Gen 5 Machoke [DONE]

Akir

A true villain!
is a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Community Leader Alumnusis a Battle Simulator Staff Alumnus
[OVERVIEW]

Machoke takes on the surprising role of a physical tank for stall teams in BW PU. Machoke's physical bulk after investment and Eviolite, combined with its lack of common physical weaknesses, lets it take many neutral hits; Pokemon such as Monferno and Torterra will even struggle to 4HKO it. On top of that, Machoke is a lot less passive than other walls like Klang; even without investment, Machoke's Dynamic Punch still hurts common threats like Scraggy and Monferno. However, Machoke's lack of common resistances, inability to use Leftovers, and reliance on Rest for recovery cuts deeply into its longevity.

[SET]
name: Physical Tank
move 1: Rest
move 2: Sleep Talk
move 3: Dynamic Punch
move 4: Toxic / Ice Punch / Thunder Punch
item: Eviolite
ability: No Guard
nature: Impish
evs: 248 HP / 212 Def / 44 Spe

[SET COMMENTS]

Rest keeps Machoke healthy, and Sleep Talk is extra useful for Machoke due to it potentially saving some Dynamic Punch PP. No Guard Dynamic Punch gives Machoke a reliable STAB option with the added bonus of causing confusion. The last moveslot can be any of three options: Toxic is excellent for spreading chip damage, Ice Punch hits Flying-types like Jumpluff, and Thunder Punch hits Tentacool and Golduck as well as other Flying-types like Swanna that are not to weak to Ice. With 44 Speed EVs, Machoke outspeeds uninvested base 50 Speed Pokemon such as Audino.

Machoke's unique toolkit is best used on stall teams that can support it with options like Heal Bell and Wish via Pokemon like Articuno and Audino. In return Machoke can absorb some of the physical attacks thrown at them. Machoke also appreciates partners such as Zweilous and Bronzor that can patch up its Psychic- and Flying-type weaknesses. Machoke also loves entry hazard support, as Dynamic Punch's confusion forces many switches, so teammates like Bronzor and Tentacool that can set entry hazards while patching up Machoke's weaknesses are great choices. Machoke boasts rare-but-valuable resistances to Dark- and Rock-type attacks, so common stall staples like Duosion and Articuno also love having it around to take hits from threats like Shiftry and Rampardos.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
https://www.smogon.com/forums/members/zrp200.327515/
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:

Bella

Sometimes it gets hard
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[OVERVIEW]

Machoke takes on the surprising role of a physical tank for stall teams in BW PU. Machoke's physical bulk after investment and Eviolite, mixed with Machoke's lack of common physical weaknesses, means that Machoke can take many neutral hits that equal even 4HKOs (this reads awkwardly, maybe say "means that Machoke can take neutral hits from Pokemon like Monferno and Torterra that struggle to 4HKO it" instead?) from common threats like Monferno or Torterra. On top of that, even without investment, Machoke's Dynamic Punch still hurts (probably want to give examples of stuff i tcan threaten with this like Scraggy or Maw or whatever) and means that Machoke is a lot less passive than other walls (examples please). However, Machoke's lack of common resistances, lack of Leftovers, and reliance on BW Rest for healing cuts deeply into its longevity.

[SET]
name: Physical Tank
move 1: Rest
move 2: Sleep Talk
move 3: Dynamic Punch
move 4: Toxic / Ice Punch / Thunder Punch
item: Eviolite
ability: No Guard
nature: Impish
evs: 248 HP / 212 Def / 44 Spe

[SET COMMENTS]
Dynamic Punch mixed with No Guard gives Machoke a reliable STAB option with the added bonus of causing confusion. (Not mention at all on resttalk?) The last moveslot is the choice between three options: Toxic is excellent for spreading chip damage, Ice Punch is good for hitting Flying-types like Jumpluff, and Thunder Punch is also good for hitting Water-types like Tentacool and Golduck as well as hitting Flying-types like Swanna who might not be weak to Ice. The 44 Speed EVs is for outspeeding uninvested base 50 Speed Pokemon such as Audino.

