Akir
A true villain!
[OVERVIEW]
Machoke takes on the surprising role of a physical tank for stall teams in BW PU. Machoke's physical bulk after investment and Eviolite, combined with its lack of common physical weaknesses, lets it take many neutral hits; Pokemon such as Monferno and Torterra will even struggle to 4HKO it. On top of that, Machoke is a lot less passive than other walls like Klang; even without investment, Machoke's Dynamic Punch still hurts common threats like Scraggy and Monferno. However, Machoke's lack of common resistances, inability to use Leftovers, and reliance on Rest for recovery cuts deeply into its longevity.
[SET]
name: Physical Tank
move 1: Rest
move 2: Sleep Talk
move 3: Dynamic Punch
move 4: Toxic / Ice Punch / Thunder Punch
item: Eviolite
ability: No Guard
nature: Impish
evs: 248 HP / 212 Def / 44 Spe
[SET COMMENTS]
Rest keeps Machoke healthy, and Sleep Talk is extra useful for Machoke due to it potentially saving some Dynamic Punch PP. No Guard Dynamic Punch gives Machoke a reliable STAB option with the added bonus of causing confusion. The last moveslot can be any of three options: Toxic is excellent for spreading chip damage, Ice Punch hits Flying-types like Jumpluff, and Thunder Punch hits Tentacool and Golduck as well as other Flying-types like Swanna that are not to weak to Ice. With 44 Speed EVs, Machoke outspeeds uninvested base 50 Speed Pokemon such as Audino.
Machoke's unique toolkit is best used on stall teams that can support it with options like Heal Bell and Wish via Pokemon like Articuno and Audino. In return Machoke can absorb some of the physical attacks thrown at them. Machoke also appreciates partners such as Zweilous and Bronzor that can patch up its Psychic- and Flying-type weaknesses. Machoke also loves entry hazard support, as Dynamic Punch's confusion forces many switches, so teammates like Bronzor and Tentacool that can set entry hazards while patching up Machoke's weaknesses are great choices. Machoke boasts rare-but-valuable resistances to Dark- and Rock-type attacks, so common stall staples like Duosion and Articuno also love having it around to take hits from threats like Shiftry and Rampardos.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
https://www.smogon.com/forums/members/zrp200.327515/
https://www.smogon.com/forums/members/autumn.384270/
Machoke takes on the surprising role of a physical tank for stall teams in BW PU. Machoke's physical bulk after investment and Eviolite, combined with its lack of common physical weaknesses, lets it take many neutral hits; Pokemon such as Monferno and Torterra will even struggle to 4HKO it. On top of that, Machoke is a lot less passive than other walls like Klang; even without investment, Machoke's Dynamic Punch still hurts common threats like Scraggy and Monferno. However, Machoke's lack of common resistances, inability to use Leftovers, and reliance on Rest for recovery cuts deeply into its longevity.
[SET]
name: Physical Tank
move 1: Rest
move 2: Sleep Talk
move 3: Dynamic Punch
move 4: Toxic / Ice Punch / Thunder Punch
item: Eviolite
ability: No Guard
nature: Impish
evs: 248 HP / 212 Def / 44 Spe
[SET COMMENTS]
Rest keeps Machoke healthy, and Sleep Talk is extra useful for Machoke due to it potentially saving some Dynamic Punch PP. No Guard Dynamic Punch gives Machoke a reliable STAB option with the added bonus of causing confusion. The last moveslot can be any of three options: Toxic is excellent for spreading chip damage, Ice Punch hits Flying-types like Jumpluff, and Thunder Punch hits Tentacool and Golduck as well as other Flying-types like Swanna that are not to weak to Ice. With 44 Speed EVs, Machoke outspeeds uninvested base 50 Speed Pokemon such as Audino.
Machoke's unique toolkit is best used on stall teams that can support it with options like Heal Bell and Wish via Pokemon like Articuno and Audino. In return Machoke can absorb some of the physical attacks thrown at them. Machoke also appreciates partners such as Zweilous and Bronzor that can patch up its Psychic- and Flying-type weaknesses. Machoke also loves entry hazard support, as Dynamic Punch's confusion forces many switches, so teammates like Bronzor and Tentacool that can set entry hazards while patching up Machoke's weaknesses are great choices. Machoke boasts rare-but-valuable resistances to Dark- and Rock-type attacks, so common stall staples like Duosion and Articuno also love having it around to take hits from threats like Shiftry and Rampardos.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
https://www.smogon.com/forums/members/zrp200.327515/
https://www.smogon.com/forums/members/autumn.384270/
Last edited: