Ubers Lugia


[OVERVIEW]

* The combination of Lugia's colossal bulk and Multiscale makes it one of the most durable walls in the tier and lets it function as an essential defensive backbone for many defensive teams.
* What allows Lugia to check an incredible portion of the tier and reliably shut down many boosted sweepers is Multiscale; it boosts Lugia's already strong defensive capabilities to the point where Lugia is nigh impossible to OHKO without breaking its Multiscale beforehand and forces foes to set Stealth Rock or status Lugia before attempting to make a breakthrough.
* Immunity to Ground also contributes to Lugia's effectiveness as a wall, as it allows Lugia to check some of the notable threats to defensive teams like Primal Groudon and Arceus-Ground.
* Lugia's high Speed as a wall is another advantage for a defensive Pokemon, as this allows Lugia to reliably stall out Primal Groudon, Primal Kyogre, and other slower threats.
* It should be noted that whether Lugia successfully checks foes or not is almost entirely dependent on whether or not Multiscale is intact due to its somewhat disappointing defensive typing. This means Lugia requires strong entry hazard removal support from its teammates and cleric support to prevent burn and poison from invalidating Multiscale, so it thus struggles to fit in archetypes other than stall.
* Inability to do much against Necrozma-DM is Lugia's one of the worst downsides; many Necrozma-DM sets are capable of breaking through Multiscale with Sunsteel Strike, do not mind Toxic or any attack that Lugia commonly carries, and can hinder Lugia's usefulness with Toxic and Stealth Rock. The fact that defensive teams have somewhat narrow defensive counterplay against Necrozma-DM further concerns players when attempting to bring Lugia into play.
* Lugia's passivity leaves it unable to pose a threat to almost every Pokemon immune to Toxic, resulting in it being easily taken advantage of by Steel-types like Necrozma-DM and vulnerable to Mega Gengar. Substitute users like Zygarde-C and Arceus-Ground also prove to be serious issues, as Lugia can no longer check them should they be the last Pokemon remaining.
* While carrying Psychic or Ice Beam can remedy these issues, Lugia's passivity still restricts the number of teams it can justify a spot on.

[SET]
name: Wall
move 1: Roost
move 2: Toxic
move 3: Whirlwind / Dragon Tail
move 4: Psychic / Ice Beam
item: Leftovers
ability: Multiscale
nature: Bold
evs: 252 HP / 160 Def / 96 Spe

[SET COMMENTS]
Moves
========

* Roost functions as a reliable form of recovery, and it is chosen over Recover in order to more easily stall out foes with Electric-, Ice-, and Rock-type moves. Examples of Roost's benefits can be seen against threats like Stone Edge Primal Groudon and Thunder Primal Kyogre.
* Lugia's massive bulk allows it to easily stall foes with Toxic.
* Whirlwind removes a foe from the field, letting Lugia shut down a setup sweeper that it can't stall out reliably. Whirlwind also has benefits of phazing foes behind Substitute.
* Dragon Tail is an alternative phazing move that does minor damage and can be handy against Shadow Tag users like Mega Gengar and Gothitelle, but using Dragon Tail leaves Lugia unable to properly check Substitute users, and it has a slight chance to miss. Dragon Tail is also unable to phaze Geomancy Xerneas.
* Psychic targets certain foes that Lugia cannot effectively stall out with Toxic. It harshly punishes Mega Gengar, having a chance to outright OHKO its regular forme if switched in when Stealth Rock is up. Psychic also has the benefits of 2HKOing Mega Lucario and Toxapex after some prior damage and heavily damaging Marshadow and Mega Blaziken.
* Ice Beam allows Lugia to take more offensive approaches to checking Dragon-types. Both Mega Salamence and Rayquaza are OHKOed by Ice Beam after Stealth Rock damage, and the former can still be taken out by Ice Beam after taking damage from Double-Edge's recoil. It should be noted that Lugia is able to check Zygarde-C with Ice Beam, which would otherwise freely set up on Lugia with Substitute up to block Toxic and sponge Psychic while phazing Lugia with Dragon Tail.
* Substitute eases Lugia's attempt to stall slower foes and blocks status. Substitute also serves as Lugia's only way to prevent the loss of momentum against Necrozma-DM, as Necrozma-DM is forced to use Sunsteel Strike against Lugia behind Substitute and will be discouraged to use Lugia as setup fodder.

Set Details
========

* Maximum HP investment makes Lugia's HP divisible by 16, letting it take full advantage of Leftovers recovery. 96 Speed EVs allow Lugia to outspeed neutral-natured base 90 Speed Pokemon and move first against threats like Swords Dance Primal Groudon and Primal Kyogre. 136 EVs can be run to outspeed Dragon Dance variants of regular Zygarde and let Lugia use Toxic on them before they set up a Substitute.
* The remainder of the EVs are invested in Defense with a Bold nature to maximize Lugia's physical bulk, giving it a good chance to survive attacks like +2 Stone Edge from Arceus-Ground, +1 Double-Edge from Mega Salamence, and +2 Shadow Claw from Extreme Killer Arceus after Stealth Rock damage.
* Maximum HP and Special Defense investment with a Calm nature improves Lugia's special bulk to the point where it can check Geomancy Xerneas after taking Stealth Rock damage and even avoid the 2HKO from Mega Gengar. However, this option is generally unreliable and Lugia typically prefers physically defensive investment to better check foes it commonly pivots into.
* Leftovers provides Lugia with passive recovery.
* Multiscale halves damage from attacks when Lugia is at full HP, but you should note that moves like Sunsteel Strike and Moongeist Beam and abilities like Mold Breaker, Teravolt, and Turboblaze can bypass this.

Usage Tips
========

* Lugia's role is fairly straightforward. After threats like Primal Groudon and Arceus-Ground are revealed to be offensive variants, Lugia can be switched into them liberally to simply wall them and stall them with Toxic. Boosted threats can be phazed with Whirlwind or dealt with by Psychic or Ice Beam depending on the foe. That said, several conditions must be fulfilled in order for Lugia to effectively and consistently check offensive threats.
* Avoid any status ailments. Both poison and burn will invalidate Multiscale, while paralysis significantly diminishes Lugia's ability to check foes like Primal Groudon and Primal Kyogre, as they will strike Lugia first if it is paralyzed. Avoiding status moves will not be easy, however, as many Arceus formes carry Toxic and so do a majority of Primal Groudon variants. Statused Lugia should be cured as soon as possible if a Pokemon with a cleric move is given a chance.
* Keep Stealth Rock away from the field by any means necessary. Lugia's effectiveness as a wall depends on whether its Multiscale is intact or not, and Stealth Rock is worse than other factors that cripple Multiscale due to Lugia's weakness to said entry hazard. Be quick to identify and pressure Stealth Rock users like Primal Groudon and Arceus-Ground from the opposing team, eliminating them if possible. As entry hazard users have to be out of play for Lugia to have breathing room, even trading Toxic with Lugia against Stealth Rock setters may be a worthwhile decision if Lugia's team has cleric support. If Stealth Rock is set, have a teammate like Giratina-O or Arceus-Dark swiftly remove it from the field so Lugia can face setup sweepers with Multiscale intact and thus maximize its chance to reliably check them before they proceed to threaten Lugia's team.
* Do not attempt to stall every foe with Toxic. As Lugia switches into foes, there is a considerable chance that the likes of Primal Groudon, Arceus-Ground, and Mega Lucario will set up. As Lugia can only handle the first hit with Multiscale, boosted foes should be promptly phazed with Whirlwind or Dragon Tail before they overpower Lugia with a second attack after breaking Multiscale.

