Grimer @ Berry Juice
Ability: Sticky Hold
Level: 5
EVs: 36 HP / 196 Atk / 196 Def / 36 SpD
Adamant Nature
- Gunk Shot
- Fire Punch
- Shadow Sneak
- Disable
Grimer has the moveset suggested by The Dex, except I replaced the last move with Disable, which should be useful for putting a stop to certain pokemon who use the same attack again and again. Berry Juice is, of course, for healing purposes. UPDATE: Shadow Sneak is a nice move to have in case of
Slowpoke @ Eviolite
Ability: Regenerator
Level: 5
EVs: 116 HP / 236 Def / 36 SpA / 116 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psychic
Slowpoke is not only a nice Water/Psychic wall, but its item, the Eviolite, allows it to do even more damage via Psychic and Scald, giving the attacks a boost from both the Eviolite and the STAB bonus. Not only that, but its typing, unique to only itself in the world of the Little Cup, allows it to have 2 STAB moves, one of which can even cause the burn status condition. Slack Off is, of course, a useful means of recovery. And finally, Thunder Wave is a status condition move, as we all know. UPDATE: Slowpoke is also good for warding off Timburr, Mienfoo, and other common appearances in the Little Cup. Stab Move(s): Scald, Psychic
Ekans @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 156 HP / 84 Def / 244 SpD
Careful Nature
- Coil
- Gunk Shot
- Earthquake
- Sucker Punch
Ekans, while not as popular as Snivy, is one of only two pokemon in Little Cup with access to the stat-booster known as Coil. Ekans has only one STAB move in this moveset, Gunk Shot. And while Snivy has arguably better STAB moves, Ekans is still a nice setup breaker, especially when it comes to the ever-so-popular Gale Winged Swords Dance Acrobatics Fletchling. Berry Juice heals damage taken during setup with Coil, and Intimidate can lessen damage done altogether. UPDATE: Stab Move(s): Gunk Shot
Zigzagoon @ Berry Juice
Ability: Pickup
Level: 5
EVs: 132 HP / 196 Atk / 108 Def / 28 SpD / 36 Spe
Adamant Nature
- Belly Drum
- Extreme Speed
- Thief
- Seed Bomb
I made a post on Zigzagoon and Mareep's teamwork, please read that. UPDATE: As for Zigzagoon itself, its ability Pickup allows it to "find" the opponent's item once it has used up its Berry Juice. Belly Drum, if excecuted correctly, can have the recoil removed by Berry Juice. Stab Move(s): Extreme Speed
Hoppip @ Berry Juice
Ability: Infiltrator
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Sleep Powder
- Acrobatics
- Substitute
- Swords Dance
Hoppip is a nice substitute for Fletchling, with Berry Juice to replace Roost and a very impressive Attack stat for a Grass type. Infiltrator will also allow Hoppip to ignore any and all substitutes, plus it can set up one itself. Acrobatics should work well not only with Knock Off, but also because, chances are, Berry Juice wll have been used up during the first turn or so. Sleep Powder can be used to not only force switch an opponent but also to give Hoppip the time it needs to set up with Swords Dance. UPDATE: Stab Move(s): Acrobatics
Mareep @ Eviolite
Ability: Static
Level: 5
EVs: 236 HP / 196 Def / 76 SpD
Bold Nature
- Light Screen
- Reflect
- Thunder Wave
- Thunderbolt
I made a post on Zigzagoon and Mareep's teamwork, please read that. UPDATE: As for Mareep itself, Thunderbolt makes for a nice Chinchou Counter. Stab Move(s): Thunderbolt ANOTHER UPDATE: Mareep is one of few LC Pokémon that can learn both Light Screen and Reflect. This gives it my Seel of approval (get it?) and wins it the title of first sent out in all of my LC battles. Setup takes only two turns, and those first two turns are perfect when it comes to setting up for a team sweep. Mareep's Static can also paralyze foes trying to ruin setup, such as Diglett and Drilbur.
Grimer @ Berry Juice
Ability: Sticky Hold
Level: 5
EVs: 36 HP / 196 Atk / 196 Def / 36 SpD
Adamant Nature
- Gunk Shot
- Fire Punch
- Shadow Sneak
- Disable
Slowpoke @ Eviolite
Ability: Regenerator
Level: 5
EVs: 116 HP / 236 Def / 36 SpA / 116 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psychic
Ekans @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 156 HP / 84 Def / 244 SpD
Careful Nature
- Coil
- Gunk Shot
- Earthquake
- Sucker Punch
Zigzagoon @ Berry Juice
Ability: Pickup
Level: 5
EVs: 132 HP / 196 Atk / 108 Def / 28 SpD / 36 Spe
Adamant Nature
- Belly Drum
- Extreme Speed
- Thief
- Seed Bomb
Hoppip @ Berry Juice
Ability: Infiltrator
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Sleep Powder
- Acrobatics
- Substitute
- Swords Dance
Mareep @ Eviolite
Ability: Static
Level: 5
EVs: 236 HP / 196 Def / 76 SpD
Bold Nature
- Light Screen
- Reflect
- Thunder Wave
- Thunderbolt
Ability: Sticky Hold
Level: 5
EVs: 36 HP / 196 Atk / 196 Def / 36 SpD
Adamant Nature
- Gunk Shot
- Fire Punch
- Shadow Sneak
- Disable
Slowpoke @ Eviolite
Ability: Regenerator
Level: 5
EVs: 116 HP / 236 Def / 36 SpA / 116 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psychic
Ekans @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 156 HP / 84 Def / 244 SpD
Careful Nature
- Coil
- Gunk Shot
- Earthquake
- Sucker Punch
Zigzagoon @ Berry Juice
Ability: Pickup
Level: 5
EVs: 132 HP / 196 Atk / 108 Def / 28 SpD / 36 Spe
Adamant Nature
- Belly Drum
- Extreme Speed
- Thief
- Seed Bomb
Hoppip @ Berry Juice
Ability: Infiltrator
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Sleep Powder
- Acrobatics
- Substitute
- Swords Dance
Mareep @ Eviolite
Ability: Static
Level: 5
EVs: 236 HP / 196 Def / 76 SpD
Bold Nature
- Light Screen
- Reflect
- Thunder Wave
- Thunderbolt
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