Aerodactyl's been one of the coolest rock types in the game ever since it debuted in Gen 1, so I decided to bring it into OU and build a team alongside its Mega version, which is one of the most underrated megas of all time
TEAM:
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hone Claws
- Aqua Tail
- Wing Attack
- Stone Edge
Aerodactyl is a pokemon I feel is massively underused. 135 Atk hits like a tank while 150 Spe makes it tied for the second fastest pokemon allowed in OU, allowing to outspeed anything except for some scarf users. Hone Claws is used to boosts its already great attack to wallbreaking status, while the accuracy boost is an amazing bonus because you won't have to worry about Stone Edge misses. Stone Edge is the main rock-STAB, and it is a very spammable move. Wing Attack is its secondary flying-STAB, which gets the Tough Claws boost. Finally, I have Aqua Tail over EQ because I need to be able to hit pokemon like Landorus and Gliscor. Plus, Aqua tail still hits Heatran for super effective damage, and it gets the Tough Claws boost.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch
- Thunderbolt
Magnezone has excellent synergy with Mega Aerodactyl because it can trap and easily defeat steel types, who otherwise destroy Aerodactyl. In return, Aerodactyl can beat the fire and fighting types that threaten Magnezone. Thunderbolt and Flash Cannon are powerful moves with STAB boosts, and Flash Cannon lets Magnezone become a fairy killer. Volt Switch allows Magnezone to act as a pivot and gain some momentum if your opponent switches out. Finally, Hidden Power Fire allows Magnezone to quickly defeat Ferrothorn, one of the most dominant walls in the meta.
Zygarde @ Choice Band
Ability: Aura Break
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Extreme Speed
- Toxic
- Outrage
- Thousand Arrows
Zygarde has great defenses allowing it to withstand multiple hits, and its move Thousand Arrows is one of the most spammable move in the game. Like Magnezone, it partners up excellently with Aerodactyl because it can hit steel, rock, and electric types for super-effective damage. I put a Choice Band on it so that it can come in and immediately destroy things. This often catches opponents off guard because opponents usually expect a dragon dance, coil, or substitute. Outrage is for a secondary dragon STAB, and is your best dragon move option. Extreme Speed is an excellent priority move to pick off weakened mons, and finally Toxic is to pressure pokemon that wall Zygarde, like Tangrowth.
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 44 Def / 216 SpD
Calm Nature
IVs: 1 Atk
- Spore
- Giga Drain
- Hidden Power [Fire]
- Sludge Bomb
The team needed something that could switch in on fairy types as well as water types reliably. Enter Amoonguss, an excellent defensive pokemon thanks to Regenerator, which allows to continously switch in to attacks while healing off the chip damage when switching out. Spore is one of the best moves in the game, and I use it whenever im sure my opponent will switch out. sludge Bomb is the main STAB move to hit fairies and opposing grass types. I chose Giga Drain over something like Energy Ball for extra HP recovery. Finally, HP Fire allows Amoonguss to fight off Kartanas, Scizors, and Ferrothorns.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Nature's Madness
- Moonblast
- Defog
I needed something to remove hazards, as well as something that could switch in to dragon types, so I decided on tapu fini, who protects the team from status thanks to misty terrain, and removes hazards with defog. I've had many battles where the opponent forgot that misty terrain blocks status, which gave me a free turn to do whatever I wanted. This is just the standard set from smogon. I'm running Surf over taunt so that I can deal good damage to pokemon like Landorus T and Heatran, who my team struggles against. Nature's Madness is there for consistent damage, allowing Fini to deal good damage to walls like Pex or chansey. Moonblast is to let Fini take on the dragon types in the tier and is a good STAB option.
Volcarona @ Focus Sash
Ability: Swarm
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Fiery Dance
- Hidden Power [Ground]
Rounding out the rest of the team is Volcarona, who is the main special attacker and late-game sweeper. I decided to have it hold a focus sash so that it always gets up a QD boost. Swarm if the ability of choice, since if Volc gets taken down to 1 HP, Bug Buzz becomes insanely powerful. Fiery Dance is there over something like Fire Blast because it deals consistent damage, and has a chance of raising Volc's SpA to even greater levels. Bug Buzz is the main Bug STAB, which can lower the target's SpD should it survive. Finally, we have HP Ground instead of a move such as Psychic or Giga Drain, because nobody expects it, so they send in Tran expecting it to be able to wall Volcarona, only to have it be destroyed by HP Ground. It also hits pokemon like Charizard X and Toxapex for supereffective damage.
BAD MATCHUPS:
Only two pokemon on my team can hit Landorus for super-effective damage, which is Tapu Fini, who has no investment in SpA, and Aerodactyl, who gets beaten by Rockium Z . It can also easily switch in on my zygarde as well as magnezone.
Charizard X straight up destroys my entire team. If it sets up a Dragon Dance, its pretty much gg. The only pokemon that can switch in on Charizard is Tapu Fini, who gets wrecked if your opponent decides to run thunderpunch.
My team is extremely vulnerable to rain-powered offenses. Swampert and Kingdra can easily tear through half of my team, while Pelipper beats Amoonguss with Hurricane. And those are just 3 pokemon.
Thanks for reading, and let me know any fixes I should make to the team.
TEAM:
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hone Claws
- Aqua Tail
- Wing Attack
- Stone Edge
Aerodactyl is a pokemon I feel is massively underused. 135 Atk hits like a tank while 150 Spe makes it tied for the second fastest pokemon allowed in OU, allowing to outspeed anything except for some scarf users. Hone Claws is used to boosts its already great attack to wallbreaking status, while the accuracy boost is an amazing bonus because you won't have to worry about Stone Edge misses. Stone Edge is the main rock-STAB, and it is a very spammable move. Wing Attack is its secondary flying-STAB, which gets the Tough Claws boost. Finally, I have Aqua Tail over EQ because I need to be able to hit pokemon like Landorus and Gliscor. Plus, Aqua tail still hits Heatran for super effective damage, and it gets the Tough Claws boost.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch
- Thunderbolt
Magnezone has excellent synergy with Mega Aerodactyl because it can trap and easily defeat steel types, who otherwise destroy Aerodactyl. In return, Aerodactyl can beat the fire and fighting types that threaten Magnezone. Thunderbolt and Flash Cannon are powerful moves with STAB boosts, and Flash Cannon lets Magnezone become a fairy killer. Volt Switch allows Magnezone to act as a pivot and gain some momentum if your opponent switches out. Finally, Hidden Power Fire allows Magnezone to quickly defeat Ferrothorn, one of the most dominant walls in the meta.
Zygarde @ Choice Band
Ability: Aura Break
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Extreme Speed
- Toxic
- Outrage
- Thousand Arrows
Zygarde has great defenses allowing it to withstand multiple hits, and its move Thousand Arrows is one of the most spammable move in the game. Like Magnezone, it partners up excellently with Aerodactyl because it can hit steel, rock, and electric types for super-effective damage. I put a Choice Band on it so that it can come in and immediately destroy things. This often catches opponents off guard because opponents usually expect a dragon dance, coil, or substitute. Outrage is for a secondary dragon STAB, and is your best dragon move option. Extreme Speed is an excellent priority move to pick off weakened mons, and finally Toxic is to pressure pokemon that wall Zygarde, like Tangrowth.
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 44 Def / 216 SpD
Calm Nature
IVs: 1 Atk
- Spore
- Giga Drain
- Hidden Power [Fire]
- Sludge Bomb
The team needed something that could switch in on fairy types as well as water types reliably. Enter Amoonguss, an excellent defensive pokemon thanks to Regenerator, which allows to continously switch in to attacks while healing off the chip damage when switching out. Spore is one of the best moves in the game, and I use it whenever im sure my opponent will switch out. sludge Bomb is the main STAB move to hit fairies and opposing grass types. I chose Giga Drain over something like Energy Ball for extra HP recovery. Finally, HP Fire allows Amoonguss to fight off Kartanas, Scizors, and Ferrothorns.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Nature's Madness
- Moonblast
- Defog
I needed something to remove hazards, as well as something that could switch in to dragon types, so I decided on tapu fini, who protects the team from status thanks to misty terrain, and removes hazards with defog. I've had many battles where the opponent forgot that misty terrain blocks status, which gave me a free turn to do whatever I wanted. This is just the standard set from smogon. I'm running Surf over taunt so that I can deal good damage to pokemon like Landorus T and Heatran, who my team struggles against. Nature's Madness is there for consistent damage, allowing Fini to deal good damage to walls like Pex or chansey. Moonblast is to let Fini take on the dragon types in the tier and is a good STAB option.
Volcarona @ Focus Sash
Ability: Swarm
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Fiery Dance
- Hidden Power [Ground]
Rounding out the rest of the team is Volcarona, who is the main special attacker and late-game sweeper. I decided to have it hold a focus sash so that it always gets up a QD boost. Swarm if the ability of choice, since if Volc gets taken down to 1 HP, Bug Buzz becomes insanely powerful. Fiery Dance is there over something like Fire Blast because it deals consistent damage, and has a chance of raising Volc's SpA to even greater levels. Bug Buzz is the main Bug STAB, which can lower the target's SpD should it survive. Finally, we have HP Ground instead of a move such as Psychic or Giga Drain, because nobody expects it, so they send in Tran expecting it to be able to wall Volcarona, only to have it be destroyed by HP Ground. It also hits pokemon like Charizard X and Toxapex for supereffective damage.
BAD MATCHUPS:
Only two pokemon on my team can hit Landorus for super-effective damage, which is Tapu Fini, who has no investment in SpA, and Aerodactyl, who gets beaten by Rockium Z . It can also easily switch in on my zygarde as well as magnezone.
Charizard X straight up destroys my entire team. If it sets up a Dragon Dance, its pretty much gg. The only pokemon that can switch in on Charizard is Tapu Fini, who gets wrecked if your opponent decides to run thunderpunch.
My team is extremely vulnerable to rain-powered offenses. Swampert and Kingdra can easily tear through half of my team, while Pelipper beats Amoonguss with Hurricane. And those are just 3 pokemon.
Thanks for reading, and let me know any fixes I should make to the team.
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hone Claws
- Aqua Tail
- Wing Attack
- Stone Edge
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch
- Thunderbolt
Zygarde @ Choice Band
Ability: Aura Break
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Extreme Speed
- Toxic
- Outrage
- Thousand Arrows
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 44 Def / 216 SpD
Calm Nature
IVs: 1 Atk
- Spore
- Giga Drain
- Hidden Power [Fire]
- Sludge Bomb
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Nature's Madness
- Moonblast
- Defog
Volcarona @ Focus Sash
Ability: Swarm
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Fiery Dance
- Hidden Power [Ground]
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hone Claws
- Aqua Tail
- Wing Attack
- Stone Edge
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch
- Thunderbolt
Zygarde @ Choice Band
Ability: Aura Break
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Extreme Speed
- Toxic
- Outrage
- Thousand Arrows
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 44 Def / 216 SpD
Calm Nature
IVs: 1 Atk
- Spore
- Giga Drain
- Hidden Power [Fire]
- Sludge Bomb
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Nature's Madness
- Moonblast
- Defog
Volcarona @ Focus Sash
Ability: Swarm
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Fiery Dance
- Hidden Power [Ground]