Machoke's unique toolkit is best used on stall teams that can better support it with options like Heal Bell or Wish. As such, partners like Articuno or Audino make for good partners, as they not only offer those options, (ac) but Machoke can absorb some of the physical attacks thrown at them. Machoke also loves entry hazard support as Dynamic Punch's confusion forces many switches, so teammates like Bronzor and Tentacool who can patch up Machoke's weaknesses and set entry hazards are great choices. Machoke lastly boasts rare-but-valuable resistances to Dark- and Rock-type attacks, so common stall staples like Duosion and Articuno love having Machoke around to take hits from Pokemon like Shiftry and Ramprdos who they often struggle against.
(Could mention how Machoke likes Pokemon like Bronzong / Klang / whatever that deals with opposing Psychic- and Flying-types Machoke can struggle heavily against.)
[CREDITS]
- Written by: https://www.smogon.com/forums/members/akir.231726/
- Quality checked by: https://www.smogon.com/forums/members/bella.567483/
- Grammar checked by: [[name, id]]
GP Team
1/2
uhBella (1).gif
 
Last edited:
remove add comment
[OVERVIEW]

Machoke takes on the surprising role of a physical tank for stall teams in BW PU. Machoke's physical bulk after investment and Eviolite, mixed combined not too keen on mixed with Machoke's its lack of common physical weaknesses, means that Machoke can lets it simplified take many neutral hits; Pokemon such as that means that Machoke can take neutral hits from Pokemon like Monferno and Torterra that will even struggle to 4HKO it. On top of that, Machoke is a lot less passive than other walls like Klang; moved even without investment, Machoke's Dynamic Punch DynamicPunch no space in Gen 5 still hurts common threats like Scraggy and Monferno and means that Machoke is a lot less passive than other walls like Klang moved. However, Machoke's lack of common resistances, lack of inability to use Leftovers more accurate, and reliance on Rest for healing recovery cuts deeply into its longevity.

[SET]
name: Physical Tank
move 1: Rest
move 2: Sleep Talk
move 3: Dynamic Punch
move 4: Toxic / Ice Punch / Thunder Punch
item: Eviolite
ability: No Guard
nature: Impish
evs: 248 HP / 212 Def / 44 Spe

[SET COMMENTS]
Rest is for keeping keeps Machoke healthy, while and Sleep Talk is extra useful for Machoke due to it in potentially saving some DynamicPunch PP. Dynamic Punch mixed with No Guard DynamicPunch same thing as previous gives Machoke a reliable STAB option with the added bonus of causing confusion. The last moveslot is the choice between can be any of three options stilted: Toxic is excellent for spreading chip damage, while Ice Punch is good for hitting hits simplified Flying-types like Jumpluff, and Thunder Punch ThunderPunch one word in gen 5 hits Tentacool is moved earlier also good for and Golduck missed implementation from the QC check? as well as other hitting Flying-types like Swanna who might that are not be to weak to Ice as well as Tentacool. The With 44 Speed EVs, Machoke outspeeds is for outspeeding more direct uninvested base 50 Speed Pokemon such as Audino.
Machoke's unique toolkit is best used on stall teams that can better you already used best support it with options like Heal Bell or and plural=and Wish. As such, partners via Pokemon like Articuno or and Audino. In return make for good partners, as they not only offer those options but Machoke can absorb some of the physical attacks thrown at them. Machoke also appreciates partners such as Zweilous and Bronzor moved that can patch up its Psychic- and Flying-type weaknesses such as Zweilous or Bronzor. Machoke also loves entry hazard support, as Dynamic Punch's confusion forces many switches, so teammates like Bronzor and Tentacool who that can patch set entry hazards while patching up swapped the order to avoid subject backsliding Machoke's weaknesses and set entry hazards moved earlier are great choices. Because better transition Machoke boasts rare-but-valuable resistances to Dark- and Rock-type attacks, so common stall staples like Duosion and Articuno also love having Machoke it around to take hits from threats like Shiftry or and Rampardos.
[OVERVIEW]

Machoke takes on the surprising role of a physical tank for stall teams in BW PU. Machoke's physical bulk after investment and Eviolite, combined with its lack of common physical weaknesses, lets it take many neutral hits; Pokemon such as Monferno and Torterra will even struggle to 4HKO it. On top of that, Machoke is a lot less passive than other walls like Klang; even without investment, Machoke's DynamicPunch still hurts common threats like Scraggy and Monferno. However, Machoke's lack of common resistances, inability to use Leftovers, and reliance on Rest for recovery cuts deeply into its longevity.

