Truth be told, I'm not the type of player that spends hours trying to figure out which Pokes would fit best in the team, I just like to play around with different sets that are potentially powerful and then try to put them together in a team. Sometimes the results are catastrophic, sometimes I'm able to come up with amazing teams like the one up here.
FROM THE BLUEPRINT...
So there's me abusing of the new filter feature that Showdown has implemented: suddenly I notice that the filter combo "fake out" - "technician" - "normal (type)" produces one single and astonishingly potentially powerful result: Meowth will be the first member of my new Little Cup team!
My personal Stunky set is a must-have in every LC team I build, so there he is.
"My ideal Meowth fears Sticky Web and Stealth Rocks, as he'll keep switching in and out" I think. So the best spinner in my LC experience joins: Tentacool, you're in.
"Half of the team done and I already have two poison types on my side? Better cover that"; search for levitating pokemons that can set up and I guarantee you, you won't find a better option than Chingling. "He can also provide STABbed psychic attacks, phenomenal!"
"The team is great, cute and strong, but gets smashed by WoW, especially if coming out of a Ponyta, or a Larvesta" so Diglett becomes the most obvious choice, and Dwebble gets picked as Crustle has been my favourite Poke from Gen5.
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
IVs: 19 HP
- Return
- U-turn
- Bite
- Fake Out
You don't know. You just don't know. I imagined this moneygrabber would have been good, but would have never thought he would have been such a devastating force of nature. Let me break this down: Fake Out is guaranteed to hit and flinch with a 60 power stabbed move. Add Life Orb to that at the cost of only 1 HP per attack (that's why he has 19 IVs in HP). Bite gets to 90 power, and is there not only to scare Gastly and Abra, but also to neutrally hit Steel-types. U-Turn for damage + safe switching and Return to finish what Fake Out begins.
Keep switching in and out and abuse of Fake Out's amazing power, and by the time you'll be dead because of Life Orb, your opponent will have lost haf of his team. I guarantee.
Ability: Aftermath
Level: 5
EVs: 92 HP / 92 Atk / 60 Def / 108 SpA / 108 SpD / 4 Spe
Brave Nature
- Sucker Punch
- Flamethrower
- Sludge Bomb
- Pursuit
2 words: top class. This is everything you need to describe the set with the longest EVs spread in the history of LC. Completely traps Abra and Gastly, and if you think burning him is enough to stop him well, you better wait for him to throw a STABbed Sludge Bomb in yo' face. Flamethrower, at last, scares Pawniard and grants a 2HKO on him.
@ Eviolite
Ability: Liquid Ooze
Level: 5
EVs: 196 HP / 156 Def / 36 SpD / 116 Spe
Calm Nature
- Knock Off
- Scald
- Sludge Bomb
- Rapid Spin
Is fast, has to spin, will surely spin, I thought to myself when i finished with this set. Oh, how wrong was I: this guy provides many other interesting abilities, such as Knock Off and an incredible special bulk. If that wasn't enough, his two STAB attacks provide a 30% chance of burning for Scald and poisoning for Sludge Bomb, and even if he hasn't the highest special attack an 80 base power STABbed move always hits pretty hard.
(M) @ Eviolite
Ability: Levitate
Level: 5
EVs: 76 HP / 200 Def / 80 SpA / 120 SpD
Calm Nature
- Hidden Power [Fighting]
- Stored Power
- Recover
- Cosmic Power
Starts with Chin but isn't the most common and oveused Pokemon in LC history. Ladies and gentlemen, I present to you the biggest surprise of the team. This guy commonly switches in when the opponent brings on a Drilbur, and generally protects Stunky and Tentacool from powerful Ground type attacks. Not only he does that, he's able to boost both its defenses and make up for the eventual loss of his eviolite. Stored Power destroys everything that does not resist it, and HP Fighting is there for Pawniard. The only problem with it is that he isn't exactly Little Cup's Usain Bolt.
@ Focus Sash
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Memento
- Rock Slide
You were wondering where SR had gone, weren't you? Well, there they are, since you don't expect a Diglett to set SR, survive any hit thanks to Sash and then commit suicide to lower your attacks so I can switch in with anything I want. Rock Slide, at last, allows me to OHKO Larvesta and Flying types in general.
@ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 Atk / 236 Spe
Adamant Nature
- Shell Smash
- Rock Blast
- X-Scissor
- Earthquake
This guy is usually used as a late game sweeper. Once I get rid of the two-three Pokes that check him, he's ready to go. Also, because of the Berry Juice-Sturdy combination, this guy literally has 2 lives. And I'm going to use them at their full potential. Both of them.
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