well wouldn't hurt. Such examples include Ferrothorn and Jellicent, or Custap Skarmory and Gengar. Also, it's noteworthy that the speed EVs let Meloetta outspeed Adamant Landorus-T/Lucario in Aria forme, and Alakazam and Dugtrio in Pirouette forme.
 

ShootingStarmie

Bulletproof
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Quagsire @ Leftovers
Trait: Unaware
EVs: 248 HP / 8 SDef / 252 Def
Relaxed Nature
- Scald
- Earthquake
- Recover
- Toxic

Quagsire is perhaps one if the best switch ins to set up sweepers like Lucario and Toxicroak. Through the Dream World, Quagsire gained an awesome ability in the form of Unaware. This ability ignores stat boosts, allowing Quagsire to easily tank +2 Close Combat from Lucario, +2 Drain Punch from Toxicroak, and easily walls Nasty Plot Thundurus-T lacking Grass Knot. No other Pokemon in the game can claim to wall these Pokemon so easily. So Scald is used for STAB and a 30% burn chance to hit Ferrothorn with. Earthquake is used as it's coming off of it's decent base 85 attack, and hits Toxicroak and Lucario harder. Recover is to keep Quagsire nice and healthy, and allows him to stay around for the majority of the match, allowing him to wall these threats constantly. Toxic is used to hit bulky water types that can easily take on Quagsire's STABs. Relaxed Nature is used because Quagsire is using both Special and Physical attacking moves, and Quagsire doesn't care about speed. Max physical bulk is used to switch in to powerful physical attacks like Close Combat more easily.
 

jpw234

Catastrophic Event Specialist
I don't think anybody has posted defensive Zapdos yet, which IMO is pretty much the best non-OU pokemon.


Zapdos @ Leftovers
Trait: Pressure
EVs: 252 HP / 236 Def / 20 Spe
Bold Nature
- Thunderbolt / Thunder
- Heat Wave
- Hidden Power Ice / Toxic
- Roost
Zapdos is a very good physical wall and check to several rain threats, serving best as a physically defensive pivot that can hit back on a bulky offense team. Zapdos' typing gives it only two weaknesses (Rock and Ice) with a plethora of useful resistances, allowing it to wall OU threats such as Scizor, Breloom and Gyarados. It also has a good special attack stat even without investment, giving it the ability to do useful things like OHKO Politoed with Thunder after SR or put the hurt on Scizor/Ferrothorn with Heat Wave. It even has a useful ability in Pressure, giving it the ability to PP stall things like slow Stone Edge. Other options for moves include Volt Switch, which is useful for Zapdos' role as a pivot, or Substitute, for a more stall-oriented SubRoost strategy that Pressure works well with. You can also run a Specially Defensive set (which is pretty much the same thing with 236 SpD EVs and a Calm nature) if you want Zapdos to help out against rain threats and special attackers more. Unfortunately Stealth Rock makes walling things much harder for Zapdos and is IMO the main reason this isn't a top defensive threat, but with good support Zapdos can be a very effective pokemon in OU.
 

ShootingStarmie

Bulletproof
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Just a quick update. Since we're getting a lot of entries, the OP has been updated so that the Pokemon are in alphabetical order. This makes it look much neater and makes it easier for people to find a specific Pokemon they'd like to use. Thanks for your contributions everyone!

Edit: Yay 500 posts ^>^
 


Dusknoir @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature (+Atk, -SpA)

- Substitute
- Focus Punch
- Shadow Sneak
- Will-o-Wisp

Dusknoir is extremely underrated in OU. Yes, I know his defensive sets are outclassed by jellicent and cofagrigus, but the SubPunch set is actually very useful. Thanks to its good defenses (45/135/135), Dusk can easily set up a Substitute and fire off strong Focus Punches, dealing a large amount of damage to many things that don't resist it.

252+ Atk Dusknoir Focus Punch vs. 252 HP / 88+ Def Ferrothorn: 202-238 (57.38 - 67.61%) -- guaranteed 2HKO
252+ Atk Dusknoir Focus Punch vs. 248 HP / 0 Def Scizor: 150-177 (43.73 - 51.6%) -- 99.61% chance to 2HKO after Stealth Rock
252+ Atk Dusknoir Focus Punch vs. 252 HP / 0 Def Politoed: 190-224 (49.47 - 58.33%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Dusknoir Focus Punch vs. 4 HP / 0 Def Breloom: 180-212 (68.7 - 80.91%) -- guaranteed 2HKO after Stealth Rock (and puts it in Shadow Sneak's ko range)
252+ Atk Dusknoir Focus Punch vs. 4 HP / 0 Def Terrakion: 328-386 (101.23 - 119.13%) -- guaranteed OHKO
252+ Atk Dusknoir Shadow Sneak vs. 0 HP / 0 Def Starmie: 138-164 (52.87 - 62.83%) -- guaranteed 2HKO (plus it can take one Hydro Pump)
252+ Atk Dusknoir Shadow Sneak vs. 4 HP / 0 Def Gengar: 182-216 (69.46 - 82.44%) -- guaranteed 2HKO
252+ Atk Dusknoir Shadow Sneak vs. 252 HP / 36 Def Jellicent: 152-182 (37.62 - 45.04%) -- guaranteed 3HKO (2hko with a bit of prior damage)
252+ Atk Dusknoir Focus Punch vs. 56 HP / 0- Def Kyurem-B: 332-392 (81.97 - 96.79%) -- guaranteed OHKO after Stealth Rock

As you can see, Dusknoir's 100 base attack is not to be taken lightly. Against physical attackers Dusknoir can't do much to, it still has one last trick up its sleeve, and that is Will-o-Wisp. It cripples things like Conkeldurr (which used to be a perfect counter to Dusk, but now that the Sheer Force set is common, it's rendered useless and Ice Punch won't break its sub).
Also, Dusknoir is a ghost-type, meaning it can spinblock while firing off Focus Punches, and that's why it works so well when aided by Spikes and Stealth Rock. It's still bulky:

252 Atk Terrakion Stone Edge vs. 252 HP / 0 Def Dusknoir: 127-150 (43.19 - 51.02%) -- guaranteed 3HKO
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 252 HP / 0 Def Dusknoir: 126-148 (42.85 - 50.34%) -- guaranteed 3HKO
252 SpA Keldeo Hydro Pump vs. 252 HP / 8 SpD Dusknoir in rain: 225-265 (76.53 - 90.13%) -- guaranteed 2HKO
+1 252 Atk Salamence Outrage vs. 252 HP / 0 Def Dusknoir: 234-276 (79.59 - 93.87%) -- guaranteed 2HKO
252+ Atk Choice Band Metagross Meteor Mash vs. 252 HP / 0 Def Dusknoir: 213-252 (72.44 - 85.71%) -- guaranteed 2HKO

It can live those attacks and either burn them or sometimes even setting up a sub.

So yeah. Don't use its defensive set which is made of fail and is completely outclassed, use this set.
 

Legitimate Username

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Heracross @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Megahorn
- Stone Edge
- Sleep Talk/Night Slash

Heracross makes for a great revenge killer in OU. Thanks to Moxie, it gains an attack boost for every revenge kill it makes, allowing it to continue dealing damage after a revenge kill and potentially sweep weakened teams with Choice Scarf boosted speed. While it faces competition from Salamence in this role, Heracross has a few key advantages. First of all, it's neutral to Stealth Rock, allowing it to switch in much more often. Second, it doesn't rely on the somewhat unreliable Outrage as a base 120 power STAB attack, instead having access to the incredible combination of Close Combat and Megahorn, backed by a high base 125 Attack. Stone Edge is a necessary coverage move in order to hit flying types. With the popularity of Breloom, Sleep Talk is a great choice that allows Heracross to freely switch in to Spore for the team and still be able to wreck things. On the other hand, Night Slash can be used to hit the Ghost types that resist Heracross's STAB, specifically Jellicent. Heracross can also take advantage of its other ability, Guts, in order to make better use of Sleep Talk and take burns from Will-o-Wisp or Scald without any trouble.
 
(Hail Choice Scarf attacker)

Kyurem @ Choice Scarf
Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spe
Modest Nature

- Blizzard
- Draco Meteor
- Hidden Power Fire / Earth Power
- Focus Miss

Kyurem is a very effective revenge killer in hail. With 130 base special attack he has the strongest Blizzard in the game bar Kyurem-W. Kyurem can afford to run Modest because it only really misses out on beating Scarf Lando-T, a task accomplished by abomasnow and its ice shard. He's also no slouch defensively as it can come in on some of the threats it's supposed to beat (like on a power whip from ferrothorn) and OHKO. draco meteor is very, very powerful, being stronger than latios's thanks to Kyurem's modest nature. Unfortunately he will have to choose between Earth Power and HP Fire, and this determines what walls Kyurem. HP Fire means Kyurem can't beat Heatran while Earth Power means he can't really get past scizor. Focus Miss ohkoes Tyranitar which is a massive threat to hail. It also deals solid damage to Ferrothorn and terrakion.
There are two things this kyurem absolutely needs to operate: hail and rapid spin support. Hail means blizzard has 100% accuracy and is what makes kyurem stand out from other choice scarf dragon-types. Rapid Spin is absolutely necessary because kyurem takes 25% from SR and he's also vulnerable to spikes, and that Choice Scarf means he'll switch out quite often.

Here are some calcs:

252+ SpA Kyurem Focus Blast vs. 252 HP / 168 SpD Ferrothorn: 220-260 (62.5 - 73.86%) -- guaranteed 2HKO
252+ SpA Kyurem Focus Blast vs. 180 HP / 0 SpD Tyranitar: 576-680 (149.22 - 176.16%) -- guaranteed OHKO
252+ SpA Kyurem Hidden Power Fire vs. 248 HP / 8 SpD Scizor: 404-476 (117.78 - 138.77%) -- guaranteed OHKO
252+ SpA Kyurem Earth Power vs. 248 HP / 252+ SpD Heatran: 300-356 (77.92 - 92.46%) -- 31.25% chance to OHKO after Stealth Rock (which is quite impressive considering how fucking sturdy is Heatran on the special side)
252+ SpA Kyurem Draco Meteor vs. 252 HP / 0 SpD Politoed: 252-297 (65.62 - 77.34%) -- guaranteed 2HKO after Stealth Rock (which negates leftovers and protect)
252+ SpA Kyurem Earth Power vs. 252 HP / 0 SpD Jirachi: 216-256 (53.46 - 63.36%) -- guaranteed 2HKO
252+ SpA Kyurem Earth Power vs. 252 HP / 236+ SpD Jirachi: 158-186 (39.1 - 46.03%) -- guaranteed 3HKO
252+ SpA Kyurem Draco Meteor vs. 248 HP / 0 SpD Jellicent: 241-285 (59.8 - 70.71%) -- guaranteed 2HKO after Stealth Rock (again, negating leftovers, and aided by hail this time)
252+ SpA Kyurem Blizzard vs. 56 HP / 0 SpD Celebi: 432-510 (121.69 - 143.66%) -- guaranteed OHKO

So, overall kyurem is an excellent revenge killer in hail, but please don't use him without Rapid Spin.
 
Last edited:

TCTphantom

formerly MX42
Time for more Kyurem!!!

Kyurem @Leftovers
Trait: Pressure
EVs: 52 HP, 220 Spa, 236 Spe
Modest Nature
-Substitute
-Earth Power/Focus Blast
-Roost
-Ice Beam/ Dragon Pulse

Sub Roosting is the most infuriating tradition in the realm of Pokemon, and the frost dragon's shell is only rivaled by Zapdos in this category. The goal of this set is to use your great bulk and resistances to force switches and stall out opposing pokes. Substitute and Roost are the crux of this set, and are rather self explanatory. The other role of this set is wallbreaking, which it does nicely. Ice Beam or Dragon Pulse for Stab, but coverage is rather important, choosing to hit Ferrothorn or Jirachi hard. I prefer Ice Beam and Earth Power, as it hits both, while it does miss out on Dragon stab...
 

