Gman
Stay kind, stay compassionate
[OVERVIEW]
Sablenite turns Mandibuzz into a wall that is able to withstand attacks from threatening offensive breakers such as Lunala, Kartana, and Primal Groudon, and access to Foul Play prevents passivity against physical threats. By virtue of its Dark typing and access to reliable recovery, it is one of the best defensive checks to Lunala and is thus mainly used as a dependable special wall. Magic Bounce, which is acquired upon Mega Evolving, grants Mandibuzz an immunity to status from defensive Pokemon such as support Arceus formes and defensive Primal Groudon. Furthermore, combined with access to Defog, it allows Mandibuzz to perform well in entry hazard control. With U-turn, it functions as a reliable slow pivot that can provide its teammates with free opportunities to switch in. However, a weakness to Stealth Rock can be detrimental to Mandibuzz’s ability to perform the aforementioned roles. Further, Mandibuzz is easily offensively pressured by most teams due to the abundance of Altarianite users such as Zygarde and Entei as well as the existence of Terrakion and Magearna. Boosted super effective coverage moves such as Ice Beam from Darkrai and Moonblast from Lunala can also overwhelm it. Finally, while it can't freely switch in, if Primal Groudon manages to preserve its HP, its Swords Dance and Eruption sets can muscle through Mandibuzz.
[SET]
name: Sablenite Utility
move 1: Foul Play
move 2: Roost
move 3: U-turn
move 4: Defog
item: Sablenite
ability: Big Pecks
nature: Sassy
evs: 248 HP / 8 Def / 252 SpD
ivs: 0 Spe
[SET COMMENTS]
Moves
========
Foul Play avoids passivity against physical attackers, OHKOing +2 Kartana and dealing heavy damage to Swords Dance Primal Groudon. It can also hit some specially offensive targets for heavy damage, such as Lunala and Diancite Tapu Lele. The latter is severely chipped and even has a chance to be OHKOed after the Defense drops from its Mega Evolution. Roost provides reliable recovery; the loss of the Flying type is hardly ever detrimental, as Ground-type attackers are usually faster than Mandibuzz and thus cannot take advantage of it. U-turn grants Mandibuzz the ability to perform as a slow pivot that can’t be restrained by a Ground-type switch-in, giving it the edge over Volt Switch users in generating momentum. Defog is run as an entry hazard countermeasure. Toxic could work as a means to pressure offensive Mandibuzz switch-ins as well as Arceus formes if the team already has another Defogger. However, extreme care should be taken in using this move to avoid it being bounced back by an opposing Magic Bounce user.
Set Details
========
248 HP EVs combined with 252 Special Defense EVs turn Mandibuzz into a sturdy special wall, maximizing its ability to take special attacks like Overheat from Primal Groudon and Moonblast from Lunala. The HP EVs maximize the number of times Mandibuzz can switch into Stealth Rock. A Sassy nature and 0 Speed IVs give Mandibuzz its slowest possible U-Turn, letting a teammate switch in more safely. Big Pecks is run to avoid the occasional Defense drop from moves like Golisopod's Liquidation.
An alternative set with a spread of 248 HP / 100 Def / 160 SpD and a Relaxed nature can also be run as a way to better check physical attackers like Kartana and Stone Edge Primal Groudon. The drop in special bulk does, however, cause Mandibuzz to be 2HKOed by +1 Moonblast from Lunala.
Usage Tips
========
Mega Evolving Mandibuzz early is important to increase its overall bulk, gain Magic Bounce to block status moves, and properly avoid opposing entry hazards. Foul Play should be used as the primary offensive move. It heavily pressures Lunala, Ho-Oh, most Diancite users, and relevant Necrozma formes. Additionally, it deals significant damage to physical attackers on the switch, as long as they don’t resist the move. Foul Play can also be used to punish foes that boosted their Attack, like Shift Gear Pinsirite Magearna, Swords Dance Metagrossite Kartana, and Swords Dance Primal Groudon. However, the damage received by a boosted physical move from these threats will invalidate Mandibuzz's ability to properly check other breakers. Thus, it is imperative to understand which Pokemon among the aforementioned poses the biggest threat to the rest of the team in order to choose which wallbreaker Mandibuzz ought to check. If a non-Mega Evolved Terrakion is found on the opposing team, it is important to be wary of using Foul Play, as it has very few switch-ins after a Justified boost. U-turn should be used as a means to punish predicted switches and generate momentum. It can also be utilized against passive foes to gain a free switch for a wallbreaker. However, switching is preferred to using U-turn if the opponent has the potential to deal heavy damage to Mandibuzz in a situation where the latter’s health should be preserved, such as against Altarianite users, Terrakion, and Zeraora. Roost should be used copiously to keep Mandibuzz healthy throughout the game and allow it to consistently check opposing threats. However, Roost may give threatening Pokemon like Nasty Plot Darkrai a free setup turn. In such cases, the recovery may have to be delayed in favor of U-turn. In situations where Mandibuzz is weakened while claiming momentum with U-turn, finding an opportunity to get it back in on a predicted switch to a Pokemon that doesn't pressure it can let it safely use Roost. Defog is to be used according to the entry hazard matchup on both sides. Beware, however, that if Mandibuzz is the only Defogger on the team, switching out without clearing Stealth Rock may deprive it of a quarter of its HP.