Team Options
========

* In order for Lugia to provide its team with strong defensive presence, it must be employed on teams where various Pokemon can consistently remove Stealth Rock from the field and provide cleric support.
* Pokemon like Arceus-Ground, Arceus-Dark, and Giratina can provide Defog support and effectively handle Primal Groudon or Necrozma-DM. Arceus-Ground is notable for its ability to offensively check Dragon-types with Ice Beam in the event where Lugia does not have said moves, and revenge kill Primal Groudon and Necrozma-DM. Both Arceus-Dark and Giratina can avoid Shadow Tag users, and the former can check dangerous wallbreakers like Ultra Necrozma and Lunala while the latter can effectively absorb status for Lugia and handle Ho-Oh well.
* Mega Sableye is another noteworthy partner that can provide entry hazard control with Magic Bounce. Magic Bounce is useful for bouncing back Stealth Rock and other status moves, punishing a foe's attempt to hinder Lugia. Mega Sableye also offensively checks Ultra Necrozma and Extreme Killer Arceus, which Lugia struggles to take down immediately, with Foul Play. The ability to completely shut down defensive Necrozma-DM and benefiting from Lugia's Toxic with Fake Out are other notable reasons why Mega Sableye has good synergy with Lugia.
* Clerics like Chansey and Blissey can cure Lugia's status with Heal Bell and absorb status themselves thanks to Nature Cure. They can also deal with powerful special attackers like Xerneas and Primal Kyogre more consistently with their sheer special bulk. Xerneas and Magearna are appropriate clerics as well, and they can also check Dark-types and, in the former's case, Marshadow.
* As Lugia struggles to do much against Steel-types, Primal Groudon and Ho-Oh can be good partners. Primal Groudon sets Stealth Rock to keep Yveltal in line and makes up for Lugia's passivity with its offensive presence. Ho-Oh can spread various status ailments to facilitate Lugia's attempt to stall foes with residual damage, and Lugia appreciates Ho-Oh's ability to spread burns and further worsen physical attackers' matchup against it. Ho-Oh's Regenerator is also worth noting, as this allows Ho-Oh to effectively scout many Primal Groudon and Necrozma-DM sets without sustaining much damage. Scouting aforementioned foes is somewhat dangerous for Lugia due to them potentially carrying Stealth Rock or other status moves.
* Entry hazard users can make Lugia's Whirlwind and Dragon Tail more useful and also punish Toxic-immune Pokemon every time they switch into Lugia. Primal Groudon, Arceus-Ground, Arceus-Dark, and Tyranitar are Stealth Rock users that can be employed on teams that Lugia generally secures its place in. Ferrothorn and Skarmory can set Spikes, which harshly punishes Steel-types' attempts to take advantage of Lugia, and they can check some troublesome foes like Primal Kyogre and Necrozma-DM, respectively.
* Mega Gengar can trap and remove clerics to prevent them from curing poison and take advantage of Lugia spreading poison with Hex. In events where Lugia fails to stop offensive foes but manages to put them on a timer, Mega Gengar can trap and revenge kill them.
* Toxapex can set Toxic Spikes to further aid Lugia's attempt to Toxic stall foes, can check Marshadow, and can check many sweepers that remain as the last Pokemon with Haze.
* Pursuit trappers like Tyranitar and Alolan Muk can trap and remove Mega Gengar from play.

[STRATEGY COMMENTS]
Other Options
=============

* Lugia's ability to withstand many attacks and contend against Primal Groudon may make it seem like a viable Defog user, but its horrendous matchup against Steel-type entry hazard setters like Necrozma-DM, Ferrothorn, and Skarmory leaves this option completely outclassed by Ho-Oh.
* Both Whirlwind and Dragon Tail can be run for Lugia to better deal with Shadow Tag users and retain its ability to deal with Substitute users, but forgoing Psychic or Ice Beam isn't ideal.
* Aeroblast is a slightly more powerful STAB move than Psychic that has a better chance to 2HKO Mega Lucario and is the best attack against Marshadow and Mega Mewtwo X, but it cannot 2HKO Mega Gengar and leaves Lugia unable to threaten Toxapex.

Checks and Counters
===================

**Necrozma-DM**: Necrozma-DM is one of the worst Steel-types to face for Lugia, as it can hit through Lugia's Multiscale with Sunsteel Strike or Searing Sunraze Smash and takes minuscule damage from any attacks. Defensive variants do not mind Lugia at all and can proceed to set Stealth Rock or cripple Lugia with Toxic. Lugia's attempt to gradually wear down Necrozma-DM will fail if Necrozma-DM packs Morning Sun. Lugia is therefore almost completely dependent on its teammates to handle any variant of Necrozma-DM.

**Steel-types**: Lugia's lack of offensive presence and reliance on Toxic to inflict meaningful damage make most Steel-types nuisances for its effectiveness. Various Steel-types like Ferrothorn, Skarmory, and Mega Scizor can switch into Lugia with impunity and proceed to utilize their support options. It should also be noted that most relevant Steel-types carry Toxic or entry hazard moves, which further concerns Lugia.

**Magic Bounce**: Both Mega Sableye and Mega Diancie bounce back Toxic and cannot be phazed due to Magic Bounce. Mega Sableye is only slightly annoyed by Dragon Tail, which still does pitiful damage, and Mega Diancie can set Stealth Rock against Lugia or threaten it with Diamond Storm.

**Dark- and Ghost-types**: Dark-types like Yveltal and Arceus-Dark and Ghost-types like Marshadow and Lunala can hit Lugia super effectively and bypass its sheer bulk. While none of them except Lunala are capable of OHKOing Lugia with Multiscale intact, they are still capable of weakening Lugia to the point where it can no longer freely pivot into foes.

**Shadow Tag**: Mega Gengar can trap Lugia lacking Dragon Tail and proceed to remove it after Taunt, but it must be wary of Psychic. Gothitelle easily traps and neutralizes any Lugia lacking Dragon Tail.

**Status**: Both poison and burn invalidate Lugia's Multiscale with residual damage, and paralysis reduces Lugia's ability to reliably keep itself healthy with Roost.

**Foes that Cannot be Phazed**: Dragon Dance Zygarde discourages Lugia from using Toxic by setting up behind Substitute and phazes Lugia with Dragon Tail before Lugia can phaze it. Z-Geomancy Xerneas can set up on Lugia after Ingrain. Substitute users like Arceus-Ground and Toxic-immune setup sweepers like Mega Lucario can freely set up on Lugia if it does not have a feasible way to break Substitute.

[CREDITS]
- Written by: [[DMDW, 434601]]
- Earlier versions by: [[CKW, 289489]]
- Quality checked by: [[Nayrz, 212134], [Melee Mewtwo, 75110], [Cynara, 224455]]
- Grammar checked by: [[Fireflame479, 231476], [The Dutch Plumberjack, 232216]]
 
Last edited:

Ropalme1914

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Minor correction, but 96 Speed EVs doesn't allow Lugia to outspeed regular DD Zygarde since it has base 95 Speed, not 90. The standard Big Boss set runs 284 Speed (so you need 116 EVs) and Adamant max Speed reachs 289 (so you need 136 EVs).
 
The overview needs a strong mention of how annoying Dusk is for Lugia. It doesn't care about Multiscale, Toxic, and barely gives a shit about residual damage depending on the set. Unlike most things that come into Lugia, Dusk poses an immediate threat. Other breakers like SD Groudon or Lucario need the boost which makes it far less of a concern in comparison. Whirlwind is forced every time it comes in and entry hazards need to be up so you aren't just burning PP all game for nothing. It also isn't easy to switch into for stall if Lugia is forced out by it. It is a big annoyance and needs to be stressed as such. I recognize its covered this way in C&C but thats all the way down... a reader goes through the entire analysis before they can learn the stressed dangers.

* Substitute eases Lugia's attempt to stall slower foes and blocks status.
Substitute burns through Dusk's PP much faster because its forced to use Sunsteel or else something gets phazed into a Lugia behind a sub (if it clicks SD after coming in) which can be a big loss in momentum.

* Aeroblast is a slightly more powerful STAB move that has a better chance to 2HKO Mega Lucario,
Also the best damaging move against Mega Mewtwo X (2HKOes vs Psychic's 4HKO) / Marshadow / Blaziken.