LilOu

PO poopyhead

Victini @ Expert Belt
Trait: Victory Star
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Blue Flare
- Thunder
- Focus Blast
- Glaciate

This Victini set is amazing. Once you see a Victini, what's the first things that comes to mind? V-create. And what do you send to take hits from it? Tyranitar, Hippowdown, Politoed, Dragon-types, Landorus-T. However, these pokemons will not work anymore. What's great about this Lure Victini is that it, uh, lures common checks and counters and then destroys them with its incredible coverage. It is important to note that Victini's ability really helps here, increasing the probability of hitting all of his moves. This works specially with Thunder, which will now be hitting more even outside of Rain. Moreover, Victini still keeps dealing mayor damage to pokemons that were weak to the physical set, so there are no real downsides apart from the huge damage that a CB V-create can make.


252 SpAtk Expert Belt Victini (+SpAtk) Focus Blast vs 252 HP/252 SpDef Tyranitar (+SpDef) : 102.23% - 121.29%
Guaranteed OHKO
252 SpAtk Victini (+SpAtk) Blue Flare vs 252 HP/0 SpDef Hippowdon: 60.71% - 71.43%
2 hits to KO (with Leftovers)
252 SpAtk Expert Belt Victini (+SpAtk) Glaciate vs 0 HP/0 SpDef Latias: 41.53% - 49.5%
3 hits to KO
252 SpAtk Expert Belt Victini (+SpAtk) Thunder vs 252 HP/0 SpDef Politoed: 75% - 88.8%
2 hits to KO (with Leftovers)
 
Last edited:


Scrafty (M) @ Leftovers
Trait: Shed Skin
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Dragon Dance
- Hi Jump Kick
- Crunch
- Ice Punch / Taunt

With this set scrafty can be a very good mid-game cleaner. I prefer shed skin over moxie to help it set up easier on Gliscor, Jellicent and many other things that rely on status to stop sweepers. Leftovers is used to enhance its good bulk and let it gain more dragon dances. After one dragon dance this scrafty can outpace tornadus and everything slower, which means it can remove Terrakion and weakened Keldeo from play provided they don't have a choice scarf. and Hi Jump Kick will hurt badly even with scrafty's middling base 90 attack stat. Scrafty is lucky to have stab on both Hi Jump Kick and Crunch, which together are only resisted by heracross and toxicroak, both of them being pretty rare. Ice Punch can allow scrafty to get past Gliscor, Landorus-T, Dragonite, Salamence, Garchomp and other flying-types that think they can take a Crunch. If you have other pokemon that can take out those, Taunt can be used to allow it to set up on phazers (except for Skarmory) and shut down Ferrothorn, Forretress, calm minding Latias etc.

Here are some calcs:

+1 252 Atk Scrafty Hi Jump Kick vs. 252 HP / 88+ Def Ferrothorn: 332-392 (94.31 - 111.36%) -- guaranteed OHKO after Stealth Rock
+1 252 Atk Scrafty Hi Jump Kick vs. 4 HP / 0 Def Terrakion: 542-638 (167.28 - 196.91%) -- guaranteed OHKO
+1 252 Atk Scrafty Hi Jump Kick vs. 0 HP / 0 Def Keldeo: 271-319 (83.9 - 98.76%) -- 75% chance to OHKO after Spikes
+1 252 Atk Scrafty Hi Jump Kick vs. 252 HP / 252+ Def Politoed: 214-253 (55.72 - 65.88%) -- guaranteed 2HKO
+1 252 Atk Scrafty Crunch vs. 0 HP / 0 Def Latios: 368-434 (122.25 - 144.18%) -- guaranteed OHKO
+1 252 Atk Scrafty Crunch vs. 252 HP / 0 Def Latias: 336-396 (92.3 - 108.79%) -- guaranteed OHKO after Stealth Rock
+2 252 Atk Scrafty Ice Punch vs. 252 HP / 184+ Def Gliscor: 332-392 (93.78 - 110.73%) -- guaranteed OHKO after Stealth Rock
252 Atk Scrafty Ice Punch vs. 200 HP / 244 Def Landorus-T: 220-260 (59.62 - 70.46%) -- guaranteed 2HKO after Stealth Rock
+1 252 Atk Scrafty Crunch vs. 248 HP / 216+ Def Jellicent: 288-338 (71.46 - 83.87%) -- guaranteed 2HKO
 

Halcyon.