Team Options
========
Primal Groudon is a good partner for Mandibuzz, as it can switch in on Fairy-types like Magearna, Xerneas, and Altarianite Entei as well as Primal Kyogre and Zeraora, all of which pressure Mandibuzz. In exchange, Mandibuzz can take on Lunala and Darkrai as well as serve as a pivot against Arceus-Ground and Manectite Mew, thus taking pressure off Primal Groudon. Manectite Mew forms a functional defensive core with Mandibuzz, as it covers three of the most dangerous threats to it in Altarianite Zygarde, Altarianite Entei, and Terrakion. Alternatively, Aggronite Mew worsens the Entei and Terrakion matchup but does a better job at checking Pinsirite users like Magearna and Kartana, which heavily threaten Mandibuzz. It returns the favor by checking Lunala and Darkrai, both of which otherwise dismantle Mew. Will-O-Wisp Arceus-Ground has good synergy with Mandibuzz, checking the most prominent Altarianite users in the tier in Zygarde and Entei, while the latter is able to check Kartana and Lunala. Terrakion punishes other Sablenite users like Blissey and Zapdos, against which Mandibuzz is relatively powerless. In addition, Terrakion really capitalizes on the free switches Mandibuzz provides it with, as it is otherwise very difficult to bring it safely on the field. Still, it should be noted that both Pokemon are particularly weak to Fairy-types like Altarianite users and Arceus-Fairy.
Altarianite Entei works as an offensive check to Altarianite Zygarde and Terrakion and is able to punish boosted Darkrai. Mandibuzz synergizes well with it, with its Ground immunity allowing it to take on Primal Groudon, a Pokemon that greatly hinders Entei, and the ability to help it switch in freely. Arceus-Fairy is another solid check to both Altarianite Zygarde and non-Pinsirite Terrakion, and in return appreciates Mandibuzz checking Lunala, Necrozma-DM, and Kartana to an extent. However, both are noticeably weak to non-Pinsirite Magearna variants. Finally, Kartana pairs well with Mandibuzz, as it takes advantage of Altarianite Zygarde and Arceus-Fairy. In return, Mandibuzz provides extra opportunities for Kartana to come in safely and break down teams with its slow U-turn.
[STRATEGY COMMENTS]
Other Options
=============
Metagrossite can be used as a means to outspeed Lunala and slightly increase Mandibuzz's offensive presence, particularly on teams where Sablenite is unavailable. Other defensive Mega Stones like Venusaurite and Manectite could be considered, but the absence of Magic Bounce is usually detrimental to Mandibuzz, as it becomes much more vulnerable to status and Stealth Rock.
Checks and Counters
===================
**Altarianite Users**: Zygarde and Entei threaten Mandibuzz with their powerful Fairy STAB attacks, and Mandibuzz can do next to nothing in return.
**Terrakion**: All of Terrakion’s viable sets threaten Mandibuzz with a guaranteed 2HKO from Stone Edge. They can also use Swords Dance on a predicted Roost, but Diancite and Pinsirite variants need to be wary, since Foul Play OHKOes them at +2. Additionally, non-Mega Evolved Terrakion is a deterrent to the use of Foul Play because of its ability Justified.
**Magearna**: No move from Mandibuzz can threaten Magearna, which can easily pressure it. Cameruptite sets can freely set up and 2HKO Mandibuzz with BoltBeam coverage at +1, whereas Sablenite and Manectite versions threaten it with Fleur Cannon. Moreover, since Sablenite sets are potentially slower, they can capitalize on Mandibuzz’s U-turn with their own Volt Switch, effectively regaining all momentum unless a Ground-type Pokemon is brought in. Pinsirite Magearna can OHKO Mandibuzz with Explosion at +1, but it must be wary of Foul Play when setting up.