QC 1/3
 
* Inability to do much against Necrozma-DM serves as Lugia's one of the worst downsides; many Necrozma-DM sets are capable of breaking through Multiscale with Sunsteel Strike, do not mind about Toxic or any attack that Lugia commonly carries, and can hinder its usefulness with Toxic and Stealth Rock. The fact that defensive teams have somewhat narrow defensive counterplay against Necrozma-DM further concerns players when attempting to bring Lugia into play.
* Substitute eases Lugia's attempt to stall slower foes and blocks status. Substitute also serves as Lugia's only way to prevent the loss of momentum against Necrozma-DM, as Necrozma-DM is forced to use Sunsteel Strike against Lugia behind Substitute and will be discouraged to use Lugia as a setup fodder.
* Aeroblast is a slightly more powerful STAB move that has a better chance to 2HKO Mega Lucario and is the best attack against Marshadow and Mega Mewtwo X, but it cannot 2HKO Mega Gengar and leaves Lugia unable to threaten Toxapex.
Implemented.
 
Give this another set name, please. I’m absolutely onboard for joke set names but not when they are a sentence long and don’t appeal to my objectively superior sense of humor.


......

I can’t find anything else :/ QC 2/3
 

frostration

i probably have a headache
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amcheck! use whatever you'd like. Add | Remove | [Comment]
[OVERVIEW]

* A The combination of Lugia's colossal bulk and Multiscale makes it one of the most durable walls in the tier that functions as an essential defensive backbone for many defensive teams.

* What allows Lugia to check an incredible portion of the tier and reliably shut down many boosted sweepers is Multiscale;: it boosts Lugia's already strong defensive capabilities to the point where it is nigh impossible to OHKO Lugia without breaking its Multiscale beforehand and forces foes to dedicate setting set Stealth Rock or statusing Lugia before attempting to make a breakthrough.

* Immunity to Ground also contributes to Lugia's effectiveness as a wall, as it allows Lugia to check some of the notable threats to defensive teams like Primal Groudon and Arceus-Ground.

* Lugia's high Speed as a wall is another advantage for a defensive Pokemon, as this allows Lugia to reliably stall out Primal Groudon, Primal Kyogre, and other slower threats.

* It should be noted that whether Lugia successfully checks foes or not is almost entirely dependent on the availability of Multiscale due to its somewhat disappointing defensive typing. This means Lugia requires strong hazard removal support from its teammates and cleric support to prevent burn and poison from invalidating Multiscale and thus it struggles to fitting in archetypes other than stall.

* Inability to do much against Necrozma-DM serves as Lugia's one of the worst downsides; many Necrozma-DM sets are capable of breaking through Multiscale with Sunsteel Strike, do not mind about Toxic or any attack that Lugia commonly carries, and can hinder it Lugia's usefulness with Toxic and Stealth Rock. The fact that defensive teams have somewhat narrow defensive counterplay against Necrozma-DM further concerns players when attempting to bring Lugia into play.

* Lugia's passivity leaves it unable to pose a threat to almost every Pokemon immune to Toxic, resulting in it being easily taken advantage of by Steel-types like Necrozma-DM and vulnerable to Mega Gengar. Substitute users like Zygarde-C and Arceus-Ground also prove to be serious issues, as Lugia can no longer check them should they be the last Pokemon remaining.

* While carrying Psychic or Ice Beam can remedy these issues, Lugia's passivity still restricts the number of teams it can justify to fit in a spot on.





[SET]

name: Wall

move 1: Roost

move 2: Toxic

move 3: Whirlwind / Dragon Tail

move 4: Psychic / Ice Beam

item: Leftovers

ability: Multiscale

nature: Bold

evs: 252 HP / 160 Def / 96 Spe



[SET COMMENTS]

Moves

========



* Roost functions as a reliable form of recovery, and it is chosen over Recover in order to stall out foes with Electric-, Ice-, and, Rock-type moves easier. Examples of Roost's benefits for using Roost can be seen against threats like Primal Groudon, Arceus-Ground, and Arceus-Ground Primal Kyogre with Stone Edge and, Ice Beam, and Thunder from Primal Kyogre., respectively. [reordered the previous sentence for concision and parallelism]

* Lugia's massive bulk allows it to easily stall foes with Toxic.

* Whirlwind forcefully removes a foe from the field, letting Lugia shut down a setup sweeper that it can't stall out reliably. Whirlwind also has benefits of phazing foes behind Substitute.

* Dragon Tail is an alternative phazing move that does minor damage and can be handy against Shadow Tag users like Mega Gengar and Gothitelle, but using Dragon Tail leaves Lugia unable to properly check Substitute users and it has a slight chance to miss. Dragon Tail is also unable to phaze Geomancy Xerneas.

* Psychic targets certain foes that Lugia cannot effectively stall out with Toxic. It harshly punishes Mega Gengar, having a chance to outright OHKO its regular forme if switched in when Stealth Rock is up. Psychic also has the benefits of being able to 2HKO 2HKOing Mega Lucario and Toxapex after some prior damage and heavily damaging Marshadow and Mega Blaziken.

* Ice Beam allows Lugia to take more offensive approaches to check Dragon-types. Both Mega Salamence and Rayquaza are OHKOed by Ice Beam after Stealth Rock damage, and the former can still be taken out by Ice Beam after taking damage from Double-Edge's recoil. It should be noted that Lugia is able to check Zygarde-C with Ice Beam, as Zygarde would otherwise freely set up on Lugia with Substitute up to block Toxic and sponge Psychic while phazing Lugia with Dragon Tail.

* Substitute eases Lugia's attempt to stall slower foes and blocks status. Substitute also serves as Lugia's only way to prevent the loss of momentum against Necrozma-DM, as Necrozma-DM is forced to use Sunsteel Strike against Lugia behind Substitute and will be discouraged to use Lugia as a setup fodder.



Set Details

========



* Maximum HP investment makes Lugia's HP divisible by 16, letting it take a full advantage from of Leftovers recovery. 96 Speed EVs allow Lugia to outspeed neutral-natured base 90 Speed Pokemon and allows Lugia to move first against threats like Swords Dance Primal Groudon or Primal Kyogre. 136 EVs can be run to outspeed Dragon Dance variants of regular Zygarde and let Lugia use Toxic on Zygarde before Zygarde sets up a Substitute.

* The remainder of the EVs in Defense and Bold nature maximizes Lugia's physical bulk, letting giving it have a good chance to survive attacks like +2 Stone Edge from Arceus-Ground, +1 Double-Edge from Mega Salamence, and +2 Shadow Claw from Extreme Killer Arceus after Stealth Rock damage.

* Leftovers provides Lugia with a passive recovery.

* Multiscale halves damage from attacks when Lugia is at full HP, but note that moves like Sunsteel Strike and Moongeist Beam and abilities like Mold Breaker, Teravolt, and Turboblaze can bypass this.



Usage Tips

========



* Lugia's role is fairly straightforward. After threats like Primal Groudon and Arceus-Ground turn out to be offensive variants, Lugia can be switched into them liberally to simply wall them and start stalling stall them with Toxic. Boosted threats can be phazed with Whirlwind, or can be dealt with by Psychic or Ice Beam depending on the foe. That said, several conditions must be fulfilled in order for Lugia to effectively and consistently check offensive threats, several conditions must be fulfilled. [reorganized to avoid apposition]

* Avoid any status ailments. Both poison and burn will invalidate Multiscale, as they induce damage at the every turn, leaving Lugia unable to stay at full health. Paralysis significantly diminishes Lugia's ability to check foes like Primal Groudon and Primal Kyogre, as mentioned and foes will strike Lugia first if Lugia is paralyzed. Avoiding status moves will not be easy, however, as many Arceus formes carry Toxic and so do a majority of Primal Groudon variants. Statused Lugia should be cured as soon as possible if a Pokemon with a cleric move is given a chance.