@Choice Specs
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Being outsped by Keldeo, Terrakion, Latios, Latias, Gengar, Starmie, Tornadus, and Alakazam at +1 really sucks. Which is why, I think, Scrafty doesn't see nearly as much usage anymore. It just isn't fast / powerful enough. And although it does have decent defenses, its HP stat is so pitiful that it doesn't even matter, especially when those defenses are uninvested. I love Scarfty in UU, but I just don't know how well it can function when just about ever revenge killer can take it out. Still, it is a lower tier 'mon for a reason, but that doesn't mean it can't ever be useful. I just think that most of the time it's more trouble than it's worth.
 
Being outsped by Keldeo, Terrakion, Latios, Latias, Gengar, Starmie, Tornadus, and Alakazam at +1 really sucks. Which is why, I think, Scrafty doesn't see nearly as much usage anymore. It just isn't fast / powerful enough. And although it does have decent defenses, its HP stat is so pitiful that it doesn't even matter, especially when those defenses are uninvested. I love Scarfty in UU, but I just don't know how well it can function when just about ever revenge killer can take it out. Still, it is a lower tier 'mon for a reason, but that doesn't mean it can't ever be useful. I just think that most of the time it's more trouble than it's worth.
I second this and to add onto it there is practically no real reason to use Scrafty in OU when Conkeldurr already exists with Bulk Up and the plethora of other moves and abilities. Even with the unique benefit of Scrafty being a Dark/Fighting type most pokemon that Scrafty should wall such as Alakazam and Gengar already carry Focus Blast anyway making Scrafty even worse of a competitor in OU. Also it has trouble facing Hippowdon and Skarmory, both of which can phaze with Whirlwind, nailing the coffin to the spamming of Dragon Dances. It could see some use into a Trick Room team but again, Conkeldurr boasts the better speed in Trick Room, better attack, better movepool, and the overall better pokemon.
 

Bologo

Have fun with birds and bees.
is a Contributor Alumnus
Being outsped by Keldeo, Terrakion, Latios, Latias, Gengar, Starmie, Tornadus, and Alakazam at +1 really sucks. Which is why, I think, Scrafty doesn't see nearly as much usage anymore. It just isn't fast / powerful enough. And although it does have decent defenses, its HP stat is so pitiful that it doesn't even matter, especially when those defenses are uninvested. I love Scarfty in UU, but I just don't know how well it can function when just about ever revenge killer can take it out. Still, it is a lower tier 'mon for a reason, but that doesn't mean it can't ever be useful. I just think that most of the time it's more trouble than it's worth.
The only ones on that list that are outspeeding you after a Dragon Dance are Starmie and Alakazam. Scrafty hits 354 Speed at +1, which outspeeds base 111s by 1 point (base 111 reaches 353 with max EVs and +Speed). Unless you meant that the pokemon in that list are all at +1 as well due to being scarfed. If that's the case, there are plenty of pokemon who get outsped by scarfed versions of those pokemon, even at +1.
 
I second this and to add onto it there is practically no real reason to use Scrafty in OU when Conkeldurr already exists with Bulk Up and the plethora of other moves and abilities. Even with the unique benefit of Scrafty being a Dark/Fighting type most pokemon that Scrafty should wall such as Alakazam and Gengar already carry Focus Blast anyway making Scrafty even worse of a competitor in OU. Also it has trouble facing Hippowdon and Skarmory, both of which can phaze with Whirlwind, nailing the coffin to the spamming of Dragon Dances. It could see some use into a Trick Room team but again, Conkeldurr boasts the better speed in Trick Room, better attack, better movepool, and the overall better pokemon.
1. Just saying that non-LO Zam and Gengar need Stealth Rock to guarantee the ohko on Scrafty, not to mention it's called Focus Miss.
2. Taunt is an option over Ice Punch to handle hippowdon and skarm better, seeing as both are 2HKOed by +1 HJK after sr.
3. While conkeldurr is a reason why scrafty dropped in usage (because it both beat Scrafty AND because the lizard got huge competition from the monster with a weird nose), scrafty still boasts a few advantages over Conkeldurr, mainly its higher special defense, its Dark STAB and a much more powerful fighting-type STAB in Hi Jump Kick.
 