**Fairy-types**: Fairy-types such as Lucarionite Tapu Lele and Arceus-Fairy heavily pressure Mandibuzz. Tapu Lele's Moonblast is a guaranteed 2HKO, whereas Mandibuzz can only 3HKO back with Foul Play, and Judgment from Arceus-Fairy deals significant damage to Mandibuzz, 2HKOing it at +1. Toxic variants of Mandibuzz can at least put Arceus-Fairy on a timer at the expense of chip damage, but Defog variants are devoid of any means to retaliate.
**Primal Kyogre**: Primal Kyogre can threaten Mandibuzz with a 2HKO from Origin Pulse. It can set up with Calm Mind on Roost attempts to clean more easily, but it must be wary of Foul Play 3HKOing.
**Calm Mind Arceus-Ground**: Arceus-Ground can freely set up as well as recover any lost HP when it faces Mandibuzz. Interestingly enough, Toxic variants of Mandibuzz can prevent this by inflicting status.
**Electric-types**: Electric-types such as Pinsirite Zeraora and Red Orb Raikou can 2HKO Mandibuzz with their respective STAB attacks. While Mandibuzz 2HKOes Zeraora back with Foul Play, it fails to threaten Raikou as effectively.
**Other Rock-types**: While relatively uncommon, Pokemon like Arceus-Rock, Diancite Archeops, and Tyranitar all pressure Mandibuzz significantly. Namely, Archeops threatens to OHKO it with Head Smash, and Tyranitar can 2HKO it with Stone Edge. Further, non-Toxic variants of Mandibuzz have no means of pressuring Arceus-Rock, while it can heavily chip Mandibuzz with Judgment in return.
**Status**: Toxic poison and burn, whether reflected by Magic Bounce users or Synchronize Mew, inflicted through Magic Bounce by Gyaradosite users, inflicted via moves such as Scald and Lava Plume, or inflicted before Mandibuzz Mega Evolves, can severely cripple it, hampering its sustainability.
[CREDITS]
- Written by: [[Gmansour20]]
- Quality checked by: [[xavgb, 231402], [Andyboy, 257571], [Quantum Tesseract, 297239]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Rabia, 336073]]
Sablenite turns Mandibuzz into a wall that is able to withstand attacks from threatening offensive breakers such as Lunala, Kartana, and Primal Groudon, and access to Foul Play prevents passivity against physical threats. By virtue of its Dark typing and access to reliable recovery, it is one of the best defensive checks to Lunala and is thus mainly used as a dependable special wall. Magic Bounce, which is acquired upon Mega Evolving, grants Mandibuzz an immunity to status from defensive Pokemon such as support Arceus formes and defensive Primal Groudon. Furthermore, combined with access to Defog, it allows Mandibuzz to perform well in entry hazard control. With U-turn, it functions as a reliable slow pivot that can provide its teammates with free opportunities to switch in. However, a weakness to Stealth Rock can be detrimental to Mandibuzz’s ability to perform the aforementioned roles. Further, Mandibuzz is easily offensively pressured by most teams due to the abundance of Altarianite users such as Zygarde and Entei as well as the existence of Terrakion and Magearna. Boosted super effective coverage moves such as Ice Beam from Darkrai and Moonblast from Lunala can also overwhelm it. Finally, while it can't freely switch in, if Primal Groudon manages to preserve its HP, its Swords Dance and Eruption sets can muscle through Mandibuzz.
[SET]
name: Sablenite Utility
move 1: Foul Play
move 2: Roost
move 3: U-turn
move 4: Defog
item: Sablenite
ability: Big Pecks
nature: Sassy
evs: 248 HP / 8 Def / 252 SpD
ivs: 0 Spe
[SET COMMENTS]
Moves
========
Foul Play avoids passivity against physical attackers, OHKOing +2 Kartana and dealing heavy damage to Swords Dance Primal Groudon. It can also hit some specially offensive targets for heavy damage, such as Lunala and Diancite Tapu Lele. The latter is severely chipped and even has a chance to be OHKOed after the Defense drops from its Mega Evolution. Roost provides reliable recovery; the loss of the Flying type is hardly ever detrimental, as Ground-type attackers are usually faster than Mandibuzz and thus cannot take advantage of it. U-turn grants Mandibuzz the ability to perform as a slow pivot that can’t be restrained by a Ground-type switch-in, giving it the edge over Volt Switch users in generating momentum. Defog is run as an entry hazard countermeasure. Toxic could work as a means to pressure offensive Mandibuzz switch-ins as well as Arceus formes if the team already has another Defogger. However, extreme care should be taken in using this move to avoid it being bounced back by an opposing Magic Bounce user.
Set Details
========
248 HP EVs combined with 252 Special Defense EVs turn Mandibuzz into a sturdy special wall, maximizing its ability to take special attacks like Overheat from Primal Groudon and Moonblast from Lunala. The HP EVs maximize the number of times Mandibuzz can switch into Stealth Rock. A Sassy nature and 0 Speed IVs give Mandibuzz its slowest possible U-Turn, letting a teammate switch in more safely. Big Pecks is run to avoid the occasional Defense drop from moves like Golisopod's Liquidation.
An alternative set with a spread of 248 HP / 100 Def / 160 SpD and a Relaxed nature can also be run as a way to better check physical attackers like Kartana and Stone Edge Primal Groudon. The drop in special bulk does, however, cause Mandibuzz to be 2HKOed by +1 Moonblast from Lunala.
Usage Tips
========
Mega Evolving Mandibuzz early is important to increase its overall bulk, gain Magic Bounce to block status moves, and properly avoid opposing entry hazards. Foul Play should be used as the primary offensive move. It heavily pressures Lunala, Ho-Oh, most Diancite users, and relevant Necrozma formes. Additionally, it deals significant damage to physical attackers on the switch, as long as they don’t resist the move. Foul Play can also be used to punish foes that boosted their Attack, like Shift Gear Pinsirite Magearna, Swords Dance Metagrossite Kartana, and Swords Dance Primal Groudon. However, the damage received by a boosted physical move from these threats will invalidate Mandibuzz's ability to properly check other breakers. Thus, it is imperative to understand which Pokemon among the aforementioned poses the biggest threat to the rest of the team in order to choose which wallbreaker Mandibuzz ought to check. If a non-Mega Evolved Terrakion is found on the opposing team, it is important to be wary of using Foul Play, as it has very few switch-ins after a Justified boost. U-turn should be used as a means to punish predicted switches and generate momentum. It can also be utilized against passive foes to gain a free switch for a wallbreaker. However, switching is preferred to using U-turn if the opponent has the potential to deal heavy damage to Mandibuzz in a situation where the latter’s health should be preserved, such as against Altarianite users, Terrakion, and Zeraora. Roost should be used copiously to keep Mandibuzz healthy throughout the game and allow it to consistently check opposing threats. However, Roost may give threatening Pokemon like Nasty Plot Darkrai a free setup turn. In such cases, the recovery may have to be delayed in favor of U-turn. In situations where Mandibuzz is weakened while claiming momentum with U-turn, finding an opportunity to get it back in on a predicted switch to a Pokemon that doesn't pressure it can let it safely use Roost. Defog is to be used according to the entry hazard matchup on both sides. Beware, however, that if Mandibuzz is the only Defogger on the team, switching out without clearing Stealth Rock may deprive it of a quarter of its HP.
Team Options
========
Primal Groudon is a good partner for Mandibuzz, as it can switch in on Fairy-types like Magearna, Xerneas, and Altarianite Entei as well as Primal Kyogre and Zeraora, all of which pressure Mandibuzz. In exchange, Mandibuzz can take on Lunala and Darkrai as well as serve as a pivot against Arceus-Ground and Manectite Mew, thus taking pressure off Primal Groudon. Manectite Mew forms a functional defensive core with Mandibuzz, as it covers three of the most dangerous threats to it in Altarianite Zygarde, Altarianite Entei, and Terrakion. Alternatively, Aggronite Mew worsens the Entei and Terrakion matchup but does a better job at checking Pinsirite users like Magearna and Kartana, which heavily threaten Mandibuzz. It returns the favor by checking Lunala and Darkrai, both of which otherwise dismantle Mew. Will-O-Wisp Arceus-Ground has good synergy with Mandibuzz, checking the most prominent Altarianite users in the tier in Zygarde and Entei, while the latter is able to check Kartana and Lunala. Terrakion punishes other Sablenite users like Blissey and Zapdos, against which Mandibuzz is relatively powerless. In addition, Terrakion really capitalizes on the free switches Mandibuzz provides it with, as it is otherwise very difficult to bring it safely on the field. Still, it should be noted that both Pokemon are particularly weak to Fairy-types like Altarianite users and Arceus-Fairy.