* Keep Stealth Rock away from the field by any means necessary. Lugia's effectiveness as a wall varies extremely depending depends on whether its Multiscale is intact or not, and Stealth Rock is worse news for Lugia than other factors that cripple Multiscale due to it's Lugia's weakness to said entry hazard. Be quick to identify Stealth Rock users from the opposing team and do the best to pressure them, or if possible, eliminate them. This means and pressure Stealth Rock users like Primal Groudon or Arceus-Ground should be pressured with Toxic or by Lugia's teammates from the opposing team, eliminating them if possible. [combined and reorganized the last two sentences since they basically said the same thing] As entry hazard users have to be out of the play for Lugia to have a room to breathe breathing room, even trading Toxic with Lugia against Stealth Rock setters may be a worthwhile decision, if Lugia's team has a cleric support. If Stealth Rock is set, have teammates like Giratina-O or Arceus-Dark swiftly remove it from the field before setup sweepers proceed to threaten Lugia's team so that Lugia can face them with Multiscale intact and thus maximize the its chance it to reliably checks them.

* Do not attempt to stall every foe with Toxic. As Lugia switches into foes, there is a considerable chance that the likes of Primal Groudon, Arceus-Ground, and Mega Lucario will set up. As Lugia can only well handle the first hit with Multiscale, boosted foes should be promptly phazed with Whirlwind or Dragon Tail before they overpower Lugia with a second attack after breaking Multiscale with their first blow. [redundant info]



Team Options

========



* In order for Lugia to provide its team with a strong defensive presence, it must be employed in teams where various Pokemon can consistently remove Stealth Rock from the field and provide cleric support.

* Defog users like Arceus-Ground, Arceus-Dark, or Giratina can provide Defog support, and each of them can effectively handle Primal Groudon or Necrozma-DM. Arceus-Ground is notable for its ability to offensively check Dragon-types with Ice Beam. in an event where Lugia does not have such moves, and revenge kill Primal Groudon and Necrozma-DM. Both Arceus-Dark and Giratina can avoid concerns about Shadow Tag users, and Arceus-Dark the former can check dangerous wallbreakers like Ultra Necrozma or Lunala, while Giratina the latter can effectively absorb status for Lugia and handle Ho-Oh well.

* Mega Sableye is another noteworthy partner that can provide hazard control with Magic Bounce. Magic Bounce is not only useful for bouncing back Stealth Rock but it also bouncesing back status moves, punishing at foes' a foe's attempt to hinder Lugia. Mega Sableye also offensively checks Ultra Necrozma and Extreme Killer Arceus with Foul Play, which Lugia struggles to take down immediately. A The ability to completely shut down defensive Necrozma-DM and while benefiting from Lugia's Toxic with Fake Out are other notable reasons why Mega Sableye has good synergy with Lugia.

* Clerics like Chansey and Blissey can cure Lugia's status with Heal Bell, while they can and absorb status themselves thanks to Nature Cure. They can also deal with powerful special attackers like Xerneas or Primal Kyogre more consistently with their sheer special bulk. Xerneas and Magearna are appropriate clerics as well, and they can check Dark-types for Lugia, and, in the former's case, Marshadow—for Lugia as well.

* As Lugia struggles to do much against Steel-types, Primal Groudon and Ho-Oh can be partners that can be paired with Lugia. Primal Groudon sets Stealth Rock to keep Yveltal in line makes up Lugia's passivity with its offensive presence. Ho-Oh can spread various status ailments to facilitate Lugia's attempt to stall foes with residual damage, and Lugia appreciates Ho-Oh's ability to spread burn and further worsen physical attackers' matchup against it. Ho-Oh's Regenerator is also worth noting, as this allows Ho-Oh to effectively scout many Primal Groudon and Necrozma-DM sets without sustaining much damage. Scouting aforementioned foes is somewhat dangerous for Lugia due to them potentially carrying status moves or Stealth Rock.

* Entry hazard users can make Lugia's Whirlwind and Dragon Tail more useful and also punish Toxic-immune Pokemon every time they switch into Lugia. Primal Groudon, Arceus-Ground, Arceus-Dark, and Tyranitar are Stealth Rock users that can be employed in teams that Lugia generally secures its place in. Ferrothorn and Skarmory can set Spikes which harshly punishes Steel-types' attempts to take advantage of Lugia, and they can check some troublesome foes like Primal Kyogre and Necrozma-DM, respectively.

* Mega Gengar can trap and remove clerics to prevent them from curing poison and take advantage of Lugia spreading poison with Hex. In events where Lugia fails to stop offensive foes but manages to put them on a timer, Mega Gengar can trap and revenge kill them.

* Toxapex can set Toxic Spikes to further aid Lugia's attempt to toxic stall foes, check Marshadow, and check many sweepers that remain as the last Pokemon with Haze.

* Pursuit trappers like Tyranitar and Alolan Muk can trap and remove Mega Gengar from play.





[STRATEGY COMMENTS]

Other Options

=============



* Lugia's ability to withstand many attacks and contend against Primal Groudon may make it seem like a viable Defog user, but its horrendous matchup against Steel-type entry hazard setters like Necrozma-DM, Ferrothorn, and Skarmory leaves this option completely outclassed by Ho-Oh.

* Both Whirlwind and Dragon Tail can be run for Lugia to better deal with Shadow Tag users and retain its ability to deal with Substitute users, but forgoing both Psychic and Ice Beam isn't ideal.

* Aeroblast is a slightly more powerful STAB move that has a better chance to 2HKO Mega Lucario and is the best attack against Marshadow and Mega Mewtwo X, but it cannot 2HKO Mega Gengar and leaves Lugia unable to threaten Toxapex.





Checks and Counters

===================



**Necrozma-DM**: Necrozma-DM is one of the worset Steel-types for Lugia, as it can hit through Lugia's Multiscale with Sunsteel Strike or Searing Sunraze Searing Smash and takes minuscule damage from any attacks. Defensive variants do not mind Lugia at all and can proceed to set Stealth Rock or cripple Lugia with Toxic. Lugia's attempt to gradually wear down Necrozma-DM will fail if Necrozma-DM turns out to packs Morning Sun. Lugia is therefore almost completely dependent on its teammates to handle any variant of Necrozma-DM.



**Steel-types**: Lugia's lack of offensive presence and reliance to on Toxic to do inflict meaningful damage makes most Steel-types nuisances for its effectiveness. Various Steel-types like Ferrothorn, Skarmory, and Mega Scizor can switch into Lugia with impunity and proceed to utilize their support options. It should also be noted that most relevant Steel-types carry Toxic or entry hazard moves, which further concerns Lugia.



**Magic Bounce**: Both Mega Sableye and Mega Diancie bounces back Toxic and cannot be phazed due to Magic Bounce. Mega Sableye is only slightly annoyed by Dragon Tail, which still does pitiful damage, and Mega Diancie can set Stealth Rock against it or threaten it with Diamond Storm.



**Dark- and Ghost-types**: Dark-types like Yveltal and Arceus-Dark and Ghost-types like Marshadow and Lunala can super effectively hit Lugia and bypass its sheer bulk. While none of them except Lunala is are capable of OHKOing Lugia with Multiscale intact, they are still capable of weakening Lugia to a degree to the point where it can no longer freely pivot into foes.



**Shadow Tag**: Mega Gengar can trap Lugia lacking Dragon Tail and proceed to remove it after Taunt, but it must be wary of Psychic. Gothitelle easily traps and neutralizes any Lugia lacking Dragon Tail.



**Status**: Both poison and burn invalidate Lugia's mMultiscale with residual damage, and paralysis reduces Lugia's ability to reliably keep itself healthy with Roost.



**Foes that Cannot be Phazed**: Dragon Dance Zygarde discourages Lugia from going for using Toxic by setting up behind Substitute and phazes Lugia with Dragon Tail before Lugia phazes Zygarde can phaze it. Z-Geomancy Xerneas can set up on Lugia after Ingrain. Substitute users like Arceus-Ground and Toxic-immune setup sweepers like Mega Lucario can freely set up on Lugia if it does not have a feasible way to break Substitute.
 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
Using the above.

frostration: Add Remove [Comment]
Fireflame: Remove Add Comments Ignore amcheck (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

* A The combination of Lugia's colossal bulk and Multiscale makes it one of the most durable walls in the tier that functions as an essential defensive backbone for many defensive teams.
* What allows Lugia to check an incredible portion of the tier and reliably shut down many boosted sweepers is Multiscale;: (the semicolon is fine) it boosts Lugia's already strong defensive capabilities to the point where it Lugia is nigh impossible to OHKO Lugia without breaking its Multiscale beforehand and forces foes to dedicate setting set Stealth Rock or statusing Lugia before attempting to make a breakthrough.
* Immunity to Ground also contributes to Lugia's effectiveness as a wall, as it allows Lugia to check some of the notable threats to defensive teams like Primal Groudon and Arceus-Ground.
* Lugia's high Speed as a wall is another advantage for a defensive Pokemon, as this allows Lugia to reliably stall out Primal Groudon, Primal Kyogre, and other slower threats.
* It should be noted that whether Lugia successfully checks foes or not is almost entirely dependent on the availability of Multiscale due to its somewhat disappointing defensive typing. This means Lugia requires strong entry hazard removal support from its teammates and cleric support to prevent burn and poison from invalidating Multiscale and thus it struggles to fitting in archetypes other than stall.
* Inability to do much against Necrozma-DM serves as is Lugia's one of the worst downsides; many Necrozma-DM sets are capable of breaking through Multiscale with Sunsteel Strike, do not mind about Toxic or any attack that Lugia commonly carries, and can hinder it Lugia's usefulness with Toxic and Stealth Rock. The fact that defensive teams have somewhat narrow defensive counterplay against Necrozma-DM further concerns players when attempting to bring Lugia into play.
* Lugia's passivity leaves it unable to pose a threat to almost every Pokemon immune to Toxic, resulting in it being easily taken advantage of by Steel-types like Necrozma-DM and vulnerable to Mega Gengar. Substitute users like Zygarde-C and Arceus-Ground also prove to be serious issues, as Lugia can no longer check them should they be the last Pokemon remaining.
* While carrying Psychic or Ice Beam can remedy these issues, Lugia's passivity still restricts the number of teams it can justify to fit in a spot on.

[SET]
name: Wall
move 1: Roost
move 2: Toxic
move 3: Whirlwind / Dragon Tail
move 4: Psychic / Ice Beam
item: Leftovers
ability: Multiscale
nature: Bold
evs: 252 HP / 160 Def / 96 Spe

[SET COMMENTS]
Moves
========

* Roost functions as a reliable form of recovery, and it is chosen over Recover in order to more easily stall out foes with Electric-, Ice-(AH), and,(RC) Rock-type moves easier. Examples of Roost's benefits for using Roost can be seen against threats like Primal Groudon, Arceus-Ground, and Arceus-Ground Primal Kyogre with Stone Edge and,(AC) Ice Beam,(AC) and Thunder from Primal Kyogre., respectively. [reordered the previous sentence for concision and parallelism] (yep this is a good change)
* Lugia's massive bulk allows it to easily stall foes with Toxic.
* Whirlwind forcefully removes a foe from the field, letting Lugia shut down a setup sweeper that it can't stall out reliably. Whirlwind also has benefits of phazing foes behind Substitute.
* Dragon Tail is an alternative phazing move that does minor damage and can be handy against Shadow Tag users like Mega Gengar and Gothitelle, but using Dragon Tail leaves Lugia unable to properly check Substitute users,(AC) and it (keep this "it") has a slight chance to miss. Dragon Tail is also unable to phaze Geomancy Xerneas.
* Psychic targets certain foes that Lugia cannot effectively stall out with Toxic. It harshly punishes Mega Gengar, having a chance to outright OHKO its regular forme if switched in when Stealth Rock is up. Psychic also has the benefits of being able to 2HKO 2HKOing Mega Lucario and Toxapex after some prior damage and heavily damaging Marshadow and Mega Blaziken.
* Ice Beam allows Lugia to take more offensive approaches to check Dragon-types. Both Mega Salamence and Rayquaza are OHKOed by Ice Beam after Stealth Rock damage, and the former can still be taken out by Ice Beam after taking damage from Double-Edge's recoil. It should be noted that Lugia is able to check Zygarde-C with Ice Beam, as Zygarde would otherwise freely set up on Lugia with Substitute up to block Toxic and sponge Psychic while phazing Lugia with Dragon Tail.
* Substitute eases Lugia's attempt to stall slower foes and blocks status. Substitute also serves as Lugia's only way to prevent the loss of momentum against Necrozma-DM, as Necrozma-DM is forced to use Sunsteel Strike against Lugia behind Substitute and will be discouraged to use Lugia as a setup fodder.

Set Details
========

* Maximum HP investment makes Lugia's HP divisible by 16, letting it take a full advantage from of Leftovers recovery. 96 Speed EVs allow Lugia to outspeed neutral-natured base 90 Speed Pokemon and allows Lugia to move first against threats like Swords Dance Primal Groudon or and ("threats" is plural) Primal Kyogre. 136 EVs can be run to outspeed Dragon Dance variants of regular Zygarde and let Lugia use Toxic on Zygarde before Zygarde sets up a Substitute.
* The remainder of the EVs are invested in Defense and with a Bold nature to maximizes Lugia's physical bulk, letting giving it have a good chance to survive attacks like +2 Stone Edge from Arceus-Ground, +1 Double-Edge from Mega Salamence, and +2 Shadow Claw from Extreme Killer Arceus after Stealth Rock damage.
* Leftovers provides Lugia with a passive recovery.
* Multiscale halves damage from attacks when Lugia is at full HP, but note that moves like Sunsteel Strike and Moongeist Beam and abilities like Mold Breaker, Teravolt, and Turboblaze can bypass this.

Usage Tips
========

* Lugia's role is fairly straightforward. After threats like Primal Groudon and Arceus-Ground turn out to be offensive variants, Lugia can be switched into them liberally to simply wall them (keep this "them". The amcheck change creates a parallelism error. "...simply wall them with Toxic" doesn't make sense, and "...simply wall" is incomplete. So this "them" needs to be here) and start stalling stall them with Toxic. Boosted threats can be phazed with Whirlwind,(RC) or can be dealt with by Psychic or Ice Beam depending on the foe. That said, several conditions must be fulfilled in order for Lugia to effectively and consistently check offensive threats, several conditions must be fulfilled. [reorganized to avoid apposition]
* Avoid any status ailments. Both poison and burn will invalidate Multiscale, as they induce damage at the every turn, leaving Lugia unable to stay at full health. Paralysis significantly diminishes Lugia's ability to check foes like Primal Groudon and Primal Kyogre, as mentioned and foes as they will strike Lugia first if Lugia it is paralyzed. Avoiding status moves will not be easy, however, as many Arceus formes carry Toxic and so do a majority of Primal Groudon variants. Statused Lugia should be cured as soon as possible if a Pokemon with a cleric move is given a chance.
* Keep Stealth Rock away from the field by any means necessary. Lugia's effectiveness as a wall varies extremely depending depends on whether its Multiscale is intact or not, and Stealth Rock is worse news for Lugia than other factors that cripple Multiscale due to it's Lugia's weakness to said entry hazard. Be quick to identify Stealth Rock users from the opposing team and do the best to pressure them, or if possible, eliminate them. This means and pressure Stealth Rock users like Primal Groudon or and Arceus-Ground should be pressured with Toxic or by Lugia's teammates from the opposing team, eliminating them if possible. [combined and reorganized the last two sentences since they basically said the same thing] (this was a good change. I made my edits accordingly with the changes) As entry hazard users have to be out of the play for Lugia to have a room to breathe breathing room, even trading Toxic with Lugia against Stealth Rock setters may be a worthwhile decision,(RC) if Lugia's team has a cleric support. If Stealth Rock is set, have teammates a teammate like Giratina-O or Arceus-Dark swiftly remove it from the field before setup sweepers proceed to threaten Lugia's team so that Lugia can face them setup sweepers with Multiscale intact and thus maximize the its chance it to reliably checks them before they proceed to threaten Lugia's team. (better flow)
* Do not attempt to stall every foe with Toxic. As Lugia switches into foes, there is a considerable chance that the likes of Primal Groudon, Arceus-Ground, and Mega Lucario will set up. As Lugia can only well handle the first hit with Multiscale, boosted foes should be promptly phazed with Whirlwind or Dragon Tail before they overpower Lugia with a second attack after breaking Multiscale with their first blow. [redundant info]