1. Just saying that non-LO Zam and Gengar need Stealth Rock to guarantee the ohko on Scrafty, not to mention it's called Focus Miss.
2. Taunt is an option over Ice Punch to handle hippowdon and skarm better, seeing as both are 2HKOed by +1 HJK after sr.
3. While conkeldurr is a reason why scrafty dropped in usage (because it both beat Scrafty AND because the lizard got huge competition from the monster with a weird nose), scrafty still boasts a few advantages over Conkeldurr, mainly its higher special defense, its Dark STAB and a much more powerful fighting-type STAB in Hi Jump Kick.
1. Yes but still, it's a 70% and it is a VERY common move. If not that, a lot of other pokemon that threaten Scrafty are in the rage now such as Breloom, Terrakion, Keldeo, and among others.
2. Not going to lie, it is a bit of a risky move but it could work as Taunt can shut down Ferrothorn, Forretress, Skarmory, and other walls but with Dragon-Types being in the rage for most teams with Dragonite peaking in at #4 in usage in OU from the month of July it's a bit of a gamble. This still is a good option though but I figured instead of Taunt that you could use another pokemon such as Magic Bounce Espeon/Xatu or a Spinner for the nasty Spikes or Stealth Rocks.
3. A problem with all three points. One. Scrafty, although having the better Defense and Special Defense base stats than Conkeldurr fall short in Scrafty's lackluster HP like Halcyon said. Here's an example against a common threat:
252 SpA Alakazam Focus Blast [Special Attacker] vs. 0 HP / 4 SpD Scrafty: 238-282 (87.82 - 104.05%) -- 25% chance to OHKO [Uninvested Stats]
252 SpA Alakazam Psyshock [Special Attacker] vs. 0 HP / 0 Def Conkeldurr: 282-332 (80.34 - 94.58%) -- guaranteed 2HKO [Uninvested Stats]


Yes, it is a small change but every bit of change counts towards the survival towards your pokemon OU. ALSO, Conkeldurr does have a Dark-STAB in the form of Payback. Albeit not very common on Conkeldurr but it does OHKO Alakazam. Finally, you do make a point with HJK but Scrafty has low HP anyway. It's not worth risking a wall or Cleric carrying Protect which could severely damage Scrafty. Although HJK does more, Conkeldurr is more of a safer pokemon to setup with, and also carrying Priority Scrafty would kill to have such as Mach Punch. I'm not saying Conkeldurr completely outclasses Scrafty however as Scrafty learns some really interesting and useful moves like Zen Headbutt, Dragon Claw, and Fake Out and is faster than Conkeldurr in that regard, it's a littler more riskier to use than most fighting types. Maybe it works for you better than how I see it but I may be a bit judgmental. If it works for you then disregard this and use what works for you. :3
 


Accelgor @ Focus Sash
Trait: Unburden
EVs: 88 HP / 232 SpA / 188 Spe
Modest Nature (+SpA, -Atk)

- Spikes
- Bug Buzz
- Focus Blast
- Final Gambit

Accelgor is an excellent lead for hyperoffensive teams thanks to its blazing base 145 speed and access to spikes. Accelgor is also capable of eliminating some rapid spinners such as Starmie and Donphan, as well as the two magic bouncers. The EVs allow it to outpace jolly dugtrio and timid alakazam. Focus Sash allows it to survive a powerful move and activates Unburden, which might mean one more layer of spikes. If Tyranitar tries to stop it from doing its job, Focus Blast can take care of it unless it misses. It also punishes terrakion and might 2HKO standard forretress. Bug Buzz is a reliable stab move and deals a large amount of damage to Starmie, Xatu, Espeon and Donphan. Lastly, there's final gambit which allows Accelgor to eliminate Keldeo in one shot while sacrificing itself, while also preventing bulkier spinners from foiling Accelgor's hard work.
 

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