Altarianite Entei works as an offensive check to Altarianite Zygarde and Terrakion and is able to punish boosted Darkrai. Mandibuzz synergizes well with it, with its Ground immunity allowing it to take on Primal Groudon, a Pokemon that greatly hinders Entei, and the ability to help it switch in freely. Arceus-Fairy is another solid check to both Altarianite Zygarde and non-Pinsirite Terrakion, and in return appreciates Mandibuzz checking Lunala, Necrozma-DM, and Kartana to an extent. However, both are noticeably weak to non-Pinsirite Magearna variants. Finally, Kartana pairs well with Mandibuzz, as it takes advantage of Altarianite Zygarde and Arceus-Fairy. In return, Mandibuzz provides extra opportunities for Kartana to come in safely and break down teams with its slow U-turn.
[STRATEGY COMMENTS]
Other Options
=============
Metagrossite can be used as a means to outspeed Lunala and slightly increase Mandibuzz's offensive presence, particularly on teams where Sablenite is unavailable. Other defensive Mega Stones like Venusaurite and Manectite could be considered, but the absence of Magic Bounce is usually detrimental to Mandibuzz, as it becomes much more vulnerable to status and Stealth Rock.
Checks and Counters
===================
**Altarianite Users**: Zygarde and Entei threaten Mandibuzz with their powerful Fairy STAB attacks, and Mandibuzz can do next to nothing in return.
**Terrakion**: All of Terrakion’s viable sets threaten Mandibuzz with a guaranteed 2HKO from Stone Edge. They can also use Swords Dance on a predicted Roost, but Diancite and Pinsirite variants need to be wary, since Foul Play OHKOes them at +2. Additionally, non-Mega Evolved Terrakion is a deterrent to the use of Foul Play because of its ability Justified.
**Magearna**: No move from Mandibuzz can threaten Magearna, which can easily pressure it. Cameruptite sets can freely set up and 2HKO Mandibuzz with BoltBeam coverage at +1, whereas Sablenite and Manectite versions threaten it with Fleur Cannon. Moreover, since Sablenite sets are potentially slower, they can capitalize on Mandibuzz’s U-turn with their own Volt Switch, effectively regaining all momentum unless a Ground-type Pokemon is brought in. Pinsirite Magearna can OHKO Mandibuzz with Explosion at +1, but it must be wary of Foul Play when setting up.
**Fairy-types**: Fairy-types such as Lucarionite Tapu Lele and Arceus-Fairy heavily pressure Mandibuzz. Tapu Lele's Moonblast is a guaranteed 2HKO, whereas Mandibuzz can only 3HKO back with Foul Play, and Judgment from Arceus-Fairy deals significant damage to Mandibuzz, 2HKOing it at +1. Toxic variants of Mandibuzz can at least put Arceus-Fairy on a timer at the expense of chip damage, but Defog variants are devoid of any means to retaliate.
**Primal Kyogre**: Primal Kyogre can threaten Mandibuzz with a 2HKO from Origin Pulse. It can set up with Calm Mind on Roost attempts to clean more easily, but it must be wary of Foul Play 3HKOing.
**Calm Mind Arceus-Ground**: Arceus-Ground can freely set up as well as recover any lost HP when it faces Mandibuzz. Interestingly enough, Toxic variants of Mandibuzz can prevent this by inflicting status.
**Electric-types**: Electric-types such as Pinsirite Zeraora and Red Orb Raikou can 2HKO Mandibuzz with their respective STAB attacks. While Mandibuzz 2HKOes Zeraora back with Foul Play, it fails to threaten Raikou as effectively.
**Other Rock-types**: While relatively uncommon, Pokemon like Arceus-Rock, Diancite Archeops, and Tyranitar all pressure Mandibuzz significantly. Namely, Archeops threatens to OHKO it with Head Smash, and Tyranitar can 2HKO it with Stone Edge. Further, non-Toxic variants of Mandibuzz have no means of pressuring Arceus-Rock, while it can heavily chip Mandibuzz with Judgment in return.
**Status**: Toxic poison and burn, whether reflected by Magic Bounce users or Synchronize Mew, inflicted through Magic Bounce by Gyaradosite users, inflicted via moves such as Scald and Lava Plume, or inflicted before Mandibuzz Mega Evolves, can severely cripple it, hampering its sustainability.
[CREDITS]
- Written by: [[Gmansour20]]
- Quality checked by: [[xavgb, 231402], [Andyboy, 257571], [Quantum Tesseract, 297239]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Rabia, 336073]]
Last edited: