Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
So first we got Zard Y. Pretty standard set. I run Fire Blast instead of Flames cuz it 2HKOs zygarde. It and victini work together to wallbreak. They both work together so Porygon Z can sweep late game. It gives victini sun so V-Create can do tons of damage. It also stops lando from setinng up rocks as Fire Blast in sun OHKOs defensive lando.
Ability: Blaze
EVs: 4 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
So first we got Zard Y. Pretty standard set. I run Fire Blast instead of Flames cuz it 2HKOs zygarde. It and victini work together to wallbreak. They both work together so Porygon Z can sweep late game. It gives victini sun so V-Create can do tons of damage. It also stops lando from setinng up rocks as Fire Blast in sun OHKOs defensive lando.
Victini @ Choice Band
Ability: Victory Star
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- Zen Headbutt
- U-turn
Next we have victini. Helps out Zard Y with chansey and toxapex. V-create kills chansey after some rock damage, and OHKOs it in sun. Bolt Strike kills toxapex under electric terrain. I have U-Turn on it so i can gain momentum on predicted switches. I might consider switching zen headbutt for trick because i want to help out in the stall situation.
Porygon-Z @ Normalium Z
Ability: Adaptability
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Conversion
- Ice Beam
- Shadow Ball
So next we got PZ. Standard Z conversion set. Like i said, Zard and Victini, wallbreak to pave the way for PZ. Adaptibility so tbolt does 180.
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 224 SpD / 36 Spe
Sassy Nature
- Fleur Cannon
- Iron Head
- Hidden Power [Fire]
- Volt Switch
Next we got AV Mag. Can switch into most of moves that pokemon might use to revenge kill zard and victini, with the added bonus of being able to VoltTurn on opposing mons. I run 36 spe evs so it outspeeds clef.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Defog
Standard lando set. I run defog instead of hp ice so i can remove rocks for zard and victini. Leftovers to preserve longevity, and u turn to safely switch into any of my mons.
Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Taunt
- U-turn
- Hidden Power Ice
This set is pretty straightforward. U-turn into threats like zard y and victini, take care of the non-ground type water types with tbolt, taunt on predicted status moves and non damaging moves, and hp ice to do good damage to common ground types like lando.
Thx for reading. R8 my team and feel free to give feedback.
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