Team Options
========

* In order for Lugia to provide its team with a strong defensive presence, it must be employed in on teams where various Pokemon can consistently remove Stealth Rock from the field and provide cleric support.
* Defog users like Arceus-Ground, Arceus-Dark, or and Giratina can provide Defog support,(RC) and each of them can effectively handle Primal Groudon or (change this to "and" if all 3 can handle both) Necrozma-DM. Arceus-Ground is notable for its ability to offensively check Dragon-types with Ice Beam. (do not include this period I think this was a typo) in an the event where Lugia does not have such said moves, and revenge kill Primal Groudon and Necrozma-DM. Both Arceus-Dark and Giratina can avoid concerns about Shadow Tag users,(AC) and Arceus-Dark the former can check dangerous wallbreakers like Ultra Necrozma or and Lunala, (no keep this comma! "while" without a comma before it means essentially "at the same time". "While" with a comma before it means "whereas", and "whereas" is what we're looking for here) while Giratina the latter can effectively absorb status for Lugia and handle Ho-Oh well.
* Mega Sableye is another noteworthy partner that can provide entry hazard control with Magic Bounce. Magic Bounce is not only useful for bouncing back Stealth Rock but it also bouncesing back and other (I hate "not only this but that" sentences and also Stealth Rock is technically a status move. Any non-damaging move is a status move) status moves, punishing at foes' a foe's attempt to hinder Lugia. Mega Sableye also offensively checks Ultra Necrozma and Extreme Killer Arceus,(AC) which Lugia struggles to take down immediately,(AC) with Foul Play,(RC) which Lugia struggles to take down immediately. (the "which" is supposed to refer to the Pokemon, not Foul Play) A The ability to completely shut down defensive Necrozma-DM and while (keep the "and". The use of "while" implies that these two things (the ability to shut down Necro-DM and benefitting from Lugia's Toxic) are grouped together as one thing, meaning it would only be one reason. The sentence emphasizes that these two things are separate reasons, which "and" will indicate) benefiting from Lugia's Toxic with Fake Out are other notable reasons why Mega Sableye has good synergy with Lugia.
* Clerics like Chansey and Blissey can cure Lugia's status with Heal Bell, while they can and absorb status themselves thanks to Nature Cure. They can also deal with powerful special attackers like Xerneas or and Primal Kyogre more consistently with their sheer special bulk. Xerneas and Magearna are appropriate clerics as well, and they can also check Dark-types and, in the former's case, Marshadow. (delete everything past my edit. It was easier for me to write out the whole change. I basically reverted the amcheck change because the commas were fine) for Lugia, and, in the former's case, Marshadow—for Lugia as well.
* As Lugia struggles to do much against Steel-types, Primal Groudon and Ho-Oh can be good partners that can be paired with Lugia. Primal Groudon sets Stealth Rock to keep Yveltal in line and makes up for Lugia's passivity with its offensive presence. Ho-Oh can spread various status ailments to facilitate Lugia's attempt to stall foes with residual damage, and Lugia appreciates Ho-Oh's ability to spread burns and further worsen physical attackers' matchup against it. Ho-Oh's Regenerator is also worth noting, as this allows Ho-Oh to effectively scout many Primal Groudon and Necrozma-DM sets without sustaining much damage. Scouting aforementioned foes is somewhat dangerous for Lugia due to them potentially carrying status moves or Stealth Rock or other status moves.
* Entry hazard users can make Lugia's Whirlwind and Dragon Tail more useful and also punish Toxic-immune Pokemon every time they switch into Lugia. Primal Groudon, Arceus-Ground, Arceus-Dark, and Tyranitar are Stealth Rock users that can be employed in on teams that Lugia generally secures its place in. Ferrothorn and Skarmory can set Spikes,(AC) which harshly punishes Steel-types' attempts to take advantage of Lugia, and they can check some troublesome foes like Primal Kyogre and Necrozma-DM, respectively.
* Mega Gengar can trap and remove clerics to prevent them from curing poison and take advantage of Lugia spreading poison with Hex. In events where Lugia fails to stop offensive foes but manages to put them on a timer, Mega Gengar can trap and revenge kill them.
* Toxapex can set Toxic Spikes to further aid Lugia's attempt to Toxic stall foes, can check Marshadow, and can (otherwise it sounds like this says "to further aid Lugia's attempt to check Marshadow". Same goes for the other thing in the list) check many sweepers that remain as the last Pokemon with Haze.
* Pursuit trappers like Tyranitar and Alolan Muk can trap and remove Mega Gengar from play.

[STRATEGY COMMENTS]
Other Options
=============

* Lugia's ability to withstand many attacks and contend against Primal Groudon may make it seem like a viable Defog user, but its horrendous matchup against Steel-type entry hazard setters like Necrozma-DM, Ferrothorn, and Skarmory leaves this option completely outclassed by Ho-Oh.
* Both Whirlwind and Dragon Tail can be run for Lugia to better deal with Shadow Tag users and retain its ability to deal with Substitute users, but forgoing both Psychic and or (language makes this read that Psychic and Ice Beam are on the set at the same time) Ice Beam isn't ideal.
* Aeroblast is a slightly more powerful STAB move than Psychic that has a better chance to 2HKO Mega Lucario and is the best attack against Marshadow and Mega Mewtwo X, but it cannot 2HKO Mega Gengar and leaves Lugia unable to threaten Toxapex.

Checks and Counters
===================

**Necrozma-DM**: Necrozma-DM is one of the worse worst Steel-types for Lugia, as it can hit through Lugia's Multiscale with Sunsteel Strike or Searing Sunraze Searing Smash and takes minuscule damage from any attacks. Defensive variants do not mind Lugia at all and can proceed to set Stealth Rock or cripple Lugia with Toxic. Lugia's attempt to gradually wear down Necrozma-DM will fail if Necrozma-DM turns out to packs Morning Sun. Lugia is therefore almost completely dependent on its teammates to handle any variant of Necrozma-DM.

**Steel-types**: Lugia's lack of offensive presence and reliance to on Toxic to do inflict meaningful damage makes most Steel-types nuisances for its effectiveness. Various Steel-types like Ferrothorn, Skarmory, and Mega Scizor can switch into Lugia with impunity and proceed to utilize their support options. It should also be noted that most relevant Steel-types carry Toxic or entry hazard moves, which further concerns Lugia.

**Magic Bounce**: Both Mega Sableye and Mega Diancie bounces back Toxic and cannot be phazed due to Magic Bounce. Mega Sableye is only slightly annoyed by Dragon Tail, which still does pitiful damage, and Mega Diancie can set Stealth Rock against it or threaten it with Diamond Storm.

**Dark- and Ghost-types**: Dark-types like Yveltal and Arceus-Dark and Ghost-types like Marshadow and Lunala can super effectively hit Lugia super effectively and bypass its sheer bulk. While none of them except Lunala is are capable of OHKOing Lugia with Multiscale intact, they are still capable of weakening Lugia to a degree to the point where it can no longer freely pivot into foes.

**Shadow Tag**: Mega Gengar can trap Lugia lacking Dragon Tail and proceed to remove it after Taunt, but it must be wary of Psychic. Gothitelle easily traps and neutralizes any Lugia lacking Dragon Tail.

**Status**: Both poison and burn invalidate Lugia's mMultiscale with residual damage, and paralysis reduces Lugia's ability to reliably keep itself healthy with Roost.

**Foes that Cannot be Phazed**: Dragon Dance Zygarde discourages Lugia from going for using Toxic by setting up behind Substitute and phazes Lugia with Dragon Tail before Lugia phazes Zygarde can phaze it. Z-Geomancy Xerneas can set up on Lugia after Ingrain. Substitute users like Arceus-Ground and Toxic-immune setup sweepers like Mega Lucario can freely set up on Lugia if it does not have a feasible way to break Substitute.
GP 1/2


frostration I know this is an older check (similar to the other one I went over), but I still made comments when I looked over it. One thing I noticed (which may have been improved on) was that you missed a decent amount of subject-verb agreement errors, particularly ones dealing with plural nouns and then and/or. You can see my edits for those instances. Again, this was an older check though. PM me on discord if you have any questions!
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

* The combination of Lugia's colossal bulk and Multiscale makes it one of the most durable walls in the tier that functions and lets it function as an essential defensive backbone for many defensive teams.
* What allows Lugia to check an incredible portion of the tier and reliably shut down many boosted sweepers is Multiscale; it boosts Lugia's already strong defensive capabilities to the point where Lugia is nigh impossible to OHKO without breaking its Multiscale beforehand and forces foes to set Stealth Rock or status Lugia before attempting to make a breakthrough.
* Immunity to Ground also contributes to Lugia's effectiveness as a wall, as it allows Lugia to check some of the notable threats to defensive teams like Primal Groudon and Arceus-Ground.
* Lugia's high Speed as a wall is another advantage for a defensive Pokemon, as this allows Lugia to reliably stall out Primal Groudon, Primal Kyogre, and other slower threats.
* It should be noted that whether Lugia successfully checks foes or not is almost entirely dependent on the availability of whether or not Multiscale is intact due to its somewhat disappointing defensive typing. This means Lugia requires strong entry hazard removal support from its teammates and cleric support to prevent burn and poison from invalidating Multiscale, (AC) and so it thus struggles to fit in archetypes other than stall.

* Inability to do much against Necrozma-DM is Lugia's one of the worst downsides; many Necrozma-DM sets are capable of breaking through Multiscale with Sunsteel Strike, do not mind Toxic or any attack that Lugia commonly carries, and can hinder Lugia's usefulness with Toxic and Stealth Rock. The fact that defensive teams have somewhat narrow defensive counterplay against Necrozma-DM further concerns players when attempting to bring Lugia into play.
* Lugia's passivity leaves it unable to pose a threat to almost every Pokemon immune to Toxic, resulting in it being easily taken advantage of by Steel-types like Necrozma-DM and vulnerable to Mega Gengar. Substitute users like Zygarde-C and Arceus-Ground also prove to be serious issues, as Lugia can no longer check them should they be the last Pokemon remaining.
* While carrying Psychic or Ice Beam can remedy these issues, Lugia's passivity still restricts the number of teams it can justify a spot on.


[SET]
name: Wall
move 1: Roost
move 2: Toxic
move 3: Whirlwind / Dragon Tail
move 4: Psychic / Ice Beam
item: Leftovers
ability: Multiscale
nature: Bold
evs: 252 HP / 160 Def / 96 Spe


[SET COMMENTS]
Moves
========


* Roost functions as a reliable form of recovery, and it is chosen over Recover in order to more easily stall out foes with Electric-, Ice-, and Rock-type moves. Examples of Roost's benefits can be seen against threats like Stone Edge Primal Groudon, Ice Beam Arceus-Ground, and Thunder Primal Kyogre with Stone Edge, Ice Beam, and Thunder, respectively.
* Lugia's massive bulk allows it to easily stall foes with Toxic.
* Whirlwind removes a foe from the field, letting Lugia shut down a setup sweeper that it can't stall out reliably. Whirlwind also has benefits of phazing foes behind Substitute.
* Dragon Tail is an alternative phazing move that does minor damage and can be handy against Shadow Tag users like Mega Gengar and Gothitelle, but using Dragon Tail leaves Lugia unable to properly check Substitute users, and it has a slight chance to miss. Dragon Tail is also unable to phaze Geomancy Xerneas.
* Psychic targets certain foes that Lugia cannot effectively stall out with Toxic. It harshly punishes Mega Gengar, having a chance to outright OHKO its regular forme if switched in when Stealth Rock is up. Psychic also has the benefits of 2HKOing Mega Lucario and Toxapex after some prior damage and heavily damaging Marshadow and Mega Blaziken.
* Ice Beam allows Lugia to take more offensive approaches to checking Dragon-types. Both Mega Salamence and Rayquaza are OHKOed by Ice Beam after Stealth Rock damage, and the former can still be taken out by Ice Beam after taking damage from Double-Edge's recoil. It should be noted that Lugia is able to check Zygarde-C with Ice Beam, as Zygarde which would otherwise freely set up on Lugia with Substitute up to block Toxic and sponge Psychic while phazing Lugia with Dragon Tail.

* Substitute eases Lugia's attempt to stall slower foes and blocks status. Substitute also serves as Lugia's only way to prevent the loss of momentum against Necrozma-DM, as Necrozma-DM is forced to use Sunsteel Strike against Lugia behind Substitute and will be discouraged to use Lugia as setup fodder.

Set Details
========


* Maximum HP investment makes Lugia's HP divisible by 16, letting it take full advantage of Leftovers recovery. 96 Speed EVs allow Lugia to outspeed neutral-natured base 90 Speed Pokemon and move first against threats like Swords Dance Primal Groudon and Primal Kyogre. 136 EVs can be run to outspeed Dragon Dance variants of regular Zygarde and let Lugia use Toxic on Zygarde them before Zygarde sets they set up a Substitute.
* The remainder of the EVs are invested in Defense with a Bold nature to maximize Lugia's physical bulk, giving it a good chance to survive attacks like +2 Stone Edge from Arceus-Ground, +1 Double-Edge from Mega Salamence, and +2 Shadow Claw from Extreme Killer Arceus after Stealth Rock damage.
* Maximum HP and Special Defense investment with a Calm nature improves Lugia's special bulk to the point where it can check Geomancy Xerneas after taking Stealth Rock damage and even avoid the 2HKO from Mega Gengar. However, this option is generally unreliable and Lugia typically prefers physically defensive investment to better check foes it commonly pivots into.

* Leftovers provides Lugia with passive recovery.
* Multiscale halves damage from attacks when Lugia is at full HP, but you should note that moves like Sunsteel Strike and Moongeist Beam and abilities like Mold Breaker, Teravolt, and Turboblaze can bypass this.


Usage Tips
========


* Lugia's role is fairly straightforward. After threats like Primal Groudon and Arceus-Ground turn out are revealed (optional) to be offensive variants, Lugia can be switched into them liberally to simply wall them and stall them with Toxic. Boosted threats can be phazed with Whirlwind or dealt with by Psychic or Ice Beam depending on the foe. That said, several conditions must be fulfilled in order for Lugia to effectively and consistently check offensive threats.
* Avoid any status ailments. Both poison and burn will invalidate Multiscale, while as they induce damage every turn, leaving Lugia unable to stay at full health. paralysis significantly diminishes Lugia's ability to check foes like Primal Groudon and Primal Kyogre, as they will strike Lugia first if it is paralyzed. Avoiding status moves will not be easy, however, as many Arceus formes carry Toxic and so do a majority of Primal Groudon variants. Statused Lugia should be cured as soon as possible if a Pokemon with a cleric move is given a chance.
* Keep Stealth Rock away from the field by any means necessary. Lugia's effectiveness as a wall depends on whether its Multiscale is intact or not, and Stealth Rock is worse than other factors that cripple Multiscale due to Lugia's weakness to said entry hazard. Be quick to identify and pressure Stealth Rock users like Primal Groudon and Arceus-Ground from the opposing team, eliminating them if possible. As entry hazard users have to be out of play for Lugia to have breathing room, even trading Toxic with Lugia against Stealth Rock setters may be a worthwhile decision if Lugia's team has cleric support. If Stealth Rock is set, have a teammate like Giratina-O or Arceus-Dark swiftly remove it from the field so Lugia can face setup sweepers with Multiscale intact and thus maximize its chance to reliably check them before they proceed to threaten Lugia's team.
* Do not attempt to stall every foe with Toxic. As Lugia switches into foes, there is a considerable chance that the likes of Primal Groudon, Arceus-Ground, and Mega Lucario will set up. As Lugia can only handle the first hit with Multiscale, boosted foes should be promptly phazed with Whirlwind or Dragon Tail before they overpower Lugia with a second attack after breaking Multiscale.


Team Options
========


* In order for Lugia to provide its team with strong defensive presence, it must be employed on teams where various Pokemon can consistently remove Stealth Rock from the field and provide cleric support.
* Defog users Pokemon like Arceus-Ground, Arceus-Dark, and Giratina can provide Defog support and effectively handle Primal Groudon or Necrozma-DM. Arceus-Ground is notable for its ability to offensively check Dragon-types with Ice Beam in the event where Lugia does not have said moves, and revenge kill Primal Groudon and Necrozma-DM. Both Arceus-Dark and Giratina can avoid Shadow Tag users, and the former can check dangerous wallbreakers like Ultra Necrozma and Lunala while the latter can effectively absorb status for Lugia and handle Ho-Oh well.

* Mega Sableye is another noteworthy partner that can provide entry hazard control with Magic Bounce. Magic Bounce is useful for bouncing back Stealth Rock and other status moves, punishing a foe's attempt to hinder Lugia. Mega Sableye also offensively checks Ultra Necrozma and Extreme Killer Arceus, which Lugia struggles to take down immediately, with Foul Play. The ability to completely shut down defensive Necrozma-DM and benefiting from Lugia's Toxic with Fake Out are other notable reasons why Mega Sableye has good synergy with Lugia.
* Clerics like Chansey and Blissey can cure Lugia's status with Heal Bell and absorb status themselves thanks to Nature Cure. They can also deal with powerful special attackers like Xerneas and Primal Kyogre more consistently with their sheer special bulk. Xerneas and Magearna are appropriate clerics as well, and they can also check Dark-types and, in the former's case, Marshadow.
* As Lugia struggles to do much against Steel-types, Primal Groudon and Ho-Oh can be good partners. Primal Groudon sets Stealth Rock to keep Yveltal in line and makes up for Lugia's passivity with its offensive presence. Ho-Oh can spread various status ailments to facilitate Lugia's attempt to stall foes with residual damage, and Lugia appreciates Ho-Oh's ability to spread burns and further worsen physical attackers' matchup against it. Ho-Oh's Regenerator is also worth noting, as this allows Ho-Oh to effectively scout many Primal Groudon and Necrozma-DM sets without sustaining much damage. Scouting aforementioned foes is somewhat dangerous for Lugia due to them potentially carrying Stealth Rock or other status moves.
* Entry hazard users can make Lugia's Whirlwind and Dragon Tail more useful and also punish Toxic-immune Pokemon every time they switch into Lugia. Primal Groudon, Arceus-Ground, Arceus-Dark, and Tyranitar are Stealth Rock users that can be employed on teams that Lugia generally secures its place in. Ferrothorn and Skarmory can set Spikes, which harshly punishes Steel-types' attempts to take advantage of Lugia, and they can check some troublesome foes like Primal Kyogre and Necrozma-DM, respectively.
* Mega Gengar can trap and remove clerics to prevent them from curing poison and take advantage of Lugia spreading poison with Hex. In events where Lugia fails to stop offensive foes but manages to put them on a timer, Mega Gengar can trap and revenge kill them.
* Toxapex can set Toxic Spikes to further aid Lugia's attempt to Toxic stall foes, can check Marshadow, and can check many sweepers that remain as the last Pokemon with Haze.
* Pursuit trappers like Tyranitar and Alolan Muk can trap and remove Mega Gengar from play.


[STRATEGY COMMENTS]
Other Options
=============


* Lugia's ability to withstand many attacks and contend against Primal Groudon may make it seem like a viable Defog user, but its horrendous matchup against Steel-type entry hazard setters like Necrozma-DM, Ferrothorn, and Skarmory leaves this option completely outclassed by Ho-Oh.
* Both Whirlwind and Dragon Tail can be run for Lugia to better deal with Shadow Tag users and retain its ability to deal with Substitute users, but forgoing Psychic or Ice Beam isn't ideal.
* Aeroblast is a slightly more powerful STAB move than Psychic that has a better chance to 2HKO Mega Lucario and is the best attack against Marshadow and Mega Mewtwo X, but it cannot 2HKO Mega Gengar and leaves Lugia unable to threaten Toxapex.


Checks and Counters
===================


**Necrozma-DM**: Necrozma-DM is one of the worst Steel-types to face for Lugia, as it can hit through Lugia's Multiscale with Sunsteel Strike or Searing Sunraze Smash and takes minuscule damage from any attacks. Defensive variants do not mind Lugia at all and can proceed to set Stealth Rock or cripple Lugia with Toxic. Lugia's attempt to gradually wear down Necrozma-DM will fail if Necrozma-DM packs Morning Sun. Lugia is therefore almost completely dependent on its teammates to handle any variant of Necrozma-DM.

**Steel-types**: Lugia's lack of offensive presence and reliance on Toxic to inflict meaningful damage make most Steel-types nuisances for its effectiveness. Various Steel-types like Ferrothorn, Skarmory, and Mega Scizor can switch into Lugia with impunity and proceed to utilize their support options. It should also be noted that most relevant Steel-types carry Toxic or entry hazard moves, which further concerns Lugia.

**Magic Bounce**: Both Mega Sableye and Mega Diancie bounce back Toxic and cannot be phazed due to Magic Bounce. Mega Sableye is only slightly annoyed by Dragon Tail, which still does pitiful damage, and Mega Diancie can set Stealth Rock against it Lugia or threaten it with Diamond Storm.

**Dark- and Ghost-types**: Dark-types like Yveltal and Arceus-Dark and Ghost-types like Marshadow and Lunala can hit Lugia super effectively and bypass its sheer bulk. While none of them except Lunala are capable of OHKOing Lugia with Multiscale intact, they are still capable of weakening Lugia to the point where it can no longer freely pivot into foes.

**Shadow Tag**: Mega Gengar can trap Lugia lacking Dragon Tail and proceed to remove it after Taunt, but it must be wary of Psychic. Gothitelle easily traps and neutralizes any Lugia lacking Dragon Tail.

**Status**: Both poison and burn invalidate Lugia's Multiscale with residual damage, and paralysis reduces Lugia's ability to reliably keep itself healthy with Roost.

**Foes that Cannot be Phazed**: Dragon Dance Zygarde discourages Lugia from using Toxic by setting up behind Substitute and phazes Lugia with Dragon Tail before Lugia can phaze it. Z-Geomancy Xerneas can set up on Lugia after Ingrain. Substitute users like Arceus-Ground and Toxic-immune setup sweepers like Mega Lucario can freely set up on Lugia if it does not have a feasible way to break Substitute.
 
[CREDITS]
- Written by: [[DMDW, 434601]]
- Earlier versions by: [[CKW, 289489]]
- Quality checked by: [[Nayrz, 212134], [Melee Mewtwo, 75110], [Cynara, 224455]]
- Grammar checked by: [[Fireflame479, 231476], [The Dutch Plumberjack, 232216]]
Added this. If anything is wrong I guess it will be fixed upon uploading.
 

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