my version of the xzard+manaphy for ou singles
Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake
my main sweeper and core able to overcome many pokemon with great physical attack (not counting dance dragon) and clean the remainder of the enemy team and take care of annoying types plant and electrical enemy team that I can both get to annoy plus one other fire with earthquake
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Tail Glow
- Scald
- Energy Ball
- Ice Beam
the right hand of charizard, so I chose the ability to cover the rock type, water, earth doing very good synergy with Xzard, to that you add your TD that makes it able to make 0HKO to neutral pokemon few defense or neutral charge or bulky resistant and have him the possibility of burning with scalding if withstand
Chansey @ Eviolite
Ability: Natural Cure
Shiny: Yes
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Soft-Boiled
- Seismic Toss
- Heal Bell
my great special wall and cleric thought of him as he needs someone who was able to withstand multiple attacks pokemon special attack that my team did not resist very well already be a Thundurus latias, Gardevoir, sloking, etc .. while he poisoned and also someone who cured states states to keep my active team
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
a great special attacker that covers me the struggles types and statistics a fairly high speed, but more importantly are 2 of the moves you can learn defog and heal bell, the first to remove the field those annoying traps rock, spikes, etc .. and the second to give a second chance to manaphy charizard if they are been very seriously wounded during the battle
Metagross @ Assault Vest
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Pursuit
- Meteor Mash
- Zen Headbutt
- Bullet Punch
I can say from metragross some of my pokemon favorite game, great physical attacker somewhat lacking in speed that if but has decent statistics bases hp and sufficient physical defense to withstand some bumps and my killer types, fairy, ice, wrestling and some another ghost type advantage of the pursuit movement, plus a movement with priority to eliminate those faster you die nothing quedaro
Thundurus @ Life Orb
Ability: Defiant
EVs: 68 Atk / 188 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Knock Off
- Superpower
- Hidden Power [Ice]
and the last and newest equipment is made been occupied by other pokemon as tyranitar or Scolipede looking for some way to take care of two pokemon that bother me much they are mega Sableye and jirachi I finally decided by Thundurus leaving a little aside a little jirachi but mega Sableye but does not hit Super eficas with no damage this is sufficient to remove it before a threat becomes and also has a movepool excellent layers of handle types, water, ghosts, flying, sinister and steel these last 2 mind but not so eficas fulfills its purpose
in conclusion it is not a perfect team but after many tests I think it's the best I can do with my little experience in competivo and after reading a lot in smogon seeing that change and now is giving me good results
Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake
my main sweeper and core able to overcome many pokemon with great physical attack (not counting dance dragon) and clean the remainder of the enemy team and take care of annoying types plant and electrical enemy team that I can both get to annoy plus one other fire with earthquake
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Tail Glow
- Scald
- Energy Ball
- Ice Beam
the right hand of charizard, so I chose the ability to cover the rock type, water, earth doing very good synergy with Xzard, to that you add your TD that makes it able to make 0HKO to neutral pokemon few defense or neutral charge or bulky resistant and have him the possibility of burning with scalding if withstand
Chansey @ Eviolite
Ability: Natural Cure
Shiny: Yes
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Soft-Boiled
- Seismic Toss
- Heal Bell
my great special wall and cleric thought of him as he needs someone who was able to withstand multiple attacks pokemon special attack that my team did not resist very well already be a Thundurus latias, Gardevoir, sloking, etc .. while he poisoned and also someone who cured states states to keep my active team
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
a great special attacker that covers me the struggles types and statistics a fairly high speed, but more importantly are 2 of the moves you can learn defog and heal bell, the first to remove the field those annoying traps rock, spikes, etc .. and the second to give a second chance to manaphy charizard if they are been very seriously wounded during the battle
Metagross @ Assault Vest
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Pursuit
- Meteor Mash
- Zen Headbutt
- Bullet Punch
I can say from metragross some of my pokemon favorite game, great physical attacker somewhat lacking in speed that if but has decent statistics bases hp and sufficient physical defense to withstand some bumps and my killer types, fairy, ice, wrestling and some another ghost type advantage of the pursuit movement, plus a movement with priority to eliminate those faster you die nothing quedaro
Thundurus @ Life Orb
Ability: Defiant
EVs: 68 Atk / 188 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Knock Off
- Superpower
- Hidden Power [Ice]
and the last and newest equipment is made been occupied by other pokemon as tyranitar or Scolipede looking for some way to take care of two pokemon that bother me much they are mega Sableye and jirachi I finally decided by Thundurus leaving a little aside a little jirachi but mega Sableye but does not hit Super eficas with no damage this is sufficient to remove it before a threat becomes and also has a movepool excellent layers of handle types, water, ghosts, flying, sinister and steel these last 2 mind but not so eficas fulfills its purpose
in conclusion it is not a perfect team but after many tests I think it's the best I can do with my little experience in competivo and after reading a lot in smogon seeing that change and now is giving me good results