[SET]
name: Physical Tank
move 1: Rest
move 2: Sleep Talk
move 3: Dynamic Punch
move 4: Toxic / Ice Punch / Thunder Punch
item: Eviolite
ability: No Guard
nature: Impish
evs: 248 HP / 212 Def / 44 Spe

[SET COMMENTS]
Rest keeps Machoke healthy, while Sleep Talk is extra useful for Machoke in potentially saving some DynamicPunch PP. No Guard DynamicPunch gives Machoke a reliable STAB option with the added bonus of causing confusion. The last moveslot can be any of three options: Toxic is excellent for spreading chip damage, while Ice Punch hits Flying-types like Jumpluff and ThunderPunch hits Tentacool and Golduck as well as other Flying-types like Swanna that are not to weak to Ice. With 44 Speed EVs, Machoke outspeedsuninvested base 50 Speed Pokemon such as Audino.
Machoke's unique toolkit is best used on stall teams that can support it with options like Heal Bell and Wish via Pokemon like Articuno and Audino. In return, Machoke can absorb some of the physical attacks thrown at them. Machoke also appreciates partners such as Zweilous and Bronzor that can patch up its Psychic- and Flying-type weaknesses. Machoke also loves entry hazard support, as Dynamic Punch's confusion forces many switches, so teammates like Bronzor and Tentacool that can set entry hazards while patching up Machoke's weaknesses are great choices. Because Machoke boasts rare-but-valuable resistances to Dark- and Rock-type attacks, common stall staples like Duosion and Articuno also love having it around to take hits from threats like Shiftry and Rampardos.
Seriously, these are really easy for me to make.
 

autumn

only i will remain
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C&C Leader
1/1 GP Team done, credit both of us
[OVERVIEW]

Machoke takes on the surprising role of a physical tank for stall teams in BW PU. Machoke's physical bulk after investment and Eviolite, mixed combined with Machoke's its lack of common physical weaknesses, means that Machoke can lets it simplified take many neutral hits; Pokemon such as that means that Machoke can take neutral hits from Pokemon like Monferno and Torterra that will even struggle to 4HKO it. On top of that, Machoke is a lot less passive than other walls like Klang; moved even without investment, Machoke's Dynamic Punch still hurts common threats like Scraggy and Monferno and means that Machoke is a lot less passive than other walls like Klang moved. However, Machoke's lack of common resistances, lack of inability to use Leftovers more accurate, and reliance on Rest for healing recovery cuts deeply into its longevity.

[SET]
name: Physical Tank
move 1: Rest
move 2: Sleep Talk
move 3: Dynamic Punch
move 4: Toxic / Ice Punch / Thunder Punch
item: Eviolite
ability: No Guard
nature: Impish
evs: 248 HP / 212 Def / 44 Spe

[SET COMMENTS]
Rest is for keeping keeps Machoke healthy, (AC) and Sleep Talk is extra useful for Machoke due to it potentially saving some Dynamic Punch PP. Dynamic Punch mixed with No Guard Dynamic Punch same thing as previous gives Machoke a reliable STAB option with the added bonus of causing confusion. The last moveslot is the choice between can be any of three options stilted: Toxic is excellent for spreading chip damage, Ice Punch is good for hitting hits simplified Flying-types like Jumpluff, and Thunder Punch Thunder Punch hits Tentacool is moved earlier also good for and Golduck missed implementation from the QC check? as well as other hitting Flying-types like Swanna who might that are not be to weak to Ice as well as Tentacool. The With 44 Speed EVs, Machoke outspeeds is for outspeeding more direct uninvested base 50 Speed Pokemon such as Audino.

Machoke's unique toolkit is best used on stall teams that can better you already used best support it with options like Heal Bell or and plural=and Wish. As such, partners via Pokemon like Articuno or and Audino. In return make for good partners, as they not only offer those options but Machoke can absorb some of the physical attacks thrown at them. Machoke also appreciates partners such as Zweilous and Bronzor moved that can patch up its Psychic- and Flying-type weaknesses such as Zweilous or Bronzor. Machoke also loves entry hazard support, as Dynamic Punch's confusion forces many switches, so teammates like Bronzor and Tentacool who that can patch set entry hazards while patching up swapped the order to avoid subject backsliding Machoke's weaknesses and set entry hazards moved earlier are great choices. Machoke boasts rare-but-valuable resistances to Dark- and Rock-type attacks, so common stall staples like Duosion and Articuno also love having Machoke it around to take hits from threats like Shiftry or and Rampardos.
 

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